Sage Solo

Last Updated: May 18, 2026


  • Character Stats for "Sage Solo" at level 2 in Adventure Path 01
  • Character Stats for "Sage Solo" at level 3a in Adventure Path 01
  • Character Stats for "Sage Solo" at level 3b in Adventure Path 01


    Sage Solo is a female wood elf rogue. She will often entertain crowds with her dancing, juggling and tumbling. One admirer gifted her with a small trinket, a tiny chest carved to look like it has numerous feet on the bottom (once per day, adds 5 ft to movement for 1 minute). She later learned that it contained a love note folded up neatly inside it. Her travels have brought her to the town of Orlbar, at the foot of the Greypeak Mountains near the Weathercote Wood.

    Sage entered the Weathercote Wood to rescue Darek Brewmont from the Death Knight. During her search, she explored a Temple of Amaunator, pillaged the hideout of Bradigan and his rogues, met the madman and got a blessing from Plumeria, fought and killed two fanatic cultists wearing amulets made from an embossed steel disc that depicts a red gauntlet. She made a hasty retreat from two giant wolf spiders and rested for the night to lick her wounds. The next day, she continued to explore, looking for the Red Tree where the Death Knight had been hung from when he had lived. She was attacked by Grum and his goblins, but killed them in a very close combat. She then found the Red Tree, and made a stake from a branch.

    When she found the death knight and the boy, his undead nature sent shivers down her spine, frightening her (-1 hit). As the creature strode toward her with its blade, she tossed her ball bearings in front of it and tossed a dagger to the boy. Its blade bit deep, but the death knight still slipped on the ball bearings falling prone. Sage, now with an ally, landed a solid hit, but not enough. The boy showed courage, as he got in some solid hits with the dagger. But the death knight slashed out from the floor in a deathly fury, striking Sage, and putting her on death's door. Still fearful, Sage kissed her shortsword twice. Plumeria's Blessing filled her blade with woodland magic (+1 hit). Sage struck true, dropping the death knight cold. She drove the Red Tree stake through its lifeless heart, and the creature crumbled to dust. She brought the boy home, and claimed her reward.


    Sage has decided she needs a touch of magic to fight magic, and is pursuing the art of the arcane trickster.

    She has an owl familiar named "Shadow". "Sage's Shadow - get it - nudge, nudge, wink, wink."

    Sage Solo has arrived at Zhentil Keep, known to be a hive of villainy, but also for its opportunity. A place to make your fortune for the brave and the bold.

    Upon arrival in Zhentil Keep, she goes into The Scoundrel's Tankard tavern. Meets Muktash, a half-orc, who talks about false rumours of an orc army heading towards citidel of the raven. Two thugs attack him for being a half-orc, Sage puts one to sleep and knocks the other out. The crowd cheers, and Muktash is able to leave safely. At another table, Sage meets Ganadhir Dorfolin, a one-legged dwarf, and Anika, a woman whose daughter is taken by slavers. Sage offers to help rescue the girl. Ganadhir says to meet him in the large warehouse to the northeast of East Dock, tomorrow night, an hour before midnight. Getting late, Sage goes to The Stout Miner Inn (2 gp/night) for a room to sleep.

    The next day, she went to spend the reward the Brewmont's had given her. On her way to Scimitar Street, she spots a hairless humanoid stalking her, but it disappears before she could react. She visits the Sword In The Forge on Scimitar Street, where Kelelan of Vaasa, a dark skinned young woman, lures her into the backroom and kisses her passionately in the back room before showing her their special stock. On her way to Market Square, Sage is lured into an ambush by Annaya the Sorceress, who she defeats, thanks to her Shadow causing distractions. At Market Square, Sage has fun picking out a whole bunch of fun items, along with picking the pockets of many wealthy and affluent Zhents. On her way to Arcana Lane, she saves an old man being attacked by rat person in an alley. She purchases a whole bunch of potions and items in Arcana Lane, and even won the door prize at one shop. She had seen a note the day before offering a reward to defeat the spectre haunting the southern ruins. She sees a note along the way, telling of a cashe of goods hidden in the dragon spire mountains behind a waterfall. Searching the ruins, she finds some loot, but as she arrives before a ruined temple, the rubble comes to life. Once she defeats the guardian, she enters and recieves a message from Mystra. The hour is late, so she returns to the Inn for some rest before she meets Ganadhir.

    As promised, Sage meets Ganadhir in the warehouse along with his nephew Danadhir, son of Baladhir. They explain, the girl, along with other slaves, are on the ship "Mulmaster Pride" which is owned by Marsh Belwintle, the Zhentarim Slave Lord. Sage disguises herself and uses a crate to sneak Danadhir onto the boat. They manage to get to the slave pen below decks where the slaves are held. Sage and Danadhir smash the locks to the slave pens, freeing them. A dark paladin slaver and guards appear. Sage rallies the slaves to storm out and defeat their captors. Sage is significantly injured, but she and Danadhir slay the dark paladin slaver and return the girl to her mother Anika.

    Later that night, she met Teodric, an elf, who belongs to the ancient order of the Knights of Myth Drannor. Sage was brought to meet Huon Falconhand, the leader of Knights of Myth Drannor in hiding in Zhentil Keep. There were six old men, but she only got a few of their names: Huon, Addy, and Illis. They asked her to find the secret Zhent tunnels the assassins used to enter the Citidel of the Raven and find out those responsible for killing Hawkhelm. They tell her that once she is inside Citidel of the Raven, she must find a Purple Dragon Knight called Sir Steval Skurynd, who can help her.

    The next morning, after a long rest, Sage met Teodric, who would guide her to the base of the Dragonspire Mountains...


    Adventure Path 01 - Level 02

    KEEPGOING. SHOOTAFTER. MISS DEADNELLY tilepage 1 QUIETENTRY. tilepage 3 TRAPCHECK. DOORCHECK ENTRANCETRAP? NIMBLEFINGERS HARMLESS ENTERPASSAGE INSPECTALTAR EXPLOREROOM REALLYGOOD LEAVECHAMBER TRAPCHECK. WOODCHECK FORESTTRAPS ROUNDTHETWIST HANKY tilepage 4 DEEPWOODS FREEPASS MOSSYLOG MUNGUSFUNGUS WHOKNOWSWHAT NIGHTCRITTERS tilepage 7 TRAPRIVER LOOKSFINE CAVESTREAM RIVERDWELLERS SPATTER TRACKER tilepage 8 JUNCTIONTRAPS SAFEASHOUSES SOUTHPATH FOOTHOLDS TOTHELIGHT READCANT OPENCHEST CHESTTRAPS CRAFTY MASTERTHIEF SEARCHCLUES LEAVECAVE DILLYDALLY HIDEQUICK INVISIBLE tilepage 9 CONVERSATION FAIRYQUESTION BLESSING EXPERTISE SCARPER tilepage 6 MORETRAPS SEEMSNOT WHATAWAITS HOLDTHATTHOUGHT UNFROZEN FANATICSBATTLE ZEALOTSSNOMORE tilepage 2 FORWARD BURNWEB SPIDERBATTLE tilepage 8 LIKELYCAMP NORTHEASTCAMP NIGHTNIGHT tilepage 5 NASTYTURN PESKY WISETOYOU GOBLINBATTLE DEADGOBLINS DETECTRING REDTREE TAKEBRANCH WHITTLEBRANCH REJOINPATH tilepage 8 tilepage 11 tilepage 10 RESTINPIECES SOFTLY WAKETHEDEAD DEADEND ENTRANCETOMB GATETRAP DEVIOUS CROSSTHRESHOLD sub-map 3 MAUSOLEUM ISHALLPROCEED BENDTRAPS PASSAGETRAPS CIRCULARROOM LOOKRUBBLE TUNNELVISION Sub-Map 5 BENDINGPASSAGE WELCOME CRITICAL KNIGHTATTACK TOSSER ROUNDTWO BLADEBOY DUKEITOUT VICTORIOUS STAKEDRIVE DEATHLYPACT ULTIMATEGLORY SPOILSOFADVENTURE Go to level 3

    Notes
    tilepage 1
    tilepage 3 - stealth y - Temple of Amaunator, the Sun god, the god of law and justice,
    tilepage 4 - stealth y
    tilepage 7 - stealth y - cave
    tilepage 8 - stealth y - hideout of Bradigan and two rogues (female and a boy)
    tilepage 9 - stealth y - madman and Plumeria
    tilepage 6 - stealth n - init ss/cf 6/3 - ss 8/m - cf1 3 - cf2 6, ss 6 cf2/2 cf1-dead, cf2 2, ss m/3 cf2-dead - drink healing potion 9 = fought and killed two cult fanatics (DM NOTE: Followers of the Blood Night and Cult of Kiaransalee, the Dark Goddess, Enemy of Lolth and Orcus, The Vengeful Banshee!)
    tilepage 2 - stealth y - webs - wolf spiders x2 = init ss/ws 9/20 - ws1/ws2 = 7+6poison/m ss=disengage (1 hp = runaway)
    tilepage 5 - stealth y - Grum and the goblins = init ss/g 20/9 - ss 5/m, g1 m, g2 m, g3 m, ss crit 14 g1 dead/m, g2 7, g3 4, ss crit 5/3 g3 dead, g2 2, ss 5/1 drink greater healing potion 17 full hp, g2 4, ss m/m, g2 m, ss 5 g3 dead, short rest 8
    tilepage 11
    tilepage 10 - stealth n - lost the ability to make surprise init ss/dk = 10/20, ss no save fear, dk miss, ss ball bearings, dk save dk
    sub-map 3
    Sub-Map 4 - stealth y
    Sub-Map 5 - stealth n - lost the ability to make surprise init ss/dk = 10/20, ss no save fear, dk miss, ss ball bearings, dk save dk 10, db 3, ss fear 10/m, dk prone dk 5, db 3, ss blessing 14 dk destroyed (ss hp = 1)

    Total Treasure

  • offered 2,000 gp to rescue young Darek Brewmont from the Death Knight who lives in Weathercote Wood and return him to his grandparents Lord Elric Brewmont and Lady Brewmont. = CLAIMED
  • holy symbol of Amaunator
  • Red Book from Temple of Amaunator - notes - (1) stake from Red Tree from which he was hung from will finally put an end to his wretched half-life. (2) Cave north of temple has undead victims trapped by river of holy water.
  • Spell Scroll (1st): Protection from Evil and Good
  • handkerchief, white silk and slightly dirtied, with the initials "D.B." - RETURNED to the boy
  • map of sewers under Loudwater to a hidden crypt
  • map - hand drawn by rogues for crypt, temple, blades and altar
  • semi-precious jewellery and some small art pieces (200 gp total)
  • large pouch containing what appears to be about 350 gp
  • purplish bottle, very ornate, with a stopper in the shape of a dragon's head = Potion of Greater Healing (4d4+4 hp) = USED
  • Goggles of Night
  • The 3 jade and 2 pearls are worth 100 gp each, and the blue spinel is worth 500 gp!
  • Plumeria's blessing, "When you are ready, kiss your weapon twice and it will become enchanted with woodland magic!" - it will make your weapon +1 and will last for the duration of one battle. = USED
  • scimitars x2, amulet: a simple iron chain ending in a disc, an embossed steel disc that depicts a red gauntlet.
  • Ring of Animal Influence
  • Red Tree Stake = USED


    Adventure Path 01 - Level 03a

    1--109--54--457--145--189--28--50--205--260--392--381--6--221--56--74--86--234--418--300--343--142--86--376--193--86--150--86-- 33--301--17--304--76--9--316--277--44--378--448--302--314--12--232--432--113--222--15--232--12--294--141--476--305--58--206-- 401--471--45--334--288--219--362--132--479--82--93--243--106--489--415--449--34--41--464--479--182--51--100--160--295--207-- next adventure

    Notes
    CODE WORDS = Specterquest, Dockrescue, Druidicnote, Moonsong
    goes into The Scoundrel's Tankard
    meets Muktash, half-orc, talks about false rumours of orc army heading towards citidel of the raven. Two thugs attack = init = ss/t1t2 = 5/10 = ss surprise 15 t1, t1 m, t2 6, ss 7 t2, t1 m, t2 6, ss sleep t1, t2 6, ss 15 t2 unc, crowd cheers, Muktash leaves safe
    meets Ganadhir Dorfolin, one-legged dwarf, and Anika, a woman whose daughter is taken by slavers, meet him in the large warehouse to the northeast of East Dock,tomorrow night, an hour before midnight
    goes to The Stout Miner Inn (2 gp/night)
    goes to scimitar street - some creature was stalking her, but disappeared, could not track it. - arrive at scimitar street (1 progress point)
    Sword In The Forge - Kelelan of Vaasa, dark skinned young woman, kisses her in the back room
    decides to go to market square on her way to Arcana Lane, on her way to market square, hears woman scream for help
    Annaya the Soreceress attack = init ss/as 8/16 = as mage armor, ss 5/m, aop ss 6, as 11 poison save F, ss m/m, aop ss 8, as m, ss 10/7, as dead
    arrive at market square (2 progress points)
    going to Arcana Lane - old man being attacked by rat person in an alley - drink healing potion 9 - init = ss/r 21/17, stealth ss 9, ss crit 8 +sn 8/6 rat person dead, saved old man
    arrive in Arcana Lane (3 progress points)
    heading to southern ruins - see a note - arrive in southern ruins (4 progress points) - rubble comes to life - init ss/ru 21/6 - ss 6+5/3, ru burst 10 save F, healing potion 8 ss 7+5/4, ru burst 11 save, ss 10+5/1, rock monster fall silent
    meets Ganadhir in warehouse along with his nephew Danadhir, son of Baladhir, ship "Mulmaster Pride" owned by Marsh Belwintle, the Zhentarim Slave Lord, use crate to sneak Danadhir onto boat, 3 hits to break slave pen locks, rally slaves to storm out, init ss/db/zp/z1/z2 15/15/10/5/7, ss 9/m z1, db 6 z2, zp bless, z1 m, z2 4 db, ss 9 z1 dead/m, db 8 z2 dead, zb 12 ss, ss m/3 + 16 poison F zp, db 7 zp, zp 7 ss, ss 9 zp dead
    Meet Teodric, an elf belongs to an ancient order: the Knights of Myth Drannor.
    Meet Huon Falconhand, the leader of Knights of Myth Drannor in hiding in Zhentil Keep (6 old men, Huon, Addy, Illis,
    Find hiiden tunnels from the dragonspire mountains to the Citidel of the Raven
    Once you are inside Citidel of the Raven, you must find a knight called Sir Steval Skurynd, a Purple Dragon Knight

    Total Treasure

  • reward offered for 300 gp to the brave soul who can find the armoured specter amongst the ruins of the South City, kill it, and deliver its black-horned helmet to the Zhentilar Barracks.
  • Map of Zhentil Keep (the city) - courtesy of the The Stout Miner Inn
  • Ring of Warmth
  • buys Blackwood Blade- Shortsword +1 (1,500 gp) from Sword In The Forge
  • buys Poison Dagger (700 gp) from Sword In The Forge
  • buys Healing Potion (50 gp each) x2 from Gunter's General Supplies
  • gain inspiration point for bravery
  • 55 gold pieces and three bottles of wine. You also find a small vial of poison, marked 'Midnight Tears'.
  • pickpocket 130 gp from several affluent people at the market square
  • buys from: Bigger Wigs (Manticore mane wigs: 1 gp. Frazzled hag wigs: 1 sp. Golden maiden locks: 2 gp.) to add to her diguise kit
  • buys from: Edible Animal Treats (Doggie treats 1 sp per bag x1) - distract guard dogs too Sage thinks
  • buys from: Natton's Noxious Weedkiller (bottle 1 sp)
  • buys from: Sarahna's Sweets and Confections (Candied hazelnuts 1 sp per bag x4) - yum-yum
  • buys from: Hammocks! Get your bum off the ground! (1 sp each x1)
  • buys from: Dragon Repellant! Better safe than sorry! (1 sp per bottle ). Does it actually work? Doubtful. But the maker swears by it. "It's saved my life dozens of times while travelling through the 'Spines! Works every time," he promises. "or your money back!"
  • rat whistle from old man the dire rat trap maker - normal rats can't stand sound of whistle
  • Ring of Resistance - Garnet (Fire) - won by solving puzzle Melhuish's Magical Curiosities
  • buys Helm of Comprehending Languages (450 gp) from Melhuish's Magical Curiosities
  • buys Potion of Flying (150 gp), Potion of Mind-reading (100 gp) and Potion of Necrotic Resistance (200 gp) from Pyzar’s Potion Emporium, got 10% discount = 405 gp
  • Note - have hidden a package in the Dragonspine Mountains, within a natural temple known as Temple of the Obscured Moon, which lies behind a waterfall
  • 15 gp, 32 sp, a set of five daggers in a belt
  • piece of wood with writing - carved raven's head, totally black, into the wood - undercommon - The tyrant has stolen our magic... but it will be his undoing
  • amethyst prism gem (250 gp) from Ganadhir for freeing slaves
  • 800 gp (plus promise of another 800 gp complete kights of Myth Drannor quest to Citidel of the Raven). and healing potion.
  • Teodric equips you with extra provisions (three days worth) and a ring bearing the crest of the Knights of Myth Drannor


    Adventure Path 01 - Level 03b

    Notes
    CODE WORDS = Specterquest, Druidicnote, Moonsong

    Total Treasure


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