Magic Item Compendium 5e - New 5e D&D Magic Items ...
Last Updated: May 7, 2023
Armor |
Potions |
Rings|
Rods |
Scrolls |
Staffs |
Wands |
Weapons |
Wondrous Items |
Artifacts |
Cursed |
Sentient |
Campaign
Tablets of the Old Ones |
The Lost Mine |
DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus
**** = item available
Dragonguard - Adamantine Breastplate +1, no crits against you, adv on saves vs dragon type breath (rare)
Elven Glamerweave - Glamoured Elven Chain Shirt +1 with Glamerweave (rare)
Green Dragon Scale Mail - Scale Mail +1, advantage vs Frightful Presence and dragon breath weapons, resistance vs poison, detect green dragons (very rare, requires attunement)
Netheril Splint Armor - Splint Armor +1 (rare)
Pearl's Plate - Unbreakable Celestial Cast-off Adamantine Plate Armor, no crits against you (uncommon)
Shields
Cormyrean Greatshield - Arrow-Catching Shield (rare, requires attunement)
Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
Dwarven Warshield - Shield +1, voice heard for 300 ft, loud clang if shield hit (uncommon)
Heraldic Shield - Shield +2, display any heraldic symbol (rare)
Sentinel Shield - Sentinel Shield +1, advantage on initiative rolls and Perception checks (uncommon)
DM HOUSE RULE: Oils/Potions/Poisons can be used/drunk/applied as a bonus action
Oil of Stone to Flesh - undo petrification (rare)
Poison - Giant Centipede - CON save = DC 11, 3d6 poison damage, paralysis (rare)
Potion of Bless - drinker only under effect of "Bless" spell (uncommon)
Potion of Haste - drinker only under effect of "Haste" spell (rare) - aka Potion of Speed
Merfolk Friendship Ring - +1 AC, +1 saves, breathe water, swim speed, speak aquan (rare, requires attunement)
Infinite Scroll - cast one spell, once per day, maybe (rarity varies, requires attunement by spellcaster)
Bird Glass Staff - Staff of Defence, +1 AC, cast "mage armor", "shield", bird calls (rare, requires attunement)
Feather Staff a.k.a. "The Tickler" - Celestial Quarterstaff +1 hit/damage, cast "feather fall" (uncommon)
Spider Staff - Fiendish Adamantine Quarterstaff, does +1d6 extra poison damage/hit, cast "spider climb", "web" (rare, adamantine, requires attunement)
Staff of the Open Hand - staff of striking, ki points, minor healing (sentient, requires attunement by monk)
Deikonran Stunner - Wand of Lightning Bolts (rare, requires attunement by a spellcaster)
Bertha - Mace, Deikonran's favourite weapon (non-magical)
Damaging Weapon - Weapon, grants bonus damage type, maybe bonus special effect (rarity varies, requires attunement) - UNDER DEVELOPMENT
Deikonran Poker - Shortbow +1 (uncommon)
Flattener - Large Ogre Maul, 4d6 base damage, disadvantage to hit since too big (non-magical)
Flying Stabby - Javelin, Deikonran's favourite weapon (non-magical)
Hew - Silver Battleaxe +2, max damage vs plants, Deikonran's favourite weapon (rare, silvered)
Javelin of Destruction - Javelin, +4d6 lightning (uncommon, consumable)
Lightbringer - Mace +1, sheds light on command, +1d6 radiant damage vs undead (uncommon)
Mace of the Moonmaiden - Silver Mace +1, detects lycanthropes r=120 ft (uncommon, silvered)
Pounder - Large Ogre Greatclub +1: 2d8 base damage, but disadvantage to hit since too big (uncommon)
Rattlesnake Lash - Whip of Warning +1 (uncommon, requires attunement)
Spear of Wounding - Magic Spear, wounding (rare, requires attunement)
Talon - Silver Longsword +1 (uncommon, silvered)
Tango - Shortsword +1 (uncommon)
Tenderizer - Maul, Deikonran's favourite weapon (non-magical)
Thor's Javelin - Magic Javelin, +4d6 lightning, lightning/thunder resistance (uncommon, requires attunement)
WoNo - Great Axe, Deikonran's favourite weapon (non-magical)
Boots of Elvenkind and False Tracks stealth at adv, fake huanoid prints (uncommon)
Cape of the Manta Ray Mountebank teleport, breathe water, swim speed (rare)
Cloak of the Elven Montebank teleport, stealth at adv, other's perception at dis (rare, requires attunement)
Gleaming Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
Goggles of the Owlette - dark vision, minute seeing (uncommon)
Jebalek's Clockwork Amulet - clockwork amulet, +2 initiative, to hit roll= 10 + bonuses 1/day (common)
Moon Cloak - +1 AC, +1 saves, water walking (uncommon, requires attunement)
Pearl of the Moon - pearl of power (uncommon, requires attunement)
Periapt of Immunity and Good Fortune - immune disease and poison, heal via booze, dictate fate (rare)
Scuro's Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
Scuro's Double-Proof Periapt - periapt of health and proof against poison (rare)
Selune's Crescent Moon Amulet - Amulet of the Devout, Selune worshippers only (varies, requires attunement by a cleric or paladin)
Tablet of Anodresh - lord of the underworld
Tablet of Bheleu - destruction
Tablet of Oblok - war leader
Tablet of Shaneenah - love
Tablet of Tbd - to be determined
Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
Staff of the Open Hand - staff of striking, ki points, minor healing (sentient, requires attunement by monk)
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