Adventure Date: TBD, 2024
Last Updated: October 24, 2024
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LOOT BREAKDOWN BY CHAPTER
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Chapter 31
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LOOT SUMMARY
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Story Awards
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- Gundren and Nundro Rockseeker, two dwarven brothers, grateful for rescue and clearing Wave Echo Cave
agree to provide the adventurer's with 10% of the profits from Wave Echo Cave (Chapter 16)
- For defeating the Black Spider and minions, the Townmaster of Phandalin award the adventurers with
Tresendar Manor to use as a base, but they will need to pay for repairs and upkeep (Chapter 16)
- supplies (iron rations - 20-30 people) in crates around outside cabin = 15 gp total = 5 days each
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Loot for Chapters 1 to 2 (distributed)
coins = 99.5 gp each
store credit = 55 gp each
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Loot for Chapters 3 to 5 (distributed)
coins = 123 gp each
store credit = 112 gp each
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Loot for Chapters 6 to 8 (distributed)
coins = 72 gp each
store credit = 324 gp each
kitty = 4 gp, 7 sp
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Loot for Chapters 9 to 11 (distributed)
coins = 345 gp each
store credit = 256 gp each
kitty = 5 gp, 9 sp
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Loot for Chapters 12A (distributed)
coins = 149 gp each
kitty = 6 gp
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Loot for Chapters 13 to 16a (distributed)
coins = 325 gp
store credit = 47 gp each
kitty = 3 cp
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Loot for Chapters 16b to 17 (distributed)
coins = 486 gp each
kitty = 221 cp (donated to surivors of Nargustal)
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Loot for Chapters 18 (distributed)
coins = 500 sp each (advance for escorting royal tax wagon)
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Loot for Chapters 19 to 23 (distributed)
coins = 2,106 gp each (kitty = 3 gp)
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Loot for Chapters 24 to 27 (distributed)
coins = 402 gp each (kitty = 2 gp + 150 cp)
- Letter of Credit = 2,000 gp worth of future magic item enchantments each
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Loot for Chapters 28 to 30 (distributed)
coins = 967 gp each (kitty = 150 cp)
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Group Kitty = 0 coins/gems = 0 lbs = 0 gp = 50 gp/lb
pp = 0 = 0.00 gp = 500 gp/lb
gp = 0 = 3.00 gp = 50 gp/lb
sp = 0 = 0.00 gp = 5 gp/lb
cp = 150 = 0.00 gp = 0.5 gp/lb
misc = 0 = 30.00 gp
Loot for Chapters 31 to ? (to be distributed)
coins = 0 gp = 0 gp each + 0 gp kitty
sold items = 0 gp ch 28
= 0 gp ch 29
= 0 gp ch 30
sub-total = 0 gp X 50%
= 0 gp = 0 gp each (+ 0 gp kitty)
TOTAL EACH = 0 GP + 0 GP = 0 GP/6 = 0 GP EACH (kitty = 150 cp)
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DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus
characters can now attune to 1 + 3 = 4 magic items.
DM HOUSE RULE: Potions can be drunk as a bonus action
UNCLAIMED MAGIC ITEMS (keep for 9th level attune)
- Mantle of Spell Resistance - (rare, requires attunement)
= advantage on saving throws against spells
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DEIKONRAN - 1st watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Belt of Hill Giant Strength (rare, attuned) = STR 21 = 500 gp (purchase)
- Cloak of Displacement (rare, attuned) = attacks on you at dis = 500 gp (purchase)
- Periapt of Wound Closure (uncommon, attuned) = stabilize, double hit die healed = 100 gp (purchase)
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- Scuro's Gauntlets of Ogre Power (uncommon, not attuned) = STR 19 = 100 gp (loot)
(in case needed for that "Hammer of Thunderbolts" triple combo)
- Thor's Javalin (uncommon, not attuned) = 200 gp (loot)
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- Broom of Flying (uncommon) = 100 gp (purchase)
- Clockwork Amulet (common) = to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot)
- Ring of Free Movement (uncommon) = 100 gp (loot)
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- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x4 = 100 gp each (loot)
- Potion of Defence x1 (uncommon) = +2 AC for 5 rounds = 50 gp (loot)
- Potion of Greater Healing x3 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp (loot)
- Potion of Holiness x1 (rare) = 250 gp (loot)
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- super nice non-magical owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls
SIGH - 1st watch - Number of attuned items = 4/4
- "Bird Glass Staff" (rare, attuned) = 550 gp (loot)
- Staff of Birdcalls (common ability) = +50 gp
- Staff of Defense (rare ability, requires attunement) = +500 gp
- Bloodwell Vial +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain socery points = 500 gp (purchase)
- Fire Elemental Essence Shard (rare, attuned, sorcerer only) = one target of metamagic spell takes extra 2d10 damage = 500 gp (purchase)
- Merfolk Friendship Ring (rare, attuned) = 600 gp (purchase)
- Cloak of the Manta Ray = (uncommon ability) = +100 gp
- Ring of Protection +1 (rare ability, requires attunement) = +1 AC, +1 saves = +500 gp
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- Astral Shard (rare, not attuned, sorcerer only) = teleport 30 ft = 500 gp (purchase)
- Far Realm Shard (rare, not attuned, sorcerer only) = psychic tentacle slap/frighten = 500 gp (purchase)
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- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Dagger +2 (rare)
- Decanter of Endless Water (uncommon) = 100 gp value (purchase)
- Gloves of Recognition (uncommon) identify, x4/day
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Robe of useful items (uncommon) = 100 gp (loot)
- Dagger x2, Bullseye lantern (filled and lit) x2, Steel mirror x2,
- 10-foot pole x2, Hempen rope (50 feet, coiled) x2, Sack x2
- Iron door, Portable ram, Window x2, Wooden ladder (24 feet long)
- 2 mastiffs, riding horse with saddle bags
- Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase)
- Periapt of Health (uncommon ability) = immune disease = +100 gp
- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
- Wand of Magic Missile (uncommon) = 100 gp value (loot)
- spell component: identify (100 gp pearl) x1
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- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Crossbow Bolts +1 (uncommon) = 10 gp each (loot) = x20
- Flask of Demon Fire x5 = 100 gp each (loot)
- Golden Statuette of Sun Elf (10 gp value) with a single use Augury spell (uncommon, 2nd lvl spell) = 50 gp (loot)
- Potion of Clairvoyance (rare)
- Potion of Greater Healing x6 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp (loot)
- Potion of Mind Reading x1 (rare)
- Scroll = blindness / deafness
- Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = mirror image (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = scorching ray (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = web (uncommon, 2nd lvl spell) = 50 gp (loot)
- vial with drow sleep poison (3 doses) x1
CORYN - 2nd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (loot)
- Rod of the Pact Keeper +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp
- Sun Blade (rare, attuned) = 500 gp (purchase)
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- Eye of Radiance (rare, not attuned) 8d6 radiant ray, x4/day
- Pearl of Power (uncommon, not attuned) = recover 3rd lvl spell slot = 100 gp (purchase)
- Spear of Wounding (rare, not attuned) = 500 gp (loot)
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- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- Boots of Elvenkind and False Tracks (uncommon) = 150 gp (purchase) ********* on loan from Obsidiana
- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
- Boots of False Tracks (common ability) = +50 gp (purchase)
- Clockwork Amulet (common) = to hit roll = 10 + bonuses 1/day = 50 gp (purchase)
- "Dragonguard" (rare) = adamantine breastplate +1, no crits, adv on saves vs dragon type breathe = 1,100 gp (loot)
- Immovable Rod (uncommon) = rod no move = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot)
- Necklace of the Restless Dead (rare)
- Also Fell's notes on necromantic magic and how to create undead zombies.
- Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp
- Sentinel Shield +1 = 200 gp (purchase)
- Shield +2 = 500 gp (loot)
- "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
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- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Greater Healing x5 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x5 (common) = 50 gp
- Potion of Vitality x1 (loot)
- Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot)
OBSIDIANA - 2nd watch - Number of attuned items = 4/4
- Boots of Speedy Stealth and Deception (rare, requires attunement) = 650 gp (loot)
- double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest (500 gp)
- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
- Boots of False Tracks (common ability) = +50 gp (purchase)
- Instrument of the Bards - "Cli Lyre (rare, attuned) = cast extra spells = 500 gp (purchase)
- Reveler's Tambourine (rare, attuned) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase)
- Stone of Good Luck (uncommon, attuned) = +1 ability checks, +1 saves = 100 gp (purchase)
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- Wand of Web (uncommon, not attuned)
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- Cape of the Manta Ray Mountebank (rare) = 600 gp (purchase)
- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp
- Cloak of the Manta Ray = (uncommon ability) = +100 gp
- "Twin Fang" Dagger +2 (rare) = 500 gp
- Elven Glamerweave (rare) = 800 gp (purchase)
- Chain Shirt (base armor) = +50 gp
- Armor +1 (rare ability) = +500 gp
- Glamoured property (uncommon ability) = disguise armor = +100 gp
- Glamerweave (uncommon ability) = +1d4 perform or persuasion 1/day = +100 gp
- Guardian minor property (uncommon ability) = +2 initiative = +50 gp
- "The Tickler" the Feather Staff (uncommon) Celestial Quarterstaff +1, cast "feather fall" = 100 gp value (loot)
- Gloves of Thievery (100 gp purchase)
- Goggles of the Owlette = 200 gp total (purchase)
- Eyes of Minute Seeing
- Goggle of Night - 120 ft total
- Hand Crossbow +2 (rare)
- Handy Haversack (rare) = 500 gp (loot)
- wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action
- Helm of Comprehend Languages (uncommon) = 100 gp (purchase)
- Periapt of Immunity and Good Fortune (rare) = 750 gp (purchase)
- Amulet of the Drunkard (uncommon ability) = heal from beer = +100 gp
- Clockwork Amulet (common ability) = to hit roll = 10 + bonuses 1/day = 50 gp
- Periapt of Health (uncommon ability) = immune disease = +100 gp
- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Wand of Magic Missile (uncommon) = 100 gp value (purchase)
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- bag of caltrops (25 gp)
- Potion of Animal Friendship (uncommon)
- Potion of Healing x2 (common) = 50 gp (loot)
- Potion of Greater Healing x5 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Mind Reading x1 (rare)
- Scroll = charm person (common) = 25 gp (loot)
- vial with drow sleep poison (3 doses) x1
NOTE: Has used a Tome of Leadership and Influence CHA 22
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- super nice non-magical owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls
PEARL - 3rd watch - Number of attuned items = 4/4
- Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 150 gp (loot)
- Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk, temperate, billowing = 300 gp (purchase)
- Robe of Eyes (rare, requires attunement) = 500 gp
- Selune's Crescent Moon Amulet +2, compass (uncommon, requires attunement) = 550 gp (purchase)
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- Necklace of Prayer Beads (rare, not attuned by a cleric, druid, or paladin) = 500 gp (group loot if sold)
- 4 magic beads - Bless, Curing & 2 Branding Smite
- Pearl of the Moon (uncommon, not attuned spellcaster) = Pearl of Power - recover 3rd lvl spell slot = 150 gp (purchase)
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- Bag of Holding (uncommon) = 100 gp (purchase)
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Heraldic Shield (rare) = Shield +2, change heraldy on front = 500 gp
- Jebalek's Clockwork Amulet (uncommon) = +2 initiative, to hit roll= 10 + bonuses 1/day = 100 gp (purchase)
- "Loudmouth" (rare) = 15-foot cone, 5d6 thunder damage and push 10 feet, DC 15 saving throw for half = 500 gp (loot)
- Mace of the Moonmaiden (rare, silvered) = Silver Mace +2, detect weres r=120 ft, +1d6 rad dam vs were/Malar = 755 gp (purchase)
- Moon Bracers (rare) = dimension door 1/day = 500 gp
- Moon Mote (uncommon) = cast dancing lights cantrip = 100 gp
- Pearl's Plate (rare) = Unbreakable Celestial Cast-off Adamantine Plate Armor +1 = 2,200 gp (purchase)
- Plate of the Myrmidon (legendary) = Plate Armor +3
- Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp
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- Deck of Illusions (uncommon) = has 34 cards = 100 gp (purchase)
- Potion of Animal Friendship (uncommon)
- Potion of Mind Reading x1 (rare)
- Scroll - commune (rare, 5th lvl spell - DC 17/+9 attack) = 1,000 gp (gift for returning Lightbringer)
- Scroll - continual flame (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll - remove curse (uncommon, 3rd lvl spell) = 100 gp (loot)
- Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot)
- Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot)
- diamonds (100 gp each) x3 - spell component for revivify = x1
XENON - 3rd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Cloak of the Elven Montebank (rare, attuned) = 600 gp (purchase)
- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp
- Cloak of Elvenkind (uncommon ability, requires attunement) = stealth at adv, other's perception at dis = +100 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (purchase)
- Slippers of Spider Climbing (uncommon, attuned) = walk walls, climb speed = 100 gp (purchase)
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- Ring of Thunder Resistance (rare, not attuned) = 500 gp (loot)
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- Arrows of Wolloping (common, one use each) = 25 gp each = x15 (loot)
- Gloves of Thievery (uncommon) = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot)
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- "Rumba" Rapier +2 (rare)
- Rope of Climbing (uncommon) = 100 gp (loot)
- Studded Leather +2 (very rare)
- "Tango" Shortsword +1 (uncommon) = 100 gp (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
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- bag of caltrops (25 gp)
- Bead of Force x2 (rare) = 100 gp/bead = 200 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Oil of Sharpness (very rare)
- Potion of Bless x1 (uncommon) = 50 gp (loot)
- Potion of Greater Healing x7 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp (loot)
- Potion of Holiness x1 (rare) = 250 gp (loot)
- Potion of Mind Reading x1 (rare)
- Potion of Vitality x1 (loot)
- vial with drow sleep poison (3 doses) x1
- Vial of Holy Water x2 (loot)
DUSK THE IMP
- green dragon scale mail armor (non-magical) = AC 14 base + Dex (max +2) = 14 + 2 = 16 (note: could be made magic +1 for 500 gp)
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- lantern with continual light (for Tresken Manor)
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Potion of Greater Healing x1
- Restorative Ointment - 4 doses (uncommon) = 50 gp/dose = 200 gp (loot)
- Dagger of Wounding (rare, attuned) = 500 gp
- Headband of Wisdom (rare, attuned) - WIS 19 = +4 WIS saves, +4 perception/other skills = 500 gp (group loot if sold)
- Obsidiana's "Deikonran Stunner" Wand of Lightning Bolts (rare, attuned) = 500 gp (loot) - Dusk II "borrowing"
TRESENDAR MANOR
- big rug for our base 10' x 20 ft = 10 gp
- excellent wolf pelt x2 = 3 gp
- excellent owlbear pelt x5 = 6 gp
- large iron key - locks/unlocks all the doors in cellar at Tresendar Manor - taken fom "eye-patch" bugbear
- Urman's Adventure Journal - history of the Lost Mine of Phandelver and the Forge of Spells - written in Dwarvish.
- collection of basic texts on alchemy - still in alchemy room of cellar at Tresendar Manor
- silk bed set - sheets, pillow case, down pillow (100 gp) Pearl for bedroom
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