Roland's World - Chapter 4 - Loot

Adventure Date: March 15, 2025

Last Updated: March 15, 2025

LOOT SUMMARY

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LOOT BREAKDOWN BY CHAPTER
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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp = 0			   =     0 gp        =   500 gp/lb
gp = 750                   =     0 gp        =    50 gp/lb
sp = 0                     =     0 gp        =     5 gp/lb
cp = 0			   =     0 gp        =     0.5 gp/lb
gems 	= ch 3		= 375 gp
	= ch 4.2	= 150 gp
	= ch 4.3	= 360 gp
	= ch 4.4	= 1,050 gp

sold items 	= ch 3		= 325 gp value/2 	= 162.5 gp
		= ch 4.2	= 			= 1,468 gp
		= ch 4.3	=			= 400 gp
		= ch 4.4	=			= 0 gp

= 4715.5/7  = 673 gp each  (4.5 gp in kitty)



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DISTRIBUTED
-----------
Chapter 1 		= 200 gp each
---------
Chapter 2 	 	= 50 gp each
---------                                     
Chapter 3 - 4.4 	= 673 gp each
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Chapter 4.4 - 		

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TO DO
- Is Arthur Meadowgrass story true about Yondalla's rat gift, or is it a wererat deception, 
  where he intends to turn the Hamlet of Roccatorre into a wererat den (Cherry "history" check to see if tale is true?)
- investigate "cookoo" druid in wild wood, ask Oscar the Rat for more details for location/lair
	- also if showed any signs of Elder Evil infection
- find a way to top of plateau, see if Tsathzar wizard tower still there
	- ask Mouse if still linked to his old Master, if so, what can tell us about location and plans
	- or is Mouse faking and keeping Katie safe for Tsathzar who needs a blood relative to sacrifice to the Elder Evils 
- go back to underground stream and use the rafts to travel to and investigate the great evil that Vivian could sense?

- Super Kobold , Mother Spider, and the new improved Tsathzar, chosen of the Unholy Trinity 


- any arcane/divine scrolls, wands or potions that can be crafted by temple or Oscar the Rat???
- get masterwork studded leather (175 gp, no AC check penalty) from Ellie, seems to be an expert leather worker) 
  or chainshirt (250 gp)/dastana (175 gp) from Zesk the blacksmith or purchase from Kingsmen armoury?
- get any cold iron (x2 gp cost) or silver weapons (+2 gp/ammunition or +20 gp to light weapon) 
  from Zesk the blacksmith or purchase from Kingsmen armoury?
- other purchases? heavy darkwood shield (257 gp, no AC check penalty)?

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Chapter 3                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
mouse talk = at end of the war with giant and demons, powerful wizard, kept changing sides, 
found a book with ritual for bringing unholy trinity to this world
tower disappeared into dark beyond the stars
transformed, broken the bond, inturrupted the ritual just enough
tower has now come back but is now inside the mountain
captured by the kobolds (changed by elder evils)

---------------------
returning to kobold Caves, hear grqwling on the way
- dire weasel and 3 wolves - wolves killed the red splotchy dire weasel

----------------------------
wand of mm = -12; got a note damage is only 1d4, not 1d4+1

web across cave river, attacked by red splotchy large spider (killed)
- desicated kobolds and giant bats

------------------------------

10 kobolds, crossbow machine (balista) in upper cave 10 ft high, 
empty cave downstream, upstream cave has rafts attached
- vivian wand = 0 charges
- gorgo wand = -5 charges
- ash wand = -3 ch
- access to catapult perch from downstream cave tunnel
- Dash uses scroll: Shield
- kobold gear, 

3 skeletons underwater in pool

-----------------------
crawl space = 1 ghoul

-------------------------------
skeleton burial chamber
- 6 skeletons in pits
- 1 ghoul chewing on a dead red splotchy kobolds (Ian and Edgar were the ghouls)

------------------------
glowing, pulsating red rock in the back
- 1 ghast came through rotten door, from another cave with a rotten cot, and glowing, pulsating red rock in the back
- detect magic (essence of magic in room), coming from behind the rock, transmutation aura.
- Vivian used remove paralysis scroll on Ash who had been paralyzed by the ghast.

- Ellie moves rock
- sack - 50 gems (5-10 gp each) = 375 gp
- scabbard with sword with a black dragon handle, its hilt carved into black handle wings - Cherry
	- longsword, made from black bone, with elven script in golden script says (Noir = 5,315 gp) 
		- made from black dragon bone (+1 acid damage stacks (+300 gp)
		- magic +1 (+2,000 gp)
		- equivalent to adamantine in hardness and overcoming hardness (+3,000 gp, includes masterwork price)
			- Weapons fashioned from adamantine have a natural ability to bypass hardness 
			  when sundering weapons or attacking objects, ignoring hardness less than 20
		- Lore: middle part of last empire war, elven nation joined with humans, elven leader had sword named "Noir", 
		  leader killed, sword (note the female elf ghast defending the sword) 
	- sell Cherry's normal longsword (15 gp, sell = 7.5 gp)
- stone itself seems to be magical - conduit from negative  emanating negative energy - broke it up onto smaller bits
	
---------------------------------
- weapons hanging in this room - only two are salvagable.
- masterwork battleaxe, medium sized 		- sell (value = 310 gp, sell = 155 gp)
- masterwork dagger, medium sized 		- Ash

---------------------------------
Downstream Cave
- large 10 ft tunnel, with 2 branch tunnels, one going to catapult perch
- 10 more kobold re-inforcement from smaller tunnel


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Chapter 4                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
10 kobolds, crossbow machine (balista) in upper cave 10 ft high
10 more kobold re-inforcement from smaller tunnel
- light crossbow x10, bolts x100	= 35 gp x10 	= 350 gp/2	=175 gp
- shortsword x10			= 10 gp x10	= 100 gp/2	= 50 gp
- light flail x10			=  8 gp	x10	=  80 gp/2	= 40 gp
- leather x20				= dropped
- wooden shields x10			= dropped

ash wand -6
dash wand -6 = 9 left -4
gorgon wand -4

large cave - pallets, large pot with body parts
- tunnel to south, covered by tattered cloth/threaded 
- 2 derro dwarves, no red splotches
	- black derro chainmail armor and cloaks 		- keep x1, dropped x1 = 150 gp x1 - keep?
	- large diamond (150 gp)
	- 250 gp
	- spiked steel buckler with gold outer trim and silver outer trim (derro nobility), masterwork (175 gp)	- Ash
	- shortswords x2 			= 10 gp x2	= 20 gp/2	= 10 gp	
	- light crossbows and bolts x2		- Cherry, sell  = 35 gp/2	= 17.5 gp
- spider webbing along walls, matted webbing, tapestries stuck to walls

- tunnel made from black rock, filled with annoying talking shadows, DC 10 -1 morale to hit and to attack
	- light and dark vision half distance
	- net trap (raco, thak and cherry avoid)
	- pit trap (cherry falls in)
- behind door, cave with 12 elite kobolds
	- Thak bull rushed in, surrounded by kobolds, killed
		- light crossbow x12		= 35 gp x12	= 420 gp/2	= 210 gp
		- small chainmail x12		= 150 gp x12	= 1,800 gp/2	= 900 gp
		- light flail x12		= 8 gp x12	= 96 gp		= 48 gp
- when last kobold died, flash of darkness, can now see room, 8 statues of all the PCs, standing upright, holding up columns,
  but not thak, now a half-orc, 
	- walls made of black brick, unnatural quietness in the room, shadows still flitting around the room
- red splotches on rako's scales and you see him "grinning evilly", hearing voices, "join your brother and sisters"
- 2 lemure devils appear from around a colum

chamber 15 ft x 60 ft, 10 pillars full of enlarged statues of wizards and warriors
- far door does not open, but other door, had magical effect, rako touched and door opens - coincidence?
- inside is 3 large bookcases, filled with books, and books stacked everywhere, 
	- room has kiobolds x6 + special kobold (spider climbed, then died, falls from ceiling)
	- wizard book - 10 spells = 600 gp + 800 gp = 1,400 gp/2 = 700 gp - Dash
		- level 1 - true casting, hypnotism, summon undead I, color spray, glaze lock, ectoplasmic armor, 
		- level 2 - blindness/deafness, magic mouth, command undead, mirror image
	- 5 books on history - middle years of last empire war (300-500 gp as a set)
	- spell caster kobold
		- spellbook - all cantrips in PHB = 700 gp = 350 gp - Dash
			- level 1 - cause fear, expeditious retreat, mage armor, magic missile, shocking grasp, 
			  spider climb, summon monster I
		- light crossbow - not magic			= 35 gp/2 = 17.5 gp
		- wand of burning hands - burning hands DC 11	- Dash
		- 3 potions - cure light wounds x3, 		- Ellie, Rako, Cherry
		- potion of haste				- Cherry
		- scroll - mage armor				- Dash

Out of book room, flash of light, and see a vision, rako's blotches are gone, nowhas a mark shown as favoured of kobold diety, 
solid white circle on forehead
-------------------------------------------------------
3rd level 
elemental room - 12 kobolds scribbling chalk marks on floor, in front of pictures covered up and hanging on the wall
pull the four curtains, blasts of air, fire, water and earth gush out in a line, another curtain emanates cone of negative energy
final curtain, transforms into a door leading into a 10 x 10 room, alchemists lab, chest in the room
- small purple silk bag (5-10 gp) - big diamond (200 gp) 
- 4 potions - cure light wounds x4							- Dash, Ellie, Cherry and Rako
- magic necklace of fireballs - 3 beads	- type 1 (5d6x1/3d6 x2/range 70 ft/DC 14)	- Gorgo	(5d6 used, 3d6 used)		- 
- magic cloak of resistance +1								- Ellie
- hidden compartment - divine scroll case - planar shift				- Vivian

table - alchemist stuff (300-400 gp) - 40 lbs - craft alchemy +2 bonus			- keep?? or sell 250 gp

ash wand = -3 = 35 charges = -4-3-1 = 27 -1 Vivian wand = 26 = 15 charges
gorgo wand = -3-3- = 22
dash wand 2 = -5
dash wand 1 = -3 = 1 charge

torture room - 12 kobolds - using torture devices as weapons - fireball - dead

briar plant room - plant's are 10 feet high, ceiling 20 ft, roof of building off in the distance
- 3 kobolds with bird feet, walking on top of the briar patch + 5 kobold re-inforcement
- black brick building (20 x20) 17 ft to the ceiling (3 ft to ceiling of room)
	- stairs going down
- path to a pool -blackish water, foul rotty smell
- 2 special kobolds, breathe cone of colds and 2 chainmail (keep) = 150 gp sell and battle axe (drop)

bottom of stairs, down 6 landings, door opens to hallway

bubble room, palm like trees, pods hanging from everywhere, with kobolds, etc...

altar room, organs attached to the wall, pulsating
giant black candles burning
SE corner - box 
kobold 	- with 2 faces, alter is made up 4 derros bent backwards and candleholders made from mangled kobolds
	- breathed from one face, cast spell from the other face
	- greater darkness, protection from chaos, soundburst, bane, hold person
	- used a fireball bead, and Gorgo killed her in the dark
	- 2 scrolls, 	shield of faith - vivian
			magic stone - gorgo

prison - 3 figures chained to the wall,  2 dead derro and half-orc (matches statue), Zarod joins party

store room - rotting body parts
- 1 box is different
	- derro scalemail x2		drop all
	- spiked bucklers
	- shortsword
	- 3 vials of derro poison	destroyed by fire

meditation chamber - 40 feet high
	- 1 figure squating on rug in the room half white dragon/half-kobold, holding a battle axe, splotchy, has wings
	- east wall - large golden mirror
		- table, golden plate spoon and fork (150 gp set)
		- magic chainmail +1 (1,300 gp)		- vivian
		- magic battleaxe +1 (2,310 gp)		- Zarod


haze teleportation chamber
- 2 curtains of hazy aurora in chamber, 8 pillars, 10 kobolds
	

octogon blood chamber - 40 ft ceiling
3 kobolds - shield and flail
1 half white dragon/half-kobold, holding a battle axe, splotchy, has wings
	- chainmail +1, blue shine (1,300 gp)	- Cherry
	- battle axe +1, everbright (4,310 gp)	- Ash	(flash light x2/day, all creatures 20 ft radius, DC 14, blind 1 round)


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4th level
large room (75 ft x 75 ft, 40 ft ceiling)
- black altar, with black candles 
- cabinets
- big chest (10x15 ft)

touch altar transported to a black ashphalt plane, altar replaced by glowing swirling globe, shatters
- rending sound, something emerges, horrid, green scaly skin, bird head, writhing tentacles, churns, egg thing explodes
- organ things moving - aspect of unholy resistance each round reflex and spot DC 15 each, or take damage from each
- out beyond the stars, on the plane of one of the unholy trinity
	- 3 attacks - tentacle, tentacle, bite, min - AC 24 (22), cannot be flanked, feels no pain

cabinets
- 4 glass vials
	not magic - golden dust (200 gp), silver dust (150 gp), silvery type dust (150 gp), diamand dust (400 gp)
- ring
	ring of jumping				- Dash
- 4 potions
	darkvision				- Vivian
	blur					- Zarod
	fox's cunning	(int)			- Ash
	vision					- Ellie 
chest
- 2 cloaks
	cloak of elvenkind			Rako
	cloak of resistance +2			Ellie (cloak +1, Dash)
- headband
	headband of intellect +2		Cherry
- 2 bags
	6 gems (100-200 gp total)
	500 gp
- suit of vestments
	- druid's vestment			- gorgo
- wand
	cure moderate wounds - 22 charges	- Vivian (ash get cure light = 14 charges back)
- stone rock
	luck stone 				- Ash
- rod -metamagic: extend 			- Gorgo

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rat on wolverine
- grumsh has entered into the unholy trinity
- need to stop in 9 days, go to grey citadel
- stronghold of the orc faction, overun and destroyed, tribes scattered
- stop orc warlord, ritual to proclaim at grey citadel
- in NW - 7 days travel

first night
- 2 trolls, track to cave lair
- sack 
	smaller sack reb ruby (50 gp), green emerald (70 gp)
	small gnomish magic dagger +1 in sheath		Rako
	small gnomish magic scimitar +1			Grogo

second night
4 orcs of skull crusher tribe - killed
cloaked figure, hands up, with two shortswords, Varnak Tork, The Miere Rangers, and his pet wolf Ayemazz
- slings with bullets
- great axe
- leather armor
- 8 potions 	- cat's grace x4		ash, rako, Cherry, Grogu
		- cure moderate wounds x4	cherry, Zorod, grogu, ellie
Krull - orc warlord, chosen of Grumush, not from the surface orcs


Third day
battle site - mountain dwarf body hidden under the corpeses of 3 orcs, 4 other orc corpses

dead horse being chomped on by an owlbear
- brand of horsetraders from nearby town of Ovesta (not that close)

third night
- blood-eye tribe orcs x8 attacked
- band of travellers have been captured
3 potions 
	- cure light wound 		- Varnak Tork
	- jump 				- Vivian
	- cure moderate 		- Rako
studded leather
great axe
slings


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