Shamrock (660 pts)

Last updated: January 4, 2004

Name: Fionna O'Connor
Nationality: Canadian
Appearance: Age 29, 5'8", 135 lbs, white skin, green eyes, green hair

Abilities: (200 pts)
ST: 10 (0 pts)
DX: 15 (60 pts)
IQ: 16 (80 pts)
HT: 15 (60 pts)

Damage: swing = 1d, thrust = 1d-2
Speed: 7.5 Move: 7
Dodge: 7 Parry: 10 (brawling) Block: 8 (cloak)

Advantages: (225 pts)
Appearance: Beautiful (15 points)
Danger Sense (15 points)
High Pain Threshold (10 points)
Immunity to Disease (10 points)
Immunity to Poison (15 points)
Luck: Ridiculous (60 points)
Luck: Super (100 points)

Disadvantages: (-100 pts)
Enemy: Voyageur: 6 or less (-10 points)
Fanaticism: the environment (-15 points)
Jinxed -3 (-60 points)
Sense of Duty: all of nature (-15 points)

Super Advantages: (15 pts)
Speak with Plants (15 points)

Super-Powers: (280 pts)
Animate: area/mental (Level cost = 4 x 2.0 = 8)
  • Power = 15 (120 points)
  • Skill = IQ-1 = 15 (4 points)
  • Only affects plants and/or wooden objects (-20%)
  • Animated objects take on a humanoid appearance [IQ=9] known as a Shillelagh (+20%)
  • Movable Area (+40%)
  • Extended Duration x2 (+60%)
    Animate Plant: area/mental (Level cost = 3 x 1.0 = 3)
  • Power = 2 (6 points)
  • Skill = IQ-1 = 15 (4 points)
    Bind: ranged/physical (Level cost = 6 x 1.0 = 6)
  • Power = 10 (60 points)
  • Skill = DX+5 = 20 (28 points)
  • Special Effect: Roots and Vines reach out from the ground and entangle the victim.
    Control Plant: ranged/mental (Level cost = 2 x 1.0 = 2)
  • Power = 3 (6 points)
  • Skill = IQ-1 = 15 (4 points)
    Plant Growth: area/mental (Level cost = 3 x 2.0 = 6)
  • Power = 5 (30 points)
  • Skill = IQ-1 = 15 (4 points)
  • Increased Area +4 (+80%)
  • Instantaneous (+20%)
    Sense Plant: area/mental (Level cost = 1 x 2.0 = 2)
  • Power = 5 (10 points)
  • Skill = IQ-1 = 15 (4 points)
  • Increased Area +4 (+80%)
  • Instantaneous (+20%)

    Equipment:
    Belt pouch (contains a variety of plant seeds: trees, vines, etc...)

    Skills: (45 pts)
    Acrobatics - 14 (2 points) p/h
    Agronomy - 16 (2 points) m/a
    Area Knowledge: Canada - 16 (1 point) m/e
    Area Knowledge: British Columbia - 16 (1 point) m/e
    Area Knowledge: Vancouver - 16 (1 point) m/e
    Area Knowledge: Europe - 16 (1 point) m/e
    Area Knowledge: Ireland - 16 (1 point) m/e
    Biochemistry - 14 (2 points) m/vh
    Botany - 15 (2 points) m/h
    Brawling - 15 (1 point) p/e
    Camouflage - 17 (2 points) m/e
    Chemistry - 15 (2 points) m/h
    Cloak - 16 (4 points) p/a
    Cooking - 16 (1 point) m/e
    Diagnosis - 15 (2 points) m/h
    Ecology - 15 (2 points) m/h
    Genetics: Plants - 20 (2 points) m/h+5
    Law: Environmental - 20 (2 points) m/h+5
    Naturalist - 15 (2 points) m/h
    Physician: TL4 - 15 (2 points) m/h
    Physician: TL7 - 15 (2 points) m/h
    Poisons: Plants - 20 (2 points) m/h+5
    Stealth - 15 (2 points) p/a
    Survival: Woodlands - 16 (2 points) m/a
    Tracking - 16 (2 points) m/a

    Languages: (0 pts)
    English - 16 (native)

    Quirks: (-5 pts)
  • Has a tatoo of a Gold Shamrock on her left cheek.
  • Trademark: Gold Shamrock. Leaves behind as her calling card.
  • Has a "crush" on Voyageur.
  • Thinks "bottled water" is the biggest corporate scam ever.


  • Story:

    Campaign Role:

    Personality:

    Abilities:

    Shamrock will often use her animate powers to create instant thugs out of wood known as a Shillelagh. Each turn, she can create 2 Shillelaghs within 150 hexes of herself. The created Shillelagh pair must then stay within a 3 hex radius of each other, but are otherwise free to move anywhere within 150 hexes of Shamrock. In theory, she could have up to a 120 Shillelaghs at her command, but would need to concentrate continously to maintain them all. See the Shillelagh description below for more details.

    Shamrock is capable of controlling all plants in a 3 hex radius area anywhere within 30 hexes of herself. She can command the plants to allow her to pass freely through them or to entangle and slow any pursuers (move is cut in half).

    Battle Tactics:

    Typical Dialogue:


    Shillelagh

    ST: 10
    DX: 10
    IQ: 9
    HT/hp: 14 / 20

    Speed/Dodge: 6 / 6
    PD/DR: 2 / 4
    Damage: 1d
    Reach: C,1

    Size: 1 hex
    Weight: 180 lbs

    A Shillelagh is a wooden construct created by Shamrock using her animate powers. Shamrock is essentially summoning nature spirits to possess and animate each one of these "wooden people". These nature spirits are usually pre-disposed to her cause (reaction of +4, also bonus reaction based on success of her animate skill roll) and will follow her instructions.

    Each Shillelagh can exist independently for up to a minute, so long as it stays within 150 hexes of Shamrock. If this time or range are exceeded, the Shillelagh ceases to be animate. Shamrock would need to activate her powers again to re-animate the Shillelagh. Also, if Shamrock is knocked unconsious, each Shillelagh will no longer be animate and revert back to its original form.

    Once a Shillelagh reaches 0 hp, the nature spirit is expelled from the body and the Shillelagh changes back to its original form and can no longer be animated.