Amber Bearkin

Last Updated: May 4, 2026


  • Character Stats for "Amber Bearkin" at level 1 in Chapter 1a - November 7, 2025 - WOG XII
  • Character Stats for "Amber Bearkin" at level 1 in Chapter 1b - November 7, 2025 - WOG XII
  • Character Stats for "Amber Bearkin" at level 2 in Chapter 2 - April 11, 2026
  • Character Stats for "Amber Bearkin" at level 3 in Chapter 3 - May 2, 2026

  • Character Stats for "Amber Bearkin" at level 3 in Chapter 4 - TBD, 2026


    Amber Bearkin is a female mountain dwarf barbarian. The Bearkin Clan roam and hunt outside the mountain, instead of living inside it. They are seen as outlanders by those who dwell beneath.

    Amber enjoys playing her dwarven drum, especially the echo that bounces off of the sides of the mountain, enhancing the sound, making it as though one can hear the heartbeat of the stone itself.

    The Bearkin Clan have a special rapport with the bears of the mountain. Each dwarf, as part of their first hunt, is required to slay a mountain bear to claim and bind its spirit to their own as a totem. She proudly wears her bearskin fur cloak as a symbol of that bond.

    Amber was plagued by nightmares as a child. A travelling merchant sold her a rainbow-coloured nightcap. The merchant claimed it would bring her peace. Much to Amber's surprise, it worked. So long as she sleeps with it at night, she always has pleasant dreams. Of course, what a female mountain dwarf outlander barbarian considers to be pleasant dreams is probably much different than that of most civilized folks.


    Chapter 1

    Amber was given the nickname of "The Mule" by her companions.

    On the first day of patrol, the bunch of random dudes stopped for lunch and were attacke by two large worgs. Rollo slowed their approach by entangling them. Even so, a worg with red fur chomped into Amber, dropping her from the fight. Fortunately her companions prevailed and healed her. They collected the worg pelts to sell later, while Amber took a worg skull as a trophy.

    The Grimm insisted they keep moving, so the camp that night was not an ideal place to stop as four ghouls attacked them. The bunch of random dudes were able to defeat the undead monsters, eliminating another threat to travellers.

    The second day was quiet, but on the third day, an owlbear attacked their camp. Fortunately, it had stepped on the hunting trap that Amber had laid out between the trail and their campsite, so the owlbear's mobility was limited, giving the bunch of random dudes a distinct advantage and allowed them to prevail against such a montrosity. Amber took a large owlbear feather as a trophy and tied it to her greataxe as decoration.

    On the fourth day, they tracked down the orc raiders and captured one, forcing him to take them to their base camp, where they recovered their ill-gotten loot. Amber would later return to the Mayor of Astera all the small pieces of jewellry they found in the knott of the tree at the orc camp so that the Mayor could potentially identify the orc raiders victims.

    The fifth day was quiet, but an ogre attacked them the following night. By the seventh night, they were off the trail and back on the main road, right next to the Trip Away Inn and the Outdoor Market.

    The Grimm tried to start a fight between Amber and another patron, but failed.


    Chapter 2

    That night, as Ront Sherideth, the two and half feet small male halfling eggthief, climbed over and landed below the city walls, Amber stepped out of the shadows with a gutterall growl as she said, "I came here to crack skulls and chew gum, and I'm all out of gum"

    Terrified, Ront froze, as Amber hoisted him into the air by his petards, so his feet could not touch the ground, thereby preventing his eggspeditious retreat. Weaver's owl familiar "Hoot" who was with Amber, flew to let Weaver and the rest of random dudes know that their eggthief had been apprehended with his small pack holding an egg carton.

    Ront promised to show where he meets his fence, a shadowy figure at the edge of Horthwith Grange who pays him 5 sp per Gallan egg, if only the angry dwarf lady wouldn't kill him.

    -----

    During the battle at the Glad Horse Tavern, Amber was recklessly attacking the sous-chef. The sous-chef, however, was nimble and quick, and eggsploiting her recklessness and landing 3 blows for every one she did. Realizing she was losing the battle to attrition, she yelled out to Weaver to divine her fate. Weaver assured her that it was in her hands. Eggcited, Amber focused her blows, and turned the tide, leading to the sous-chef's defeat and death.


    Chapter 3

    Amber has decided to pursue the Path of the Totem Warrior and has selected the Bear as her totem spirit.

    Wandering through the market stalls outside the Trip Away Inn to spend her gold, Amber suddenly stops.
    "Kitaela? Kitaela Kragblade! Remember me? It's Amber! Your mom would come visit my family's Lodge on the side of the mountain to forge weapons and armor for the Bearkin Clan. We used to play together as kids! After your mom released you from your forge duties of course. We got into so much trouble... so good to see you!"
    Amber picks up Kitaela in a great big bearhug, lifting her off her feet, as the air escapes her lungs.
    "You and your mom were always the bestest smiths."
    "Can you make me something special? A master crafted silvered warhammer (145 gp) with the dwarven rune for Thud etched into the head so as to leave a real nice impression on my foes".
    "Oh my, these master crafted javalins (1 gp each) are so beautiful, the balance is perfect. Let's see, I'll take 1, 2, 3, 4 ... 4 it is, the whole lot. These will help drive the point home."
    "Great seeing you again, we need to catch up, maybe later tonight over a nice dwarven ale in the Trip Away Inn... Bye for now." says Amber to a speechless Kitaela, as she wanders off to the next stall.

    Amber spots a simple steel shield with a deceptively beautiful linework pattern on it, shined to a mirror polish. "How much for this?" she asks the silver dragonborn armourer. "10 gold" is the curt reply. "Done" says Amber. Handing over the requested amount as she hoists the shield and tries it out with Thud, her new master crafted silvered warhammer.

    Amber wandered over to the general clutter of goods filling and spilling out of the next stall. The owner was an elderly halfling by the name of Englebert Proudfoot.
    "I need something for a huge haul" she tells him.
    "Ah... a young treasure seeker are you?" Englebert says with a wink, wink, facial twitch, snap and a nudge, nudge "I might have just the thing for you."
    What an odd fellow, and such odd manerisms, thought Amber. Not wanting to be rude, Amber said "Show me" with the same playful wink, wink, facial twitch, snap and a nudge, nudge right back at the old little guy. "My pack will only hold 30 lbs, I need something that can hold more" complained Amber.
    "hmmm... this magical sack will hold 500lbs, all yours for a mere 500 gold coins" said Mr Proudfoot proudly.
    Amber wanted it but..."I would need some serious treasure to pay that level of magic... I admit, I was thinking something more mundane, something like... that chest! (5 gp)
    "It's never held a whole bunch of moldy fermented cheese, has it? Amber shudders at the thought. "This should hold 300 lbs easy, I will drag it if I need to, but this thick leather pack harness (5 gp) for a mule should make it easy to carry on my back, oh, and does it come with the lock (10 gp) and key too?"
    "Well... errr... uhm... actually... I use that chest to hold my goods...oh what the heck... SOLD! exclaims Englebert.
    "Perfect" says Amber, "Now all I need is that door-crasher (portable ram, 4 gp) and that set of manacles (2 gp). Oh and that Potion of Healing (50 gp). And I am ready to P-A-R-T-Y!" She says goodbye to the little old guy with the same wink, wink, facial twitch, snap and a nudge, nudge that he initially greeted her with.

    ----------------

    Amber offers to carry and wield Sirni in battle on their trip. Amber and Sirni sing along the whole route to Lakehead. Drakara uses her cantrips to give Amber a high-pitched squeaky voice.

    During the trip, Amber uses Sirni to deliver a death blow to one of the owlbears attacking the camp at lunch. Then Amber uses Sirni to hack of the head of a ghoul that attacked that night.


    Chapter 4


    Total Treasure

  • Chapter 1
  • advance pay for A-Team patrol = 10 gp
  • provided with 14 days iron rations = 7 gp (note: 7 days left)
  • worg skull (trophy) = 0 gp
  • large owlbear feather (trophy) = 0 gp
  • orc loot and gear = 55.5 gp
  • small pieces of jewellry (orc victims) = -2.5 gp (note: returned to Mayor of Astera)
  • rest of pay for A-Team patrol = 40 gp
  • helping Dreet the Kobold get beer wagon and clear out cellar of pub = 45.7 gp
  • Chapter 2
  • Potion of Healing = 50 gp from letter of mark (used)
  • 6 potions with 6 possible minor random effects (2 used, 4 left)
  • 150 gp (reward)
  • Chapter 3
  • Potion of Healing (from Rollo as thanks for gifting him 25 gp so he could buy his Gray Bag of Tricks)
  • 401 gp or 485 gp?
  • Half-Plate +1 (rare) - acid damaged - needs 200 gp to 300 gp worth of repairs
  • Chapter 4

  • Return to the Bunch of Random Dudes Campaign page.