Dawn Solo

Last Updated: May 23, 2026


  • Character Stats for "Dawn Solo" at level 2 in Adventure Path 01
  • Character Stats for "Dawn Solo" at level 3a in Adventure Path 01
  • Character Stats for "Dawn Solo" at level 3b in Adventure Path 01


    Dawn Solo is a female high elf abjuration wizard. Dawn was once an apprentice to a powerful archmage who mysteriously disappeared. She still has the purple handkerchief embroidered with his name which reminds her of her many lessons under his tutelage (advantage to arcana skill check, once/day) along with a letter she found addressed to her which posed a question she has not yet been able to answer. While investigating the archmage's disappearance, Dawn found herself in the town of Orlbar, at the foot of the Greypeak Mountains near the Weathercote Wood.

    She has an owl familiar named "Winter".

    Dawn entered the Weathercote Wood to rescue Darek Brewmont from the Death Knight. The path she took brought her before an old Temple of Amaunator, where she found some useful information. Her keen elvish senses spotted a cloak tangled in the forest. A magic Cloak of Protection. She found a rogue lair, and after learning of her quest to slay the Death Knight, they gave her a healing potion and a partial map of his lair and set her on her way. Dawn encountered Greybark, a treant, who gave her a gift, a magic longbow, made from Greybark itself. She found the Red Tree and fashioned a stake from a branch as she had learned. She also took a branch to create a Red Tree Staff as an arcane focus.

    Dawn confronted the Death Knight in his lair. She had snuck up on him and launched a volley of magic missiles at it. The Death Knight came toward her, but she was not afraid. The Death Knight missed, and she launched another volley of magic missles at it. The Death Knight, in a rage, hit her hard, but her protective ward partially shielded her from the blow. Still, another blow like that would finish her so she drinks a healing potion. Dawn's flamebolt critically hits the Death Knight, burning his corpse to a cinder as it falls to the ground. Calmly, she drove the Red Tree stake through its lifeless heart, and the creature crumbled to dust. She brought the boy home, and claimed her reward.


    Dawn Solo's quest for her former master, the Archmage, has brought her to Zhentil Keep. Once inside the city, Dawn goes into The Scoundrel's Tankard tavern. Plays a dice game of Dragon Slayer, each of the four players ante up a 100 gp. Dawn manages to be first to "Slay the Dragon", winning her the 400 gp pot (which includes her 100 gp ante). Afterwards, she heads out into the night and finds a nice-looking inn named The Zhentil Arms (5 gp/night), and has a luxurious long rest.

    The next morning Dawn goes to Arcana Lane and wins the door prize at Melhuish's Magical Curiosities, and she buys some stuff too. She then visits Fodus the Clairvoyant, an elf, for a detailed scrying of her quest. Fodus tells her that "a stranger, in the garb of a Zhentarim soldier will approach you and ask you to take up a quest to rescue these lands from destruction. Your destiny lies in the mouth of a skull."

    On her way to Market Square, Dawn meets a halfling with a lock to pick. Dawn accepts and critically succeeded in opening his little puzzle box and claiming the Skeleton Key inside. In Market Square, Dawn buys a whole bunch of interesting (and some doubtful) items from the various market stalls and vendors.

    Dawn had seen a note the day before offering a reward to defeat the spectre haunting the southern ruins. As she crosses the bridge over the River Tesh, she sees a mysterious figure,still like a statue, wearing a robe like her former master, the archmage. Others appear oblivious to it. But the darkenned cowl seems focused on her. She approaches it, and just as she is about to touch it, the robe collapses onto the bridge, empty, then turns to ash and blows away in the wind. Searching the ruins, she finds some loot, but as she arrives before a ruined temple, the rubble comes to life. Once she defeats the guardian with her shatter spell and magic missiles, she enters and recieves a message from Mystra. As Dawn passes by another old temple, a gargoyle magically animates and attacks her (brought to life by another wizard?). She destroys it using her firebolt, along with some help from Mechioli, a halfling ranger from Darmshall. Mechioli confirms that it was a Zhentarim wizard who had animated the gargoyle. Mechioli casts cure wounds on Dawn and warns her to be more careful, as she is important to the Knights of Myth Drannor.

    Dawn decided to go back to Arcana Lane to buy a potion at Pyzar's Potion Emporium. Along the way, someone stealthily nicked a lock of her hair. Leaving the potion shop, she spots a shop sign hidden down an alley "DRAGON WYRMLINGS FOR SALE - ENQUIRE WITHIN". As she enters, someone named Pavos buys and leaves with a green dragon wyrmling on his shoulder. Dawn makes a small purchase of a draconic item. She leaves to go visit the Amaunator Temple, but it is now closed. The hour is late, so she returns to the Zhentil Arms Inn for a short rest before she continues her search for the Spectre.

    That evening, Dawn returns to the southern ruins and enters an underground tunnel she found, rubble tumbling down, alerting to all within that she has arrived. A magical trap fires mystic bolts at her from a wall, but she dodges out of the way. She finds several crypts, such as "Here lies Dalrock Blackwood, champion of the Moonsea and defender of Zhentil, loyal captain of the Zhentilar and personal guard of Zhentar himself. Rest in Bane's Might, valiant warrior." She also finds a broken idol in the final resting place of "Zhentar, founding lord of Zhentil Keep.". In another chamber, she uses mage hand to move some rubble, only to meet Jamaunga Runeshell, a crucian, here to find a friend enthralled by the spectre. As they go down the tunnel together, Dawn feels a wave of despair hit her, but the protection she feels from her magic cloak helps keep her safe. The abysall spectre attacks them both, zipping in and out walls, while sending his thralls, citizens who fell victim to its despair, to swarm them. Dawn is able to defeat the Spectre with her new Wand of Magic Missiles. She and Jamaunga bring the former thralls to safety and Dawn takes the black-horned helmet to the Zhentilar Barracks, and collects the reward from the stunned Captain.

    Later that night, she met Teodric, an elf, dressed as a Zhentarim soldier, who belongs to the ancient order of the Knights of Myth Drannor. Dawn was brought to meet Huon Falconhand, the leader of Knights of Myth Drannor in hiding in Zhentil Keep. There were six old men, but she only got a few of their names: Huon, Addy, and Illis. They asked her to find the secret Zhent tunnels the assassins used to enter the Citidel of the Raven and find out those responsible for killing Hawkhelm. They tell her that once she is inside Citidel of the Raven, she must find a Purple Dragon Knight called Sir Steval Skurynd, who can help her.

    The next morning, after a long rest, Dawn met Teodric, who would guide her to the base of the Dragonspire Mountains...


    Adventure Path 01 - Level 02

    BREWSKI QUESTCONVO KEEPGOING DEADNELLY tilepage 1 TRAPFAIL QUIETENTRY tilepage 3 TRAPCHECK. DOORCHECK ENTRANCETRAP? OPENSTONEDOOR TRIGGERED.DARTHIT.ENTERPASSAGE,INSPECTALTAR EXPLOREROOM REALLYGOOD LEAVECHAMBER ROUNDTHETWIST.GARB CLOAKCHECK tilepage 4 DEEPWOODS.AMBUSH? ROPEESCAPE CLIMBOUT MOSSYLOG MUNGUSFUNGUS WHOKNOWSWHAT.TRAPRIVER HIDDENDANGER CAVESTREAM STREAMCROSSED ENTERCAVE sub-map 1 TUNNELTRAPS.TRAPCAVE MOVEWITHIN DEEPCAVE SEARCHCAVE LEAVECAVERN RIVERDWELLERS.PINDROP tilepage 8 JUNCTIONTRAPS SAFEASHOUSES SOUTHPATH.FOOTHOLDS TOTHELIGHT READCANT OPENCHEST SEARCHCLUES LEAVECAVE DILLYDALLY HIDEQUICK SLOPPY BLADEPOINT DISCLOSURE LIKELYCAMP.NORTHEASTCAMP NIGHTNIGHT tilepage 5 BENDYBIT WHATTRAPS? NASTYTURN WHATSTHIS STRANGEPRESENCE GREYBARKCONVO ROCKPILE REDTREE MAGICTREE TREECLIMB TAKEBRANCH WALKINGSTICK LEAVES REJOINPATH tilepage 8 tilepage 11 tilepage 10 GRAVETRAPS SOFTLY QUIETSTEPS DEADEND. ENTRANCETOMB GATETRAP DEVIOUS CROSSTHRESHOLD sub-map 3 ROOMTRAPS NOROOMTRAPS MAUSOLEUM OPENCOFFIN ISHALLPROCEED Sub-Map 4 BENDTRAPS PASSAGETRAPS CIRCULARROOM LOOKRUBBLE TUNNELVISION Sub-Map 5 BENDINGPASSAGE SNEAKUP RANGEDSURPRISE CRITICAL KNIGHTATTACK TOSSER ROUNDTWO BLADEBOY YOURATTACK DUKEITOUT VICTORIOUS STAKEDRIVE DEATHLYPACT ULTIMATEGLORY SPOILSOFADVENTURE = GO TO LEVEL 3!

    Notes
    hung dathknight, from the Red Tree in Weathercote Wood
    tilepage 1 - made stealth check - add 10 to d100
    tile page 2 - failed stealth - yes trap door?
    Red Book from Temple of Amaunator - notes - (1) stake from Red Tree from which he was hung from will finally put an end to his wretched half-life. (2) Cave north of temple has undead victims trapped by river of holy water.
    tile page 4 - failed stealth
    tile page 7 - stealth Y
    tile page 8 - stealth Y
    tile page 5 - stealth Y
    tile page 11 - stealth Y
    tile page 10 - stealth Y
    sub-map 3 - stealth Y
    sub-map 4 - stealth Y
    sub-map 5 - stealth Y
    magic missile damage to death knight = 3 2 2 = 7 - init 9 vs 15 dk won - made WIS save, dk miss, dk hp = 21, magic missile = 11, dk hp = 10, dk hits = 12, ds ward =0, hp= 11; db init=14, db hit dk 3, dk hp=7, ds firebolt miss, dk hits ds 7, ds hp = 4, db miss, ds drink healing potion firebolt crit(nat 20) = 16 hp damage; deathknight goes up in flames (0 hp).

    Total Treasure

  • offered 2,000 gp to rescue young Darek Brewmont from the Death Knight who lives in Weathercote Wood and return him to his grandparents Lord Elric Brewmont and Lady Brewmont. Reward earned and collected.
  • holy symbol of Amaunator - the Sun god, the god of law and justice,
  • Spell Scroll: Protection from Evil and Good - will inscribe in spellbook
  • deep green, a forest green Cloak of Protection
  • phosphorescent green mushrooms ??? - failed survival check - not keep
  • jewelry (10 gp) and 17 sp
  • map of sewers under Loudwater to a hidden crypt - rogues took back
  • map - hand drawn by rogues for crypt, temple, blades and altar = death knight lair - rogues give map - It is north from here. You go past the junction, and it is the first left. The crypt is on the far side of the cemetery.
  • The 3 jade and 2 pearls are worth 100gp each, and the blue spinel is worth 500gp! - rogues took back
  • rogues give healing potion
  • Red Tree Stake - only way the Death Knight can be truly killed - used
  • Greybark's gift is a longbow+1! Add this very special gift, and 20 arrows
  • red tree staff - use for arcane focus
  • Red tree leaves - not keep
  • Hellreaver (Longsword +1)


    Adventure Path 01 - Level 03a

    1--109--189--18--163--381--6--221--313--337--74--232--432--113--222--15--12--126--398--318--218--458--33--360-- 44--220--417--444--164--78--58--206--401--471--45--334--288--219--362--231--472--136--234--460--152--12--294--141-- 476--283--107--433--286--433--53--132--479--493--188--87--59--194--214--4--172--39--239--306--200--361--307--431-- 251--244--249--352--79--101--226--485--51--62--100--160--295--207-- next adventure

    Notes
    CODE WORDS = Specterquest, Moonsong, Memento
    goes into The Scoundrel's Tankard tavern. Plays a dice game of Dragon Slayer - p1,p2,p3,ds - 100 gp to play each - Dawn scored a double roll to slay the dragon and winning the 400 gp pot (includes her 100 gp ante)
    find a nice-looking inn named The Zhentil Arms (5 gp/night), and has luxurious long rest
    goes to Arcana Lane (1 progress point) - Melhuish's Magical Curiosities
    visits Fodus the Clairvoyant, an elf, pays 20 gp for the detailed scrying of her quest
    - a stranger, in the garb of a Zhentarim soldier will approach you and ask you to take up a quest to rescue these lands from destruction. Your destiny lies in the mouth of a skull.
    Dawn meets a halfling with a lock to pick, crit success, gets Skeleton Key
    Arrives at Market Square (2 progress point)
    mystery robed figure on bridge (robe appeared like her former master)
    arrive in southern ruins (3 progress points) - scouting out spectre territory, search ruined houses, goes to ruined temple, rubble alive, init = ds/ru 9/10, ru m, ds shatter 12, ru hit/shield/m, ds magic missile 9, ru hit/shield/m, ds magic missile 11, ru shield, still hit 7, ds firebolt crit 12, rubble collapse
    pass by another old temple, gargoyle attack - brought to life by another wizard? init ds/ga 6/4, ds fb 8:44, ga m/m, ds fb 3:41, ga 6/m, ms m, ds fb 5:36, ga 3/5, ms 7 vs ga:29, ds m, ga m/m, ms 8:21, ds m, ga m/6, ds healing potion 7 fb 8:13, ga m/8, ms 6:7, ds mm 11, gargoyle shatters to the ground below
    Mechioli, A ranger, from Darmshall helped vs gargoyle (animated by a Zhentarim wizard), casts cure wounds x2 ds gain 13
    decided to go back to Arcana Lane to check out Potion shop, along the way, someone took a lock of her hair
    arrive in Arcana Lane (4 progress points), goes to Pyzar's Potion Emporium
    decides to go visit the Amaunator Temple, finds a shop "DRAGON WYRMLINGS FOR SALE – ENQUIRE WITHIN", someone named Pavos buys and leaves with a green dragon wyrmling
    arrives at the Amaunator Temple (5 progress points), but it is now closed, returns to the Zhentil Arms Inn for a short rest
    enter underground tunnels in southern ruins, not stealthy, find no trap, made DEX save, magicla burst from trap,
    north chamber, alcoves contain crypts - Here lies Dalrock Blackwood, champion of the Moonsea and defender of Zhentil, loyal captain of the Zhentilar and personal guard of Zhentar himself. Rest in Bane's Might, valiant warrior.
    finds resting place of "Zhentar, founding lord of Zhentil Keep."
    circular rubble east chamber, use mage hand to clear rubble pile
    meet Jamaunga Runeshell, a crucian, here to find a friend enthralled by the spectre
    made WIS save (thankyou cloak),
    sp 24 13 1 - 22.15 = m ds, hides in wall, m ds, hides in wall, m ds,
    ds 24 20 - 22.14 = wmm 11, wmm 12, wmm 12 - spectre dead
    t1 4 - 19 = m ds, m ds
    t2 4 - 19 = 4 ds, m ds
    t3 4 - 19 = 3 jr, crit 5 jr
    t4 4 - 19 = 1 jr, 4 jr
    jr 22 19 18 13 9 - 2 = m
    Meet Teodric, an elf belongs to an ancient order: the Knights of Myth Drannor.
    Meet Huon Falconhand, the leader of Knights of Myth Drannor in hiding in Zhentil Keep (6 old men, Huon, Addy, Illis,
    Find hidden tunnels from the dragonspire mountains to the Citidel of the Raven
    Once you are inside Citidel of the Raven, you must find a knight called Sir Steval Skurynd, a Purple Dragon Knight

    Total Treasure

  • reward offered for 300 gp to the brave soul who can find the armoured specter amongst the ruins of the South City, kill it, and deliver its black-horned helmet to the Zhentilar Barracks.
  • won +300 gp playing dice game of Dragon Slayer
  • Map of Zhentil Keep (the city) - courtesy of the The Zhentil Arms Inn
  • buys Wand of Magic Missiles (500 gp) from Melhuish's Magical Curiosities
  • buys Dark Blue Rhomboid Ioun Stone: Awareness (1,250 gp) from Melhuish's Magical Curiosities
  • Ring of Resistance - Tourmaline (Cold) - won by solving puzzle Melhuish's Magical Curiosities
  • skeleton key - Made by the mysterious elves of Cormanthor, enchanted to open any door! Worth its weight in gold!
  • buys Tertius's Unbreakable Rope (5 gp), Small pocket mirrors at 1 sp, Potion of vigour, 1 gp (use uncertain), bag of candied hazelnuts (1 sp)- jar of glazed cherries in syrup (1 sp)- bag of toffee sugar lumps (1 sp), bottle of Natton's Noxious Weedkiller (1 sp), 0 bottle of Dragon Repellant! (1 sp)
  • 15 gp, 32 sp, a set of five daggers in a belt - black rod with carved raven head (piece of wood with writing) - has written in undercommon, "The tyrant has stolen our magic... but it will be his undoing"
  • trades her 4 vials of anti-toxin and some gold, for a Potion of Hill Giant Strength (130 gp)
  • buys a Pouch of Powdered Dragon Tooth (300 gp)
  • spectre's black-horned helmet - trade it in for the 300 gp reward
  • healing potion from JR
  • gain 1 inspiration point for spectrequest
  • 800 gp (plus promise of another 800 gp complete kights of Myth Drannor quest to Citidel of the Raven). and healing potion.
  • Teodric equips you with extra provisions (three days worth) and a ring bearing the crest of the Knights of Myth Drannor


    Adventure Path 01 - Level 03b

    Notes
    CODE WORDS = Moonsong, Memento

    Total Treasure


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