Magic Item Compendium 5e - New 5e D&D Magic Items ...
Custom Magic Items

Last Updated: April 13, 2024


Armor | Potions | Rings| Rods | Scrolls | Staffs | Wands | Weapons | Wondrous Items |
Artifacts | Cursed | Sentient |

DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus

**** = item available


Armor

  • Shields

  • Cormyrean Greatshield - Arrow-Catching Shield (rare, requires attunement)
  • Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
  • Dwarven Warshield - Shield +1, voice heard for 300 ft, loud clang if shield hit (uncommon)


    Potions

    DM HOUSE RULE: Oils/Potions/Poisons can be used/drunk/applied as a bonus action


  • Rings


  • Rods


  • Scrolls


  • Staffs


  • Wands


  • Weapons

  • Damaging Weapon - Weapon, grants bonus damage type, maybe bonus special effect (rarity varies, requires attunement) - UNDER DEVELOPMENT
  • Rattlesnake Lash - Whip of Warning +1 (uncommon, requires attunement)


    Wonderous Items

  • Knowstone - adds a cantrip or spell (level 1-3) to list of spells known/prepared (rarity varies)
  • Longstrider Boots - adds +10 feet to user's ground speed (rare)


    Artifacts


  • Cursed

  • Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)


    Sentient


  • Return to David's Dungeons & Dragons page