Moradin's Doom - Level 5 - Chapter 8

Adventure Date: September 14, 2013
Last Updated: August 10, 2018


        Moradin's Doom (32,312 + ? gp)
        - magic aura detected = evocation
        - inscribed with archaic dwarven runes 
          (i.e. duergar tongue and says "Moradin's Doom)
        - this massive magic warhammer is twice the normal size
                - weight = 10 lbs
                - if STR = 20 or less, then have -2 to hit 
                - if STR = 12 or less, cannot lift or use 
        - Warhammer +1 = 2,312 gp base
                - base hit/damage = +1 / 1d12+6 
                - critical threat range = 19-20/x3
                  ? = enhancement bonus +1 (+1 bonus) = +1 hit and damage 
                  ? = collision (+2 bonus) = add +5 damage
                  ? = impact (+1 bonus) = change critical threat range to 19-20
                  ? = sizing (+5,000 gp) = change weapons size to large 
                                           (base dam change from 1d8 to 1d12)
        - Intelligent item: 
                INT = 10+
                WIS = 10+
                CHA = 10+
                EGO score = minimum 13+ (since Roryn rolled 12 for Will)
                Alignment = TBD
                Communication = TBD (telepathic = "close your eyes")
                Senses = TBD
                - struggle for dominance, Will save vs. warhammer's ego score
                - must always carry the warhammer
                - must use it in any combat situation
                - while possessed, lose paladin ability to detect evil, 
                  lay on hands and smite evil
        - other abilities = to be determined
                - Caster Level = TBD (=20 minor artifact?)
                - created a "Blinding Flash"; used once/day (so far)
                      - "Everbright" ability (+2,000 gp)?
                            - cast blinding flash x2/day
                            - immune to acid damage and rusting effects
                - Cured Roryn for 21 hp; used once/day (so far)
                      - NOTE: this healed him to max hp (from 13 to 34 at the time)
                      - can cast "Cure Moderate Wounds"; heal 2d8+3 to 2d8+10 hp; or,
                      - can cast "Cure Serious Wounds"; heal 3d8+5 to 3d8+15 hp; or,
                      - can cast "Cure Critical Wounds"; heal 4d8+7 to 4d8+20 hp; or,
                      - can cast "Heal"; heals 110 hp to 150 hp + other stuff
                - Enhanced Roryn's STR by +6; used twice/day (so far)
                      - but casting Bull's Strength only grants +4, so...
                      - user's STR enhanced by +6 while weapon held/possessed
                             - but if item dominant, item can suppress ability 
                               until it wants user to have it?
                               = +36,000 gp x2 since no space limitation 
                               = +72,000 gp?

 
NOTE: Was used by the Duergar to forge mighty weapon's of war.