The "Complete" Potion List

Last Updated: March 16, 2019

Potion Rules:

  • any 3rd-level or lower spell that has a casting time of less than 1 minute and that targets one or more creatures.
  • base price of a potion is its spell level × its caster level × 50 gp.
  • When you create a potion, you make any choices that you would normally make when casting the spell.
  • Whoever drinks the potion is the target of the spell.
  • The drinker of a potion is both the effective target and the caster of the effect
  • The person applying an oil is the effective caster, but the object is the target.
  • Drinking a potion or using an oil on an item of gear is a standard action.
  • The imbiber of the potion is both the caster and the target; therefore, spells such as "shield other" cannot be stored in potion form.
  • Spells with a range of personal cannot be made into potions, so spells such as "shield" never exist in potion form.

    Potions based on spells in Complete Adventurer

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    Healthful rest (potion) 	1	1		   50 gp	Subjects heal at twice the normal rate.
    Exacting shot (oil) 		2	1		  100 gp	Your ranged weapon automatically confirms critical hits against favored enemies for 20 rounds.
    Iron silence (oil) 		3	2		  300 gp	Armor touched has no armor check penalty on Hide and Move Silently for 3 hours.
    Nature’s favor (potion) 	3	2		  300 gp	Animal gains a +1 luck bonus on attack and damage rolls for 10 rounds.
    Nature’s favor (potion) 	6	2		  600 gp	Animal gains a +2 luck bonus on attack and damage rolls for 10 rounds.
    Nature’s favor (potion) 	9	2		  900 gp	Animal gains a +3 luck bonus on attack and damage rolls for 10 rounds.
    Nature’s favor (potion) 	12	2		1,200 gp	Animal gains a +4 luck bonus on attack and damage rolls for 10 rounds.
    Nature’s favor (potion) 	15	2		1,500 gp	Animal gains a +5 luck bonus on attack and damage rolls for 10 rounds.
    Sonic weapon (oil) 		3	2		  300 gp	Weapon deals +1d6 sonic damage with each hit for 30 rounds.
    Absorb weapon (oil) 		5	3		  750 gp	Hide a weapon for up to 5 hours, gain a Bluff check with a +4 bonus to feint when you draw it.
    Entangling staff (oil) 		5	3		  750 gp	Quarterstaff gains improved grab and can constrict grappled foes for 5 rounds.
    
    
    

    Potions based on spells in Complete Arcane

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    
    
    

    Potions based on spells in Complete Champion

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    
    
    

    Potions based on spells in Complete Divine

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    
    
    

    Potions based on spells in Complete Mage

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    
    
    

    Potions based on spells in Complete Psionic

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    NONE
    
    
    

    Potions based on spells in Complete Scoundrel

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    
    
    

    Potions based on spells in Complete Warrior

    Spell				CL x	SL x 50 gp	Total cost	Notes
    -----				--	--   -----	----------	-----
    NONE
    
    
    


    Return to New 3.5 D&D Magic Items page