Last Updated: August 17, 2019
The tops of these comfortable soft doeskin boots are folded over to make cuffs, revealing the arcane symbols that are woven with golden thread into the boots’ lining.
Irrstra's Boots combine the magical properties of Quicksilver boots (MIC p119 - base price = 3,500 gp) and Skirmisher Boots (MIC p136 - additional ability = 3,200 gp x 1.5 = +4,800 gp)
While wearing Irrstra's Boots, you gain a +2 bonus on damage rolls when you make a skirmish attack. This is a continuous effect and requires no activation. A character without the skirmish class feature does not gain this benefit.
In addition, you can activate skirmisher boots to make a single extra melee or ranged attack using your full base attack bonus. You can only activate this ability if you have already moved at least 10 feet from the space where you started your turn. Movement while mounted does not allow you to activate the boots. This benefit does not require the skirmish class feature and can be activated two times per day as a swift action.
Irrstra's Boots also give you the ability to flash across the battlefield with a moment’s impulse. When you activate these boots, you can move a distance up to your land speed (as if using a move action to do so). This extra movement follows all the normal rules for movement, except that you can move across water or other liquid without falling in (as long as you start and finish on solid ground). You provoke attacks of opportunity as normal for movement, though the rapidity of your travel makes your form blurry, providing concealment against such attacks. This ability functions two times per day as a swift action.
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