Magic Item Compendium 5e - New 5e D&D Magic Items ...

Last Updated: May 31, 2024


Armor | Potions | Rings| Rods | Scrolls | Staffs | Wands | Weapons | Wondrous Items |
Artifacts | Cursed | Sentient |

Campaign
Custom Magic Items | Monsters with Class: Goblins | Tablets of the Old Ones | The Lost Mine | The Lost Mine - Ian |

DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus

Custom Magic Weapons Options
100 Magic Item Curses - $#@&!


**** = item available


Armor

  • Dragonguard - Adamantine Breastplate +1, no crits against you, adv on saves vs dragon type breath (rare)
  • Elven Glamerweave - Glamoured Elven Chain Shirt +1 with Glamerweave, proficient (rare)
  • Green Dragon Scale Mail - Scale Mail +1, advantage vs Frightful Presence and dragon breath weapons, resistance vs poison, detect green dragons (very rare, requires attunement)
  • Netheril Splint Armor - Splint Armor +1 (rare)
  • Pearl's Plate - Unbreakable Celestial Cast-off Adamantine Plate Armor +1, no crits against you (rare)
  • Silence in Shadows - Elven Chain Shirt +1, proficient, full DEX to AC, gain advantage stealth (rare)

    Shields

  • Cormyrean Greatshield - Arrow-Catching Shield (rare, requires attunement)
  • Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
  • Dwarven Warshield - Shield +1, voice heard for 300 ft, loud clang if shield hit (uncommon)
  • Heraldic Shield - Shield +2, display any heraldic symbol (rare)
  • Sentinel Shield - Sentinel Shield +1, advantage on initiative rolls and Perception checks (uncommon)


    Potions

    DM HOUSE RULE: Oils/Potions/Poisons can be used/drunk/applied as a bonus action

  • Oil of Stone to Flesh - undo petrification (rare)
  • Poison - Giant Centipede - CON save = DC 11, 3d6 poison damage, paralysis (rare)
  • Potion of Bless - drinker only under effect of "Bless" spell (uncommon)
  • Potion of Defence - drinker only, +2 AC bonus for five rounds (uncommon)
  • Potion of Holiness - convert all damage you do to radiant damage for 5 rounds (rare)
  • Potion of Ogre Strength - drinker only, STR = 19, cursed (common)
  • Tablet of Ogre Strength - formula to create Potion of Ogre Strength (uncommon)


    Rings

  • Merfolk Friendship Ring - +1 AC, +1 saves, breathe water, swim speed, speak aquan (rare, requires attunement)
  • Ring of Free Movement - treat difficult terrain as normal terrain for movement (uncommon)


    Rods


  • Scrolls

  • Infinite Scroll - cast one spell, once per day, maybe (rarity varies, requires attunement by spellcaster)


    Staffs

  • Bird Glass Staff - Staff of Defence, +1 AC, cast "mage armor", "shield", bird calls (rare, requires attunement)
  • Feather Staff - Magic Quarterstaff, finesse and light weapon properties (uncommon)
  • Goblin Staff of the Python - summon giant constrictor snake, cursed (uncommon, requires attunement by cleric, druid, or warlock)
  • Spider Staff - Fiendish Adamantine Quarterstaff, does +1d6 extra poison damage/hit, cast "spider climb", "web" (rare, adamantine, requires attunement)
  • Staff of Defence - AC +1, cast "mage armor", "shield", (rare, requires attunement)
  • Staff of the Open Hand - staff of striking, ki points, minor healing (sentient, requires attunement by monk)
  • "The Tickler" - Celestial Quarterstaff +1 hit/damage, cast "feather fall" (uncommon)


    Wands

  • Deikonran Stunner - Wand of Lightning Bolts (rare, requires attunement by a spellcaster)


    Weapons

    Custom Magic Weapons Options

  • Azdraka's Bane - Shortsword +1, dragonslayer +3d6 vs dragons, detect dragon 120 ft (rare)
  • Bertha - Mace, Deikonran's favourite weapon (non-magical)
  • Damaging Weapon - Weapon, grants bonus damage type, maybe bonus special effect (rarity varies, requires attunement) - UNDER DEVELOPMENT
  • Deikonran Poker - Shortbow +1 (uncommon)
  • Farshot - Magic Longbow +1, no disadvantage for long range (uncommon)
  • First Strike - Magic Rapier, light weapon property, grants bearer +2 to initiative (uncommon)
  • Flattener - Large Ogre Maul, 4d6 base damage, disadvantage to hit since too big (non-magical)
  • Flying Stabby - Javelin, Deikonran's favourite weapon (non-magical)
  • Goblin Berserker Axe - Great Axe +1, +1 hp/level, not considered heavy, cursed (rare, requires attunement)
  • Heartseeker of the Sea - Dagger +1, compass, speak aquan (uncommon)
  • Hew - Silver Battleaxe +2, max damage vs plants, Deikonran's favourite weapon (rare, silvered)
  • Javelin of Destruction - Javelin, +4d6 lightning (uncommon, consumable)
  • Lightbringer - Mace +1, sheds light on command, +1d6 radiant damage vs undead (uncommon)
  • Mace of the Moonmaiden - Silver Mace +2, detect weres r=120 ft, +1d6 radiant damage vs evil weres and Malar worshipers (rare, silvered)
  • Poison Dagger - Dagger +1: does 1d4 poison base damage, instead of piercing (rare)
  • Pounder - Large Ogre Greatclub +1: 2d8 base damage, but disadvantage to hit since too big (uncommon)
  • Rattlesnake Lash - Whip of Warning +1 (uncommon, requires attunement)
  • Rumba - Rapier +2 (rare)
  • Spear of Wounding - Magic Spear, wounding (rare, requires attunement)
  • Talon - Silver Longsword +1 (uncommon, silvered)
  • Tango - Shortsword +1 (uncommon)
  • Tenderizer - Maul, Deikonran's favourite weapon (non-magical)
  • Thor's Javelin - Magic Javelin, +4d6 lightning, lightning/thunder resistance (uncommon, requires attunement)
  • Unholy Dagger - Dagger +1: does 1d4 necrotic base damage, instead of piercing (rare)
  • WoNo - Great Axe, Deikonran's favourite weapon (non-magical)


    Wonderous Items

  • Boots of Elvenkind and False Tracks - stealth at adv, fake humanoid prints (uncommon)
  • Boots of Speedy Stealth and Deception - double walk speed, disadvantage vs opportunity attack, stealth at adv, fake humanoid prints (rare, requires attunement)
  • Cape of the Manta Ray Mountebank - teleport, breathe water, swim speed (rare)
  • Cloak of the Elven Montebank - teleport, stealth at adv, other's perception at dis (rare, requires attunement)
  • Cursed Belt of Dwarvenkind - CON +2, advantage saves/resistance vs poison, darkvision, speak dwarf, advantage persuasion vs dwarves, cursed (rare, requires attunement)
  • Gleaming Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
  • Goblin Hat of Vermin - summon bat, rat or frog = 1 charge, 3 charge/day (common)
  • Goblin Pipes of Haunting - targets within 30 ft DC 15 WIS save or frightened, cursed (uncommon)
  • Goggles of the Owlette - dark vision, minute seeing (uncommon)
  • Jade Frog Figurine - waterborne, adv on STR (athletics) to swim (common)
  • Jebalek's Clockwork Amulet - clockwork amulet, +2 initiative, to hit roll= 10 + bonuses 1/day (uncommon)
  • Knowstone - adds a cantrip or spell (level 1-3) to list of spells known/prepared (rarity varies)
  • Longstrider Boots - adds +10 feet to user's ground speed (rare)
  • Loudmouth - 15-foot cone, 5d6 thunder damage and push 10 feet, DC 15 saving throw for half (rare)
  • Moon Bracers - dimension door 1/day (rare)
  • Moon Cloak - +1 AC, +1 saves, water walking, temperate, billowing (uncommon, requires attunement)
  • Moon Mote - cast "dancing lights" cantrip at will (uncommon)
  • Necklace of the Harvest - resistance to necrotic damage (rare, requires attunement)
  • Pearl of the Moon - pearl of power (uncommon, requires attunement)
  • Periapt of Immunity and Good Fortune - immune disease and poison, heal via booze, dictate fate (rare)
  • Scuro's Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
  • Scuro's Double-Proof Periapt - periapt of health and proof against poison (rare)
  • Selune's Crescent Moon Amulet - Amulet of the Devout, Selune worshippers only, Compass (varies, requires attunement by a cleric or paladin)
  • Skeletal Steed - undead warhorse (rare)


    Artifacts

  • Infinite Scroll - cast one spell, once per day, maybe (rarity varies, requires attunement by spellcaster)
  • Tablet of Anodresh - lord of the underworld
  • Tablet of Bheleu - destruction
  • Tablet of Oblok - war leader
  • Tablet of Shaneenah - love
  • Tablet of Tbd - to be determined


    Cursed

    100 Magic Item Curses - $#@&!

  • Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
  • Cursed Belt of Dwarvenkind - CON +2, advantage saves/resistance vs poison, darkvision, speak dwarf, advantage persuasion vs dwarves, cursed (rare, requires attunement)
  • Goblin Berserker Axe - Great Axe +1, +1 hp/level, not considered heavy, cursed (rare, requires attunement)
  • Goblin Pipes of Haunting - targets within 30 ft DC 15 WIS save or frightened, cursed (uncommon)
  • Goblin Staff of the Python - summon giant constrictor snake, cursed (uncommon, requires attunement by cleric, druid, or warlock)
  • Potion of Ogre Strength - drinker only, STR = 19, cursed (common)


    Sentient

  • Staff of the Open Hand - staff of striking, ki points, minor healing (sentient, requires attunement by monk)


    Return to David's Dungeons & Dragons page

    Check out Magic in the Realms for a summary of magic rules in Faerun as well as lists of magic items and relics, including random item generators.