Magic Item Compendium II - New 3.5 D&D Magic Items ...
Roland's World
Last Updated: June 17, 2025
Armor |
Weapons |
Arms Slot |
Body Slot |
Face Slot |
Feet Slot |
Hands Slot |
Head Slot |
Rings Slot|
Shoulder Slot |
Throat Slot |
Torso Slot |
Waist Slot |
Tools |
Artifacts |
Cursed |
Intelligent |
Magic Item Sets |
Potions
**** = item available
Blueshine Chainmail +1, +2 hide, no rust = 2,800 gp
Chainmail +1 = 1,300 gp
Full Plate +1 = 2,650 gp
Studded Leather +2 = 4,175 gp
Parbazz the 'elf basher' - Light Steel Shield +1,
Light Steel Bashing Shield +3 for orc blooded worshipers of Grumsh
= 16,159 gp for orc blooded Gruumsh worshippers, 1,159 gp for everyone else
Battleaxe +1 = 2,310 gp
Everbright Battle Axe +1; flash light x2/day, all creatures 20 ft radius, DC 14, blind 1 round = 4,310 gp
Gnomish Dagger +1 (small-sized) = 2,302 gp
Gnomish Scimitar +1 (small-sized) = 2,320 gp
Ice Wind - Keen Frost Bastard Sword +1 = 18,325 gp
Morningstar +1 = 2,308 gp
Noir - Black Dragonfang Longsword +1, hard as adamantine, does +1 acid damage/hit = 5,315 gp
Orc Carver - Orc Carver +1 = 3,000 gp
Parslik the 'elf slicer' - Elfbane Battle Blade +2 = 18,350 gp
Bracers of Armor +1; armor AC +1 = 1,000 gp
Headband of Intellect +2 = 4,000 gp
Erevan's Ring of Evasion (cursed)
= 25,000 gp to Full Elven Blood, 1,500 gp to half-Elven Blood, 0 gp to everyone else
Ring of Jumping: +5 jump = 2,500 gp
Ring of Protection (+1 deflection to AC) = 2,000 gp
Cloak of Elvenkind = 2,500 gp
Cloak of Resistance +1 = 1,000 gp
Cloak of Resistance +2 = 4,000 gp
Amulet of Natural Armor: boar's head token (+1 natural armor AC) = 2,000 gp
Necklace of Fireballs - 3 beads - type 1 (5d6x1/3d6 x2/range 70 ft/DC 14) = 1,650 gp
Druid's Vestment; +1 wild shape ability = 10,000 gp
The Binder
Eye of Gruumsh (cursed)
Handy Haversack = 2,000 gp
Metamagic Rod: Extend; 3x/day, = 3,000 gp
Pearl of Power; recover one prepared 1st level spell = 1,000 gp
Stone of Good Luck; +1 luck bonus saves, ability and skill checks = 20,000 gp
Wand of Burning Hands (40 charges) = 600 gp
Wand of Cure Light Wounds (50 charges) = 750 gp
Wand of Cure Moderate Wounds - 21 charges = 4,500 gp x 0.44 = 1,980 gp
Wand of the Unholy Trinity - Wand of Magic Missiles, 1d4 force damage/missile
The Binder
Eye of Gruumsh (cursed)
Potion of Vision (minor artifact) = 4,550 gp
Erevan's Ring of Evasion (cursed)
= 25,000 gp to Full Elven Blood, 1,500 gp to half-Elven Blood, 0 gp to everyone else
Eye of Gruumsh (cursed)
Player's Handbook II Potion List
Spell Compendium Potion List
The "Complete" Potion List
Oil of Magic Weapon = 50 gp
Potion of Barkskin (+3 natural armor AC) = 600 gp
Potion of Blur = 300 gp
Potion of Cat Grace = 300 gp
Potion of Cure Light Wounds = 50 gp
Potion of Cure Moderate Wounds = 300 gp
Potion of Darkvision = 300 gp
Potion of Fox's Cunning = 300 gp
Potion of Haste = 750 gp
Potion of Jump = 50 gp
Potion of Protection from Arrows (DR 10/magic, 50 hp, vs ranged weapons) = 300 gp
Potion of Shield of Faith (+2 deflection to AC) = 50 gp
Potion of Vision (minor artifact) = 4,550 gp
Arcane Scroll: shield, caster level 1 = 25 gp - used
Arcane Scroll: knock, caster level 3 = 150 gp
Arcane Scroll: mage armor, caster level 1 = 25 gp
Arcane Scroll: spectral hand, caster level 3 = 150 gp
Divine Scroll: lesser restoration; caster level 3 = 150 gp
Divine Scroll: magic stone; caster level 1 = 25 gp
Divine Scroll: plane shift (caster level 9) = 1,125 gp
Divine Scroll: remove paralysis (caster level 3) = 150 gp
Divine Scroll: shield of faith (caster level 1) = 25 gp
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Check out a list of useful items every team should try and have with them.
Check out Magic in the Realms for a summary of
magic rules in Faerun as well as lists of magic items and relics, including random item generators.