Interesting magic items in the campaign...

Last Updated: November 9, 2017

[ Armor | Weapons | Potions and Oils | Rings | Rods | Scrolls-Arcane | Scrolls-Divine | Staffs | Wands | Wondrous Items ]


Iron Ward Diamond
Magic Item Compendium (p 26)

  • Least Crystal
  • Price (item level): 500 gp (3rd)
  • Body Slot: - (armor crystal)
  • Caster Level: 7th
  • Aura: Moderate; (DC 18) evocation
  • Activation: -
  • Weight: -
    An iron ward diamond lends its toughness to armor, helping it absorb blows in combat. The least version of this augment crystal grants you damage reduction 1/- This damage reduction stacks with similar damage reduction granted by any other source. Once the iron ward diamond has prevented a total of 10 points of damage, it becomes inert until the following day. The iron ward diamond can be attached to armor of at least masterwork quality (but not a shield). Attaching or removing the iron ward diamond from a suit of armor is a move action that does not provoke attacks of opportunity.

    Restful Crystal (least crystal)
    Magic Item Compendium (p 26)

  • Price (item level): 500 gp (3rd)
  • Body Slot: - (armor crystal)
  • Caster Level: 5th
  • Aura: Faint; (DC 17) enchantment
  • Activation: -
  • Weight: -
    A restful crystal is a great boon to any warrior who must stay always at the ready. Sleeping in armor that has this augment crystal attached does not make the wearer fatigued. The restful crystal can be attached to armor of at least masterwork quality (but not a shield). Attaching or removing the restful crystal from a suit of armor is a move action that does not provoke attacks of opportunity.


    The Black Blade of Galath the Brigand

  • Price (item level): 2,315 gp (6th)
  • Body Slot: - (held)
  • Caster Level: 3rd
  • Aura: Faint; (DC 17) evocation
  • Activation: -
  • Weight: 5 lbs
    DC 10 (know local –Dalelands, Cormyr or Sembia) or DC 15 (INT) to know that it is a chondathan steelsword, a broad-bladed one-handed sword that is treated as a masterwork longsword that grants a +2 bonus when attempting to break a foe’s weapon (see Sunder rules, PHB page 158).
    This particular weapon has a gilded hilt and black steel blade. It has been enchanted with magic to provide a +1 bonus to hit and damage.
    It currently has a least crystal of life drinking attached to the base of its pommel

    Least crystal of life drinking
    Magic Item Compendium (p 64)

  • Price (item level): 400 gp (2nd)
  • Body Slot: - (weapon crystal)
  • Caster Level: 5th
  • Aura: Faint; (DC 17) necromancy
  • Activation: -
  • Weight: -
    A crystal of life drinking bestows a small amount of life energy upon you each time you damage a living creature with the weapon to which the crystal is attached. Dealing non-lethal damage with the weapon doesn’t activate the crystal’s effect. Each time you deal damage to a living creature with the weapon to which this crystal is attached, you heal 1 point of damage. When the crystal has healed a total of 10 points of damage, it becomes inert until the following day. The crystal of life drinking can be attached to any weapon of at least masterwork quality. Attaching or removing the crystal of life drinking from a weapon is a move action that does not provoke attacks of opportunity.

    Crimdrac’s Claw

  • Price (item level): 4,615 gp (9th)
  • Body Slot: - (held)
  • Caster Level: 3rd
  • Aura: Faint; (DC 17) evocation
  • Activation: -
  • Weight: 4 lbs

    Crimdrac’s Claw is a red-dragonfang scimitar +1 (Draconomicon: page 117). Its magical enchantment provides a base +1 to hit and damage in combat. There is a fire opal (2,000 gp value) set into the crosspiece of the scimitar’s hilt that glows with a dim red light. The blade is hot to the touch. The dragon fang properties allow it to do +1 point of fire damage on a successful strike. This fire damage is treated as a non-magical extraordinary feature and it does not stack with any other type of fire damage that may also be dealt by this weapon.

    Skill checks can provide the following information:

  • Crimdrac was a former red dragon and an ally of Dracandros of the Crimson, a rogue Red Wizard of Thay (know history or local-Dalelands/Thay DC 15).
  • Player Characters can roll against Know Arcana or Know nature to determine that the blade is made from a dragon claw (DC 15) or red dragon claw (DC 20).
  • It is made from one of the claws of the dracolich Crimdrac (Know Arcana DC 25).
  • It is thought to be Crimdrac’s phylactery: Draconomicon; page 120 (Know Arcana DC 30).

    Eilistraee's Silver Blade
    Eilistraee's Silver Blade appears to be a masterwork silver bastard sword (+1 hit / -1 damage).

    Peldan's Great Sword
    Peldan's Great Sword hangs in the rafters of the local meeting hall in the town of Peldan's Helm.

    Potions and Oils



    Rod of Peldan
    The sceptre of office for the High Councillor of Mistledale, the black, mysterious Rod of Peldan, floats high in the air of the High Councillor's audience chamber, but this is rumoured to be just an illusion cast by the real rod that is concealed somewhere else.
    It is known that the High Councillor of Mistledale can call on the Rod of Peldan to defend him while he is sitting under it (or its image). Reports about the rod vary. Some swear it can entangle folk by shooting out a beam that creates an effect akin to Evard's black tentacles; others say it is simply a rod of lordly might.

    Scrolls - Arcane

    Scrolls - Divine



    Jebalek's Wand of Sleep

  • Price (item level): 345 gp (2nd)
  • Body Slot: - (held)
  • Caster Level: 1st
  • Aura: Faint; (DC 16) enchantment
  • Activation: -
  • Weight: -
    The command word for Jebalek's Wand of Sleep is “snooze, you lose” spoken in the gnomish tongue.
    The will save for the wand is DC = 11.
    When initially found, the wand had 23 charges.

    Shadow Wand of Hold Person (22 charges)

  • Price (item level): 4,950 gp (9th) = 225 gp/charge
  • Body Slot: - (held)
  • Caster Level: 5th
  • Aura: Faint; (DC 17) enchantment
  • Activation: spell trigger
  • Weight: -

    This slender black iron wand is a shadow weave magic item usable by a bard, cleric, sorcerer or wizard. Anyone who does not have the shadow weave magic feat suffers 1d4 temporary wisdom damage every time a charge is used. It also gets a +1 bonus to save DC and caster level checks against spell resistance (already included in the stats below). The effect is as though black tendrils are enveloping the target. If not a shadow weave user, then black tendrils also envelop the user too. This wand was created using the arcane version of hold person (3rd level spell) at a caster level of 5. The command word is “Dark embrace” spoken in the Mulhorandi tongue.

    Casting time = 1 standard action
    Range = 150 feet
    Target = one humanoid creature
    Duration = 5 rounds
    Saving throw = Will DC 15 (allowed each round as a full round action)
    Spell resistance = yes (vs. 1d20 +6)
    Use Magic Device skill: if can make a DC 30 check, can emulate a shadow weave caster to avoid taking Wisdom damage when using shadow weave items.

    Wondrous Items

    Blood of Lathander
    The Blood of Lathander is a glowing piece of amber said to contain a few drops of the blood of the god locked away forever to aid the folk of Hap. The Blood floats about 30 feet off the ground near the ceiling of the chamber and emits a faint rosy glow that can blaze up fiercely when Lathander approves or is roused to notice or act upon something.

    Gloves of the Starry Sky

  • Price (item level): 1,100 gp (4th)
  • Body Slot: Hands
  • Caster Level: 3rd
  • Aura: Faint; (DC 15) evocation
  • Activation: - and standard (mental)
  • Weight: -
    These supple gloves are velvet black. In their darkness, stars seem to swim.
    While wearing gloves of the starry sky, you emit a bright silvery radiance equivalent to a light spell. You can douse or renew this light with a standard (mental) action.
    In addition, three times per day, you can activate these gloves and sacrifice a prepared spell or spell slot of 1st level or higher to use magic missile (as the spell), using your own caster level rather than that of the gloves. The missiles created by the gloves appear as a series of tiny falling stars.

    Mask of the Drow

  • Price (Item Level): priceless gift
  • Body Slot: Face
  • Caster Level: 3rd
  • Aura: Faint (DC17 - Transmutation)
  • Activation: standard action
  • Weight: 1 lb
    This darkwood ebon mask has been carved to resemble the features of a stern drow, complete with long white hair adorning its border.
    When placed over the face, the Mask of the Drow bonds with the wearer and melds into the skin, transforming the subject's physical appearance into that of a drow. This transformation is always on while the mask is worn.
    After the mask has been worn for 24 hours, the subject gains the ability to speak in elvish. For all effects related to race, the subject has "Elven Blood" and is considered an elf. As a result, they are just as vulnerable to special effects that affect elves, and they can use magic items that are only usable by elves.
    The subject's alignment is also concealed from all forms of divination as per an Undetectable Alignment spell, and the wearer gains the innate abilities of the drow. This allows the wearer to cast the following spell-like abilities as a standard action (using the caster level of the item, or the character level/HD of wearer, whichever is greater):
  • Dancing Lights 1/day
  • Darkness 1/day
  • Faerie Fire 1/day
    If the mask is removed, the subject immediately reverts to their normal appearance, and all special abilities (except for looking like a drow) are lost until worn again for another 24 hours.


  • First created by the elves during the early conflicts with their underdark cousins, the Mask of the Drow are used by elvish scouts and spies to travel and/or infiltrate drow society undetected. (DC 15 knowledge-history/bardic knowledge check)
  • Ellistrae's elvish followers use these masks to spread her worship amongst the drow of the underdark. (DC 15 knowledge-religion)
  • The Mask of the Drow will be presented to Kilzadi as a gift from Gwenect Moondark, during a special "bonding" ceremony, that marks Kilzadi as a Ruathar or "Elf-friend".
    Prerequisites: Craft Wondrous Item, creator must be an elf, Alter Self, Undetectable Alignment, Darkness, Faerie Fire, Dancing Lights
    Cost to Create: not applicable

    Meliai’s Acorn Amulet

  • Price (Item Level): unique priceless item
  • Body Slot: Throat
  • Caster Level: 6th
  • Aura:
  • Activation: intelligent magic item
  • Weight: -

    Meliai’s spirit may be trapped, but she can still use some of her dryad abilities.
    Treat as an intelligent magic item that takes up the throat magic item slot.
    Alignment: neutral good; INT = 14; WIS = 15; CHA = 18; EGO = 18
    Dryad abilities: caster level = 6th; can use powers independently on Gideon’s initiative

  • at will = entangle (DC 13), speak with plants;
  • 3/day each = charm person (DC 13), deep slumber (DC 15);
  • 1/day = suggestion (DC 15)
    Speak: Chondathan, elven, sylvan
  • Can communicate empathically.
  • Gideon can establish a telepathic bond by spending power points (PP).
  • Duration: 1 PP = 10 minutes; 2 PP = 1 hour; 4 PP = 24 hours
  • Can only translate what is said, or impart knowledge if telepathic link established
    skills = Knowledge nature = +11, Listen = +9, Spot = +9


    Kossuth's fiery voice directs Gideon “A final warning, others may seek to steal our gift from you, or if they cannot, then they will aim to put you in their control”

    With that the vision shifts, as you soar in the air back home to Mistledale, to the woods outside town, to your stone cabin, where Meliai awaits your return. Fear fills your heart as you edge ever closer, the stone cottage nothing but ruins and a circle of nine red robed figures, in their center lies Meliai bound to her favourite tree. Thayan knights, the clergy of Kossuth and other soldiers stand witness and on guard.

    It is a rare sight indeed to see all nine of the Zulkirs beyond Thay’s borders. Szass Tamm leads the ritual, mystic energies crackle around Meliai. She screams as her flesh is forced to merge with her favourite tree as the leaves and the limbs shrivel and wither away to nothing, leaving a barren hole in the ground. Szass Tamm’s haunted figure limps to where the tree once stood. His skeletal fingers reach down into the ground, and retrieve a small token in the shape of a heart-shaped acorn. Summoning a minion, he places the token inside a rune carved box.

    Yaphyll, the Zulkir of Divination asks Szass Tamm, “Is this wise? Imprisoning Gideon’s beloved?”

    “Love is weak. Fear of what will happen to his beloved will make his power mine” Szass Tamm, the Zulkir of Necromancy replies as he opens a portal for he and his minions to depart with their new prize.

    Soon, naught is left but Yaphyll, the Zulkir of Divination. “You are wrong Szass Tamm. I have foreseen Gideon’s path. To succeed, he will need to have love in his heart and his beloved by his side to give him strength, not fear. Or the darkness will overwhelm everything, even us, the mighty Zulkirs of Thay…”

    Prerequisites: Craft Wondrous Item, Red Wizard Circle Magic, living dryad
    Cost to Create: not applicable

    Peldan's Helm
    Peldan's Helm hangs in the rafters of the local meeting hall in the town of Peldan's Helm.

    Troll Gut Rope
    Magic Item Compendium (p 204)

  • Price (item level): 500 gp (3rd)
  • Body Slot: - (held)
  • Caster Level: 7th
  • Aura: Moderate; (DC 18) conjuration
  • Activation: standard (command)
  • Weight: 7 lbs
    One end of this pile of pungent-smelling intestines has been tied with an intricate knot.
    Once per day, you can command this 50-foot rope to grow up to 350 feet in length. Any length beyond the original 50 feet decays into nothingness after 12 hours. If the large knot on one end is ever untied or cut open, the rope’s magic is destroyed.
    The command word for this Troll Gut Rope is “tummy stretch” when spoken in the giant tongue.

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