Last Updated: October 26, 2023
Campaign: The Lost Mine
This slender, hollow staff is made of coloured glass yet is as strong as oak. It weighs 3 pounds.
The top end of the staff is clear glass and shaped into the head of a generic bird.
Each section of coloured glass depicts one of the following bird shapes:
a yellow finch, a black raven, a green duck, a red rooster, a white goose, a silver loon,
an orange turkey, a blue seagull, a brown owl, and a gold eagle.
You must be attuned to the "Bird Glass Staff" to gain its benefits and cast its spells.
The "Bird Glass Staff" combines the features of a Staff of Defense and a Staff of Birdcalls.
While holding the "Bird Glass Staff", you have a +1 bonus to your Armor Class.
With the "Bird Glass Staff" in hand, you can cast one of the following spells from the staff
if the spell is on your class's spell list (No components are required):
- mage armor (action, 1 charge)
- shield (reaction, 2 charges).
The "Bird Glass Staff" has 10 defense charges, which are used to fuel the spells within it.
The staff regains 1d6 + 4 expended charges each day at dawn.
If you expend the staff's last charge, roll a d20.
On a 1, the staff shatters and is destroyed.
It also has 10 birdcall charges.
While holding it, you can use an action to expend 1 charge from the staff
and cause it to create one of the following sounds out to a range of 60 feet:
a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk,
a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
The clear glass generic bird head changes into the head and colour of the appropriate bird
whenever the staff is used to make a bird call, then reverts back to its generic form.
The staff regains 1d6 + 4 expended birdcall charges daily at dawn.
If you expend the last charge, roll a d20. On a 1,
the staff explodes in a harmless cloud of bird feathers and is lost forever.
In addition, the wielder can use an action to determine which direction is north as a migrating bird would.
The bearer can adapt to a wider temperature range and suffers no harm in temperatures as cold as -20F (penguin) and as warm as +120F (tropical doves - they have the ability to sweat)
History:
Design Notes:
Its cost is 650 gp,
This is an item from the official D&D "Lost Mine" adventure.
- house rules used to change casting time of shield spell from an action to a reaction instead
Inspired by the tables in the DMG on page 142-143 to make this magic item unique.
Basically, they provide ideas for the creator, history, minor property and quirk.
- creator: Elf
- history: Arcane
- minor property: Compass and Temperate
- quirk: Metamorphic
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