Last Updated: November 3, 2024
 
 
Proud
Qualm: Honorable Challenge
Roryn Rockbottom hails from the mightiest of all dwarf realms, the Great Rift, which is the ancestral homeland of the Gold Dwarves.
Roryn will offer his prayers to Moradin each morning. Like his patron diety, Roryn is gruff and uncompromising and hard as stone when it comes to protecting his fellow dwarves. He is proud and independent, and as a result will rebuff any overtures of aid if it smacks of charity or pity.
He is realistic enough to know that not all threats come from outside, and that sometimes you have to be wary of threats from within. He has sometimes become jaded and naturally suspicious of other's motives, since as a Paladin in the order of the Hammer of Moradin, he can see into other's hearts and souls and finds that not everyone meets his standards of justice and honour.
("Evil is Everywhere!")
Honour demands that he face and defeat his foes in a fair fight, so he will not automatically lash out at a typical dwarven enemy (drow, orc, etc…), but will instead allow them the opportunity to prove and, possibly redeem themselves to be something better then most would give them credit for. Most fail, and suffer the consequences.
Wants to acquire the following items:
Soil of Stone: Power component (65 gp)
- Taken from beneath the palaces of the dao (genie's of Elemental Earth), 
  this powdered stone retains traces of both that plane and its masters. 
  If this so-called soil of stone is used as a component in the casting 
  of any Earth domain spell or a spell that has the earth descriptor, it 
  doubles the duration. 
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C01	P1: Aura of good, detect evil, smite evil 1/day
	bf1 - power attack, cleave,  weapon focus
c02	C1: Spontaneous casting-cure, turn/rebuke undead
	domain1:- dwarf: great fortitude, DS=magic weapon
	domain2:- earth: DS = Magic Stone
        - Turn or destroy air creatures as a good cleric turns undead. 
          (Air mephit, arrowhawk, cloud giant, dust mephit, green dragon, 
           ice mephit, will-0'-wisp, belker, elementals, invisible stalker)
        - Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead
          (Earth elementals, thoqqua, blue dragon, copper dragon, earth mephit, 
           gargoyle, salt mephit, stone giant)
        - Use these abilities a total number of times per day equal to 3 + your Charisma modifier. 
        - This granted power is a supernatural ability.
	skills:	 arcana +1 = 1, history +1 = 1
	spells:  C0 = 3; C1 = 2+D
        hp = +6
c03	P2: Divine grace, lay on hands
	skills:	handle animal +1 = 1, religion +1 = 5
	bf3 - divine might - CHA damage (complete warrior)
c04	P3: Aura of courage, divine health
	skills:	diplomacy +1 = 2, the planes +1 = 1 
	a4 - CHA +1 = 17 (Get magic item w. CHA +1 enhancement = CHA 18)
c05	P4: Turn undead
	skills:	diplomacy +1 = 3, sense motive +1 = 1
	spells: P1 = 1
C06	P5: Smite evil 2/day, Charging smite
	skills:	diplomacy +1 = 4, sense motive +1 = 2
	spells: P1 = 1
	bf6 - Servant of the Heavens
              (game flavour = Servant of the Forge)
c07	P6: Remove disease 1/week
	skills:	diplomacy +1 = 5, sense motive +1 = 3
	spells: P1 = 2
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Prestige class: Fist of Raziel (Book of Exalted Deeds p62)
                (game flavour = Fist of Moradin)
c08	FR1: Magic circle, smite evil 1/day (good-aligned)
	skills:	sense motive +1 = 4, craft:weaponsmithing +1 = 1
	spells: -
	a8 - WIS +1 = 13 (Get magic item w. WIS +1 enhancement = WIS 14) = +1 2nd spell 
c09	FR2: NONE
	skills:	sense motive +2 = 5, craft:weaponsmithing +1 = 2
	spells: +1 level of existing class (cleric = 2)
	bf9 - law devotion = +3 hit or +3 AC for 10 rounds 1/day + 1/(2 turn attempts)
c10	FR3: Smite evil 2/day (confirming)
	skills:	sense motive +1 = 6, craft:weaponsmithing +1 = 3
	spells: +1 level of existing class (cleric = 3)
c11	FR4: Sanctify Martial Strike
	skills:	sense motive +1 = 7, craft:weaponsmithing +1 = 4
	spells: +1 level of existing class (cleric = 4)
 
c12	FR5: Smite evil 3/day (holy)
	skills:	sense motive +1 = 8?, craft:weaponsmithing +1 = 5?
	spells: +1 level of existing class (cleric = 5)
	a12 - CHA +1 = 18 (get magic item = CHA +2 = 18)
	bf12 - ????
		- divine vigor? - +2 temp hp/level & +10 ft move 
c13	FR6: Sunder evil item  (or switch class: Crusader or Warblade????)
	skills:	sense motive +1 = 9, craft:weaponsmithing +1 = 6
	spells: +1 level of existing class (cleric = 6)
c14	FR7: Smite evil 4/day (fiendsmite)
	skills:	sense motive +1 = 10, craft:weaponsmithing +1 = 7
	spells: +1 level of existing class (cleric = 7)
-------------------------------------
c15	FR8: NONE
	skills:	sense motive +1 = 11, craft:weaponsmithing +1 = 8
	spells: +1 level of existing class (cleric = 8)
	bf15 - divine shield-add CHA to shield AC ???
c16	FR9: Smite evil 5/day (chain)
	skills:	sense motive +1 = 12, craft:weaponsmithing +1 = 9 
	spells: +1 level of existing class (cleric = 9)
	a16 - WIS +1 = 15 (get magic item = WIS +3 = 18)
c17	FR10: Holy martial strike
	skills:	sense motive +1 = 13, craft:weaponsmithing +1 = 10
	spells: +1 level of existing class (cleric = 10)
c18	
	bf18 - ???? improved sunder ????
c19	??: 
	skills:	
	spells: 
c20	??: 
	skills:	
	spells: 
	a20 = CHA +1 = 18 (get magic item = CHA +2 = 20)
========================================================
Regional feats = bullheaded, metallurgy, silver palm, sky rider, thunder twin
- none picked
Moradin (G) LG Craft, Dwarf, Earth, Good, Law, Protection “Soulhammer” (warhammer)
"Hammers of Moradin" The Soul Forger has few Paladins, but the dwarves who choose 
this path often act as champions of the entire dwarven pantheon, blending the 
virtues of all the dwarven gods.
- They may multiclass freely as clerics, fighters, divine champions,
  dwarven defenders and runecasters
PHB2 (page 53): Alternative class feature 
Paladin - Charging Smite 
- Level = 5th
- Replaces = if you select this class feature, you do not gain a special mount
- Benefit = beginning at 5th level, if you smite evil on a charge attack, you 
  deal an extra 2 points of damage per paladin level to any evil creature you 
  hit (in addition to the normal bonus damage dealt by a smite). If the charge 
  attack misses, the smite ability is not considered used. 
  This is a supernatural ability.
Cleric Domains: Moradin (favoured weapon = "Soulhammer" warhammer)
- craft: creation spells = +1 caster level, skill focus feat-craft, DS=animate rope
- dwarf: great fortitude, DS=magic weapon
- earth: turn/destroy air, command/rebuke earth, DS=magic stone
- good: good spells = +1 caster level, DS=protection from evil
- law: law spells = +1 caster level, DS=protection from chaos
- protection: protective ward, DS=sanctuary
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Prestige class?
Fist of Raziel (Book of Exalted Deeds p62)
CL 1st      Alignment: Lawful good.
CL 7th      Base Attack Bonus: +6.
CL 7th      Skills: Diplomacy 5 ranks, Knowledge (religion) 5 ranks.
CL 6th      Feats: Power Attack, Servant of the Heavens.
CL 2nd      Spells: Able to cast divine favor.
SERVANT OF THE HEAVENS [EXALTED]
You swear allegiance to one of the Tome Archons who rule the
Seven Heavens, and in exchange gain power to act on their
behalf.
Benefit: Once per day, while performing an act of good, you
may call upon your archon patron to gain a +1 luck bonus on
any one roll or check.
Special: Once you take this feat, you may not take it again,
nor can you take either the Knight of Stars feat or the Favored of
the Companions feat. Your allegiance is only yours to give once.
SANCTIFY MARTIAL STRIKE [EXALTED]
Sacred power suffuses your attacks with a certain kind of weapon.
Prerequisites: Cha 15, Weapon Focus with the specified
weapon.
Benefit: Whenever you wield a specific kind of weapon, it
deals 1 extra point of damage to evil creatures, or 1d4 points to
evil outsiders and evil undead. In addition, that weapon is considered
good-aligned for purposes of overcoming damage reduction.
Special: You can take this feat more than once, selecting a different
weapon each time.
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Prestige Class ?
HAMMER OF MORADIN ? start at level 18 ?
CL  1st    Race: Dwarf
CL  ???    Region: The Spine of the World (starting new chapter in Great Rift?)
CL  8th    Base Attack Bonus: +7
CL  17th   Skills: Craft(weaponsmithing) 10 ranks
CL  15th   Feats: Iron Will (12th), Weapon Focus-warhammer (15th)
CL  10th   Spells: Able to cast 2nd level divine spells
CL  1st    Patron Diety: Moradin
CL  1st    Special: The candidate must be a member of the hammers of Moradin
DIVINE CHAMPION OF MORADIN ? start at level 18 ?
CL  8th    Base Attack Bonus: +7
CL  1st    Skills: knowlwdge-religion 3 ranks
CL  15th   Feats: Weapon Focus (diety favoured weapon - warhammer)
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FEATS ?
sacred vengeance - +2d6 dam vs undead
extra turning = +4 turning attempts/day
extra smiting feat = +2 smite attempts/day (+4 base attack)
Weapon specialization = +2 dam waraxe (fighter 4th)
improved sunder
Improved Bullrush?
Improved Overrun?
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