Magic Items

Last Updated: March 14, 2008

Group Kitty

Our heroes have many wondrous and magical items. This page summarizes what each hero has in their possession.
Agrona Ebreck HHH Henrietta Nuria Pennyweight Xana

Magic Item Slots

The Rod of Seven Parts


Group Kitty

Total = 72 gp


     7 pp 	=     70 gp	=   0.14 lbs 
    27 gp	=     27 gp	=   0.54 lbs
       sp 	=        gp	=        lbs
       cp	=        gp	=        lbs 

Tapestry with Black Goo

  • note: when black goo from the tapestry is combined with the idol, a Wish Scroll will be produced, but only once/week
    	
    After defeating ORCUS and his minions, each character gets 76,000 gp
    Another 204,000 gp was donated by the group to help build New Hawk City.
    
    In addition, the following magic items were found:
    
    
    ? - No one has a throat slot free, although Agrona may want to upgrade
    Amulet of Natural Armor +3 (18,000 gp); THROAT SLOT
    - grant +3 natural armor bonus to AC
    
    
    NURIA
    Amulet of Spell Conversion (16,000 gp); THROAT SLOT 
    - must be able to prepare spells, 
    - can swap out one prepared spell /day for one of equal or lesser level in your spell book. 
    
    
    ? - Agrona, Ebreck, PW all have a free face slot
    Basilisk Mask (35,000 gp); FACE SLOT 
    - Reptile mask made of bronze, 
    - wearer always makes saves vs. gaze attacks. 
    - Gains Feat: Die hard
      (Wearer can drop below -10 hp but must be healed next round or die. 
      After 2 uses mask loses its magic ability) 
    
    
    ? - Usable by Agrona, Ebreck, HHH, PW or Xana 
    Book of Infinite Spells (priceless minor artifact); HELD ITEM (wt = 3 lbs)
    - currently on page 7 of 25
    - current spell active = "cure critical wounds"
    
    
    EBRECK? - Ebreck has a free shoulder slot,
    Cloak of Displacement, minor (24,000 gp); SHOULDER SLOT (wt = 1 lb)
    - all attacks against the wearer have a 20% miss chance
    
    
    EBRECK? - Ebreck has a free shoulder slot, Agrona or Xana may want to upgrade
    Cloak of Resistance +5 (25,000 gp); SHOULDER SLOT (wt = 1 lb)
    - grant +5 resistance bonus to all saving throws
    
    
    ? - See note, or we could sell and donate more coin to building of New Hawk City?
    Deadwalker's ring (4,000 gp); RING SLOT
    - undead created while ring is worn get +2hp/hd
    NOTE: 	Should this be moved to the EVIL items list since none of us can create undead.
    	Well, OK, Nuria could if she gets the spells...
    	Can Agrona?
    
    
    ? - Usable by Agrona, Ebreck, HHH, PW or Xana (or whoever picks could sell for 85,000 gp to buy other stuff :)
    Iron Flask (170,000 gp); HELD ITEM (wt = 1 lb)
    - can contain one extra-planer creature at a time (currently empty)
    - command word usable once/day "command word"
    - command an extra-planer creature within 60 ft into the flask if fail will save vs DC 19
    - free creature with command word, creature forced to serve for 1 hour
    - free creature with no command word, then creature free to act as it wills
    
    
    EBRECK?  - Ebreck has a free ring slot, HHH or PW may want to upgrade
    Ring of Protection +5 (50,000 gp); RING SLOT
    - grant +5 deflection bonus to AC
    
    
    ? - Ebreck and PW have a free ring slot, should probably go to spell caster (Agrona, Ebreck, HHH, Xana)
    Ring of Enduring Arcana (6,000 gp); RING SLOT 
    - wearer is considered 4 levels higher than their actual level 
      whenever someone attempt to dispel or counter one of their spells.
    - need to wear for 24 hours before ring is attuned to the wearer.
    
    
    NURIA
    Staff of Necromancy (16,900 gp); HELD ITEM (wt = 5 lbs)
    - charges = 1,300 gp/charge = 13
    - Cast "cause fear" (1 charge/use)
    - Cast "ghoul touch" (1 charge/use)
    - Cast "halt undead" (1 charge/use)
    - Cast "enervation" (2 charges/use)
    - Cast "waves of fatigue" (2 charges/use)
    - Cast "circle of death" (3 charges/use)
    
    
    NURIA
    Staff of Power (59,368 gp); HELD ITEM (wt = 5 lbs)
    - charges = 16,600 gp + 3,888 gp/charge = 11 charges
    - quarterstaff +2/+2
    - grant +2 luck bonus to AC
    - grant +2 luck bonus to all saving throws
    - smite opponents: double damage - x3 on critical (1 charge)
    - Cast "magic missile" (1 charge/use)
    - Cast "ray of enfeeblement" (1 charge/use)
    - Cast "continual flame" (1 charge/use)
    - Cast "levitate" (1 charge/use)
    - Cast "lightning bolt" (1 charge/use)
    	- heightened to 5th level 
    - Cast "fireball" (1 charge/use)
    	- heightened to 5th level
    - Cast "cone of cold" (2 charge/use)
    - Cast "hold monster" (2 charge/use)
    - Cast "wall of force" (2 charge/use)
    	- sphere around wielder only 
    - Cast "globe of invulnerability" (2 charge/use)
    - retributive strike: standard action, no strength check
    	- wielder = 50% travel to other plane, 50% destroyed
    	- range = 10 ft, damage = 8 x number of charges
    	- range = 20 ft, damage = 6 x number of charges
    	- range = 30 ft, damage = 4 x number of charges
    
    
    ? - Ebreck has an open slot
    Vest of Resistance +3 (9,000 gp); TORSO SLOT (wt = 1 lb)
    - grant +3 resistance bonus to all saving thows
    
    
    ======================================================
    The following EVIL magic items need to be destroyed. 
    (PW and Nuria will go and ask Andre how best to do this, 
    no need for the rest of you to worry)
    
    Black Robe of the Archmagi (75,000 gp); BODY SLOT (wt = 1 lb)
    - usable by arcane caster's only
    - grant +5 armor bonus to AC
    - grant +4 resistance bonus to all saving throws
    - grant spell resistance 18
    - grant +2 enhancement bonus to caster level checks to overcome spell resistance
    - good characters gain 3 negative levels while robe is worn
    - neutral characters gain 2 negative levels while robe is worn
    
    Demon Armor (52,260 gp); BODY SLOT (wt = 50 lbs) 
    - full plate +4 
    - can make claw attacks (1d10 damage), melee weapons, treat as magic weapons +1, 
      afflict target with "contagion" spell unless target makes fortitude save vs DC 14
    - non-evil characters gain 1 negative level while armor is worn
    
    Unholy Greatsword +5 (98,350 gp); HELD ITEM (wt = 8 lbs)
    - grant +2d6 damage vs good
    - good characters gain 1 negative level while weapon is wielded
    
    



    Agrona - Human Cleric

    Head Headband of Concentration +2 (400 gp)
  • Grant +2 competence bonus to Concentration checks
  • Face OPEN SLOT
    Throat Amulet of Natural Armor +1 (2,000 gp)
  • Grant +1 natural armor bonus to AC
  • Shoulder Cloak of Resistance +1 (1,000 gp)
  • Grant +1 resistance bonus to all saving throws
  • Body Full plate +1 (2,650 gp)
    Shield Heavy Steel Shield +3 (9,170 gp)
    Torso Vest of Vigor +3 (9,000 gp)
  • Grant +3 enhancement bonus to Constitution
  • Hands Gloves of Heironeous' Mercy (~ ? gp)
  • can cast "Deathwatch" at will
  • can cast "Deathknell" 3/day
  • can touch a target and transfer 20 hp of damage to self each day
  • Arms Armband of Healing (2,500 gp)
  • Only usable by a cleric or druid; 3/day
  • Will "maximize" any cure spell cast by wearer
  • Command word: "We may be a little screwed"
  • Waist Non-magical Girdle (from evil cleric)
    Feet OPEN SLOT
    Rings Ring of Holiness/Unholiness? (20,000 gp)
  • Cleric's only, +1 spell/spell level (no good or healing spells)
  • Ring of Water Elemental Command (200,000 gp)
  • Water walk (unlimited use)
  • Create water (unlimited use)
  • Water breathing (unlimited use)
  • Wall of ice (1/day)
  • Ice storm (2/week)
  • Control water (2/week)
  • Water elementals cannot attack owner or approach within 5 feet; or can forgo protection and attempt to "charm monster" the elemental (DC 17)
  • Can converse with any creatures from the elemental plane of water
  • Owners weapons bypass any type of damage reduction of any creature from the elemental plane of water
  • Owner gets a +4 morale bonus on attack rolls against any creature from the elemental plane of water
  • Creatures from the elemental plane of water have -1 to hit owner
  • +2 saving throws against any attack from a creature from the elemental plane of water
  • -2 saving throws against fire-based effects
  • Tools Tiny Reliquary (500 gp)
  • focus for "Shield of Law"
    Platimum Ring (50 gp)
  • focus for "Shield Other"
    Strand of Prayer Beads (9,000 gp)
  • Bead of healing (Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease), usable once/day
  • Weapons Light crossbow (35 gp)
    Longsword +4 (32,315 gp)
    Cold iron morningstar (16 gp)
    Potions, scrolls, wands 3 flasks of holy water (25 gp each = 75 gp)
    2 potions of "Bless Weapon" (100 gp each = 200 gp)
    2 oils of "Magic Weapon" (50 gp each = 100 gp)
    Elixir of Love (150 gp)
    Divine Scroll (3,000 gp total)
  • Windwall (caster level = 10)
  • Spike stones (caster level = 10); druid only spell
  • Insect plague (caster level = 10)
    Divine Scroll "Cometfall" (2,275 gp)
    Divine Scroll "Locate Object" (375 gp)
    24 goodberries
  • heals 1 hp/berry; max = 8 hp/day
  • 1 berry = 1 meal for a person
  • lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
  • Extra Items None



    Ebreck - Dwarf Ranger

    Head Helm of Griffonmane (2,500 gp to a dwarf, 0 gp to everyone else)
  • +1 luck AC for Dwarves only
  • Face OPEN SLOT
    Throat Periapt of Wound Closure (15,000 gp)
    Shoulder OPEN SLOT
    Body Mithral Breastplate +1 (5,200 gp)
    Shield Light Steel Shield +2 (4,159 gp)
    Torso OPEN SLOT
    Hands OPEN SLOT
    Arms OPEN SLOT
    Waist Girdle of Hate (16,000 gp)
  • all racial and favoured enemey bonuses are doubled
  • any trophies taken from foes are automatically cured and added to belt
  • Feet Boots of Dexterity +1 (1,000 gp)
  • Grant +1 enhancement bonus to Dexterity
  • Rings Ring of Spell Storing (50,000 gp)
  • holds up to 5 spell levels worth of spells
  • currently holds "Planeshift" at caster level 9
  • OPEN SLOT
    Tools Marilith Figurine (~ ? gp)
  • detects as magic (abjuration/transmutation)
  • does not detect as evil
  • "analyze dweomer" cannot determine its properties
  • "The Assassin's guild wants nothing to do with the statue."
  • speculation: functions as a Figurine of Wondrous Power or is used to summon, control or banish demons (Mariliths)?
  • Weapons Holy Composite Longbow +1 (18,500 gp)
  • STR = 12 = +1 damage
  • +2d6 "good" damage vs evil/arrow
    5 cold iron bane (Evil Outsider) arrows +1
  • +3 to hit and +2d6+3 damage vs evil outsiders
    5 silver bane (Evil Outsider) arrows +1
  • +3 to hit and +2d6+3 damage vs evil outsiders
    Urgosh (790 gp)
  • masterwork cold iron axe head
  • masterwork silver spear tip
    "Waymaker" Dwarven Waraxe +3 (~ 60,000 gp +)
  • damage = 1d8; not 1d10
  • Throwing (range = 30 ft; +2d8 damage)
  • Returning
  • Grants +1 competence bonus to Survival
  • Activate "Cleave" feat 1/day
  • Stoneshape 1/week
  • Find the path 1/month
  • Only a Dwarven Waraxe +2 in the hands of a non-Dwarf
  • Potions, scrolls, wands Potion - Cure Serious Wounds (750 gp)
    3 Potions of Cure Light Wounds (50 gp each)
    24 goodberries
  • heals 1 hp/berry; max = 8 hp/day
  • 1 berry = 1 meal for a person
  • lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
  • Extra Items NONE



    HHH - Gnome Paladin

    Head Headband of Wisdom and Concentration +1 (1,150 gp)
  • Grant +1 enhancement bonus to Wisdom
  • Grant +1 competence bonus to Concentration checks
  • Face Spider Mask (16,000 gp)
  • gain "Darkvision" out to 60 feet
  • gain +2 bonus on fortitude saves vs spiderkind poison
  • immune to entrapment by "web" and other types of webs
  • move at half-speed through any type of web
  • Throat Necklace of Adaptation (9,000 gp)
  • Immune to all harmful vapours and gases
  • Can breathe underwater or in a vacuum
  • Shoulder Cloak of Charisma +2 (4,000 gp)
  • Grant +2 enhancement bonus to Charisma
  • Body Small Spiked Full Plate +1 (2,700 gp)
    Shield Small Buckler +1 (1,165 gp)
    Torso Tabard of the Iron Band (4,000 gp)
  • Grant +2 enhancement bonus to Constitution
  • "The Tabard is gnome brown with the Iron Band symbol of Gaerdal IronHand on the front"
  • Hands Gauntlets of Ogre Power (4,000 gp)
  • Grant +2 enhancement bonus to Strength
  • Arms OPEN SLOT
    Waist OPEN SLOT
    Feet Boots of Dexterity +2 (4,000 gp)
  • Grant +2 enhancement bonus to Dexterity
  • Rings Minor Ring of Fire Resistance (12,000 gp)
  • 10 points of fire resistance
  • Ring of Protection +3 (18,000 gp)
  • Grant +3 deflection bonus to AC
  • Tools Platinum Ring (50 gp)
  • focus for "Shield Other"
  • Weapons Holy Avenger Warhammer +5 "Miranda" (98,812+ gp)
  • one-handed "cold iron" small warhammer
  • weapon is considered "good", +2d6 damage to evil creatures
  • Spell Resistance = 5 + paladin level (affects self and mount only)
  • Detect poison, 3 times / day
  • Heal, 1/week
  • Greater Dispel Magic, 1/week (cast at paladin's class level)
    Medium-sized cold iron warhammer (24 gp)
    Medium-sized Gnome hooked hammer, masterwork, both ends (620 gp)
    Medium-sized Silvered Gnome Battle Pick (98 gp)
    Medium sized dagger (2 gp)
  • Potions, scrolls, wands Divine Scroll "Death Ward" (700 gp)
    2 Divine Scrolls "Silvered Weapon" - CL = 2 (50 gp each)
    2 Divine Scrolls "Master Calvalier" - CL = 3 (150 gp each)
    2 Divine Scrolls "Smite Heretic" - CL = 5 (375gp each)
    2 Oil of bless weapon [caster level 2] (100 gp each)
    1 Potion - Spider Climb (300 gp)
    2 Potions - Invisibility (300 gp each)
    Aspergillium (5 gp)
  • standard action, ranged touch attack to targets within melee range, no attack of opportunity, sprinkle 1 flask of holy water on target
  • Reservoir holding equivalent of 3 flasks of holy water (75 gp)
    Vial of Acid (10 gp)
    Vial of Slime Bane (15 gp)
  • Against oozes types 1d6 points of damage plus 1 point splash damage
  • The round following a direct hit, the ooze must make a Fortitude save (DC 15) or take an additional 1d6 points of damage
    24 goodberries
  • heals 1 hp/berry; max = 8 hp/day
  • 1 berry = 1 meal for a person
  • lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
  • Extra Items Golembane Scarab (2,500 gp)
  • concentrate to detect Golems within 60'
  • bypass all Golem damage reduction



  • Henrietta 2 - Dire Badger (Paladin Mount) - Dead

    Head OPEN SLOT
    Face OPEN SLOT
    Throat OPEN SLOT
    Shoulder OPEN SLOT
    Body OPEN SLOT
    Shield NOT APPLICABLE
    Torso OPEN SLOT
    Hands NOT APPLICABLE
    Arms OPEN SLOT
    Waist OPEN SLOT
    Feet OPEN SLOT
    Rings OPEN SLOT
    OPEN SLOT
    Tools NONE
    Weapons NONE
    Potions, scrolls, wands NONE
    Extra Items NONE



    Nuria - Human Sorcerer/Wizard/Ultimate Magus

    Head Headband of Intellect and Concentration (16,600 gp)
  • Grant +4 enhancement bonus to Intelligence
  • Grant +2 competence bonus to Concentration checks
  • Face OPEN SLOT
    Throat Amulet of Health +2 (4,000 gp)
  • Grant +2 enhancement bonus to Constitution
  • Shoulder OPEN SLOT
    Body Robe of Stars (58,000 gp)
  • wearer and all items carried can travel to Astral Plane
  • grant +1 luck bonus to all saving throws
  • 6 shuriken +5 can be removed and thrown, grants proficiency with use
    note: shuriken disappear after being used
  • Shield NOT APPLICABLE
    Torso OPEN SLOT
    Hands Gloves of Dexterity (4,000 gp)
  • Grant +2 enhancement bonus to Dexterity
  • Arms Bracers of Armor +6 (36,000 gp)
  • Grant +6 armor bonus to AC
  • Waist OPEN SLOT
    Feet Boots of Elvenkind (2,500 gp)
  • Grant +5 competence bonus to Move Silently checks
  • Rings Ring of Protection +1 (2,000 gp)
  • Grant +1 deflection bonus to AC
  • Ring of Sustenance (2,500 gp)
  • Continuously provides wearer with life-sustaining nourishment
  • Wearer only needs 2 hours sleep to gain benefit of 8 hours
  • If removed, takes a week before magic will function again
  • Tools Ruby Lens in a Gold Loop (1,500 gp)
  • arcane focus for "Analyze Dweomer"
    Jade Circlet (1,500 gp)
  • arcane focus for "Shapechange"
    Staff of Frost (10,125 gp)
  • Ice Storm (1 charge/use)
  • Wall of Ice (1 charge/use)
  • Cone of Cold (2 charges/use)
  • charges = 9
    Heward's Handy Haversack (2,000 gp)
  • retrieving an item is a move action; no attacks of opportunity
    Lich's Black Book of Demons (400 gp)
  • written in Abyssal, grant +2 circumstance bonus to any knowledge checks involving demons
    Arcane Book of Knowledge +2 (400 gp)
  • grant +2 competence bonus to Knowledge, arcanna checks
  • Weapons The Rod of Seven Parts (unique artifact)
  • Quarterstaff +5 blunt tip/+5 piercing tip
    Cold iron morningstar (16 gp)
    Silver sickle (26 gp)
    Ironwood Dagger +1 (0 gp)
  • Only lasts 15 days; created on day 266
    Quiver and 25 arrows +1 (47 gp each)
  • Potions, scrolls, wands 1 flask of holy water (25 gp)
    2 potions of cure light wounds [heal 1d8+1 hp] (50 gp each)
    1 oil of bless weapon [caster level 2] (100 gp)
    24 goodberries
  • heals 1 hp/berry; max = 8 hp/day
  • 1 berry = 1 meal for a person
  • lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
  • Extra Items NONE



    Pennyweight - Halfling Rogue/Fighter/Shadow Dancer

    Head OPEN SLOT
    Face OPEN SLOT
    Throat Periapt of Proof against Poison +2 (~ 2,000 gp)
    Shoulder Cloak of Stone (20,800 gp)
  • Grant +5 competence bonus to Hide skill checks
  • Grant +5 competence bonus to Move Silently skill checks
  • Cast "Meld into stone" at caster level 5, 2/day
  • Body Small Mithral Ghost Touch Chainshirt +3 (37,100 gp)
  • both armor and enhancement bonus effective against incorporeal attacks
  • Shield Small Buckler +1 (1,165 gp)
    Torso Vest of Vigor +1 (1,000 gp)
  • Grant +1 enhancement bonus to Constitution
  • Hands Gloves of Dexterity +1 (1,000 gp)
  • Grant +1 enhancement bonus to Dexterity
  • Arms Bracers of Bluffing +3 (900 gp)
  • Grant +3 competence bonus to bluff skill
  • "Hey.. You dazzled by my Bling?"
  • Waist Belt of Giant Strength +2 (4,000 gp)
  • Grant +2 enhancement bonus to Strength
  • Feet Boots of Speed (12,000 gp)
  • free action to activate a "Haste" spell
  • Can be used up to 10 rounds/day, non-consecutive
  • Rings OPEN SLOT
    Ring of Protection +1 (2,000 gp)
  • Grant +1 deflection bonus to AC
  • Tools Trumpet Earring (350 gp)
  • Provides wearer with a +1 (+2 for rogues) skill bonus to Listen
  • +1 attempts to open locks with a clicking mechanism for rogues
    Dark Blue Ioun Stone (10,000 gp)
  • Grants alertness feat = +2 to Spot/Listen checks
    Lucky Rabbit's Foot (2,000 gp)
  • Owner receives +1 luck bonus to all saving throws
  • Weapons Small darkwood (masterwork) light crossbow (345 gp)
    10 Small ironwood crossbow bolts +1 (0 gp)
  • only lasts 15 days
    10 normal crossbow bolts
    10 cold iron crossbow bolts
    10 silvered crossbow bolts
    Small Blessed Bane (evil outsiders) Cold Iron Rapier +1 (20,320 gp)
  • made from "cold iron" (has cost an extra +4000 gp to enchant, not included in final value since each enchantment done separately)
  • considered "good" against damage resistance
  • swift action to confirm critical hit 3/day
  • against evil outsiders: +3 hit and +2d6+3 damage
    Lesser Crystal of Cold Assault (3,000 gp)
  • Weapon augment crystal - currently on rapier
  • Weapon deals +1d6 cold damage
    Small dagger (2 gp)
  • Potions, scrolls, wands Potion of Spiderclimb; caster level = 6 (600 gp)
    Potion of Invisibility; CL = 3 (300 gp)
    2 Potions of Protection from Evil; CL =1 (50 gp)
    Weapon Capsules
    - A swift action to activate:
  • Quick Flame (1 round duration) - 1d6 Flame Damage
  • Quick Spark (1 round duration) - 1d6 Electrical Damage
  • Quick Silver (1 round duration) - Treat the weapon as silver
    Bane, Slime: (15 gp)
  • Against oozes types 1d6 points of damage plus 1 point splash damage
  • The round following a direct hit, the ooze must make a Fortitude save (DC 15) or take an additional 1d6 points of damage
    24 goodberries
  • heals 1 hp/berry; max = 8 hp/day
  • 1 berry = 1 meal for a person
  • lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
  • Extra Items NONE



    Xana - Elf Druid

    Head Crown of the Unicorns (2,000 gp)
  • User can telepathically talk to Unicorns
  • Can only be worn by a female
  • Can only be removed by will of the user or if killed
  • Face Third Eye of the Stout Earth (11,250 gp)
  • Third Eye - jewel placed on forehead
  • Grant +3 enhancement bonus to Wisdom
  • Grant +3 competence bonus to Concentration skill checks
  • User can speak "Terran"
  • User can produce a "Command" effect; 1/day; Will DC = 11
  • Throat Amulet of Health +2 (4,000 gp)
  • Grant +2 enhancement bonus to Constitution
  • Shoulder Cloak of Resistance +2 (4,000 gp)
  • Grant +1 resistance bonus to all saving throws
  • Body Red Dragonhide Breastplate +1 (1,700 gp)
    Shield Heavy Darkwood Shield +1 (1,257 gp)
    Greater Clasp of Fire Protection (3,000 gp)
  • Shield crystal (occupies slot on shield)
  • exchanging crystal = move action; no attacks of opportunity
  • Grants resistance 15 vs fire; max = 75 points/day
  • Torso Wolfskin Tunic (2,000 gp)
  • Grant +1 natural armor bonus to AC
  • Hands Gloves of Dexterity +2 (4,000 gp)
  • Grant +2 enhancement bonus to Dexterity
  • Arms Ivy Bracelet (1,000 gp)
  • Only Druids
  • Plant control 1/day
  • Speak with plants 1/day
  • Waist OPEN SLOT
    Feet Boots of the Winterlands (2,500 gp)
  • Fits to size of foot
  • Walk through snow or ice (horizontally only) at normal speed with no tracks
  • Endure cold spell
  • Rings Ring of Feather Falling (2,200 gp)
  • Like the spell
  • Crafted with a feather pattern
  • Activated when falling more than 5 ft
  • Ring of Invisibility (20,000 gp)
    Tools Rod of Metamagic, Extend (11,000 gp)
  • Use the Extend feat (duration x2) 3/day
  • Can be used on spells with spell levels 1 - 6
  • Weapons Masterwork composite longbow (400 gp)
    Longsword +2 (8,315 gp)
    Cold iron scimitar (30 gp)
    Dagger (2 gp)
    Ironwood Dagger +1 (0 gp)
  • Only lasts 15 days
    Oak Quarterstaff (0 gp)
  • Target of a "Spellstaff" spell
  • Spell held = "Word of Recall"
  • returns caster and 5 others to Druid's grove in Greyhawk
    Staff of the Woodlands (18,600 gp + 1653 gp/charge = 50,007 gp)
  • Quarterstaff +2/+2
  • "Pass without trace" at will
  • "Charm animal" = 1 charge
  • "Speak with animals" = 1 charge
  • "Barkskin" = 2 charges
  • "Wall of thorns" = 3 charges
  • "Summon nature's ally VI" = 3 charges
  • "Animate plant" = 4 charges
  • charges = 19
  • Potions, scrolls, wands packet of diamond dust (250 gp)
  • material component for "Stoneskin"
    2 Potions of Cure light wounds; CL = 1 (50 gp each)
    Potion of Blur; CL = 3 (300 gp)
    Potion of Tongues; CL = 5 (750 gp)
    Potion of Hide from Undead; CL = 1 (50 gp)
    24 goodberries
  • heals 1 hp/berry; max = 8 hp/day
  • 1 berry = 1 meal for a person
  • lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
  • Extra Items Greater Clasp of Cold Protection (3,000 gp)
  • Shield crystal (occupies slot on shield)
  • exchanging crystal = move action; no attacks of opportunity
  • Grants resistance 15 vs cold; max = 75 points/day



  • Magic Item Slots

    Head circlets, crowns, headbands, helmets, phylacteries
    Face goggles, lenses, masks, spectacles, third eyes
    Throat amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs
    Shoulder capes, cloaks, mantles, shawls
    Body armor, robes
    Shield shield
    Torso shirts, tunics, vests, vestments
    Hands gauntlets, gloves
    Arms armbands, bracelets, bracers
    Waist belts, girdles, sashes
    Feet boots, sandals, shoes, slippers
    Rings ring #1
    ring #2
    Tools character can carry and use unlimited number of these
    Weapons ranged weapons
    melee weapons
    Potions, scrolls, wands charged/one-shot items
    Extra Items items being carried, but cannot use



    The Rod of Seven Parts

    A major artifact; the heroes must assemble the 7 parts of the rod to counteract the coming of a great evil.

    Individual Rods

  • Rod #1 (4");
    - user can cast "cure light wounds" (heal 1d8+1 hp);
    - command word "Cure One, Cure All"; 3/day
  • Rod #2 (5");
    - user can create "daylight" (23 rounds, caster level = 10th);
    - command word "To Light Today"; 1/day
  • Rod #3 (6");
    - "hold person" (23 rounds, caster level = 14th);
    - command word "Freeze, freeze, freeze"; 1/day
  • Rod #4 (7"); DO NOT HAVE #4
    - "greater invisibility" (23 rounds, caster level = 14th);
    - command word "Gone for now"; 1/day
  • Rod #5 (8");
    - "arcane eye" (23 rounds, caster level = ?th);
    - command word "I I I I I"; 1/day
  • Rod #6 (9");
    - "hold monster" (23 rounds, caster level = ?th);
    - command word "STOP, foul slobbering beast"; 1/day
  • Rod #7 (10");
    - "heal" (caster level = ?th);
    - command word "Seven Sins Forgiven"; 1/day

    Specific Rod Combinations

  • Rod #1 + #2;
    - user can "fly" (caster level = 8th);
    - command word "One, Two, Flee"; 1/day
  • Rod #1 + #2 + #3;
    - "charm person" (23 rounds, caster level= 14th);
    - command word "1,2,3, you and me"; 1/day
  • Rod #1 + #2 + #3 + #4;
    - "charm monster" (23 rounds, caster level= 14th);
    - command word "1,2,3,4, I am your friend forever more"; 1/day
  • Rod #1 + #2 + #3 + #4 + #5;
    - "true seeing" (23 rounds, caster level= ?th);
    - command word "sight, sound, smell, taste, touch"; 1/day
  • Rod #1 + #2 + #3 + #4 + #5 + #6;
    - "shapechange" (caster level 23rd);
    - command word "beauty is in the six eyes of the beholder"
  • Rod #1 + #2 + #3 + #4 + #5 + #6 + #7;
    - "resurrection" (caster level ?th);
    - command word "Life will prevail"
    - if used, the Rod of Seven Parts will shatter and scatter in a retributive strike
    - Need to expose Orcus to a retributive strike from the Rod while on the prime material plane

    Any Rod Combinations

  • Any two Rod segments;
    - bestows "tongues" on user, usable at will
  • Any three Rod segments;
    - acts as a light mace +1;
    - gives +1 saves vs magic
  • Any four Rod segments;
    - acts as a light mace +2; and,
    - "protection from evil" (23 rounds, caster level = 14th);
    - command word "see, hear, speak no evil"; 1/day
  • Any five Rod segments;
    - acts as a quarterstaff +3/MW; and,
    - "commune" (23 rounds, caster level = ?th);
    - command word "Who, what, where, when, why"; 1/day
  • Any six Rod segments;
    - acts as a quarterstaff +4/MW; and
    - "dispel evil" (caster level = 23);
    - command word "my might is right, drive evil from my sight"
  • Any seven Rod segments;
    - acts as a quarterstaff +5 blunt/+5 piercing; and
    - "greater restoration" (caster level = ?);
    - command word "Replenish the body, mind and soul"; 1/day


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