Magic Item Compendium 5e - New 5e D&D Magic Items ...
Campaign: The Lost Mine - Ian
Last Updated: April 13, 2024
Armor |
Potions |
Rings|
Rods |
Scrolls |
Staffs |
Wands |
Weapons |
Wondrous Items |
Artifacts |
Cursed |
Sentient |
DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus
**** = item available
Silence in Shadows - Elven Chain Shirt +1, proficient, full DEX to AC, gain advantage stealth (rare)
Shields
DM HOUSE RULE: Oils/Potions/Poisons can be used/drunk/applied as a bonus action
Feather Staff - Magic Quarterstaff, finesse and light weapon properties (uncommon)
Staff of Defence - AC +1, cast "mage armor", "shield", (rare, requires attunement)
Azdraka's Bane - Shortsword +1, dragonslayer +3d6 vs dragons, detect dragon 120 ft (rare)
Farshot - Magic Longbow +1, no disadvantage for long range (uncommon)
First Strike - Magic Rapier, light weapon property, grants bearer +2 to initiative (uncommon)
Heartseeker of the Sea - Dagger +1, compass, speak aquan (uncommon)
Goblin Hat of Vermin - summon bat, rat or frog = 1 charge, 3 charge/day (common)
Jade Frog Figurine - waterborne, adv on STR (athletics) to swim (common)
Skeletal Steed - undead warhorse (rare)
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