Roland's World - Chapter 7 - Loot

Adventure Date: May 17, 2025

Last Updated: May 17, 2025

LOOT SUMMARY

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LOOT BREAKDOWN BY CHAPTER
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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp = 0			   	=     0 gp        =   500 gp/lb
gp = 4                   	=     0 gp        =    50 gp/lb
sp = 5                     	=     0 gp        =     5 gp/lb
cp = 0			   	=     0 gp        =     0.5 gp/lb
gems 	= ch 4.4	= 120 gp

sold items 	= ch 4.4	=			= 120 gp
		= ch 5		=			

= 0/7  = 0 gp each  (4.5 gp in kitty)



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DISTRIBUTED
-----------
Chapter 1 		= 200 gp each
---------
Chapter 2 	 	= 50 gp each
---------                                     
Chapter 3 - 4.4 	= 673 gp each
--------------
Chapter 4.4 - 		

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TO DO
- investigate "cookoo" druid in wild wood, ask Oscar the Rat for more details for location/lair
	- also if showed any signs of Elder Evil infection

- Super Kobold , Mother Spider, and the new improved Tsathzar, chosen of the Unholy Trinity 


- any arcane/divine scrolls, wands or potions that can be crafted by temple or Oscar the Rat???
- get masterwork studded leather (175 gp, no AC check penalty) from Ellie, seems to be an expert leather worker) 
  or chainshirt (250 gp)/dastana (175 gp) from Zesk the blacksmith or purchase from Kingsmen armoury?
- get any cold iron (x2 gp cost) or silver weapons (+2 gp/ammunition or +20 gp to light weapon) 
  from Zesk the blacksmith or purchase from Kingsmen armoury?


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Chapter 4                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
rat on wolverine
- grumsh has entered into the unholy trinity
- need to stop in 9 days, go to grey citadel
- stronghold of the orc faction, overun and destroyed, tribes scattered
- stop orc warlord, ritual to proclaim at grey citadel
- in NW - 7 days travel

first night
- 2 trolls, track to cave lair
- sack 
	smaller sack reb ruby (50 gp), green emerald (70 gp)
	small gnomish magic dagger +1 in sheath		Rako
	small gnomish magic scimitar +1			Grogo

second night
4 orcs of skull crusher tribe - killed
cloaked figure, hands up, with two shortswords, Varnak Tork, The Mire Rangers, and his pet wolf Ayemazz
- slings with bullets				= drop
- great axe	(20 gp/12 lbs)			= 20 gp x4 = 80 gp/2	= 40 gp
- leather armor	(10 gp/15 lbs)			= drop
- 8 potions 	- cat's grace x4		ash, rako, Cherry, Grogu
		- cure moderate wounds x4	cherry, Zorod, grogu, ellie
Krull - orc warlord, chosen of Grumush, not from the surface orcs


Third day
battle site - mountain dwarf body hidden under the corpeses of 3 orcs, 4 other orc corpses

dead horse being chomped on by an owlbear
- brand of horsetraders from nearby town of Ovesta (not that close)

third night
- blood-eye tribe orcs x8 attacked
- band of travellers have been captured
3 potions 
	- cure light wound 		- Varnak Tork
	- jump 				- Vivian
	- cure moderate 		- Rako
- studded leather (25 gp/20 lbs)		= drop
- slings with bullets				= drop
- great axe	(20 gp/12 lbs)			= 20 gp x8 = 160 gp/2	= 80 gp


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Chapter 5                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------

rest of the night passes by unhindred (but unaturally quiet) - more fog then you would expect
4th day
- fox over the hill, with something in its mouth
- noise from a murder of crows, over the hill, 4 flocks
- 1 bigger body, 3 smaller bodies (remains of a horse, and 3 orcs - 1 shredded, other 2 have caratin spikes)
- orcs are from the blood-eye tribe, rest of orc party and prisoners fled the area
- see smoke rising about a mile away (around noonish)

top of the hill, 2 orc guards studded leather, with crossbows and falchions, tattoos - boarsnaut tribe
- one of the prisoners that passed is a female
- both now dead 

boarsnaut camp - 23 orcs - 20 orcs - 6 orcs run away, 14 dead
 + 1 short non-armoured orc, with hugh tusks from his mouth, scales on his skin, battle axe, dead
- pinky - riding boar - tough guy - dead
- falchion x13, x1 = masterwork 					= sell
- battleaxe, masterwork - weilded by a tan'uruk, a demon orc		= sell
- studded learther
- light crossbow, masterwork x1 					- Dash
- Amulet of natural armor +1 (boar head shape) - 2,000 gp 		- Ellie
- Potion of Cure Light Wounds 						- Cherry


-manticore attacks the camp after the orcs defeated

vivian WCMW - charge -1 
	CLW = 12 charges

caught up to the 6 orcs who escaped, killed 5, captured 1 - interrogated
captured humans - prisoners to be used for sacrifice - ceremony to start 
citidel - 1 day away
- chief of all tribes have sent representative
- grey tusk tribe had the prisoners
- main entrance, but some walls of citidel have fallen down
- 2 humans in attendence
- Razor of the grey tusks - chieftan of grey tusks, rebuilt citidel, shaman said Gruumsh will unite tribe, in charge of citidel, 
 but not ceremony, shaman will annoint the chosen
- Razor has a wyvern beast as pet

night goes uneventful - really thick unnatural fog, more cold than normal
- couple of hours to get 
- not enough space in citidel, so some camps are outside, but camped on other side from the approach were taking


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Chapter 6                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
raven lands on Dash shoulder, says Kara down, Kara hurt, bad dragon
- Alice the Raven is a wizard familiar
- kara in citidel, dragon is black

Vivian casts silence around the wyvern
Ash shoots the wyvern while it slept, as it woke, it roraed but the silence meant no noise
then it started to fly, Ash fumbled first arrow to stop it, then the second arrow criticaly 
hits the wyvern for 29 hp, dropping it to the ground

courtyard and wyvern nest - Messi finds helmet, Rako finds nothing, Van finds a satchel,  
- helmet
- satchel

guard/party room - 12 orcs (2 dead)
- gorgo move flaming sphere and kill Fing orc, then ride by attack on dying Messi to cure him with wand, 
messi drink CMW potion

throne room - 15 orcs, includes special orc chief, studded leather, and 1 half orc/ogre body guard, large greatsword
#12 and 3 = fiendish orc
Dash webs the throne room, slowing down the reinforcements to the courtyard
Ash takes down orc chief
Twitch steps back from half-Ogre, Gorgonzola fall ooff twitch, casts entangle to stop the swarm of orcs plus the half-ogre.
gorgonzola casts creeping doom on the half Ogre, 

from 3 chambers = 4 orcs and 2 humans - Dash webs
human 1 = half plate, shortsword, heavy steel shield flying snake on a coin emblem (zhentarim)
human 2 = full plate, morning star, shield with bane symbol 

from rear towers in back - 10 orcs
--------------------------------------
Hey guys- list below is what you get from the orc bodies
- put magic  stuff in red
- ignored all the light  crossbows and bolts but you can stuff yourself with bolts should you wish. 
All is medium sized unless otherwise indicated

1) Wyvern nest- dwarf crafted helmet set with 4 gems
                       handy haversack

2) A to J group orcs- 10 studded leather armor, 5 great axes, 5 falchions, 5 potions CLW, 1 potion haste

3) #1 to 13 orcs-13 studded leather armor, 7 falchions, 6 great clubs, 6 potions CLW, 2 potions shield of faith (+2)

4) Second Level orcs- 10 leather armor, 10 falchions

5) Humans
- Zhent fighter-half plate armor, heavy steel shield emblazed with Zhentarim symbol winged snake biting a coin, 
  MW short sword, oil magic weapon, potion CMW, potion protection from arrows DR 10/magic ranged weapons, total 50 
- Priest of Bane- +1 full plate armor, +1 morning star, holy symbol of Bane, small steel key

6) Jazz- half orc-ogre-all items large sized: +1 hide armor, +1 great sword, ring protection +1

7) Razor- "king" of the grey tusk tribe- +2 studded leather armor, +1 orc carver, potion barkskin (+3), potion CLW, iron key

orc weapon -carver sword: Medium martial weapon (for orcs, exotic for everyone else)
Damage: D6
Critical: 19-20/x3
Type : Slashing
Special: Armour Cleave-+2 to hit bonus when confirming a critical hit
Cost 3000 gp includes magic +1

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Armor
--------
dwarven helmet with 4 gems =                                                 take as loot
studded leather (25 gp each) x23 = 575 gp/2 = 288 gp if sold                 leave, but pick-up on way out, to be sold
leather (10 gp each) x10 = 100 gp/2 = 50 gp if sold                          leave, but pick-up on way out, to be sold
heavy steel shield (Zhentarim heraldry) = 20 gp                              Vanark - keep as potential disguise?
half-plate = 600 gp                                                          to be sold - in havesack
-   Chainmail +1 = 1,300 gp/2 = 650 gp if sold                       	     - Vivian old armor, to be sold
Full Plate +1 = 2,650 gp                                                     Cherry
-   Blueshine Chainmail +1 (+2 hide, no rust) = 2,800 gp                     - Vivian armor upgrage
Large Hide +1 = 1,165 gp/2 = 582 gp                                          to be sold - in haversack
Ring of Protection (+1 deflection to AC) = 2,000 gp                          Dash
Studded Leather +2 = 4,175 gp                                                Ash

Weapons
----------
great axes (20 gp each) x5 = 100 gp/2 = 50 gp if sold                        leave in stable, but pick-up on way out, to be sold
falchions (75 gp each) x22 = 1,650 gp/2 = 825 gp if sold                     leave in stable, but pick-up on way out, to be sold
great clubs (5 gp each) x6 = 30 gp/2 = 15 gp if sold                         leave, but pick-up on way out, to be sold
masterwork shortsword = 310 gp/2 = 155 gp if sold                            Ash
Morningstar +1 = 2,308 gp/2 = 1,254 gp if sold                               Vivian
Large Greatsword +1 = 2,350 gp/2 = 1,175 gp if sold                          to be sold
Orc Carver +1  = 3,000 gp/2 = 1,500 gp if sold                               Vanark

Potions
-----------
Oil of Magic Weapon x1 = 50 gp                                               Messi
Potion of Barkskin (+3 natural armor AC) x1 = 600 gp                         Cherry
Potion of Cure Light Wounds x12 = 50 gp each                                 1 each, Messi, Cherry (used), Varnak
Potion of Cure Moderate Wounds x1 = 300 gp                                   Gorgon
Potion of Haste x1 = 750 gp                                                  Messi
Potion of Shield of Faith (+2 deflection to AC) x2 = 50 gp each              Gorgon, Varnak
Potion of Protection from Arrows (DR 10/magic ranged weapons) x1 = 300 gp    Dash

Misc
----------
Handy Haversack = 2,000 gp                                                   Ash
Silver holy symbol of Bane = 25 gp                                           keep as potential disguise?                                          
small steel key (Cleric of Bane)                                             keep
iron key (King Razor)                                                        keep

-----------------
suggest we search the room the humans came out of, and those other 4 orcs (if inseperate rooms, could be orc reps of other tribes) 
in case they have gifts/tributes for the ceremony we can use

suggest we search the throne for any secret compartments

then take the stuff we can use or is super valuable, and leave the rest to collect on the way out.


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Chapter 7                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
2 horses	in stable

throne room 	statue - Grummush - one eye with a red stone - strong necromantic magic - written "the eye that never sleeps"
			- Rako climbs up and removes the gem - rolled will save 21 - feels nothing
			- Ellie touches to identify - rolled will save 19 - cannot identify its properties
			- Rako and Ellie, rolling 50% or no new action, keeps doing what your doing
			- Messi carrying it in his backpack
		pail nailed to walls "fonts" - full of black liquid - radiating moderate necromantic magic
			- Cherry carrying one vial of the black liquid


gorgo wand	clw 42 -21 = 21-1-1 = 10
viv wand	clw 13 -1 = 
ash wand	clw 14	-4 = 10	
viv wand 	cmw	-2 = 8
--------------------------------
representation chamber
left room	wooden box - starburst rays - symbol of elven god of mishief, blue velvet with gold ring
		- Ring of Evasion - Ellie put it on, but gives it to Ash 

center room	- large chest with a padlock - abjuration magic trap on the lock 
		- chest itself is magical
		- Cherry uses key to open, makes will save 25, chest explodes with cold damage 11 points (5), and 11/5 piercing 
		- 4 bags and a sack
		- sack 		- jewellry 2,000 gp
		- bag 1 	- 30 pp
		- bag 2 	- 30 pp
		- bag 3		- 30 pp
		- bag 4		- 30 pp and magnifying glass (+2 to appraise)

right room	large sacks = 500 gp
		big chest 
		mw breast plate
		mw half-plate
		mw orc double axe
		mw spiked guantlet 					Varnak					
		mw heavy flail
		mw falchion
		Keen Frost Bastard Sword +1 - radiates magic 		Cherry

corner room with door stone shelves - food pantry

found a secret door, with stairs going down, but room also had a normal door going to the throne room (never opened)
- Rako goes down, sees orc guard at bottom, Ash joins at landing, shoots and it

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Lower level
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octogonal room, opening in floor, sound of water falling below
double doors, 4 statues of orc drummers, stairs going down to south, stairs to east and west, we are on east
10 orcs in chainmail, 1 dead, have long spears and dagger
- 10 potions of cure light wounds (all used x2 each, Varnak, wolf, messi, cherry, rako)
- entire ceiling emits a grayish light buffing the orcs
- double doors emit abjuration magic, no traps
- may the all seeing eye, guard the tomb of the fallen kings
- door opens when rako touches the door with the cursed red stone
Rako doing the dancing kobold schtick to district 


fallen king room
----------------
- ceiling still has the grayish light 
6 sarcophigi with carvings of orc king on top
- "his majesty the wrecker" crown (200 gp) and ceremonial jewelry (100 gp), and orc double axe, mw 
- "his majesty the blade breaker" crown (200 gp) and ceremonial jewelry (100 gp) and orc double axe, mw
- "his majesty the fire tamer" 
	- blob of jello with red spots, attacks with two tentacles attack Cherry and Messi with slam and acid damage
	- ooze, ochre jelly with red spots, split into two medium creatures, each with two tentacles
	- messi bludgeons the one grappling cherry with great hammer, then cherry within grapple blegeons with her guantlet
	  doing mountain hammer with punishing stance
	- bones have been desolved but crown (200 gp) and orc double axe, mw retrieved
note: 3 sarcophi still to be searched


lower lower level
-----------------
- ceiling has grey light
- two streams flow through fall over edge in center of room, bat flew down 120 ft, then came back up
- north, east and west alcoves have 8 tombs each
- horn on statue in north east wall can move, revealing secret door with stairs going down


lower lower lower level
-----------------------
- ceiling has grey light
- 4 statues of orcs with double axes
- double doors, north, east, west, and stairs down to the south
- 8 total orcs + large worg with red blotchy fur, tentacle comes out of its shoulder
	- potions cure light wounds x4, cure moderate wounds x4
- Messi died after surrounded by orcs


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