The Lost Mine - Chapter 30 - Loot

Adventure Date: October 18, 2024

Last Updated: October 24, 2024


===================================================================
LOOT BREAKDOWN BY CHAPTER
===================================================================
Chapter 28
----------

Mpnster Harvest
- green dragon scale armor - non-magical scale armor for Impy
- 3 fangs for poisoned dagger - same poison damage as spider type DC 11 constitution

pond - water elemental wearing magic platemail with magic trident with cold damage and -10 ft move
- 26 hits, 19 miss
- coryn realizes water elemental is myrmidon entrapped in armor to protect the water source.
- identify - Full Plate +3 - Pearl (legendary)
- Trident +1 - freezing strike +1d10 cold, slow down 10 ft round, requires attunement (rare)			sell

to the northeast, entrance to a cave, smell of fresh bread coming from it.
- 2 guards leather, shortsword and hand crossbow - humans speaking common, talking about hidden village
long corridor to large cave with secret door in the ceiling 15 ft high	

village of "Qwendyn" was attacked by mauraders from roadway, 
moved underground 100 yeara old
old village taken over by forest

sigh history 21 - heard of the village that had moved underground but nothing heard from them since.
- 3 spiders come out of the secret door in the ceiling, spiders, 

Pearl's mace glows

secret door in guard room opens - spider humanoids and robed figures
- arachnids - impy has heard of spider goblins cursed by drow spider queen.

south hallway - twig and web moving - 2 web golems

Corwyn - failed eldritch blast - head explodes and dies, Pearl casts revivify (-300 gp diamonds)
Pearl, corwyn = -1 potion of greater healing, impy = -1 potion of healing
deik = -2 potion of greater healing
xenon = 1 level of exhaustion


===================================================================
Chapter 29
----------
	
- coccoon room-north
	- 3 large corpses dead
		- pieces of flesh have been cut/removed
	- 2 still alive wriggling in coccoon, 2 given lesser restoration to remove poison condition

- dining room -north east
	- silk hammocks, rest spot, 

- storage room - south east , stuff on shelves
	- down the hallway, more coccooned bodies, still need to explore
	5 trapdor spiders
	3 webgolems
	more spiders (6) and webgolem (3?) reinforced

- lake room - south
	- several large casks/vases (small bit of water trickling into the pool)


- Deik used 2 greater potion of healing, 1 potion of healing, demon fire x1
- corwyn used 1 greater potion of healing, and 1 potion of defense
- imp fed deik 1 greater potion of healing, demon fire x2
- twin Fang - renamed dagger +2 - obsidiana

===================================================================
Chapter 30
----------
web room
- Xenon, Obsidiana and Dusk paralyzed
- Pearl rescued civilians, other civilians help to carry
- Deikenran is also paralyzed
- 4 spiders, 6 webgolems, 2 humanoids and 1 small humanoid
- Pearl's mace glows from drow were spider fighter, also there is a drow spellcaster
- party used Potions of Greater Healing - Crowyn x1, Pearl x3, Obsidiana x1

on Drow spellcaster
- Dagger +2							Sigh
on Drow were spider
- Handcrossbow +2						Obsidiana
- Studded Leather +2						Xenon
on acolyte
- mace (5 gp)							sell

------------------------------------------------
in luxury bedroom
- silk bed set - sheets, pillow case, down pillow (100 gp)	Pearl for bedroom manor base
- drawer with false bottom, found 200 pp			kitty
- vials with drow sleep poison x3 (3 doses)			Sigh, Xenon, and Obsidiana
	Drow Sleep Poison
	(Injury): This poison is typically made only by the drow, and only in a place far removed from sunlight. 
	A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. 
	If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. 
	The creature wakes up if it takes damage or if another creature takes an action to shake it awake.


---------------------------------------------------
Behind Iron Door (Sigh used scroll with knock to open it)
- moonstone gems (150 gp total)					kitty
- 3,000 gp							kitty
- silver spider figurine (25 gp)				Obsidiana
- fine drow perfume x3 (30 gp total)				Obsidiana
- drow sleep poison components x6, 3 doses each (300 gp)	sell to blackmarket
- Eye of Radiance (rare, attunement) 8d6 radiant ray, x4/day	Corwyn
	Wondrous item, rare (requires attunement)
	This small crystal lens fits over an eye, secured by a leather strap. The lens has 4 charges. 
	As an action, you may expend a charge and fire a beam of energy in a 30-foot line that is 5 feet wide. 
	Each creature in this range must make a DC 14 Dexterity saving throw or take 8d6 radiant damage on a failure 
	or half as much on a success. The lens regains 1d4 charges each day at dawn.
- Gloves of Recognition (uncommon) identify, x4/day		Sigh
	Wondrous item, uncommon
	These gloves have 4 charges. As an action you may expend a charge, while wearing the gloves, 
	and cast the identify spell on an object you are touching. The gloves regain 1d4 charges each day at dawn.

- Wand of Web (uncommon, attunement)				Obisidiana hold onto for 9th attunement

-------------------------------------
- Deikonran Poker (shortbow +1), Obsidiana gives to kitty	sell


===================================================================
LOOT SUMMARY
===================================================================
Story Awards
------------
- Gundren and Nundro Rockseeker, two dwarven brothers, grateful for rescue and clearing Wave Echo Cave
  agree to provide the adventurer's with 10% of the profits from Wave Echo Cave (Chapter 16)

- For defeating the Black Spider and minions, the Townmaster of Phandalin award the adventurers with 
  Tresendar Manor to use as a base, but they will need to pay for repairs and upkeep (Chapter 16)

- supplies (iron rations - 20-30 people) in crates around outside cabin = 15 gp total = 5 days each

--------------------------------------
Loot for Chapters 1 to 2 (distributed)
coins = 99.5 gp each 
store credit = 55 gp each

---------------------------------------
Loot for Chapters 3 to 5 (distributed)
coins = 123 gp each 
store credit = 112 gp each

---------------------------------------
Loot for Chapters 6 to 8 (distributed)
coins = 72 gp each 
store credit = 324 gp each
kitty = 4 gp, 7 sp

---------------------------------------
Loot for Chapters 9 to 11 (distributed)
coins = 345 gp each 
store credit = 256 gp each
kitty = 5 gp, 9 sp

---------------------------------------
Loot for Chapters 12A (distributed)
coins = 149 gp each 
kitty = 6 gp

---------------------------------------
Loot for Chapters 13 to 16a (distributed)
coins = 325 gp
store credit = 47 gp each
kitty = 3 cp

---------------------------------------
Loot for Chapters 16b to 17 (distributed)
coins = 486 gp each
kitty = 221 cp (donated to surivors of Nargustal)

---------------------------------------
Loot for Chapters 18 (distributed)
coins = 500 sp each (advance for escorting royal tax wagon)

---------------------------------------
Loot for Chapters 19 to 23 (distributed)
coins = 2,106 gp each (kitty = 3 gp)

---------------------------------------
Loot for Chapters 24 to 27 (distributed)
coins = 402 gp each (kitty = 2 gp + 150 cp)
- Letter of Credit = 2,000 gp worth of future magic item enchantments each

---------------------------------------
Loot for Chapters 28 to 30 (distributed)
coins = 967 gp each (kitty = 150 cp)

---------------------------------------
Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp =   	0	   	   	=  0.00 gp        =   500 gp/lb
gp = 	0	           	=  3.00 gp        =    50 gp/lb
sp = 	0	     	        =  0.00 gp        =     5 gp/lb
cp =   	150 		   	=  0.00 gp        =     0.5 gp/lb
misc =  0		   	= 30.00 gp


Loot for Chapters 28 to 30 (to be distributed)

coins 		= 5,452 gp 		= 0 gp each + 0 gp kitty

sold items 	=       0 gp 	ch 28 
 		=       0 gp 	ch 29	
  		=     700 gp 	ch 30

sub-total	= 0 gp X 50%     
		=  350 gp		= 0 gp each (+ 0 gp kitty)

TOTAL EACH = 5,452 GP + 350 GP = 5,802 GP/6 = 967 GP EACH (kitty = 150 cp) 


===================================================================
DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus 
               characters can now attune to 1 + 3 = 4 magic items.
DM HOUSE RULE: Potions can be drunk as a bonus action

UNCLAIMED ITEMS
- Mantle of Spell Resistance - (rare, requires attunement)			keep for 9th level attune
	= advantage on saving throws against spells


--------------------------------------------

DEIKONRAN - 1st watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Belt of Hill Giant Strength (rare, attuned) = STR 21 = 500 gp (purchase)
- Cloak of Displacement (rare, attuned) = attacks on you at dis = 500 gp (purchase)
- Periapt of Wound Closure (uncommon, attuned) = stabilize, double hit die healed = 100 gp (purchase)
------------
- Scuro's Gauntlets of Ogre Power (uncommon, not attuned) = STR 19 = 100 gp (loot) 
  (in case needed for that "Hammer of Thunderbolts" triple combo) 
- Thor's Javalin (uncommon, not attuned) = 200 gp (loot)
------------
- Broom of Flying (uncommon) = 100 gp (purchase)
- Clockwork Amulet (common) = to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot)
- Ring of Free Movement (uncommon) = 100 gp (loot)
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x4 = 100 gp each (loot)
- Potion of Defence x1 (uncommon) = +2 AC for 5 rounds = 50 gp (loot)
- Potion of Greater Healing x3 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp (loot)
- Potion of Holiness x1 (rare) = 250 gp (loot)
--------------
- super nice non-magical owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls


SIGH - 1st watch - Number of attuned items = 4/4
- "Bird Glass Staff" (rare, attuned) = 550 gp (loot)
	- Staff of Birdcalls (common ability) = +50 gp
	- Staff of Defense (rare ability, requires attunement) = +500 gp
- Bloodwell Vial +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain socery points = 500 gp (purchase)
- Fire Elemental Essence Shard (rare, attuned, sorcerer only) = one target of metamagic spell takes extra 2d10 damage = 500 gp (purchase)
- Merfolk Friendship Ring (rare, attuned) = 600 gp (purchase)
	- Cloak of the Manta Ray = (uncommon ability) = +100 gp
	- Ring of Protection +1 (rare ability, requires attunement) = +1 AC, +1 saves = +500 gp
------------
- Astral Shard (rare, not attuned, sorcerer only) = teleport 30 ft = 500 gp (purchase)
- Far Realm Shard (rare, not attuned, sorcerer only) = psychic tentacle slap/frighten = 500 gp (purchase)
------------
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Decanter of Endless Water (uncommon) = 100 gp value (purchase)
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Robe of useful items (uncommon) = 100 gp (loot)
	- Dagger x2, Bullseye lantern (filled and lit) x2, Steel mirror x2, 
	- 10-foot pole x2, Hempen rope (50 feet, coiled) x2, Sack x2
	- Iron door, Portable ram, Window x2, Wooden ladder (24 feet long)
	- 2 mastiffs, riding horse with saddle bags
- Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase)
	- Periapt of Health (uncommon ability) = immune disease = +100 gp
	- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
- Wand of Magic Missile (uncommon) = 100 gp value (loot)
- spell component: identify (100 gp pearl) x1
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Crossbow Bolts +1 (uncommon) = 10 gp each (loot) = x20 
- Flask of Demon Fire x5 = 100 gp each (loot)
- Golden Statuette of Sun Elf (10 gp value) with a single use Augury spell (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Potion of Clairvoyance (rare)
- Potion of Greater Healing x6 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp (loot)
- Potion of Mind Reading x1 (rare)
- Scroll = blindness / deafness
- Scroll = knock (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = mirror image (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = scorching ray (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = web (uncommon, 2nd lvl spell) = 50 gp (loot)


CORYN - 2nd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (loot)
- Rod of the Pact Keeper +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp 
- Sun Blade (rare, attuned) = 500 gp (purchase)
------------
- Pearl of Power (uncommon, not attuned) = recover 3rd lvl spell slot = 100 gp (purchase)
- Spear of Wounding (rare, not attuned) = 500 gp (loot)
------------
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- Boots of Elvenkind and False Tracks (uncommon) = 150 gp (purchase) 	********* on loan from Obsidiana
	- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
	- Boots of False Tracks (common ability) = +50 gp (purchase)
- Clockwork Amulet (common) = to hit roll = 10 + bonuses 1/day = 50 gp (purchase)
- "Dragonguard" (rare) = adamantine breastplate +1, no crits, adv on saves vs dragon type breathe = 1,100 gp (loot)
- Immovable Rod (uncommon) = rod no move = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot) 
- Necklace of the Restless Dead (rare)
	- Also Fell's notes on necromantic magic and how to create undead zombies.
- Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp
- Sentinel Shield +1 = 200 gp (purchase)
- Shield +2 = 500 gp (loot)
- "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Greater Healing x6 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x5 (common) = 50 gp
- Potion of Vitality x1 (loot)
- Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot)


OBSIDIANA - 2nd watch - Number of attuned items = 4/4
- Boots of Speedy Stealth and Deception (rare, requires attunement) = 650 gp (loot)
	- double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest (500 gp)
	- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
	- Boots of False Tracks (common ability) = +50 gp (purchase)
- Instrument of the Bards - "Cli Lyre (rare, attuned) = cast extra spells = 500 gp (purchase)
- Reveler's Tambourine (rare, attuned) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase)
- Stone of Good Luck (uncommon, attuned) = +1 ability checks, +1 saves = 100 gp (purchase)
---------------
- Cape of the Manta Ray Mountebank (rare) = 600 gp (purchase)
	- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp 
	- Cloak of the Manta Ray = (uncommon ability) = +100 gp
- Fell's Dagger +2 (rare) = 500 gp
- "Deikonran Poker" Shortbow +1 (uncommon) = 100 gp (loot)
- Elven Glamerweave (rare) = 800 gp (purchase)
	- Chain Shirt (base armor) = +50 gp 
	- Armor +1 (rare ability) = +500 gp
	- Glamoured property (uncommon ability) = disguise armor = +100 gp
	- Glamerweave (uncommon ability) = +1d4 perform or persuasion 1/day = +100 gp
	- Guardian minor property (uncommon ability) = +2 initiative = +50 gp
- Feather Staff, a.k.a. "The Tickler" (uncommon) Celestial Quarterstaff +1, cast "feather fall" = 100 gp value (loot)
- Gloves of Thievery (100 gp purchase)
- Goggles of the Owlette = 200 gp total (purchase)
	- Eyes of Minute Seeing 
	- Goggle of Night - 120 ft total
- Handy Haversack (rare) = 500 gp (loot)
	- wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action
- Helm of Comprehend Languages (uncommon) =  100 gp (purchase)
- Periapt of Immunity and Good Fortune (rare) = 750 gp (purchase)
	- Amulet of the Drunkard (uncommon ability) = heal from beer = +100 gp
	- Clockwork Amulet (common ability) = to hit roll = 10 + bonuses 1/day = 50 gp
	- Periapt of Health (uncommon ability) = immune disease = +100 gp
	- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Wand of Magic Missile (uncommon) = 100 gp value (purchase)
------------
- bag of caltrops (25 gp)
- Potion of Animal Friendship (uncommon)
- Potion of Healing x2 (common) = 50 gp (loot)
- Potion of Greater Healing x6 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Mind Reading x1 (rare)
- Scroll = charm person (common) = 25 gp (loot) 
NOTE: Has used a Tome of Leadership and Influence CHA 22
-----------------
- super nice non-magical owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls



PEARL - 3rd watch - Number of attuned items = 4/4
- Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 150 gp (loot) 
- Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk, temperate, billowing = 300 gp (purchase)
- Robe of Eyes (rare, requires attunement) = 500 gp
- Selune's Crescent Moon Amulet +2, compass (uncommon, requires attunement) = 550 gp (purchase)
------------
- Necklace of Prayer Beads (rare, not attuned by a cleric, druid, or paladin) = 500 gp (group loot if sold)
	- 4 magic beads - Bless, Curing & 2 Branding Smite
- Pearl of the Moon (uncommon, not attuned spellcaster) = Pearl of Power - recover 3rd lvl spell slot = 150 gp (purchase)
---------------
- Bag of Holding (uncommon) = 100 gp (purchase)
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Heraldic Shield (rare) = Shield +2, change heraldy on front = 500 gp
- Jebalek's Clockwork Amulet (uncommon) = +2 initiative, to hit roll= 10 + bonuses 1/day = 100 gp (purchase)
- "Loudmouth" (rare) = 15-foot cone, 5d6 thunder damage and push 10 feet, DC 15 saving throw for half = 500 gp (loot)
- Mace of the Moonmaiden (rare, silvered) = Silver Mace +2, detect weres r=120 ft, +1d6 rad dam vs were/Malar = 755 gp (purchase)
- Moon Bracers (rare) = dimension door 1/day = 500 gp
- Moon Mote (uncommon) = cast dancing lights cantrip = 100 gp
- Pearl's Plate (rare) = Unbreakable Celestial Cast-off Adamantine Plate Armor +1 = 2,200 gp (purchase)
- Plate of the Myrmidon (legendary) = Plate Armor +3
- Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 
------------
- Deck of Illusions (uncommon) = has 34 cards = 100 gp (purchase)
- Potion of Animal Friendship (uncommon)
- Potion of Greater Healing x4 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x2 (common) = 50 gp (loot)
- Potion of Mind Reading x1 (rare)
- Scroll - commune (rare, 5th lvl spell - DC 17/+9 attack) = 1,000 gp (gift for returning Lightbringer)
- Scroll - continual flame (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Scroll - remove curse (uncommon, 3rd lvl spell) = 100 gp (loot) 
- Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot) 
- Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) 
- diamonds (100 gp each) x3 - spell component for revivify = x1


XENON - 3rd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Cloak of the Elven Montebank (rare, attuned) = 600 gp (purchase)
	- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp 	
	- Cloak of Elvenkind (uncommon ability, requires attunement) = stealth at adv, other's perception at dis = +100 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (purchase)
- Slippers of Spider Climbing (uncommon, attuned) = walk walls, climb speed = 100 gp (purchase)
------------
- Ring of Thunder Resistance (rare, not attuned)  = 500 gp (loot)
-------------
- Arrows of Wolloping (common, one use each) = 25 gp each = x15 (loot) 
- Gloves of Thievery (uncommon) = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot) 
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- "Rumba" Rapier +2 (rare)
- Rope of Climbing (uncommon) = 100 gp (loot)
- "Tango" Shortsword +1 (uncommon) = 100 gp (loot) 
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- bag of caltrops (25 gp)
- Bead of Force x2 (rare) = 100 gp/bead = 200 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Oil of Sharpness (very rare)
- Potion of Bless x1 (uncommon) = 50 gp (loot) 
- Potion of Greater Healing x7 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp (loot)
- Potion of Holiness x1 (rare) = 250 gp (loot) 
- Potion of Mind Reading x1 (rare)
- Potion of Vitality x1 (loot)
- Vial of Holy Water x2 (loot)


DUSK THE IMP
- green dragon scale mail armor (non-magical) = AC 14 base + Dex (max +2) = 14 + 2 = 16 (note: could be made magic +1 for 500 gp)
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
	- lantern with continual light (for Tresken Manor)
	- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
	- Potion of Greater Healing x1
	- Restorative Ointment - 4 doses (uncommon) = 50 gp/dose = 200 gp (loot) 
- Dagger of Wounding (rare, attuned) = 500 gp
- Headband of Wisdom (rare, attuned) - WIS 19 = +4 WIS saves, +4 perception/other skills = 500 gp (group loot if sold)
- Obsidiana's "Deikonran Stunner" Wand of Lightning Bolts (rare, attuned) = 500 gp (loot) - Dusk II "borrowing"


TRESENDAR MANOR
- big rug for our base 10' x 20 ft = 10 gp
- excellent wolf pelt x2 = 3 gp
- excellent owlbear pelt x5 = 6 gp	
- large iron key - locks/unlocks all the doors in cellar at Tresendar Manor - taken fom "eye-patch" bugbear
- Urman's Adventure Journal - history of the Lost Mine of Phandelver and the Forge of Spells - written in Dwarvish.
- collection of basic texts on alchemy - still in alchemy room of cellar at Tresendar Manor
- silk bed set - sheets, pillow case, down pillow (100 gp)	Pearl for bedroom


====================================================================

Return to COVID 5.0 - The Lost Mine
Return to My Dungeons & Dragons page