Jade Solo

Last Updated: May 19, 2026


  • Character Stats for "Jade Solo" at level 2 in Adventure Path 01
  • Character Stats for "Jade Solo" at level 3a in Adventure Path 01
  • Character Stats for "Jade Solo" at level 3b in Adventure Path 01


    Jade Solo is a female wood elf monk. Her order has always stood for the common folk. A fellow monk gifted her with a book discussing manners and etiquette (once per day, give advantage to a persuasion check) so she could better represent the common folk's needs before the nobility. The fellow monk also put a four leaf clover pressed inside its cover to give Jade luck on her journey. Her travels have brought her to the town of Orlbar, at the foot of the Greypeak Mountains near the Weathercote Wood.

    Jade entered the Weathercote Wood to rescue Darek Brewmont from the Death Knight. The path she took was dark and full of webs. Two giant wolf spiders emerged. She drank her antitoxin and fought them off, it was close. If not for the antitoxin, she would have succumbed to their poison. Still nursing her wounds from the spiders, she had the misfortune of crossing paths with the Blood Night. He only let her go if she swore a dark pact to do his bidding. Plumeria gave her a blessing. Promising to save her should the Death Knight defeat her. Jade encountered Greybark, a treant, who gave her a gift, a magic longbow, made from Greybark itself. She found the Red Tree and fashioned a stake from a branch as she had learned.

    Jade confronted the Death Knight in his lair. She had snuck up on him and hit him with an arrow from Greybark's Gift. Jade hit with Sword of the Goddess's Wrath, landing a solid blow on the Death Knight, who hit back just as hard. Jade grew afraid, not just from the Death Knight, but from the pact she made with the Blood Night. Dropping the cursed blade, Jade vowed to rely on her monk training instead. The two traded blows, even the boy got in some good hits with the dagger she had given him. Jade had to drink a healing potion to stay in the fight. The battle slowed and the two kept missing each other, until the boy struck his tormentor down with one final blow. Jade drove the Red Tree stake through its lifeless heart, and the creature crumbled to dust. She brought the boy home, but could not stay to claim the promised reward, as she feared the Blood Night would come for her if she waited for Lord Brewmont to go the bank to withdraw the funds the next day. Lady Brewmont, etenally grateful, gives Jade her necklace (700 gp) instead, as Jade bids them farewell.


    Jade Solo has been cursed by the Blood Night of Kiaransalee, the Dark Goddess, Enemy of Lolth and Orcus, The Vengeful Banshee!
    The Blood Night tasked her with slaying the Deathknight of Weathercote Wood with the Sword of the Goddess's Wrath. Only then, can the Blood Night and his followers see the Mother return to her former power ... and they have chosen this Wood of Weathercote as the point of her arrival. It is aligned with the unseen stars and the nodes of power that exist in this land ... it is a small but potent place. The Blood Night commanded her to return the Sword of the Goddess's Wrath to him before dawn, and promised that she will become his most exalted follower! His general, who shall stand beside him in glory as they return the Goddess Kiaransalee to her rightful place as ruler of this land! While Jade did slay the Deathknight, she instead fled, and is unable to rid herself of the Sword of the Goddess's Wrath. When she took the Death Knight's sword, she later found it had vanished, and the Sword of the Goddess's Wrath was in the scabbard instead. She fears it acts like a beacon, allowing the Blood Night and his followers to hunt her down no matter where she goes. Thus, until she rids herself of the cursed sword, she will never stay in any one place for long.


    The monastic tradition Jade Solo has chosen is the Way of the Four Elements.

    Fleeing the Cult of Kiaransalee and the Blood Night, Jade Solo has arrived at Zhentil Keep, seeking a way to undo her curse. Jade goes into The Scoundrel's Tankard tavern. She has the need to hit something, and the dwarf Kromm Daggerfist, just volunteered. There is a fighting pit in the cellar of the tavern, and a 150 gp prize to anyone who can beat Kromm. Jade starts off strong, but Kromm nicks her with his blade. The poison slows and weakens her, putting her at a disadvantage. She still lands a blow, but not before Kromm knocks her out, and keeps the prize money to himself. Nursing her pride, Jade looks for an Inn to stay the night. The first one she finds is The Zhentil Arms (5 gp/night). Nope, not for her, so she keeps looking, and finds The Stout Miner (2 gp/night), which is more her style.

    The next day, Jade decides to explore Zhentil Keep. On her way to the Amaunator Temple, she saves an old man being attacked by rat person in an alley. Damn that rat person has a nasty bite, the fever gave her the shakes and put her at a disadvantage during the tussle. Jade hopes to find a way to remove her curse at the Amaunator Temple. She prays to Amaunator, and is granted a spiritual boon to aid her on her quest. The priest told her that Orthodox Banites are at odds with Fzoul Chembryl's faction of worshippers, as the latter has done a deal with Manshoon and the Black Network. At the temple, she meets Salihn Elassidil of Elventree, daughter of Elanil Elassidil, the Warden of Elventree. Salihn tell her that Fzoul Chembryl, the High Priest of Bane, stole The Wand of the Elven Mage. She has come to retrieve the Wand from his tower. Jade promises to help her retrieve the wand.

    Along the way to Scimitar Street, Jade wins a prize from a halfling who challenged the crowd to pick his locked little chest. She visits the Sword In The Forge on Scimitar Street, where Kelelan of Vaasa, a dark skinned young woman, lures her into the backroom and kisses her passionately before showing her their special stock. Jade purchases the Arrow of Undead Slaying without hesitation in the hopes that it will help her defeat the Blood Night of Kiaransalee. Leaving Scimitar Street, she spots a hairless humanoid stalking her, but it disappears before she could react. Was this a cultist of Kiaransalee? Had they found her already?

    Jade purchases a few magic items in Arcana Lane, and even won the door prize at one shop. Heading to the southern ruins, Jade is lured into an ambush by Annaya the Sorceress, who she soundly defeats. Magic is no match against a flurry of fists. Across the river Tesh, Jade finds a few items of note amongst the ruined houses. Approaching a ruined temple, the rubble comes alive and rises into a humanoid form. Stones rise and float in the air all around her. One stone hurtles towards her through the air. Her training deflects stone after stone, as she responds in kind, throwing daggers at her foe, until she has none. Moving in close, rubble bursts from the creature striking her. She strikes it with her fists, until it crumbles and the floating stones fall to the ground. Jade enters the ruined temples and recieves a message from Mystra. The hour is late, so she heads back across the river. On the bridge, she sees a mysterious robed figure, still like a statue. Others appear oblivious to it. But the darkenned cowl seems focused on her. She approaches it, and just as she is about to touch it, the robe collapses onto the bridge, empty. Jade is sure the cultist of Kiaransalee are onto her. She returns to the Inn for a short rest before she meets to keep her promise to Salihn. Then she intends to flee Zhentil Keep.

    Jade meets Salihn at the agreed upon place. With her is her brother Kragor. Still bruised from her encounter at the temple, Salihn gives Jade a healing potion to drink. The trio sneak into Fzoul's tower. Amaunator's voice fills Jade's thoughts, telling her to look up. There it is, a stone drake sleeping on the ceiling. Moving with stealth, the trio sneak past the tower guardian. Ascending to the upper floors, Jade takes the lead, triggering traps along the way, taking fire and lightning. In Fzoul's chambers, they recover the wand, and quickly depart the tower.

    Later that night, she met Teodric, an elf, who belongs to the ancient order of the Knights of Myth Drannor. Jade was brought to meet Huon Falconhand, the leader of Knights of Myth Drannor in hiding in Zhentil Keep. There were six old men, but she only got a few of their names: Huon, Addy, and Illis. They asked her to find the secret Zhent tunnels the assassins used to enter the Citidel of the Raven and find out those responsible for killing Hawkhelm. They tell her that once she is inside Citidel of the Raven, she must find a Purple Dragon Knight called Sir Steval Skurynd, who can help her.

    The next morning, after a long rest, Jade met Teodric, who would guide her to the base of the Dragonspire Mountains as she leaves Zhentil Keep behind her, along with the Cult of Kiaransalee followers stalking her...


    Adventure Path 01 - Level 02

    BREWSKI. QUESTCONVO. KEEPGOING SHOOTAFTER. MISS DEADNELLY tilepage 1 TRAPFAIL QUIETENTRY. tilepage 2 FORWARD. FLAMEWEB. HEREWEGO. SPIDERBATTLE. DEADSPIDERS. INVESTIGATESPIDERS. OBVIOUS. tilepage 6 MORETRAPS SEEMSNOT LITTLEHUT HUTTRAPS CABINENTRY INDUCTED NEGOTIATE DARKQUEST WHATAWAITS. CHANCEROLL QUIETPATH tilepage 9 CONVERSATION STATUEQUESTION COMPLIMENT BLESSING ROBUSTNESS SCARPER tilepage 8 JUNCTIONTRAPS COASTCLEAR SOUTHPATH. FOOTHOLDS TOTHELIGHT SEARCHCLUES LIKELYCAMP. CAMPNORTHWEST BUMPINTHENIGHT DISTURBED tilepage 5 NASTYTURN WHATSTHIS STRANGEPRESENCE GREYBARKCONVO BENDYBIT WHATTRAPS? tilepage 11 tilepage 12 tilepage 10 GRAVETRAPS. SOFTLY QUIETSTEPS DEADEND. ENTRANCETOMB GATETRAP BATEDBREATH CROSSTHRESHOLD Sub-Map 3 ROOMTRAPS NOROOMTRAPS MAUSOLEUM OPENCOFFIN ISHALLPROCEED Sub-Map 4 BENDTRAPS ITLLBEFINE DOGLEG BLADEDODGE CIRCULARROOM LOOKRUBBLE TUNNELVISION Sub-Map 5 BENDINGPASSAGE SNEAKUP RANGEDSURPRISE CRITICAL INITWON KNIGHTATTACK TOSSER ROUNDTWO BLADEBOY YOURATTACK DUKEITOUT VICTORIOUS STAKEDRIVE DEATHLYPACT BLOODKNIGHTSCURSE SPOILSOFADVENTURE - Go to Level 3

    Notes

    tilepage 1 - stealth y; nft;
    tilepage 2 - stealth y;
    2 giant wolf spiders hp 11/11 - init 20;5/12 - JS antitoxin miss - ws hit 6/5 poison save 1/1 - js hit 7/4 kill one - ws miss - js 0/5 - ws just miss - hit 8 - kill two - healing potion 9
    tilepage 6 - stealth y;
    Blood Night of Kiaransalee, the Dark Goddess, Enemy of Lolth and Orcus, The Vengeful Banshee! "I am Myrkbrood, made from the embers of the cremated dead. And this weapon is of the Myrk as well!" the Blood Knight produces a long sword, glowing with a red light, as if embers burn inside it. "This is known as a Sword of the Goddess's Wrath. You will use it to slay the one known as the Death Knight! And then, return it to me before the dawn. If you refuse any part of this task, my followers will pursue you to the ends of the world! You shall live a cursed life, always looking over your shoulder."
    tilepage 9 - stealth n;
    Plumeria's Blessing "If you are defeated by the Death Knight," she says quietly, out of earshot of the stranger on the other side of the river, "for I know that is who you seek, utter the word Pepperwood... You will be rescued from a fate worse than death itself."
    tilepage 8 - stealth y;
    tilepage 5 - stealth y;
    And did you take a branch from the red tree, to fashion a stake? For it is the only way the Death Knight can be truly killed.
    tilepage 11 - stealth y;
    tilepage 10 - stealth y;
    Sub-Map 3 - stealth y;
    Sub-Map 4 - stealth n;
    Sub-Map 5 - stealth y;
    Deathknight: arrow 8 dam dk hp 24- init 11/2 - js hit 10+4 fire dk hp 10 - js fail fear, dk hit, 4 js hp 12 - js shortsword to db, js miss - dk hit 10, js hp 2 - db init 19 - db miss js still fear, js miss, bonus heal potion 8, js hp 10 - dk hit 9, js hp 1 - db hit 2, dk hp 8 - js heal potion 8, js hp 9, js still fear, js miss - dk miss - db miss - js no fear, js hit 4 +3 fire, dk hp 1 - dk hit 6, js hp 3 - db miss, js miss, dk miss, db miss, js miss, dk miss, db hit 3, dk dead

    Total Treasure

  • offered 2,000 gp to rescue young Darek Brewmont from the Death Knight who lives in Weathercote Wood and return him to his grandparents Lord Elric Brewmont and Lady Brewmont. Rescued, but different reward.
  • 21 cp, dagger (keep), heavy crossbow (sell), Potion of Healing (used) - from wolf spiders
  • Sword of the Goddess's Wrath (cursed longsword)
  • The 3 jade and 2 pearls are worth 100gp each, and the blue spinel is worth 500gp!
  • Red Tree Stake - used
  • Greybark's Gift is a longbow+1! Add this very special gift, and 20 arrows
  • Lady Brewmont necklace (700 gp) - alternate reward for Darek rescue


    Adventure Path 01 - Level 03a

    1--109--204--80--381--6--221--313--389--56--74--378--314--53--380--421--414--490--459--10--26--235--168-- 318--218--458--86--376--234--418--300--343--12--232--432--113--222--15--301--17--304--76--326--220--78--58-- 230--471--45--334--288--29--362--33--132--479--182--413--216--57--467--217--67--293--153--319--116-- 119--186--125--327--275--335--393--475--258--387--203--427--443--387--427--51--62--100--160--295--207-- next adventure

    Notes
    CODE WORDS = Wandquest, Moonsong
    goes into The Scoundrel's Tankard, gets into an official bout with the dwarf, Kromm Daggerfist, prize = 150 gp, init = js/kd 22.16/22.14, js m/6/5, kd 6+9 poison save F - disadantage attacks, js m/5/m, kd hits pulls blow js 5 hp, loses match
    finds the The Zhentil Arms (5 gp/night), keeps looking, finds The Stout Miner. (2 gp/night)
    next day, explores, old man being attacked by rat person in an alley, js stealth attack 4, init js/rp 15/21, rp bite 3+disease F disadvantage/m, js 5/7/m, rp crit bite 4, js m/5/7 double kick rp dead, disease wears off
    arrives at Amaunator Temple, hoping to remove her curse (1 progress point)
    meets Salihn Elassidil of Elventree, daughter of Elanil Elassidil, Warden of Elventree - Fzoul Chembryl, High Priest of Bane stole The Wand of the Elven Mage, have come to retrieve the Wand from his tower.
    Priest says Orthodox Banites are at odds with Fzoul Chembryl's faction of worshippers, as the latter has done a deal with Manshoon and the Black Network.
    meets a halfling, prize to whomever can pick his lock,
    Goes to Scimitar Street (2 progress points, Sword In The Forge - Kelelan of Vaasa, dark skinned young woman, kisses her in the back room
    some creature was stalking her, but disappeared, could not track it
    Arcana Lane (3 progress points) - bought stuff
    Lured into an ambush by Annaya the Sorceress, init = js/as 21/9, js 7/7/7, as invisible, js dodge, as m sick ray, js 7/4, as dead arrives at Southern Ruins - (4 progress points) - searches the houses
    A velvet pouch of bone gaming dice, 14 silver pieces, and a set of throwing daggers (5 of them, all in good condition and sheathed in a belt with multiple scabbards
    goes to ruined temple - rubble come alive = init js/ru 10/14 , ru hurtle stone 8 - js deflect 7=1, js throw 2 daggers m/3, ru m, js t2d 4/2, ru crit 9 js d 14=0, js t2d 5/m, ru 10 js d 13=0, js melee m/4, ru burst js save 3, js 9/m, ru b fail 8, js m/m, ru hurtle stone m, js m/6, ru m, js 7, rocks crumble to ground lifeless
    heads to market, but is late, and merchants are packing up, so go back to Inn for short rest before meeting Salihn, Kragor, elf assassin also there (brother), salihn gives js healing potion 10, salihn still has 1 left.
    tower trap1 6 hp fire, trap2 14 lightning, find the wand
    Meet Teodric, an elf belongs to an ancient order: the Knights of Myth Drannor.
    Meet Huon Falconhand, the leader of Knights of Myth Drannor in hiding in Zhentil Keep (6 old men, Huon, Addy, Illis,
    Find hidden tunnels from the dragonspire mountains to the Citidel of the Raven
    Once you are inside Citidel of the Raven, you must find a knight called Sir Steval Skurynd, a Purple Dragon Knight

    Total Treasure

  • Map of Zhentil Keep (the city) - courtesy of the The Stout Miner Inn
  • rat whistle from old man the dire rat trap maker - normal rats can't stand sound of whistle
  • spiritual boon from Amaunator - automatic success on a Medicine, Survival, Perception, or Insight check - used in Fzoul's tower, spot stone drake sleeping on ceiling
  • skeleton key - Made by the mysterious elves of Cormanthor, enchanted to open any door! Worth its weight in gold!
  • buys Arrow of Undead Slaying (400 gp) from from Sword In The Forge - If arrow hits undead target, it must make a DC 17 con save. 6d10 piercing damage on a failed save, 3d10 on a successful save. Good for one use.
  • Ring of Warmth
  • Ring of Resistance - Amethyst (Poison) - won by solving puzzle Melhuish's Magical Curiosities
  • buys Helm of Comprehending Languages (450 gp) from Melhuish's Magical Curiosities
  • buys Elemental Gem (500 gp): yellow diamond from Melhuish's Magical Curiosities - cast conjure elemental spell - elemental of challenge rating 5 - Earth Elemental MM p124
  • gain inspiration for bravery
  • 55 gold pieces, three bottles of wine, and a vial of poison marked "Midnight Tears.
  • Annaya Note
  • Mystra Moonsong Merradussi
  • robe of a Banite Monk and a Bane amulet
  • "Map of Dragonspines with strange markings" and "Journal with strange markings"
  • pouch containing 80 gp, and a jewel-encrusted dagger which looks enchanted. (Dagger +2).
  • Philter of Love: whomsoever consumes this liquid shall fall in love with the next creature they see, for a short while
  • 800 gp (plus promise of another 800 gp complete kights of Myth Drannor quest to Citidel of the Raven). and healing potion.
  • Teodric equips you with extra provisions (three days worth) and a ring bearing the crest of the Knights of Myth Drannor


    Adventure Path 01 - Level 03b

    Notes
    CODE WORDS = Moonsong

    Total Treasure


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