Adventure Date: May 17, 2025
Last Updated: May 17, 2025
LOOT SUMMARY =================================================================== LOOT BREAKDOWN BY CHAPTER =================================================================== Group Kitty = 0 coins/gems = 0 lbs = 0 gp = 50 gp/lb pp = 0 = 0 gp = 500 gp/lb gp = 4 = 0 gp = 50 gp/lb sp = 5 = 0 gp = 5 gp/lb cp = 0 = 0 gp = 0.5 gp/lb gems = ch 4.4 = 120 gp sold items = ch 4.4 = = 120 gp = ch 5 = = 0/7 = 0 gp each (4.5 gp in kitty) =================================================================== DISTRIBUTED ----------- Chapter 1 = 200 gp each --------- Chapter 2 = 50 gp each --------- Chapter 3 - 4.4 = 673 gp each -------------- Chapter 4.4 - =================================================================== TO DO - investigate "cookoo" druid in wild wood, ask Oscar the Rat for more details for location/lair - also if showed any signs of Elder Evil infection - Super Kobold , Mother Spider, and the new improved Tsathzar, chosen of the Unholy Trinity - any arcane/divine scrolls, wands or potions that can be crafted by temple or Oscar the Rat??? - get masterwork studded leather (175 gp, no AC check penalty) from Ellie, seems to be an expert leather worker) or chainshirt (250 gp)/dastana (175 gp) from Zesk the blacksmith or purchase from Kingsmen armoury? - get any cold iron (x2 gp cost) or silver weapons (+2 gp/ammunition or +20 gp to light weapon) from Zesk the blacksmith or purchase from Kingsmen armoury? =================================================================== Chapter 4 Source # Item Notes ------ --- ---- --------- rat on wolverine - grumsh has entered into the unholy trinity - need to stop in 9 days, go to grey citadel - stronghold of the orc faction, overun and destroyed, tribes scattered - stop orc warlord, ritual to proclaim at grey citadel - in NW - 7 days travel first night - 2 trolls, track to cave lair - sack smaller sack reb ruby (50 gp), green emerald (70 gp) small gnomish magic dagger +1 in sheath Rako small gnomish magic scimitar +1 Grogo second night 4 orcs of skull crusher tribe - killed cloaked figure, hands up, with two shortswords, Varnak Tork, The Mire Rangers, and his pet wolf Ayemazz - slings with bullets = drop - great axe (20 gp/12 lbs) = 20 gp x4 = 80 gp/2 = 40 gp - leather armor (10 gp/15 lbs) = drop - 8 potions - cat's grace x4 ash, rako, Cherry, Grogu - cure moderate wounds x4 cherry, Zorod, grogu, ellie Krull - orc warlord, chosen of Grumush, not from the surface orcs Third day battle site - mountain dwarf body hidden under the corpeses of 3 orcs, 4 other orc corpses dead horse being chomped on by an owlbear - brand of horsetraders from nearby town of Ovesta (not that close) third night - blood-eye tribe orcs x8 attacked - band of travellers have been captured 3 potions - cure light wound - Varnak Tork - jump - Vivian - cure moderate - Rako - studded leather (25 gp/20 lbs) = drop - slings with bullets = drop - great axe (20 gp/12 lbs) = 20 gp x8 = 160 gp/2 = 80 gp =================================================================== Chapter 5 Source # Item Notes ------ --- ---- --------- rest of the night passes by unhindred (but unaturally quiet) - more fog then you would expect 4th day - fox over the hill, with something in its mouth - noise from a murder of crows, over the hill, 4 flocks - 1 bigger body, 3 smaller bodies (remains of a horse, and 3 orcs - 1 shredded, other 2 have caratin spikes) - orcs are from the blood-eye tribe, rest of orc party and prisoners fled the area - see smoke rising about a mile away (around noonish) top of the hill, 2 orc guards studded leather, with crossbows and falchions, tattoos - boarsnaut tribe - one of the prisoners that passed is a female - both now dead boarsnaut camp - 23 orcs - 20 orcs - 6 orcs run away, 14 dead + 1 short non-armoured orc, with hugh tusks from his mouth, scales on his skin, battle axe, dead - pinky - riding boar - tough guy - dead - falchion x13, x1 = masterwork = sell - battleaxe, masterwork - weilded by a tan'uruk, a demon orc = sell - studded learther - light crossbow, masterwork x1 - Dash - Amulet of natural armor +1 (boar head shape) - 2,000 gp - Ellie - Potion of Cure Light Wounds - Cherry -manticore attacks the camp after the orcs defeated vivian WCMW - charge -1 CLW = 12 charges caught up to the 6 orcs who escaped, killed 5, captured 1 - interrogated captured humans - prisoners to be used for sacrifice - ceremony to start citidel - 1 day away - chief of all tribes have sent representative - grey tusk tribe had the prisoners - main entrance, but some walls of citidel have fallen down - 2 humans in attendence - Razor of the grey tusks - chieftan of grey tusks, rebuilt citidel, shaman said Gruumsh will unite tribe, in charge of citidel, but not ceremony, shaman will annoint the chosen - Razor has a wyvern beast as pet night goes uneventful - really thick unnatural fog, more cold than normal - couple of hours to get - not enough space in citidel, so some camps are outside, but camped on other side from the approach were taking =================================================================== Chapter 6 Source # Item Notes ------ --- ---- --------- raven lands on Dash shoulder, says Kara down, Kara hurt, bad dragon - Alice the Raven is a wizard familiar - kara in citidel, dragon is black Vivian casts silence around the wyvern Ash shoots the wyvern while it slept, as it woke, it roraed but the silence meant no noise then it started to fly, Ash fumbled first arrow to stop it, then the second arrow criticaly hits the wyvern for 29 hp, dropping it to the ground courtyard and wyvern nest - Messi finds helmet, Rako finds nothing, Van finds a satchel, - helmet - satchel guard/party room - 12 orcs (2 dead) - gorgo move flaming sphere and kill Fing orc, then ride by attack on dying Messi to cure him with wand, messi drink CMW potion throne room - 15 orcs, includes special orc chief, studded leather, and 1 half orc/ogre body guard, large greatsword #12 and 3 = fiendish orc Dash webs the throne room, slowing down the reinforcements to the courtyard Ash takes down orc chief Twitch steps back from half-Ogre, Gorgonzola fall ooff twitch, casts entangle to stop the swarm of orcs plus the half-ogre. gorgonzola casts creeping doom on the half Ogre, from 3 chambers = 4 orcs and 2 humans - Dash webs human 1 = half plate, shortsword, heavy steel shield flying snake on a coin emblem (zhentarim) human 2 = full plate, morning star, shield with bane symbol from rear towers in back - 10 orcs -------------------------------------- Hey guys- list below is what you get from the orc bodies - put magic stuff in red - ignored all the light crossbows and bolts but you can stuff yourself with bolts should you wish. All is medium sized unless otherwise indicated 1) Wyvern nest- dwarf crafted helmet set with 4 gems handy haversack 2) A to J group orcs- 10 studded leather armor, 5 great axes, 5 falchions, 5 potions CLW, 1 potion haste 3) #1 to 13 orcs-13 studded leather armor, 7 falchions, 6 great clubs, 6 potions CLW, 2 potions shield of faith (+2) 4) Second Level orcs- 10 leather armor, 10 falchions 5) Humans - Zhent fighter-half plate armor, heavy steel shield emblazed with Zhentarim symbol winged snake biting a coin, MW short sword, oil magic weapon, potion CMW, potion protection from arrows DR 10/magic ranged weapons, total 50 - Priest of Bane- +1 full plate armor, +1 morning star, holy symbol of Bane, small steel key 6) Jazz- half orc-ogre-all items large sized: +1 hide armor, +1 great sword, ring protection +1 7) Razor- "king" of the grey tusk tribe- +2 studded leather armor, +1 orc carver, potion barkskin (+3), potion CLW, iron key orc weapon -carver sword: Medium martial weapon (for orcs, exotic for everyone else) Damage: D6 Critical: 19-20/x3 Type : Slashing Special: Armour Cleave-+2 to hit bonus when confirming a critical hit Cost 3000 gp includes magic +1 ------------------- Armor -------- dwarven helmet with 4 gems = take as loot studded leather (25 gp each) x23 = 575 gp/2 = 288 gp if sold leave, but pick-up on way out, to be sold leather (10 gp each) x10 = 100 gp/2 = 50 gp if sold leave, but pick-up on way out, to be sold heavy steel shield (Zhentarim heraldry) = 20 gp Vanark - keep as potential disguise? half-plate = 600 gp to be sold - in havesack - Chainmail +1 = 1,300 gp/2 = 650 gp if sold - Vivian old armor, to be sold Full Plate +1 = 2,650 gp Cherry - Blueshine Chainmail +1 (+2 hide, no rust) = 2,800 gp - Vivian armor upgrage Large Hide +1 = 1,165 gp/2 = 582 gp to be sold - in haversack Ring of Protection (+1 deflection to AC) = 2,000 gp Dash Studded Leather +2 = 4,175 gp Ash Weapons ---------- great axes (20 gp each) x5 = 100 gp/2 = 50 gp if sold leave in stable, but pick-up on way out, to be sold falchions (75 gp each) x22 = 1,650 gp/2 = 825 gp if sold leave in stable, but pick-up on way out, to be sold great clubs (5 gp each) x6 = 30 gp/2 = 15 gp if sold leave, but pick-up on way out, to be sold masterwork shortsword = 310 gp/2 = 155 gp if sold Ash Morningstar +1 = 2,308 gp/2 = 1,254 gp if sold Vivian Large Greatsword +1 = 2,350 gp/2 = 1,175 gp if sold to be sold Orc Carver +1 = 3,000 gp/2 = 1,500 gp if sold Vanark Potions ----------- Oil of Magic Weapon x1 = 50 gp Messi Potion of Barkskin (+3 natural armor AC) x1 = 600 gp Cherry Potion of Cure Light Wounds x12 = 50 gp each 1 each, Messi, Cherry (used), Varnak Potion of Cure Moderate Wounds x1 = 300 gp Gorgon Potion of Haste x1 = 750 gp Messi Potion of Shield of Faith (+2 deflection to AC) x2 = 50 gp each Gorgon, Varnak Potion of Protection from Arrows (DR 10/magic ranged weapons) x1 = 300 gp Dash Misc ---------- Handy Haversack = 2,000 gp Ash Silver holy symbol of Bane = 25 gp keep as potential disguise? small steel key (Cleric of Bane) keep iron key (King Razor) keep ----------------- suggest we search the room the humans came out of, and those other 4 orcs (if inseperate rooms, could be orc reps of other tribes) in case they have gifts/tributes for the ceremony we can use suggest we search the throne for any secret compartments then take the stuff we can use or is super valuable, and leave the rest to collect on the way out. =================================================================== Chapter 7 Source # Item Notes ------ --- ---- --------- 2 horses in stable throne room statue - Grummush - one eye with a red stone - strong necromantic magic - written "the eye that never sleeps" - Rako climbs up and removes the gem - rolled will save 21 - feels nothing - Ellie touches to identify - rolled will save 19 - cannot identify its properties - Rako and Ellie, rolling 50% or no new action, keeps doing what your doing - Messi carrying it in his backpack pail nailed to walls "fonts" - full of black liquid - radiating moderate necromantic magic - Cherry carrying one vial of the black liquid gorgo wand clw 42 -21 = 21-1-1 = 10 viv wand clw 13 -1 = ash wand clw 14 -4 = 10 viv wand cmw -2 = 8 -------------------------------- representation chamber left room wooden box - starburst rays - symbol of elven god of mishief, blue velvet with gold ring - Ring of Evasion - Ellie put it on, but gives it to Ash center room - large chest with a padlock - abjuration magic trap on the lock - chest itself is magical - Cherry uses key to open, makes will save 25, chest explodes with cold damage 11 points (5), and 11/5 piercing - 4 bags and a sack - sack - jewellry 2,000 gp - bag 1 - 30 pp - bag 2 - 30 pp - bag 3 - 30 pp - bag 4 - 30 pp and magnifying glass (+2 to appraise) right room large sacks = 500 gp big chest mw breast plate mw half-plate mw orc double axe mw spiked guantlet Varnak mw heavy flail mw falchion Keen Frost Bastard Sword +1 - radiates magic Cherry corner room with door stone shelves - food pantry found a secret door, with stairs going down, but room also had a normal door going to the throne room (never opened) - Rako goes down, sees orc guard at bottom, Ash joins at landing, shoots and it ------------------ Lower level ------------- octogonal room, opening in floor, sound of water falling below double doors, 4 statues of orc drummers, stairs going down to south, stairs to east and west, we are on east 10 orcs in chainmail, 1 dead, have long spears and dagger - 10 potions of cure light wounds (all used x2 each, Varnak, wolf, messi, cherry, rako) - entire ceiling emits a grayish light buffing the orcs - double doors emit abjuration magic, no traps - may the all seeing eye, guard the tomb of the fallen kings - door opens when rako touches the door with the cursed red stone Rako doing the dancing kobold schtick to district fallen king room ---------------- - ceiling still has the grayish light 6 sarcophigi with carvings of orc king on top - "his majesty the wrecker" crown (200 gp) and ceremonial jewelry (100 gp), and orc double axe, mw - "his majesty the blade breaker" crown (200 gp) and ceremonial jewelry (100 gp) and orc double axe, mw - "his majesty the fire tamer" - blob of jello with red spots, attacks with two tentacles attack Cherry and Messi with slam and acid damage - ooze, ochre jelly with red spots, split into two medium creatures, each with two tentacles - messi bludgeons the one grappling cherry with great hammer, then cherry within grapple blegeons with her guantlet doing mountain hammer with punishing stance - bones have been desolved but crown (200 gp) and orc double axe, mw retrieved note: 3 sarcophi still to be searched lower lower level ----------------- - ceiling has grey light - two streams flow through fall over edge in center of room, bat flew down 120 ft, then came back up - north, east and west alcoves have 8 tombs each - horn on statue in north east wall can move, revealing secret door with stairs going down lower lower lower level ----------------------- - ceiling has grey light - 4 statues of orcs with double axes - double doors, north, east, west, and stairs down to the south - 8 total orcs + large worg with red blotchy fur, tentacle comes out of its shoulder - potions cure light wounds x4, cure moderate wounds x4 - Messi died after surrounded by orcs ====================================================================