Delzimmer (Small City)
Four powerful merchant families control this free-trade city: the Harlhauns, the Jathlets, the Belarks, and the Olaundrans. Though they are rivals in business, the families have managed to find enough common ground to establish some level of law and order for the town, using their private militias to keep the peace. The families all run business associated with serving caravans, including storage warehouses, outfitters, and financial services (moneylenders and moneychangers), but they are not costers themselves.
The stone walls surrounding the heart of Delzimmer have long since outlived their usefulness. The city has grown considerably since the walls were built, and shops, dwellings, and warehouses have spilled out into the open ground beyond the perimeter. Roads have been cut through the walls to provide access to the businesses outside, and the remaining portions are in poor repair, sporting cracked mortar and holes of various sizes.
Delzimmer's citizens are all in the business of providing services, either for the caravans traffic or for the other locals. The rest of the people in the city on any given day are caravan masters, their escorts, and the merchants who hire them.
Belark - Merchant Family
TRADE - horse breeding, banking, warehousing, caravan outfitting
LIVERY - Guards wear crimson-hued leather armor to which are affixed painted metal bucklers displaying a black hawk in flight winging to the sinister on a white sky device.
Harlhaun - Merchant Family
TRADE - gems, perfumes, herbal and alchemical products
LIVERY - Guards wear blue-green (deep blue dominating) uniforms with bucklers emblazoned with a purple upright sword on a white field
Jathlet - Merchant Family
TRADE - trade, involved in almost all local mercantile doings
LIVERY - Guards wear light lime green overtunics emblazoned with a blue-black panther or hunting cat that is depicted leaping upward toward the sinister (on a white field)
Olaundran - Merchant Family
TRADE - ships and shipping lanes, real estate, trade, banking
LIVERY - Guards wear gold-trimmed white uniforms adorned with a circle of six gold coins (each coin is decorated in black with a single staring eye - watchcoins), on a scarlet field.
Nagra (Four Families' Police/Militia)
LIVERY - orange sashes over leather armor, with guantlets and helms
Kala (act as judges)
LIVERY - Orange robes
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