Magic Item Compendium 5e - New 5e D&D Magic Items ...
Campaign: The Lost Mine
Last Updated: April 13, 2024
Armor |
Potions |
Rings|
Rods |
Scrolls |
Staffs |
Wands |
Weapons |
Wondrous Items |
Artifacts |
Cursed |
Sentient |
DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus
**** = item available
Dragonguard - Adamantine Breastplate +1, no crits against you, adv on saves vs dragon type breath (rare)
Elven Glamerweave - Glamoured Elven Chain Shirt +1 with Glamerweave, proficient (rare)
Green Dragon Scale Mail - Scale Mail +1, advantage vs Frightful Presence and dragon breath weapons, resistance vs poison, detect green dragons (very rare, requires attunement)
Netheril Splint Armor - Splint Armor +1 (rare)
Pearl's Plate - Unbreakable Celestial Cast-off Adamantine Plate Armor +1, no crits against you (rare)
Shields
Heraldic Shield - Shield +2, display any heraldic symbol (rare)
Sentinel Shield - Sentinel Shield +1, advantage on initiative rolls and Perception checks (uncommon)
DM HOUSE RULE: Oils/Potions/Poisons can be used/drunk/applied as a bonus action
Potion of Bless - drinker only under effect of "Bless" spell (uncommon)
Potion of Defence - drinker only, +2 AC bonus for five rounds (uncommon)
Potion of Holiness - convert all damage you do to radiant damage for 5 rounds (rare)
Merfolk Friendship Ring - +1 AC, +1 saves, breathe water, swim speed, speak aquan (rare, requires attunement)
Ring of Free Movement - treat difficult terrain as normal terrain for movement (uncommon)
Bird Glass Staff - Staff of Defence, +1 AC, cast "mage armor", "shield", bird calls (rare, requires attunement)
Spider Staff - Fiendish Adamantine Quarterstaff, does +1d6 extra poison damage/hit, cast "spider climb", "web" (rare, adamantine, requires attunement)
"The Tickler" - Celestial Quarterstaff +1 hit/damage, cast "feather fall" (uncommon)
Deikonran Stunner - Wand of Lightning Bolts (rare, requires attunement by a spellcaster)
Bertha - Mace, Deikonran's favourite weapon (non-magical)
Deikonran Poker - Shortbow +1 (uncommon)
Flattener - Large Ogre Maul, 4d6 base damage, disadvantage to hit since too big (non-magical)
Flying Stabby - Javelin, Deikonran's favourite weapon (non-magical)
Hew - Silver Battleaxe +2, max damage vs plants, Deikonran's favourite weapon (rare, silvered)
Lightbringer - Mace +1, sheds light on command, +1d6 radiant damage vs undead (uncommon)
Mace of the Moonmaiden - Silver Mace +2, detect weres r=120 ft, +1d6 radiant damage vs evil weres and Malar worshipers (rare, silvered)
Poison Dagger - Dagger +1: does 1d4 poison base damage, instead of piercing (rare)
Pounder - Large Ogre Greatclub +1: 2d8 base damage, but disadvantage to hit since too big (uncommon)
Rumba - Rapier +2 (rare)
Spear of Wounding - Magic Spear, wounding (rare, requires attunement)
Talon - Silver Longsword +1 (uncommon, silvered)
Tango - Shortsword +1 (uncommon)
Tenderizer - Maul, Deikonran's favourite weapon (non-magical)
Thor's Javelin - Magic Javelin, +4d6 lightning, lightning/thunder resistance (uncommon, requires attunement)
Unholy Dagger - Dagger +1: does 1d4 necrotic base damage, instead of piercing (rare)
WoNo - Great Axe, Deikonran's favourite weapon (non-magical)
Boots of Elvenkind and False Tracks - stealth at adv, fake humanoid prints (uncommon)
Boots of Speedy Stealth and Deception - double walk speed, disadvantage vs opportunity attack, stealth at adv, fake humanoid prints (rare, requires attunement)
Cape of the Manta Ray Mountebank - teleport, breathe water, swim speed (rare)
Cloak of the Elven Montebank - teleport, stealth at adv, other's perception at dis (rare, requires attunement)
Gleaming Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
Goggles of the Owlette - dark vision, minute seeing (uncommon)
Jebalek's Clockwork Amulet - clockwork amulet, +2 initiative, to hit roll= 10 + bonuses 1/day (uncommon)
Loudmouth - 15-foot cone, 5d6 thunder damage and push 10 feet, DC 15 saving throw for half (rare)
Moon Bracers - dimension door 1/day (rare)
Moon Cloak - +1 AC, +1 saves, water walking, temperate, billowing (uncommon, requires attunement)
Moon Mote - cast "dancing lights" cantrip at will (uncommon)
Necklace of the Harvest - resistance to necrotic damage (rare, requires attunement)
Pearl of the Moon - pearl of power (uncommon, requires attunement)
Periapt of Immunity and Good Fortune - immune disease and poison, heal via booze, dictate fate (rare)
Scuro's Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
Scuro's Double-Proof Periapt - periapt of health and proof against poison (rare)
Selune's Crescent Moon Amulet - Amulet of the Devout, Selune worshippers only, Compass (varies, requires attunement by a cleric or paladin)
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