Adventure Date: March 26, 2011
Last Updated: June 23, 2011
class: Sorcerer/Wizard/Ultimate Magus race: human
level: 20 = 1/10/9 alignment: chaotic good
xp: 190,000 + deity: Boccob
training for: Ultimate Magus 10
size: M age: 20 gender: female height: 5'2"
eyes: green hair: red skin: white weight: 125 lbs
Campaign: Nuria Darkfire
Home Region: Village of Torlorn, Greyhawk
Languages: Common, Draconic, Elvish, Orcish, Abyssal, Celestial
Temp HP Total: 159 + 1d10 = 166
====================================================================================
STR: 10/12 0/+1 HP: 149 Speed: 30 ft
DEX: 16/22 +3/+6 AC: 25/29 (/+shield)
CON: 12/18 +1/+4 = 10 + 6 + (4) + 6 + 0 + 0 + 0 + 1+2
INT: 20/26 +5/+8 base + armor + shield + dex + size + nat + deflect + misc
WIS: 8/10 -1/0 AC touch: 19/19
CHA: 15/23 +2/+6 AC flat-footed: 19/23 Initiative: +10
Base Attack: +9/+4
====================================================================================
Total = base +Mod +resistance +misc
Fortitude: +16 = 6 +4 +2 +2 (luck) +2 (rat)
Reflex: +16 = 6 +6 +2 +2 (luck)
Will: +19 = 15 0 +2 +2 (luck)
Note: -4 vs air spells
====================================================================================
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
quarterstaff Staff of Power
- +2 +12/+7 1d6+3 x2 - B 1 charge = dam x2
- double weapon +8/+3 1d6+3/ x2 - B/B
(+2/+2) /+3 1d6+3
morningstar +11 1d8+1 x2 - B/P cold iron, MW
sickle +11 1d6 x2 - S silver, MW
light crossbow +16 1d8 19-20/x2 80 ft P cold iron bolts
- darkwood, MW 1d8-1 silver bolts
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Twilight Mithral light +6 +6 0 0% 30 ft 10 lb Blueshine
Chainshirt +2 armor Easy Travel
Silent +2
Shield spell shield +4 n/a n/a n/a n/a n/a dur = 13 min
note: stops magic missile
Note: Shield will provide AC bonus against incorporeal touch attacks
since it is a "force" effect.
====================================================================================
SKILLS: Total = 28+74+69 max = 23/11 Ability Mod Ranks Misc
+8 appraise* INT +8
+10 - appraise-metal/tiny items* INT +8 +2 scale or lens
+12 - appraise-gems* INT +8 +2 craft/+2 lens
+6 balance* DEX +6
+11 bluff* CHA +6 5 (4+1cc skill points)
+3 climb* STR +1 +2 kit
+29 concentration* CON +4 23 +2 headband
+15 craft, gemcutting INT +8 5 +2 MW tools
+8 craft* INT +8
+18 decipher script INT +8 10
+8 diplomacy* CHA +6 +2 bluff
No disable device INT
+10 disguise* CHA +6 +2 bluff/+2 kit
+6 escape artist* DEX +6
+8 forgery* INT +8
+6 gather information* CHA +6
No handle animal CHA +6
+2 heal* WIS 0 +2 kit
+19 hide* DEX +6 11cc +2 armor
+8 intimidate* CHA +6 +2 bluff
+1 jump* STR +1
+20 knowledge, arcana INT +8 10 +2 book
+13 knowledge, architecture/engineerINT +8 5
+9 knowledge, dungeoneering INT +8 1
+9 knowledge, geography INT +8 1
+9 knowledge, history INT +8 1
+9 knowledge, local INT +8 1
+9 knowledge, nature INT +8 1
+9 knowledge, nobility/royalty INT +8 1
+9 knowledge, religion INT +8 1
+9 knowledge, the planes INT +8 1
+2 listen* WIS 0 +2 rat
+19 move silently* DEX +6 11cc +2 armor
No open lock DEX
+6 perform CHA +6
No profession WIS
+6 ride* DEX +6
+19 search* INT +8 11cc
+21 search, secret doors* INT +8 " & +2 architect/engineer
+0 sense motive* WIS 0
No sleight of hand DEX +2 bluff
+25 spellcraft INT +8 15 +2 arcana
+2 spot* WIS 0 +2 rat
+0 survival* WIS 0
+1 swim* STR +1
No tumble DEX
+29 use magic device CHA +6 23
+33 use magic device, scrolls CHA +6 " & +2 spellcraft/+2 decipher script
+8 use rope* DEX +6 +2 silk rope
=============================================================================
SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: simple weapons
Improved Initiative: +4 initiative
Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells
Mind over Body
- IQ = +4 hp (1st level only)
- +1 hp per metamagic feat = +5 hp
- +1 AC insight bonus
Empower Spell (metamagic)
- all variable numeric effects = x1.5 (+2 level cost)
Fortify Spell (metamagic)
- each +1 spell level added to spell grants a +2 to
caster level for penetrating spell resistance
Heighten Spell (metamagic)
- treat spell as a higher level spell
Quiken Spell (9th level Ultimate Magus bonus metamagic feat)
- cast a spell as a free (swift) action (+4 level cost)
Silent Spell (metamagic)
- cast spells with no verbal component (+1 level cost)
Scribe Scroll
Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)
Spell Mastery: do not need spellbook to memorize following spells
- magic missile
- knock
- dispel magic
- fireball
Signature Spell: can convert prepared spells and spontaneously cast
- magic missile
- fireball
Stormbolt: reserve feat (18th level bonus feat)
- gain a +1 competence bonus to caster level when casting electricity spells.
- As long as have an electricity spell of 3rd level or higher available
to cast, you can fire a 20-foot line of electricity as a standard action.
- This bolt deals ld6 points of electricity damage per level of the
highest-level electricity spell you have available to cast.
Arcane Spell Power: +3 to caster level for all arcane spells
Ultimate Magus Spellcasting:
- Sorcerer +9 caster level, new spells per day and spells known.
- Wizard +6 caster level, new spells per day and new spells.
Expanded Spell Knowledge: add spell from spellbook to sorcerer list
- 1st Level Spell: magic missile
- 2nd Level Spell: scorching ray
- 3rd Level Spell: protection from energy
- 4th Level Spell: shout
Augmented Casting:
- sacrifice a spell or spell slot from one class to apply a metamagic feat to
spell cast from another class. Cannot enhance a spell with a metamagic feat
- level of the spell slot sacrificed must equal or exceed the spell level
adjustment of the metamagic feat
- max level of spell that can be augmented = 1/2 UM level = 4
- max number of times/day can augment a spell = 3 + 1/2 UM level = 7
Permanency: caster level = 19
- Comprehend Languages: understand and read languages, no speak
- Darkvision: see 60 feet in total darkness (black/white vision)
- Detect Magic: requires concentration, range is 60 feet
- Read Magic: decipher magical inscriptions on objects
- Resistance: grant +1 resistance bonus to all saving throws
- See Invisibility: see invisible/ethereal creatures as translucent shapes
=============================================================================
Staff of Power (11 charges)
1: magic missile (1), ray of enfeeblement (1)
2: continual flame (1), levitate (1)
3: heightened lightning bolt - 5th (1), heightened fireball - 5th (1)
5: cone of cold (2), hold monster (2), wall of force - sphere only (2)
6: globe of invulnerability (2)
Staff of Necromancy (13 charges)
1: cause fear (1)
2: ghoul touch (1)
3: halt undead (1)
4: enervation (2)
5: waves of fatigue (2)
6: circle of death (3)
Staff of Frost spells (7 charges)
4: ice storm (1), wall of ice (1)
5: cone of cold (2)
One-shot magic item spells
1: bless weapon, cure light wounds, cure light wounds, identify
mage armor, magic weapon, magic weapon, magic weapon
true casting, true casting, true casting, true casting
2: knock
SORCERER SPELLS (CL = 13; CL 17 vs dispel/counter; choose spells as CL = 10)
- electricity spells = +1 competence bonus to caster level
0: 9 1: 8 2: 8 3: 7 4: 6 5: 4 6: 0 7: 0 8: 0 9: 0
DC
0: 16 acid splash, arcane mark, caltrops (SC), dancing lights,
disrupt undead, electric jolt (SC), launch item (SC), mage hand,
prestidigitation, read magic, stick (SC)
1: 17 magic missile, ray of enfeeblement, shield, sleep, sonic blast,
true strike
2: 18 earthbind (SC), mirror image, ray of stupidity (SC),
scorching ray, touch of idiocy
3: 19 displacement, fly, protection from energy, rainbow blast (SC)
4: 20 burning blood (SC), Evard’s black tentacles, shout
5: 21 arc of lightning (SC)
WIZARD SPELLS (CL = 19, CL 23 vs dispel/counter; choose spells as CL = 16)
- electricity spells = +1 competence bonus to caster level
0: 4 1: 6 2: 6 3: 6 4: 6 5: 5 6: 4 7: 4 8: 3 9: 0
DC
0: 18 mending, message, open/close, silent portal
1: 19 disguise self, erase, expeditious retreat, featherfall,
shocking grasp, true casting
2: 20 darkness, false life, false life, knock,
protection from arrows, web
3: 21 dispel magic, haste, haste, invisibility sphere
lightning bolt, water breathing
4: 22 dimension door, fire shield, greater invisibility,
lesser globe of invulnerability, rainbow pattern,
wall of fire
5: 23 cloudkill, feeblemind, passwall, teleport,
vampiric touch - empowered
6: 24 analyze dweomer, chain lightning, disintegrate,
greater dispel magic
7: 25 delayed blast fireball, greater teleport, limited wish,
spell turning
8: 26 greater shout, polymorph any object, prismatic wall
Note: Will always cast "false life" at start of day.
Note: defensive casting = concentration DC = 15 + spell level
Note: spell resistance (1d20 + caster level) no work against:
cloudkill, web
Note: Dimension Door, Teleport = self + 5 others
Note: Prismatic: cone of cold (red), gust of wind (orange),
disintegrate (yellow), passwall (green),
magic missile (blue), daylight (indigo),
dispel magic (violet)
NURIA'S SPELLBOOK #1 (85/100 pages)
====================
Level 0 = 19 Level 1 = 9 Level 2 = 14
------- ------- -------
resistance comprehend languages cat's grace
acid splash disguise self darkvision
detect poison erase false life
detect magic identify knock
read magic mage armor protection from arrows
daze magic missile scorching ray
dancing lights magic weapon see invisibility
flare mount
light shocking grasp
ray of frost
ghost sound
disrupt undead
touch of fatigue
magehand
mending
message
open/close
arcane mark
prestidigitation
Level 3 = 12 Level 4 = 16 Level 5 = 15
------- ------- -------
dispel magic dimension door cloudkill
fireball lesser globe of invulnerability cone of cold
haste rainbow pattern teleport
protection from energy shout
NURIA'S SPELLBOOK #2 (57/100 pages)
====================
- Received a Spellbook with 2 spells per level as a birthday present from
her mentors Belgarath the White and Joshua the Sage at Level 6, part 3.
- added more spells to this book
Level 0 = 2 Level 1 = 3 Level 2 = 4
------- ------- -------
silent portal expeditious retreat levitate
sonic snap feather fall web
true casting (SC)
Level 3 = 9
-------
invisibility sphere
lightning bolt
vampiric touch
Level 7 = 7 Level 8 = 32
------- -------
greater teleport greater shout
polar ray
polymorph any object
prismatic wall
NURIA'S SPELLBOOK #3 (76/100 pages)
====================
Level 2 = 2 Level 3 = 3 Level 4 = 4
------- ------- -------
arcane lock water breathing greater invisibility
Level 5 = 15 Level 6 = 24 Level 7 = 28
------- ------- -------
feeblemind analyze dweomer delayed blast fireball
passwall chain lightning limited wish
permanency disintegrate plane shift
greater dispel magic spell turning
LICH'S SPELLBOOK (116 pages = 11,600 gp value = 5,800 gp if sold)
================
"Borrowed Spellbook"
- Requires spellcraft check (DC = 15 + spell level) to prepare a spell.
If not, then spell slot is lost that day.
Essentially means check fails on a roll of 1.
Level 1 = 3 Level 2 = 6 Level 3 = 12
------- ------- -------
burning hands darkness dispel magic
charm person invisibility fireball
magic missile touch of idiocy haste
hold person
Level 4 = 16 Level 5 = 15 Level 6 = 18
------- ------- -------
dimension door cone of cold flesh to stone
fear magic jar globe of invulnerability
fire shield telekinesis wall of iron
wall of fire
Level 7 = 21 Level 8 = 16 Level 9 = 9
------- ------- -------
project image maze prismatic sphere
reverse gravity power word stun
statue
==============================================================================
GEAR Total WT= 41+20 = 61 (light load)
load: light = 43 (86 Easy Travel) medium = 86 heavy = 130
WT Item
--- ---------------------
0 traveler's outfit
1 silver holy symbol: Boccob with silver chain (around neck)
0 HEAD: Headband of Intellect and Concentration (36,600 gp)
- grant +6 enhancement bonus to Intelligence
- grant +2 competence bonus to Concentration checks
0 FACE: Third Eye of Wisdom and Charisma (5,500 gp)
- grant +2 enhancement bonus to Wisdom
- grant +1 enhancement bonus to Charisma
0 THROAT: Amulet of Spell Conversion (16,000 gp)
- must be able to prepare spells
- can exchange one prepared spell/day
for one of equal or lesser level from spell book
1 SHOULDER: Cloak of Resistance +2 (4,000 gp)
- grant +2 resistance bonus to all saving throws
10 BODY: Blueshine Easy Travel Silent Twilight
Mithral Chainshirt +2 (13,700 gp)
- grant +2 enhancement bonus to Armor AC (+2 bonus)
- grant -10% to arcane failure chance (+1 bonus)
- gain +2 competence bonus on move silently checks (+600 gp)
- gain +2 competence bonus on hide checks (blueshine +1,500 gp)
- armor never tarnishes
- armor immune to acid damage and rusting effects
- carry medium load as if light load (easy travel +1,500 gp)
- can walk for 10 hrs/day before making CON checks for non-lethal dam
Restfull Crystal (500 gp)
- sleeping in armor with this armor crystal does not
make you fatigued
1 TORSO: Traveller's Tunic (36,000 gp)
- grant +6 enhancement bonus to Constitution
1 WAIST: Belt of Giant Strength +2 (4,000 gp)
- grant +2 enhancement bonus to Strength
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: Gloves of Dexterity +6 (36,000 gp)
- grant +6 enhancement bonus to Dexterity
0 RING1: Ring of Enduring Arcana (6,000 gp)
- wearer is considered 4 levels higher than their actual level
whenever someone attempt to dispel or counter one of their spells.
- need to wear for 24 hours before ring is attuned to the wearer.
0 RING2: Ring of Sustenance (2,500 gp)
- continously provides wearer with life-sustaining nourishment
- wearer only needs 2 hours sleep to gain benefit of 8 hours
- if removed, takes a week before magic will function again
0 SHIELD: Not applicable
5 Staff of Power (59,368 gp)
- charges = 16,600 gp + 3,888 gp/charge = 11 charges
- quarterstaff +2/+2
- grant +2 luck bonus to AC
- grant +2 luck bonus to all saving throws
- smite opponents: double damage - x3 on critical (1 charge)
- Cast "magic missile" (1 charge/use)
- Cast "ray of enfeeblement" (1 charge/use)
- Cast "continual flame" (1 charge/use)
- Cast "levitate" (1 charge/use)
- Cast "lightning bolt" (1 charge/use)
- heightened to 5th level
- Cast "fireball" (1 charge/use)
- heightened to 5th level
- Cast "cone of cold" (2 charge/use)
- Cast "hold monster" (2 charge/use)
- Cast "wall of force" (2 charge/use)
- sphere around wielder only
- Cast "globe of invulnerability" (2 charge/use)
- retributive strike: standard action, no strength check
- wielder = 50% travel to other plane, 50% destroyed
- range = 10 ft, damage = 8 x number of charges
- range = 20 ft, damage = 6 x number of charges
- range = 30 ft, damage = 4 x number of charges
5 Rod of Epic Splendour (297,400 gp)
- caster level = 21
- grant wielder a +8 enhancement bonus to Charisma for as long
as she holds or carries the item.
- create and garb her in clothing of the finest fabrics, plus
adornments of fur and jewels. Apparel created by the rod can
remain in existence up to 24 hours; 3x/day
- The value of the garb ranges from 70,000 to 100,000 gp
(1d4+6 × 10,000 gp) - 10,000 gp for the fabric, 50,000 gp
for the furs, and the rest for jewel trim
(maximum of 40 gems, maximum value 1,000 gp each).
- create a palatial mansion in any floor plan the user desires.
The mansion is palatial, able to accommodate up to 250 people,
housing them in private chambers and serving them fine banquets.
The mansion lasts for three days, after which time it, and
everything originally in it (including items removed from the
mansion), disappear; 1x/week
6 cold iron morningstar, masterwork (316 gp)
2 silver sickle, masterwork (326 gp)
2 darkwood light crossbow (375 gp)
1 quiver with cold iron bolts - 10
1 quiver with silver bolts - 10
1 potion belt (masterwork = 10/10 vials)
- retrieving a potion/vial is a free action once per round
- 1 vial of black ink
- 1 vial of red ink
- 1 vial of blue ink
- 1 vial of yellow ink
- 1 vial of anti-toxin: +5 alchemy fortitude vs poison (50 gp)
- 1 vial of universal solvent (50 gp)
- 1 oil of bless weapon: caster level 2 (100 gp)
- 2 potions of cure light wounds: heal 1d8+1 hp (50 gp each)
- 1 potion of mage armor (50 gp)
0.5 belt pouch
- inkpen
- signal whistle
- flint and steel
- KEY for TREASURE CHEST
- Blessed Bandage (10 gp each) x3
- standard action; immediately stabilizes the recipient
0.5 belt pouch
1 - spending coins
2 spell component pouch
5 Heward's Handy Haversack (2,000 gp)
- retrieving any item is a move action; no attacks of opportunity
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 19 lbs used)
5 - Staff of Frost (7,875 gp)
- charges = 1,125 gp/charge = 7
- Cast "ice storm" (1 charge/use)
- Cast "wall of ice" (1 charge/use)
- Cast "cone of cold" (2 charges/use)
5 - Staff of Necromancy (16,900 gp)
- charges = 1,300 gp/charge = 13
- Cast "cause fear" (1 charge/use)
- Cast "ghoul touch" (1 charge/use)
- Cast "halt undead" (1 charge/use)
- Cast "enervation" (2 charges/use)
- Cast "waves of fatigue" (2 charges/use)
- Cast "circle of death" (3 charges/use)
0 - Spell components and spell focus
- small clear crystal prism
- ruby lens in gold loop
- 2 packets of gold dust
- 5 Nuria Darkfire Dolls
2 - spell component pouch (back-up/extra pouch)
3 - Lesser Metamagic Rod of Acid Substitution (2,700 gp)
- usable 3/day
- only usable with spells 3rd level or lower
- substitute energy type of spell with "acid" energy
1 - everburning torch
0.5 - scroll case
0 - 20 sheets of paper
0 - chalk (red, yellow, blue, green, white)
2 - flasks of holy water x2
0.5 - belt pouch
- main central pack (80 lbs max: 80 lbs used)
3 - Nuria's Spell Book #1 (85/100 pages)
3 - Nuria's Spell Book #2 (57/100 pages)
3 - Nuria's Spell Book #3 (76/100 pages)
3 - Lich's Spell Book (116/116 pages)
3 - Lich's Black Book of Demons (400 gp)
- written in Abyssal
- grant +2 circumstance bonus to any knowledge checks
involving demons
3 - Arcane Book of Knowledge +2 (400 gp)
- grant +2 competence bonus to Knowledge, arcanna checks
7 - trail rations, 7 days
4 - waterskin (full)
5 - bedroll
3 - winter blanket
7 - cold weather outfit
6 - courtier’s outfit
4 - entertainer’s outfit (3 gp)
0 - 10 candles
0 - magnifying glass (+2 appraise small & detailed: gems)
1 - merchant's scale
- grant +2 circumstance bonus to appraise by wt,
e.g. precious metals
5 - gemcutting artisan's tools, masterwork;
- grant a +2 circumstance bonus to craft, gemcutting
5 - silk rope, 50 feet (+2 circumstance to use rope)
5 - climber’s kit (+2 circumstance to climb)
8 - disguise kit (+2 circumstance to disguise: 10 uses)
1 - healer’s kit (+2 circumstance to heal: 10 uses)
0 - Arcane Scroll: Identify, CL = 1 (125 gp)
0 - Arcane Scroll: Magic Weapon, CL = 1 (25 gp) x3
0 - Arcane Scroll: True Casting, CL = 1 (25 gp) x4
0 - Arcane Scroll: Knock, CL = 2 (150 gp)
1 - 2 sacks, empty
15 Bag of Holding, type I (2,500 gp)
- 30 cu.ft, 250 lbs max = 70 lbs used
8 - pole, 10-foot
20 - ladder, 20-foot
26 - Chest with amazing lock: DC 40 (152 gp)
(also secured with an "arcane lock"; caster level 16 (25 gp)
10 - Noble’s outfit (75 gp)
6 - Courtier’s outfit (30 gp)
0 - wooden holy symbol: Boccob (1 gp)
==============================================================================
TREASURE silver holy symbol: Boccob w. silver chain (50 gp)
- worn around neck as a necklace
spending coins signet ring: same as arcane mark (5 gp)
-------------- - worn on finger
pp = 37
gp = 10 platinum ring (50 gp)
sp = 4 - focus for "Shield Other" spell, cast by Agrona
cp = - worn on finger
platinum ring (50 gp)
- focus for "Shield Other" spell, cast by HHH
- worn on finger
ruby lens in gold loop (1,500 gp)
- arcane focus for "analyze dweomer" spell
small clear crystal prism (50 gp)
- arcane focus for "rainbow blast" spell (SC)
2 packets of gold dust (25 gp each)
- component for "arcane lock" spell
5 Nuria Darkfire Dolls (5 gp each)
- spell component for "project image"
==============================================================================
SPECIAL NOTES:
- raised CHA by +1 14 --> 15
- cannot cast 9th level spells yet. Needs one more level.
- can use ultimate Magus ability to sacrifice a 4th level or higher spell to
"Quicken" another spell of 4th level or lower. So can cast 2 spells a turn.
BWAHAHAHAHAHAHAHAHAHAHA...
- exchanged 2 sorcerer spells for other spells
(max = up to one 2nd level and up to one 3rd level)
replaced "detect magic" with "electric jolt (SC)"
replaced "blur" with "earthbind (SC)"
- added 3 sorcerer 0-level spells: caltrops, launch item, stick (all SC)
- added 1 sorcerer 2nd-level spells: ray of stupidity (SC)
- added 1 sorcerer 3rd-level spells: rainbow blast (SC)
- added 2 sorcerer 4th-level spells: burning blood (SC), Evard’s black tentacles
- added 1 sorcerer 5th-level spells: arc of lightning (SC)
- added 4 wizard 8th-level spells: greater shout, polar ray,
polymorph any object, prismatic wall
=============================================================================
Campaign notes:
---------------
purchased the following spells to add to spellbook:
- Greater Teleport for Spellbook (7th level spell x 150 gp = 1,050 gp)
- True Casting for Spellbook (1st level spell x 150 gp = 150 gp)
- Lightning Bolt for Spellbook (3rd level spell x150 gp = 450 gp)
inscribed the following scrolls (so 1/2 cost)
- Arcane Scroll: Magic Weapon, CL = 1 (25 gp) x3 = 75/2 = 37.5 gp
- Arcane Scroll: True Casting, CL = 1 (25 gp) x4 = 100/2 = 50 gp
- Arcane Scroll: Knock, CL = 2 (150 gp) = 150/2 = 75 gp
purchased:
Lesser Metamagic Rod of Acid Substitution (2,700 gp) wt = 3 lbs
- usable 3/day
- only usable with spells 3rd level or lower
- substitute energy type of spell with "acid" energy
Added Blushine (+1500 gp) Easy Travel (+1500 gp) and Silent +2 (+600 gp)
to mithral armor
Sold cloak and boots of elvenkind (5000 gp value = 2500 gp resale)
Bought a bag of holding, type I (2,500 gp)
----------------------------------------------------------
- 20th level, raised CHA 14 --> 15
- sold the Robe of Splendour +2 (4,000 gp) for 2,000 gp
- enhanced Third Eye of Wisdom +2 (4,000 gp), so that it is now a
Third Eye of Wisdom +2 and Charisma +1 (paid +1,000 gp * 150% = +1,500 gp)
Total value = 5,500 gp
so with CHA 15 +1 = CHA 16 (no change), and BODY SLOT is now available
gives me extra 500 gp to spend stuff on
SELL Bracers of Armor +6 (36,000 gp, wt 1 lb, ARMS slot,
grant +6 armor bonus to AC) for 18,000 gp
BUY Twilight Mithral Chainshirt +2 (10,100 gp, wt 10 lbs, BODY SLOT,
Armor AC = +6, arcane failure = 0%, AC check = 0)
- mithral chainshirt = 1,100 gp
- +2 bonus and twighlight (+1 bonus) = +3 bonus (+9,000 gp)
Thus total cost is 10,100 gp (and I can just handle the extra weight
and still be at a light load), no change to AC
- not proficient with armor, but the 0 penalties make this moot.
Thus this frees up another 7,900 gp for other purchases
(with above, new total = 8,400 gp... )
(Bought a Restful crystal as was suggested (500 gp)
---------------------------------------------------------------
- used packet of pearl dust to scribe an Identify Arcane Scroll
- Sold the jade circlet (1,500 gp) since no longer need a focus for shapechange
since Rod of Seven Parts no longer around
- Purchased tiny mithral chainshirt for Smokey (1,100 gp) and a noble's outfit (75 gp)
- Bought another pair of platinum rings (50 gp each = 100 gp) for focus for HHH shield other
Will give one ring to HHH. Other exsting ring was paired and would only work with Agrona.
- Sold Amulet of Health +2 and Robe of Stars for half-value = 30,000 gp
So have 106,000 gp to play with:
- increased Headband INT bonus from +4 to +6 = 20,000 gp
- increased Gloves DEX bonus from +2 to +6 = 32,000 gp
- purchased Tunic for CON bonus of +6 = 36,000 gp
- purchased items for STR, WIS and CHA bonus of +2 each = 12,000 gp
- purchased Cloak of Elvenkind = 2,500 gp
- purchased spell "greater invisibility" = 600 gp
- which leaves 2,900 gp for other purchases.
- Assuming her share of treasure was 76,000 gp, Staff of Power,
Staff of Necromancy, and Amulet of Spell Conversion.
- Permanent effects were dispelled in battle with minions of Orcus, so Nuria
has spent 4000 xp to make permanent on self (caster level 16):
comprehend languages, dark vision, detect magic, read magic, resistance
and see invisibility
- Defeated the avatar of Orcus by spiking him in the chest with the
Rod of Seven Parts. The blast catapulted her into the Astral Plane.
Once she returned, she and her companions have begun to build
the City of Newhawk, built upon the smoldering ruins of the City of Greyhawk.
- Was killed twice again by Lich #4 who first used a fireball, then after
being revived, was then killed by a cone of cold (sigh!),
but she is all better now
- Was recently killed (13th level-part1) by Lich #1 who used Powerword "Kill"
- failed to answer a hard riddle at the House of Cards, so now has a -4 on
all saving throws against air spells
- Nuria spent 2,500 xp to make permanent on self (caster level 11):
dark vision, see invisibility, and resistance
- White Dragon that killed "Patch" is totally toast!
- Received a Spellbook with 2 spells per level as a birthday present from
her mentors Belgarath the White and Joshua the Sage at Level 6, part 3.