Last Updated: June 7, 2018
Qualm: Honorable Challenge
Roryn Rockbottom hails from the mightiest of all dwarf realms, the Great Rift, which is the ancestral homeland of the Gold Dwarves.
Roryn will offer his prayers to Moradin each morning. Like his patron diety, Roryn is gruff and uncompromising and hard as stone when it comes to protecting his fellow dwarves. He is proud and independent, and as a result will rebuff any overtures of aid if it smacks of charity or pity.
He is realistic enough to know that not all threats come from outside, and that sometimes you have to be wary of threats from within. He has sometimes become jaded and naturally suspicious of other's motives, since as a Paladin in the order of the Hammer of Moradin, he can see into other's hearts and souls and finds that not everyone meets his standards of justice and honour.
("Evil is Everywhere!")
Honour demands that he face and defeat his foes in a fair fight, so he will not automatically lash out at a typical dwarven enemy (drow, orc, etc…), but will instead allow them the opportunity to prove and, possibly redeem themselves to be something better then most would give them credit for. Most fail, and suffer the consequences.
Wants to acquire the following items: Soil of Stone: Power component (65 gp) - Taken from beneath the palaces of the dao (genie's of Elemental Earth), this powdered stone retains traces of both that plane and its masters. If this so-called soil of stone is used as a component in the casting of any Earth domain spell or a spell that has the earth descriptor, it doubles the duration. ========================================================================== C01 P1: Aura of good, detect evil, smite evil 1/day bf1 - power attack, cleave, weapon focus c02 C1: Spontaneous casting-cure, turn/rebuke undead domain1:- dwarf: great fortitude, DS=magic weapon domain2:- earth: DS = Magic Stone - Turn or destroy air creatures as a good cleric turns undead. (Air mephit, arrowhawk, cloud giant, dust mephit, green dragon, ice mephit, will-0'-wisp, belker, elementals, invisible stalker) - Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead (Earth elementals, thoqqua, blue dragon, copper dragon, earth mephit, gargoyle, salt mephit, stone giant) - Use these abilities a total number of times per day equal to 3 + your Charisma modifier. - This granted power is a supernatural ability. skills: arcana +1 = 1, history +1 = 1 spells: C0 = 3; C1 = 2+D hp = +6 c03 P2: Divine grace, lay on hands skills: handle animal +1 = 1, religion +1 = 5 bf3 - divine might - CHA damage (complete warrior) c04 P3: Aura of courage, divine health skills: diplomacy +1 = 2, the planes +1 = 1 a4 - CHA +1 = 17 (Get magic item w. CHA +1 enhancement = CHA 18) c05 P4: Turn undead skills: diplomacy +1 = 3, sense motive +1 = 1 spells: P1 = 1 C06 P5: Smite evil 2/day, Charging smite skills: diplomacy +1 = 4, sense motive +1 = 2 spells: P1 = 1 bf6 - Servant of the Heavens (game flavour = Servant of the Forge) c07 P6: Remove disease 1/week skills: diplomacy +1 = 5, sense motive +1 = 3 spells: P1 = 2 --------------------------------------------------------- Prestige class: Fist of Raziel (Book of Exalted Deeds p62) (game flavour = Fist of Moradin) c08 FR1: Magic circle, smite evil 1/day (good-aligned) skills: sense motive +1 = 4, craft:weaponsmithing +1 = 1 spells: - a8 - WIS +1 = 13 (Get magic item w. WIS +1 enhancement = WIS 14) = +1 2nd spell c09 FR2: NONE skills: sense motive +2 = 5, craft:weaponsmithing +1 = 2 spells: +1 level of existing class (cleric = 2) bf9 - law devotion = +3 hit or +3 AC for 10 rounds 1/day + 1/(2 turn attempts) c10 FR3: Smite evil 2/day (confirming) skills: sense motive +1 = 6, craft:weaponsmithing +1 = 3 spells: +1 level of existing class (cleric = 3) c11 FR4: Sanctify Martial Strike skills: sense motive +1 = 7, craft:weaponsmithing +1 = 4 spells: +1 level of existing class (cleric = 4) c12 FR5: Smite evil 3/day (holy) skills: sense motive +1 = 8?, craft:weaponsmithing +1 = 5? spells: +1 level of existing class (cleric = 5) a12 - CHA +1 = 18 (get magic item = CHA +2 = 18) bf12 - ???? - divine vigor? - +2 temp hp/level & +10 ft move c13 FR6: Sunder evil item (or switch class: Crusader or Warblade????) skills: sense motive +1 = 9, craft:weaponsmithing +1 = 6 spells: +1 level of existing class (cleric = 6) c14 FR7: Smite evil 4/day (fiendsmite) skills: sense motive +1 = 10, craft:weaponsmithing +1 = 7 spells: +1 level of existing class (cleric = 7) c15 FR8: NONE skills: sense motive +1 = 11, craft:weaponsmithing +1 = 8 spells: +1 level of existing class (cleric = 8) bf15 - divine shield-add CHA to shield AC ??? c16 FR9: Smite evil 5/day (chain) skills: sense motive +1 = 12, craft:weaponsmithing +1 = 9 spells: +1 level of existing class (cleric = 9) a16 - WIS +1 = 15 (get magic item = WIS +3 = 18) c17 FR10: Holy martial strike skills: sense motive +1 = 13, craft:weaponsmithing +1 = 10 spells: +1 level of existing class (cleric = 10) c18 bf18 - ???? improved sunder ???? c19 ??: skills: spells: c20 ??: skills: spells: a20 = CHA +1 = 18 (get magic item = CHA +2 = 20) ======================================================== Regional feats = bullheaded, metallurgy, silver palm, sky rider, thunder twin - none picked Moradin (G) LG Craft, Dwarf, Earth, Good, Law, Protection “Soulhammer” (warhammer) "Hammers of Moradin" The Soul Forger has few Paladins, but the dwarves who choose this path often act as champions of the entire dwarven pantheon, blending the virtues of all the dwarven gods. - They may multiclass freely as clerics, fighters, divine champions, dwarven defenders and runecasters PHB2 (page 53): Alternative class feature Paladin - Charging Smite - Level = 5th - Replaces = if you select this class feature, you do not gain a special mount - Benefit = beginning at 5th level, if you smite evil on a charge attack, you deal an extra 2 points of damage per paladin level to any evil creature you hit (in addition to the normal bonus damage dealt by a smite). If the charge attack misses, the smite ability is not considered used. This is a supernatural ability. Cleric Domains: Moradin (favoured weapon = "Soulhammer" warhammer) - craft: creation spells = +1 caster level, skill focus feat-craft, DS=animate rope - dwarf: great fortitude, DS=magic weapon - earth: turn/destroy air, command/rebuke earth, DS=magic stone - good: good spells = +1 caster level, DS=protection from evil - law: law spells = +1 caster level, DS=protection from chaos - protection: protective ward, DS=sanctuary --------------------- Prestige class? Fist of Raziel (Book of Exalted Deeds p62) CL 1st Alignment: Lawful good. CL 7th Base Attack Bonus: +6. CL 7th Skills: Diplomacy 5 ranks, Knowledge (religion) 5 ranks. CL 6th Feats: Power Attack, Servant of the Heavens. CL 2nd Spells: Able to cast divine favor. SERVANT OF THE HEAVENS [EXALTED] You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. Benefit: Once per day, while performing an act of good, you may call upon your archon patron to gain a +1 luck bonus on any one roll or check. Special: Once you take this feat, you may not take it again, nor can you take either the Knight of Stars feat or the Favored of the Companions feat. Your allegiance is only yours to give once. SANCTIFY MARTIAL STRIKE [EXALTED] Sacred power suffuses your attacks with a certain kind of weapon. Prerequisites: Cha 15, Weapon Focus with the specified weapon. Benefit: Whenever you wield a specific kind of weapon, it deals 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, that weapon is considered good-aligned for purposes of overcoming damage reduction. Special: You can take this feat more than once, selecting a different weapon each time. -------- Prestige Class ? HAMMER OF MORADIN ? start at level 18 ? CL 1st Race: Dwarf CL ??? Region: The Spine of the World (starting new chapter in Great Rift?) CL 8th Base Attack Bonus: +7 CL 17th Skills: Craft(weaponsmithing) 10 ranks CL 15th Feats: Iron Will (12th), Weapon Focus-warhammer (15th) CL 10th Spells: Able to cast 2nd level divine spells CL 1st Patron Diety: Moradin CL 1st Special: The candidate must be a member of the hammers of Moradin DIVINE CHAMPION OF MORADIN ? start at level 18 ? CL 8th Base Attack Bonus: +7 CL 1st Skills: knowlwdge-religion 3 ranks CL 15th Feats: Weapon Focus (diety favoured weapon - warhammer) ============================================================ FEATS ? sacred vengeance - +2d6 dam vs undead extra turning = +4 turning attempts/day extra smiting feat = +2 smite attempts/day (+4 base attack) Weapon specialization = +2 dam waraxe (fighter 4th) improved sunder Improved Bullrush? Improved Overrun?
Return to the Delzimmer page.
Return to My Dungeons & Dragons page.