Adventure Date: March 26, 2022
Last Updated: April 11, 2023
Campaign: The Lost Mine - Chapter 1
class: barbaian species: dwarf
level: 1 alignment:
xp: 0 deity:
Background: Home Region:
size: medium age: 20 gender: female height: 5'6"
eyes: blue hair: blue skin: white weight: 130 lbs
Languages: common, dwarven
hp = HD:
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STR: 10 +0 HP: 10 Healing HD: 1d8 inspiration =
DEX: 10 +0 AC: 10
CON: 10 +0 = 10 + 0 + 0 + 1 + 0
INT: 10 +0 armor + shield + dex + magic + misc
WIS: 10 +0 AC other: 10
CHA: 10 +0 Initiative: +0.10
Speed: 30 ft Proficiency: +2
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SAVES Total = base +prof +magic +misc
STR: +0 = +0 +0
DEX: +0 = +0 +0
CON: +0 = +0 +0
INT: +0 = +0 +0
WIS: +0 = +0 +0
CHA: +0 = +0 +0
- You have advantage on saving throws against poison,
and you have resistance against poison damage.
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Attack Attack Damage Type Range Notes
------------ ------ ------ ---- ----- -----
light crossbow +4 1d8+1 piercing 80/320 ammunition, loading, two-handed
Spellcasting Attack Damage Type Range Notes
------------ ------ ------ ---- ----- -----
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TOTAL SKILLS: Ability Mod Prof Misc
+0 acrobatics DEX +0
+0 animal handling WIS +0
+0 arcana INT +0
+0 athletics STR +0
+0 deception CHA +0
+0(+4) history INT +0 (+2 +2 vs stone)
+0 insight WIS +0
+0 intimidation CHA +0
+0 investigation INT +0
+0 medicine WIS +0
+0 nature INT +0
+0 perception WIS +0
+0 performance CHA +0
+0 persuasion CHA +0
+0 religion INT +0
+0 sleight of hand DEX +0
+0 stealth DEX +0
+0 survival WIS +0
tool-
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SPECIAL ABILITIES / FEATS
Armor: none
Weapons: none
Tools: none
SPECIES: MOUNTAIN DWARF
Darkvision.
- You can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Armor Training.
- You have proficiency with light and medium armor.
- Your base walking speed is 25 feet.
- Your speed is not reduced by wearing heavy armor.
Dwarven Resilience.
- You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training.
- You have proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency.
- You gain proficiency with the artisan's tools of your choice:
smith's tools, brewer's supplies, or mason's tools (smith's tools)
Stonecunning.
- Whenever you make an Intelligence (History) check related to the origin of stonework,
you are considered proficient in the History skill and add double your proficiency bonus
to the check, instead of your normal proficiency bonus.
BACKGROUND:
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (goblin, orc)
CLASS: BARBARIAN
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature,
Perception, and Survival (????, ?????)
Rage: = duration 1 minute, 2/long rest
- On your turn, you can enter or end a rage as a bonus action.
- While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, gain +2 damage bonus
- You have resistance to bludgeoning, piercing, and slashing damage.
-rage ends early if you are knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn or taken damage since then
Unarmored Defense:
- While you are not wearing any armor, your Armor Class equals
10 + your Dexterity modifier + your Constitution modifier.
- You can use a shield and still gain this benefit.
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SPELLS spell casting ability = TBD
spell save DC = 8 + TBD + Prof = 8 + 0 + 2 = 10
spell attack bonus = TBD + Prof = 0 + 2 = +2
total number of prepared spells = class + TBD = 1 + 0 = 1
0: cantrips = 0
-
1: slots = 0 remaining = 0
-
2: slots = 0 remaining = 0
3: slots = 0 remaining = 0
4: slots = 0 remaining = 0
5: slots = 0 remaining = 0
6: slots = 0 remaining = 0
7: slots = 0 remaining = 0
8: slots = 0 remaining = 0
9: slots = 0 remaining = 0
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GEAR Total WT= 0 + 0 = 0 lbs
load: STR x 15 = 150 lbs push/drag/lift: STR x 30 = 300 lbs
DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 3 = 4 (4)
WT Item
--- ---------------------
5 light crossbow
1 crossbow bolts = x20
explorer's pack (10 gp)
5 - backpack
7 - bedroll
1 - mess kit
20 - rations (days) = x10
1 - waterskin
1 - tinderbox
10 - torches = x10
10 - 50 ft hempen rope
background equipment
-
1 pouch
1 - coins
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TREASURE store credit = 0 gp
pp =
gp = 0
sp =
cp =
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In Storage:
pp =
gp =
sp =
cp =
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SPECIAL NOTES: