Roland's World - Chapter 3 - Loot

Adventure Date: February 22, 2025

Last Updated: February 22, 2025

LOOT SUMMARY

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LOOT BREAKDOWN BY CHAPTER
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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp = 			   =     0 gp        =   500 gp/lb
gp = 0                     =     0 gp        =    50 gp/lb
sp =                       =     0 gp        =     5 gp/lb
cp = 0			   =     0 gp        =     0.5 gp/lb


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DISTRIBUTED
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Chapter 1 = 200 gp each
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Chapter 2 = 50 gp each
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TO DO
- Is Arthur Meadowgrass story true about Yondalla's rat gift, or is it a wererat deception, 
  where he intends to turn the Hamlet of Roccatorre into a wererat den (Cherry "history" check to see if tale is true?)
- investigate "cookoo" druid in wild wood, ask Oscar the Rat for more details for location/lair
	- also if showed any signs of Elder Evil infection
- find a way to top of plateau, see if Tsathzar wizard tower still there
	- ask Mouse if still linked to his old Master, if so, what can tell us about location and plans
	- or is Mouse faking and keeping Katie safe for Tsathzar who needs a blood relative to sacrifice to the Elder Evils 
- go back to underground stream and use the rafts to travel to and investigate the great evil that Vivian could sense?

- Super Kobold , Mother Spider, and the new improved Tsathzar, chosen of the Unholy Trinity 


- any arcane/divine scrolls, wands or potions that can be crafted by temple or Oscar the Rat???
- get masterwork studded leather (175 gp, no AC check penalty) from Ellie, seems to be an expert leather worker) 
  or chainshirt (250 gp)/dastana (175 gp) from Zesk the blacksmith or purchase from Kingsmen armoury?
- get any cold iron (x2 gp cost) or silver weapons (+2 gp/ammunition or +20 gp to light weapon) 
  from Zesk the blacksmith or purchase from Kingsmen armoury?
- other purchases? heavy darkwood shield (257 gp, no AC check penalty)?

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Chapter 3                                            
Source      #   Item                            				Notes
------     ---  ----                           					---------
mouse talk = at end of the war with giant and demons, powerful wizard, kept changing sides, 
found a book with ritual for bringing unholy trinity to this world
tower disappeared into dark beyond the stars
transformed, broken the bond, inturrupted the ritual just enough
tower has now come back but is now inside the mountain
captured by the kobolds (changed by elder evils)

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returning to kobold Caves, hear grqwling on the way
- dire weasel and 3 wolves - wolves killed the red splotchy dire weasel

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wand of mm = -12; got a note damage is only 1d4, not 1d4+1

web across cave river, attacked by red splotchy large spider (killed)
- desicated kobolds and giant bats

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10 kobolds, crossbow machine (balista) in upper cave 10 ft high, 
empty cave downstream, upstream cave has rafts attached
- vivian wand = 0 charges
- gorgo wand = -5 charges
- ash wand = -3 ch
- access to catapult perch from downstream cave tunnel
- Dash uses scroll: Shield
- kobold gear, 

3 skeletons underwater in pool

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crawl space = 1 ghoul

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skeleton burial chamber
- 6 skeletons in pits
- 1 ghoul chewing on a dead red splotchy kobolds (Ian and Edgar were the ghouls)

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glowing, pulsating red rock in the back
- 1 ghast came through rotten door, from another cave with a rotten cot, and glowing, pulsating red rock in the back
- detect magic (essence of magic in room), coming from behind the rock, transmutation aura.
- Vivian used remove paralysis scroll on Ash who had been paralyzed by the ghast.

- Ellie moves rock
- sack - 50 gems (5-10 gp each) = 375 gp
- scabbard with sword with a black dragon handle, its hilt carved into black handle wings - Cherry
	- longsword, made from black bone, with elven script in golden script says (Noir = 5,315 gp) 
		- made from black dragon bone (+1 acid damage stacks (+300 gp)
		- magic +1 (+2,000 gp)
		- equivalent to adamantine in hardness and overcoming hardness (+3,000 gp, includes masterwork price)
			- Weapons fashioned from adamantine have a natural ability to bypass hardness 
			  when sundering weapons or attacking objects, ignoring hardness less than 20
		- Lore: middle part of last empire war, elven nation joined with humans, elven leader had sword named "Noir", 
		  leader killed, sword (note the female elf ghast defending the sword) 
	- sell Cherry's normal longsword (15 gp, sell = 7.5 gp)
- stone itself seems to be magical - conduit from negative  emanating negative energy - broke it up onto smaller bits
	
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- weapons hanging in this room - only two are salvagable.
- masterwork battleaxe, medium sized 		- sell (value = 310 gp, sell = 155 gp)
- masterwork dagger, medium sized 		- Ash

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Downstream Cave
- large 10 ft tunnel, with 2 branch tunnels, one going to catapult perch
- 10 more kobold re-inforcement from smaller tunnel






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