Last Updated: February 4, 2019 HEALING ------- platinum rings (50 gp each) focus for "Shield Other" spell Wand of Cure Light Wounds (50 charges = 15 gp/charge = 750 gp) - 1 charge heals 1d8+1 hp heals (2-9 hp) Wand of Cure Moderate Wounds (50 charges = 90 gp/charge = 4,500 gp) - 1 charge heals 2d8+3 hp heals (5-19 hp) Wand of Cure Serious Wounds (50 charges = 225 gp/charge = 11,250 gp) - 1 charge heals 3d8+5 hp heals (8-29 hp) Wand of Cure Critical Wounds (50 charges = 420 gp/charge = 21,000 gp) - 1 charge heals 4d8+7 hp heals (11-39 hp) Wand of Lesser Vigor (50 charges = 15 gp/charge = 750 gp) - heals 1 hp/round for 11 rounds (heals 11 hp) Wand of Vigor (50 charges = 225 gp/charge = 11,250 gp) - heals 3 hp/round for 15 rounds (heals 45 hp) Wand of Mass Lesser Vigor (50 charges = 225 gp/charge = 11,250 gp) - heals 2 targets 1 hp/round for 15 rounds (heals 15 hp) Wand of Mass Lesser Vigor (50 charges = 270 gp/charge = 13,500 gp) - heals 3 targets 1 hp/round for 16 rounds (heals 16 hp) Healing Belt (750 gp each) 3 charges/day = 2d8, 3d8 or 4d8 hp healed Amulet of Tears (2,300 gp) 3 charges/day = 12, 18, or 24 temporary hp Amulet of Emergency Healing (6,000 gp) 3/day = close wounds, 1d4+5 hp within 30 ft, immediate remove paralysis, CL=3: divine scroll = 150 gp, potion = 300 gp, wand = 4,500 gp remove stun, CL=3: divine scroll = 150 gp, potion = 300 gp, wand = 4,500 gp Neutralize Poison, CL=5: divine scroll = 375 gp (druid), potion = 750 gp (druid), wand = 11,250 gp Remove Blindness/Deafness, CL=5: divine scroll = 375 gp, potion = 750 gp, wand = 11,250 gp Remove Curse, CL=5: divine scroll = 375 gp, potion = 750 gp, arcane scroll CL=7 = 700 gp, wand = 11,250 gp Remove Disease, CL=5: divine scroll = 375 gp, potion = 750 gp, wand = 11,250 gp break enchantment, CL=9: arcane/divine scroll = 1,125 gp raise dead, CL = 9: divine scroll = 6,125 gp stone to flesh, CL=11: arcane scroll = 1,650 gp Rod of Bodily Restoration (3,100 gp) - 3 charges per day 1 = heal 4 points in STR, DEX or CON; or 2 points to all 3 abilities 2 = heal 6 points in STR, DEX or CON; or 3 points to all 3 abilities 3 = heal 8 points in STR, DEX or CON; or 4 points to all 3 abilities Orb of Mental Renewal (3,100 gp) - 3 charges per day 1 = heal 4 points in INT, WIS or CHA; or 2 points to all 3 abilities 2 = heal 6 points in INT, WIS or CHA; or 3 points to all 3 abilities 3 = heal 8 points in INT, WIS or CHA; or 4 points to all 3 abilities Horn of Plenty (12,000 gp) - heroes feast for 12 = 1/day - cured of all diseases, sickness, and nausea; - becomes immune to poison for 12 hours; - gains 1d8+6 temporary hit points - grants +1 morale bonus on attack rolls and Will saves - immunity to fear effects for 12 hours. Staff of Healing = 50 charges (27,750 gp = 555 gp/charge) - Lesser restoration (1 charge) - Cure serious wounds (1 charge) - Remove blindness/deafness (2 charges) - Remove disease (3 charges) MISC ---- ARTIFICER’S MONOCLE (1,500 gp) - if use detect magic, knowledge arcana = 5 ranks, then can study for 1 minute to learn properties as if had used Identify spell. Divine Scroll: invisibility purge, CL=5 (375 gp) NORMAL EQUIPMENT ---------------- 50 gp = "Elminster's Encyclopedia Vol. I, Unearthed Arcana" "Arcane Arts of Ancient Halruaa", either Shaaran or Hin translation from the original Halruaan. - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, arcana checks +100 gp = magic - provides a +1 competence bonus on knowledge, arcana checks 50 gp = "Elminster's Encyclopedia Vol. II, City Wonders and Castle Secrets" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, architect/engineer checks +100 gp = magic - provides a +1 competence bonus on knowledge, architect/engineer checks 50 gp = "Elminster's Encyclopedia Vol. III, Caverns, Caves and Dungeons Deep" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, dungeoneering checks +100 gp = magic - provides a +1 competence bonus on knowledge, dungeoneering checks 50 gp = "Elminster's Encyclopedia Vol. IV, The Kingdoms of Faerun" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, geography checks +100 gp = magic - provides a +1 competence bonus on knowledge, geography checks 50 gp = "Elminster's Encyclopedia Vol. V, The Complete History of Faerun" "Ancient Lore of the Great Rift: The Last Ten Millennia", written in Dwarven "Secret History of the Hin in Toril", written in Hin - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, history checks +100 gp = magic - provides a +1 competence bonus on knowledge, history checks 50 gp = "Elminster's Encyclopedia Vol. VI, Flora and Fauna of Faerun" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, nature checks +100 gp = magic - provides a +1 competence bonus on knowledge, nature checks 50 gp = "Elminster's Encyclopedia Vol. VII, Chivalry and Heraldry in Faerun" "Clan and Kin - Bonds Forged of Blood", written in Dwarven "Heroes of Hin - Strong at Heart", written in Hin - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, nobility/royalty checks +100 gp = magic - provides a +1 competence bonus on knowledge, nobility/royalty checks 50 gp = "Elminster's Encyclopedia Vol. VIII, Faerun's Faiths and Pantheons" "Blessings of the Soul Forger", written in Dwarven "FolkLore of Luiren: Yondalla's Favourite 'Tall' Tales", written in Hin - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, religion checks +100 gp = magic - provides a +1 competence bonus on knowledge, religion checks 50 gp = "Elminster's Encyclopedia Vol. IX, The Cosmology of Toril" "There and Back Again - A Hin's Journey across the Heavens", written in Hin - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, the planes checks +100 gp = magic - provides a +1 competence bonus on knowledge, the planes checks 50 gp = "Elminster's Encyclopedia Vol. X, The Netherese Scrolls and other Ancient Scripts" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on decipher script checks +100 gp = magic - provides a +1 competence bonus on decipher script checks 50 gp = "Khelben "Blackstaff" Arunsun's Compendium, A Practitioner's Practical Guide to the Weave" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on spellcraft checks +100 gp = magic - provides a +1 competence bonus on spellcraft checks 50 gp = "Volo's Guide to Waterdeep" - book, masterwork tool (50 gp) - provides a +2 circumstance bonus on knowledge, local: Waterdeep checks +100 gp = magic - provides a +1 competence bonus on knowledge, local: Waterdeep checks