Tiara Solo

Adventure Date: tbd
Last Updated: May 12, 2026

Campaign: 	Solo Adventures! - Chapter 02
class:		Paladin				species:	high elf		
level:		2				alignment:	lawful good
xp:		0				deity:		
Background: 	Noble				Home Region: 	

size: medium	age:	20	gender:	female	height:	5'6"	
eyes: purple	hair:	silver	skin:	white	weight:	130 lbs
				
Languages:	common, elvish, goblin, orc
	
			hp =	20 		HD: 
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STR:	15	+2	HP: 	20	Healing HD:	1d10 (x2)	 inspiration = 
DEX:	10	+0	AC: 	18					
CON:	10	+0	= 16    + 2      + 0   + 0    	+ 0 
INT:	10	+0	  armor + shield + dex + magic 	+ misc
WIS:	14	+2	
CHA:	15	+2	Passive Perception: 14		Initiative:	+0
			Speed:	30 ft			Proficiency:	+2

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SAVES		Total	= base	+prof	+magic	+misc
STR:		+2	= +2	+0	
DEX:		+0	= +0	+0	
CON:		+0	= +0	+0	
INT:		+0	= +0	+0	
WIS:		+4	= +2	+2	
CHA:		+4	= +2	+2	

- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
- bless = +1d4 to any saves


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divine smite: use level 1 spell slot = +2d8 radiant dam, +1d8/+1 level, +1d8 if undead or fiend
dueling: +2 damage if using 1 weapon.


Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
longsword		+4	1d8+4		slashing	-

dagger			+4	1d4+2		piercing	20/60	finesse, light, thrown

javalin			+4	1d6+2		piercing	30/120	thrown


Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
bless (c)		+1d4	-		-		
searing smite (c)		+1d6 		fire			DC 12 CON or 1d6 fire/turn
thunderous smite (c)		+2d6		thunder			DC 12 STR or push 10 ft + prone


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TOTAL	SKILLS: 		Ability	Mod	Prof	Misc	
+0	acrobatics		DEX	+0			
+2	animal handling		WIS	+2			
+0	arcana			INT	+0			
+4	athletics*		STR	+2	+2		
+2	deception		CHA	+2			
+2	history*		INT	+0	+2		
+4	insight*		WIS	+2	+2		
+2	intimidation		CHA	+2			
+0	investigation		INT	+0			
+2	medicine		WIS	+2			
+0	nature			INT	+0				
+4	perception*		WIS	+2	+2				
+2	performance		CHA	+2			
+4	persuasion*		CHA	+2	+2			
+0	religion		INT	+0		advantage vs evil, once/day				
+0	sleight of hand		DEX	+0			
+0	stealth			DEX	+0		disadvantage, chainmail		
+2	survival		WIS	+2			
	gaming set-TBD


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SPECIAL ABILITIES / FEATS
Armor: 		all armor, shields
Weapons:	simple weapons, martial weapons
Tools:		none

SPECIES: HIGH ELF
Darkvision:
- you have superior vision in dark and dim conditions. You can see in dim light 
  within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- You can't discern color in darkness, only shades of gray.
Keen Senses: 
- You have proficiency in the Perception skill.
Fey Ancestry: 
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: 
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, 
  for 4 hours a day
Elf Weapon Training:
- You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: 
- You know one cantrip of your choice from the wizard spell list. 
- Intelligence is your spellcasting ability for it.
Extra Language: 
- You can speak, read, and write one extra language of your choice (goblin).


BACKGROUND: NOBLE
Skill Proficiencies: History, Persuasion
Tools: One type of gaming set
Languages: One of your choice (orc)
Feature: Position of Privilige


CLASS: PALADIN
Skills: Athletics, Insight
Divine Sense: 
- action, know the location and type of any celestial, fiend, or undead 
  within 60 feet of you that is not behind total cover
- regain uses after longrest: uses = CHA +1 = 2+1 = 3
Lay on Hands:
- healing pool = restore a total number of hit points = paladin level x 5 = 2x5 = 10
- action, touch a creature, restore a total number of hit points up to to your pool
- expend 5 hit points from your pool of healing to cure the target of one disease or
  neutralize one poison affecting it. must cure multiple disease or poison individually
- pool restored after a longrest
Fighting Style: 
- Duelling = When you are wielding a melee weapon in one hand and no other weapons, 
  you gain a +2 bonus to damage rolls with that weapon
Spellcasting:
- see below
Divine Smite:
- when you hit a creature with a melee weapon attack, you can expend one spell slot
  to deal radiant damage to the target, in addition to the weapon's damage. 
- The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level 
  higher than 1st, to a maximum of 5d8. 
- The damage increases by 1d8 if the target is an undead or a fiend, to a max of 6d8.


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SPELLS  spell casting ability	= CHA
	spell save DC		= 8 + CHA + Prof = 8 + 2 + 2 	= 12
	spell attack bonus	= CHA + Prof =  2 + 2		= +4
	total number of prepared spells	= P-lvl/2 + CHA =  2/2 + 2 = 3

0: cantrips = 1
- light 

1: slots = 2	remaining = 2
- bless, searing smite, thunderous smite

2: slots = 0	remaining = 0
3: slots = 0  	remaining = 0
4: slots = 0  	remaining = 0  
5: slots = 0  	remaining = 0  


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GEAR	Total WT= 84 + 50 = 134 lbs
	load: STR x 15 = 225 lbs	push/drag/lift: STR x 30 = 450 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0)

WT	Item
---	---------------------
3	fine clothes (0.5 gp)
1	hoy symbol: amulet (5 gp)
0	signet ring: House Solo (5 gp)
1	scroll case (1 gp)
0	- scroll of pedigree: House Solo

55	chainmail (75 gp)
6	shield (10 gp)

3	longsword (15 gp)
1	dagger (2 gp)
1	quiver (1 gp)
10	javalins x5 (0.5 gp each = 2.5 gp)

1	pouch (0.5 gp)
1	- coins 

1 	pouch (0.5 gp)
0	- trinket: A pyramid of sticky black incense that smells very bad when lit
		- once/day, grants advantage on a religion skill check vs evil 
		- when lit, does not burn down, but gives nightmare visions of evil
		- studies these visions to recognize true evil.

0	Potion of Healing (50 gp) x2
0	vial of antitoxin (50 gp) x1


5	backpack (2 gp)
7	- bedroll (1 gp)
1	- mess kit (0.2 gp)
20	- rations (days) = x10 (0.5 gp/day = 5 gp)
5	- waterskin (0.2 gp)
1	- tinderbox (0.5 gp)
1	- scroll case (1 gp)
	strapped to backpack
10	- 50 ft hempen rope (1 gp)







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TREASURE		store credit = 0 gp
pp = 	 	
gp = 21		
sp = 5	 	
cp = 	 			


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In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



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SPECIAL NOTES: