Infinite Scroll
(scroll, artifact, rarity varies, requires attunement by spellcaster)

Last Updated: April 16, 2024
Campaign: Monsters with Class (Goblins)

Arcane runes of power are clearly written on this ancient piece of parchment.

There can only be one "Infinite Scroll" for any given spell at any given time.
To access the spell on an "Infinite Scroll" requires attunement.
To attune, you must be a spellcaster and the spell must be on your class spell list.
Once attuned, the "Infinite Scroll" allows the user to cast the spell incribed upon it.

Once the spell is cast, the words on the scroll fade.
Unlike a normal scroll, the "Infinite Scroll" does not automatically crumble to dust and vanish.
Roll a d20. Count a Cantrip as equivalent to a Level 1 spell for this roll.
If the result is greater than the spell level on the "Infinite Scroll", then the "Infinite Scroll" remains intact, and the writing returns at dawn to be cast again.
If the result is equal to or less than the spell level on the "Infinite Scroll", then the "Infinite Scroll" crumbles to dust and vanishes.
Should an "Infinite Scroll" vanish, it will re-form somewhere else in the world during the next dawn, waiting to be found and used again.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully.
The DC equals 10 + the spell's level.
On a failed check, the "Infinite Scroll" vanishes as above.
On a successful check, the spell is cast, but the above check must still be made to determine if the the "Infinite Scroll" still crumbles to dust and vanishes or not.

A wizard can copy a spell from an "Infinite Scroll" just as spells in spellbooks can be copied.
When a spell is copied from an "Infinite Scroll", the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level.
If the check succeeds, the spell is successfully copied.
Whether the check succeeds or fails, the "Infinite Scroll" vanishes as above.

The level of the spell on the "Infinite Scroll" determines the spell's rarity, value, saving throw DC and attack bonus.
An "Infinite Scroll" with a Level 9 spell is considered a unique artifact in its own right. Mage wars have been fought for less.

Spell Level Rarity GP Value Spell Saving Throw DC Spell Attack Bonus
Cantrip common 50 gp 13 +5
Level 1 uncommon 100 gp 13 +5
Level 2 uncommon 250 gp 13 +5
Level 3 rare 500 gp 15 +7
Level 4 rare 1,000 gp 15 +7
Level 5 very rare 2,500 gp 17 +9
Level 6 very rare 5,000 gp 17 +9
Level 7 legendary 25,000 gp 18 +10
Level 8 legendary 50,000 gp 18 +10
Level 9 artifact not applicable 19 +11

History:

  • According to ancient arcane lore, the God of Magic, incribed their mystical might into a Tome of Magic.
  • To prevent the other Gods from stealing the Tome of Magic and using its power for themselves, the God of Magic tore the pages out.
  • The God of Magic sent each page to the mortal world as an "Infinite Scroll", one for each spell in existence.
  • To spread the knowledge of magic amongst the mortals, the God of Magic ensured that an "Infinite Scroll" would not stay in any one place or with any one person for long.
  • Occasionally, an "Infinite Scroll" will mysteriously vanish, only to re-appear somewhere else in the world, for someone else to access and use the incribed mystic knowledge.

    Design Notes:

    The value of the Infinite Scroll is based on its rarity as per the above table. Feel free to adjust the price based on your own campaigns.

    This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document.
    The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

    The "Infinite Scroll" is based on a standard spell scroll as per p242 of the SRD 5.1.

    For comparison:

    Here is the rarity and cost of a normal one-shot scroll.

    Spell Level Rarity GP Value Spell Saving Throw DC Spell Attack Bonus
    Cantrip common 12.5 gp 13 +5
    Level 1 common 25 gp 13 +5
    Level 2 uncommon 50 gp 13 +5
    Level 3 uncommon 100 gp 15 +7
    Level 4 rare 250 gp 15 +7
    Level 5 rare 500 gp 17 +9
    Level 6 very rare 2,500 gp 17 +9
    Level 7 very rare 5,000 gp 18 +10
    Level 8 very rare 10,000 gp 18 +10
    Level 9 legendary 25,000 gp 19 +11


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