Magic Item Compendium 5e - New 5e D&D Magic Items ...
Last Updated: October 25, 2024
Armor |
Potions |
Rings|
Rods |
Scrolls |
Staffs |
Wands |
Weapons |
Wondrous Items |
Artifacts |
Cursed |
Sentient |
Campaign
Custom Magic Items |
Monsters with Class: Goblins |
Tablets of the Old Ones |
The Lost Mine |
The Lost Mine - Ian |
DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus
Custom Magic Weapons Options
100 Magic Item Curses - $#@&!
**** = item available
Dragonguard - Adamantine Breastplate +1, no crits against you, adv on saves vs dragon type breath (rare)
Elven Glamerweave - Glamoured Elven Chain Shirt +1 with Glamerweave, proficient (rare)
Green Dragon Scale Mail - Scale Mail +1, advantage vs Frightful Presence and dragon breath weapons, resistance vs poison, detect green dragons (very rare, requires attunement)
Netheril Splint Armor - Splint Armor +1 (rare)
Pearl's Plate - Unbreakable Celestial Cast-off Adamantine Plate Armor +1, no crits against you (rare)
Plate of the Myrmidon - Adamantine Plate Armor +3, no crits against you (legendary)
Silence in Shadows - Elven Chain Shirt +1, proficient, full DEX to AC, gain advantage stealth (rare)
Shields
Cormyrean Greatshield - Arrow-Catching Shield (rare, requires attunement)
Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
Dwarven Warshield - Shield +1, voice heard for 300 ft, loud clang if shield hit (uncommon)
Heraldic Shield - Shield +2, display any heraldic symbol (rare)
Sentinel Shield - Sentinel Shield +1, advantage on initiative rolls and Perception checks (uncommon)
DM HOUSE RULE: Oils/Potions/Poisons can be used/drunk/applied as a bonus action
Oil of Stone to Flesh - undo petrification (rare)
Poison - Giant Centipede - CON save = DC 11, 3d6 poison damage, paralysis (rare)
Potion of Bless - drinker only under effect of "Bless" spell (uncommon)
Potion of Defence - drinker only, +2 AC bonus for five rounds (uncommon)
Potion of Holiness - convert all damage you do to radiant damage for 5 rounds (rare)
Potion of Ogre Strength - drinker only, STR = 19, cursed (common)
Tablet of Ogre Strength - formula to create Potion of Ogre Strength (uncommon)
Merfolk Friendship Ring - +1 AC, +1 saves, breathe water, swim speed, speak aquan (rare, requires attunement)
Ring of Free Movement - treat difficult terrain as normal terrain for movement (uncommon)
Infinite Scroll - cast one spell, once per day, maybe (rarity varies, requires attunement by spellcaster)
Bird Glass Staff - Staff of Defence, +1 AC, cast "mage armor", "shield", bird calls (rare, requires attunement)
Feather Staff - Magic Quarterstaff, finesse and light weapon properties (uncommon)
Goblin Staff of the Python - summon giant constrictor snake, cursed (uncommon, requires attunement by cleric, druid, or warlock)
Spider Staff - Fiendish Adamantine Quarterstaff, does +1d6 extra poison damage/hit, cast "spider climb", "web" (rare, adamantine, requires attunement)
Staff of Defence - AC +1, cast "mage armor", "shield", (rare, requires attunement)
Staff of the Open Hand - staff of striking, ki points, minor healing (sentient, requires attunement by monk)
"The Tickler" - Celestial Quarterstaff +1 hit/damage, cast "feather fall" (uncommon)
Deikonran Stunner - Wand of Lightning Bolts (rare, requires attunement by a spellcaster)
Custom Magic Weapons Options
Azdraka's Bane - Shortsword +1, dragonslayer +3d6 vs dragons, detect dragon 120 ft (rare)
Bertha - Mace, Deikonran's favourite weapon (non-magical)
Damaging Weapon - Weapon, grants bonus damage type, maybe bonus special effect (rarity varies, requires attunement) - UNDER DEVELOPMENT
Deikonran Poker - Shortbow +1 (uncommon)
Farshot - Magic Longbow +1, no disadvantage for long range (uncommon)
First Strike - Magic Rapier, light weapon property, grants bearer +2 to initiative (uncommon)
Flattener - Large Ogre Maul, 4d6 base damage, disadvantage to hit since too big (non-magical)
Flying Stabby - Javelin, Deikonran's favourite weapon (non-magical)
Goblin Berserker Axe - Great Axe +1, +1 hp/level, not considered heavy, cursed (rare, requires attunement)
Heartseeker of the Sea - Dagger +1, compass, speak aquan (uncommon)
Hew - Silver Battleaxe +2, max damage vs plants, Deikonran's favourite weapon (rare, silvered)
Javelin of Destruction - Javelin, +4d6 lightning (uncommon, consumable)
Lightbringer - Mace +1, sheds light on command, +1d6 radiant damage vs undead (uncommon)
Mace of the Moonmaiden - Silver Mace +2, detect weres r=120 ft, +1d6 radiant damage vs evil weres and Malar worshipers (rare, silvered)
Poison Dagger - Dagger +1: does 1d4 poison base damage, instead of piercing (rare)
Pounder - Large Ogre Greatclub +1: 2d8 base damage, but disadvantage to hit since too big (uncommon)
Rattlesnake Lash - Whip of Warning +1 (uncommon, requires attunement)
Rumba - Rapier +2 (rare)
Spear of Wounding - Magic Spear, wounding (rare, requires attunement)
Talon - Silver Longsword +1 (uncommon, silvered)
Tango - Shortsword +1 (uncommon)
Tenderizer - Maul, Deikonran's favourite weapon (non-magical)
Thor's Javelin - Magic Javelin, +4d6 lightning, lightning/thunder resistance (uncommon, requires attunement)
Unholy Dagger - Dagger +1: does 1d4 necrotic base damage, instead of piercing (rare)
WoNo - Great Axe, Deikonran's favourite weapon (non-magical)
Boots of Elvenkind and False Tracks - stealth at adv, fake humanoid prints (uncommon)
Boots of Speedy Stealth and Deception - double walk speed, disadvantage vs opportunity attack, stealth at adv, fake humanoid prints (rare, requires attunement)
Cape of the Manta Ray Mountebank - teleport, breathe water, swim speed (rare)
Cloak of the Elven Montebank - teleport, stealth at adv, other's perception at dis (rare, requires attunement)
Cursed Belt of Dwarvenkind - CON +2, advantage saves/resistance vs poison, darkvision, speak dwarf, advantage persuasion vs dwarves, cursed (rare, requires attunement)
Eye of Radiance - beam does 8d6 radiant damage to all in path (rare, requires attunement)
Gleaming Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
Gloves of Recognition - cast identify, 4 charges/day (uncommon)
Goblin Hat of Vermin - summon bat, rat or frog = 1 charge, 3 charge/day (common)
Goblin Pipes of Haunting - targets within 30 ft DC 15 WIS save or frightened, cursed (uncommon)
Goggles of the Owlette - dark vision, minute seeing (uncommon)
Jade Frog Figurine - waterborne, adv on STR (athletics) to swim (common)
Jebalek's Clockwork Amulet - clockwork amulet, +2 initiative, to hit roll= 10 + bonuses 1/day (uncommon)
Knowstone - adds a cantrip or spell (level 1-3) to list of spells known/prepared (rarity varies)
Longstrider Boots - adds +10 feet to user's ground speed (rare)
Loudmouth - 15-foot cone, 5d6 thunder damage and push 10 feet, DC 15 saving throw for half (rare)
Moon Bracers - dimension door 1/day (rare)
Moon Cloak - +1 AC, +1 saves, water walking, temperate, billowing (uncommon, requires attunement)
Moon Mote - cast "dancing lights" cantrip at will (uncommon)
Necklace of the Harvest - resistance to necrotic damage (rare, requires attunement)
Necklace of the Restless Dead - cast animate dead - one target that wears necklace (rare)
Pearl of the Moon - pearl of power (uncommon, requires attunement)
Periapt of Immunity and Good Fortune - immune disease and poison, heal via booze, dictate fate (rare)
Scuro's Gauntlets of Ogre Power - gauntlets of ogre power, STR=19 (uncommon, requires attunement)
Scuro's Double-Proof Periapt - periapt of health and proof against poison (rare)
Selune's Crescent Moon Amulet - Amulet of the Devout, Selune worshippers only, Compass (varies, requires attunement by a cleric or paladin)
Skeletal Steed - undead warhorse (rare)
Infinite Scroll - cast one spell, once per day, maybe (rarity varies, requires attunement by spellcaster)
Tablet of Anodresh - lord of the underworld
Tablet of Bheleu - destruction
Tablet of Oblok - war leader
Tablet of Shaneenah - love
Tablet of Tbd - to be determined
100 Magic Item Curses - $#@&!
Cormyrean Greatshield - Shield of Missile Attraction (rare, requires attunement, cursed)
Cursed Belt of Dwarvenkind - CON +2, advantage saves/resistance vs poison, darkvision, speak dwarf, advantage persuasion vs dwarves, cursed (rare, requires attunement)
Goblin Berserker Axe - Great Axe +1, +1 hp/level, not considered heavy, cursed (rare, requires attunement)
Goblin Pipes of Haunting - targets within 30 ft DC 15 WIS save or frightened, cursed (uncommon)
Goblin Staff of the Python - summon giant constrictor snake, cursed (uncommon, requires attunement by cleric, druid, or warlock)
Potion of Ogre Strength - drinker only, STR = 19, cursed (common)
Staff of the Open Hand - staff of striking, ki points, minor healing (sentient, requires attunement by monk)
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Check out Magic in the Realms for a summary of
magic rules in Faerun as well as lists of magic items and relics, including random item generators.