The Lost Mine - Chapter 27 - Loot

Adventure Date: May 25, 2024

Last Updated: May 25, 2024


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LOOT BREAKDOWN BY CHAPTER
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Chapter 24
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known as Heroes of the Realm in Farway

Fort Egon - investigate - timber fort, high solid walls and solid gates
- towers have ballistas, lots of guards
- found horse with longbow arrows, roughly made, hunting arrows, in it, no rider

Pair of Sending Stones - Corwyn and Captain - to give daily status updates
Given Magical Brooch/medallion of identification - lights up with same colour when with a matching set
Commander Evander of Fort Egon 
- middle aged fighter - fiery orange red long hair

10 orcs bandits = 525 gp - corwyn got an orc spectre but it vanished at dawn
- 9 great axe 			= 270 gp
- javalins x30			= 15 gp
- hide armor x10		= 110 gp
- great axe +1			= 130 gp

Hobgoblins are now guarding the fort 1 or 2 on each wall
towers are now 20 ft, 5 ballista 1/tower, 5th ballista
2 story fort in the center of fort

She hits with shiny greatsword, and does pack tactics

courtyard - shiny armor and shiny sword

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Chapter 25
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5 hobgoblin squad leaders

TOTAL = 11,225 gp
35 longbow and quiver with 15 arrows each			50 gp x 35 	= 1,750 gp
5 glaives							20 gp x 5 	=   100 gp
5 platemail						     1,500 gp x5	= 7,500 gp
15 chainmail							75 gp x15	= 1,125 gp
1 metal shield and longsword				10 + 15 = 25 gp		=    25 gp
15 ringmail and longsword				30 + 15 = 45 gp x15	=   675 gp
1 longbow							50 gp		=    50 gp

TOTAL = 2,230 gp
2 magic longsword +1 each					115 gp x2	=   230 gp
1 magic platemail +1 								= 2,000 gp
- with lock of flaming red hair (fort commanders hair)

TOTAL = 2,150 gp
magic greatsword +1								=   150 gp	
magic plate +1									= 2,000 gp
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3 Ogres attacking gate
Pearl used deck of illusions - 2 of diamonds (kobold)

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armory room - empty

main hall - nothing

privy - small bracelet (5 gp) - magehand pulled out of lavetory

officer privy - ring (25 gp)

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second floor barracks - 3 daggers under pillow 		= 2 gp each 	= 6 gp

throne room - decorated with worthless animal furs

steel treasure room
- 8 large satchels with wax seals (1000 gp each)				= return taxes to kingdom
- small shelf with a dozen potions of greater healing (4d4+4)			= 2 each
- magic ceramic and brass tube with handles 
	"Loudmouth" = Wondrous item, rare item					= Pearl for now
		This thick brass and ceramic weapon weighs 25 lbs and must be wielded with two hands. 
		As an action, you may expend one of the weapons 3 charges releasing a concussive blast 
		in a 15-foot cone originating from the device. 
		Each creature in the cone must succeed on a DC 15 saving throw. 
		On a failure, a creature takes 5d6 thunder damage and is pushed 10 feet away from you. 
		On a successful save the creature takes half as much damage and isn't pushed. 
		In addition, unsecured objects completely within the area of effect 
		are automatically pushed 10 feet away and the blast emits a thunderous boom audible out 300 feet. 
		All charges are regained after a long rest.
- small false metal panel 
	- magic shield +2							= Corwyn

-------------------------
2nd watch at night
- 5 owlbears				add 4 owlbear belts for base
	- super nice owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls - Deikenran - NEW

--------------------------
questioning the dead
hobgoblin with 2 swords + plate (Ugon)
1. we have come to your aid, what were your orders so we can complete your mission
	- gather riches send them as tribute to Fell.
2. where can we find Fell to send the tribute to?
	- to her stronghold
3. where can we find her stronghold
	- how do we not know where she is	
4. My lowly sargeant sent us from our border camp to help you, but did not think we needed to know Fell's location, 
   tell us so we can complete your mission 
	- vola will guide you
5. when we meet up with Fell, how many follow her so together we can defeat the human pigs?
	- we will be an unstoppable force

hobgoblin lady with greatsword (Vola)
1. we need to send the tribute to Fell, tell us her location so we can deliver it
	- send it to her stronghold
2. where is her stronghold, we were told you would guide us
	- Ogon is dead
3. Ogon died honorably, we need you to tell us the location of Fell's stronghold
	- tell Fell the tribute is due to my hard work, the gate to the kingdom is a brilliant way to bring in riches.
4. what is the next step in Fell's plan?
	- to build an army of undead from the unwitting travellers passing through the gate
5. when will Fell strike with her undead army
	- when she has enough to march on Farway from the gate she will attack.

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Chapter 26
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Sigh gets guidance from Pearl, and inpired by Obsidiana for historical check of Fell (18 roll)
- Fell is a humanoid, runs a criminal organization, edges of the kingdom, has a horde

- exchange liberated equipment for 2000 gp from the taxes and 6000 gp worth of enchantments upon return (1000 gp each)

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travelling north to the border control point of the kingdom
- first day - no encounters the first day

night 	- first watch - 9 ghouls attacked
	- second watch 	- 4 owlbears - 3 burnt
			- 1 owlbear pelt recovered 
				- can be made into an Owlbear Mantle - non-magical, grants advantage on intimidation  - Obsidiana
	- third watch 	-all quiet

second day of travel to border
	day - lunch = 4 ogres attacking
	rest of day uneventful
	night - all quiet

1 hour out from border wall and gate
	- arrows and blood on the wall
	- humans in plate with king insignia man the 2nd floor of tower
	- 4 guards outside in plate on either side, armor dinged and damaged
	- using sending stones

- walked into trap, 4 guards in plate on walkway, door opens and 18 zombies rush out
- Pearl used up 2 clubs (kobold) from deck of illusions
- other 6 guards behind each gate, and 4 more guards in front of doors to main building
  were shooting crossbow bolts at them from behind protective porticulus and barriers


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Chapter 27
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continuation of battle

Corwyn got a new spectre from one of the guards in plate

5 guards and a caster (Fell?necromancer? 5th level spell slot) comes from door to the north.
- lots of counterspelling obsidiana(4th) vs caster|(5th), caster vs sigh(4th), caster(3rd) vs sigh (cantrip)

spectre and imp explore upstairs
- desk with locked drawer - black bound book inside
- vault, locked - bags with shiny rocks, and vials on shelves

Caster
- Magic Dagger - Dagger +2 				- Obsidiana
- Magic Cloak - Mantle of Spell Resistance 		- hold till can attune to more items
		Wondrous item, rare (requires attunement)
		You have advantage on saving throws against spells while you wear this cloak.
- pouch - 2 empty vials

29 guards
- platemail - kingdom's insignia
- heavy crossbow
- shortsword
- 25 Potions (healing?)
	- 5 potions of mind reading		one drunk by Corwyn
	- 10 greater healing
	- 10 healing

Bunk room
- gaming dice

Locked storeroom where zombies came from
- 6 lances
- 4 longswords
- 3 shortswords
- 3 bags of caltrops (25 each) - Obsidiana, Xenon, Imp

Upstairs
- desk with locked drawer - black leather bound book inside
	 - inspection record, confirms has been taken over for past 2 weeks

-Vault - - Xenon - child's play - obsidiana 
(10 ft x 15 ft)
- sacks of coin
	- 2,000 sp -royal seal				TBD	
	- 5,000 gp - royal seal				TBD
	- 5 potions - 
		greater healing				
		animal friendship x2 			Obsidiana, Pearl
		oil of sharpness			Xenon
		Clairvoyance				Sigh
	- 300 gp
	- papers - notes on necromantic magic, notes on how to create zombies 		Corwyn
			but no necromancer spell book
	- Magic Necklace - Necklace of the Restless Dead				Corwyn
		Wondrous item, rare
		As an action you can use this necklace to cast the animate dead spell on a single target 
		without requiring any material components.
		The spell lasts as long as the necklace remains on the target as long as it is intact. 
		Once removed or the target is destroyed the necklace cannot be used for 1d6 days.

Tango - given to Obsidiana (when Xenon got Rhumba), but Xenon takes Tango back while obsidiana takes dagger +2


Zombies  - have clothing of travellers and merchants, and soldier undergarments

Sigh - History - fits the description of Fell - a female human necromancer

Back building outside - simple cabin - casks of cheap beer - hot beds for shifts (3)
- stash of crossbow bolts - quiver 
- loose panel of wood - small ragged satched - coins 100 sp, 150 cp

Front building outside - 
- reinforced hut attached - weapons inside
	- 10 javalins
	- 150 crossbows bolts
	- 100 arrows
	- 3 shortbows 
	- 3 heavy crossbows
	- 2 shortswords

Regent reward = offer 1000 gp worth of enchantments
		- instead of the soldier gear 
- sending reinforcments in 3 days, hold the fort till then
- created funeral pyres to burn all the zombies and dead bodies

merchant caravan - inspect - mundane supplies - charged normal rate to enter kingdom (10 gp)
- small cask of fine wine

Fell - speak with dead
- 5 questions

Obsidiana disguises herself as priestess of orcus
while Pearl asks questions

- who killed you?
	i do not know, a team of adventurers, killed me and most of the outpost.

- Did you complete your mission?
	they killed most of the outpost, so I believe I failed

- what do you need us to do next?
	kill those who thwarted are plans

- who in Farway should we inform?
	tell ogon and volla they are now in charge

- ogon and volla were killed too, who do we report this too?
	slain, we are undone
	

large green dragon wandering monster - cast gentle repose on corpse to preserve and take with us
 - fireball, lightning bolt, axe slash

3 giant wandering monster


				

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LOOT SUMMARY
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Story Awards
------------
- Gundren and Nundro Rockseeker, two dwarven brothers, grateful for rescue and clearing Wave Echo Cave
  agree to provide the adventurer's with 10% of the profits from Wave Echo Cave (Chapter 16)

- For defeating the Black Spider and minions, the Townmaster of Phandalin award the adventurers with 
  Tresendar Manor to use as a base, but they will need to pay for repairs and upkeep (Chapter 16)

- supplies (iron rations - 20-30 people) in crates around outside cabin = 15 gp total = 5 days each

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Loot for Chapters 1 to 2 (distributed)
coins = 99.5 gp each 
store credit = 55 gp each

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Loot for Chapters 3 to 5 (distributed)
coins = 123 gp each 
store credit = 112 gp each

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Loot for Chapters 6 to 8 (distributed)
coins = 72 gp each 
store credit = 324 gp each
kitty = 4 gp, 7 sp

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Loot for Chapters 9 to 11 (distributed)
coins = 345 gp each 
store credit = 256 gp each
kitty = 5 gp, 9 sp

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Loot for Chapters 12A (distributed)
coins = 149 gp each 
kitty = 6 gp

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Loot for Chapters 13 to 16a (distributed)
coins = 325 gp
store credit = 47 gp each
kitty = 3 cp

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Loot for Chapters 16b to 17 (distributed)
coins = 486 gp each
kitty = 221 cp (donated to surivors of Nargustal)

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Loot for Chapters 18 (distributed)
coins = 500 sp each (advance for escorting royal tax wagon)

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Loot for Chapters 19 to 23 (distributed)
coins = 2,106 gp each (kitty = 3 gp)

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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp =   	0	   	   	=  0.00 gp        =   500 gp/lb
gp = 	3	           	=  3.00 gp        =    50 gp/lb
sp = 	0	     	        =  0.00 gp        =     5 gp/lb
cp =   	0 		   	=  0.00 gp        =     0.5 gp/lb
misc =  30		   	= 30.00 gp


Loot for Chapters 24 to ?? (to be distributed)

coins 		= 33 gp 		= 0 gp each + 0 gp kitty

sold items 	=    525 gp 	ch 24 
 		= 15,611 gp 	ch 25	
  		= 	0 gp 	ch 26

sub-total	= 16,142 gp X 50%     
		=  8,071 gp		= 0 gp each (+ 0 gp kitty)
		NOTE: exchanged 8,000 gp worth of resale for 2,000 gp and 6,000 gp in future magic items

TOTAL EACH = 2,033 GP + 71 GP = 2,104 GP/6 = 350 GP EACH (kitty = 4 gp) + 1,000 gp each in future magic items

NEW TOTAL EACH = 310 gp/6 = +52 gp each = 402 gp (kitty = 2gp + 150 cp) + 2,000 gp in future magic items.


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DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus 
               characters can now attune to 1 + 3 = 4 magic items.
DM HOUSE RULE: Potions can be drunk as a bonus action


DEIKONRAN - 1st watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Belt of Hill Giant Strength (rare, attuned) = STR 21 = 500 gp (purchase)
- Cloak of Displacement (rare, attuned) = attacks on you at dis = 500 gp (purchase)
- Periapt of Wound Closure (uncommon, attuned) = stabilize, double hit die healed = 100 gp (purchase)
------------
- Scuro's Gauntlets of Ogre Power (uncommon, not attuned) = STR 19 = 100 gp (loot) 
  (in case needed for that "Hammer of Thunderbolts" triple combo) 
- Thor's Javalin (uncommon, not attuned) = 200 gp (loot)
------------
- Broom of Flying (uncommon) = 100 gp (purchase)
- Clockwork Amulet (common) = to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot)
- Ring of Free Movement (uncommon) = 100 gp (loot)
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- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Defence x1 (uncommon) = +2 AC for 5 rounds = 50 gp (loot)
- Potion of Greater Healing x5 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x2 (common) = 50 gp (loot)
- Potion of Holiness x1 (rare) = 250 gp (loot)
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- super nice non-magical owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls


SIGH - 1st watch - Number of attuned items = 4/4
- "Bird Glass Staff" (rare, attuned) = 550 gp (loot)
	- Staff of Birdcalls (common ability) = +50 gp
	- Staff of Defense (rare ability, requires attunement) = +500 gp
- Bloodwell Vial +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain socery points = 500 gp (purchase)
- Fire Elemental Essence Shard (rare, attuned, sorcerer only) = one target of metamagic spell takes extra 2d10 damage = 500 gp (purchase)
- Merfolk Friendship Ring (rare, attuned) = 600 gp (purchase)
	- Cloak of the Manta Ray = (uncommon ability) = +100 gp
	- Ring of Protection +1 (rare ability, requires attunement) = +1 AC, +1 saves = +500 gp
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- Astral Shard (rare, not attuned, sorcerer only) = teleport 30 ft = 500 gp (purchase)
- Far Realm Shard (rare, not attuned, sorcerer only) = psychic tentacle slap/frighten = 500 gp (purchase)
------------
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Decanter of Endless Water (uncommon) = 100 gp value (purchase)
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Robe of useful items (uncommon) = 100 gp (loot)
	- Dagger x2, Bullseye lantern (filled and lit) x2, Steel mirror x2, 
	- 10-foot pole x2, Hempen rope (50 feet, coiled) x2, Sack x2
	- Iron door, Portable ram, Window x2, Wooden ladder (24 feet long)
	- 2 mastiffs, riding horse with saddle bags
- Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase)
	- Periapt of Health (uncommon ability) = immune disease = +100 gp
	- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
- Wand of Magic Missile (uncommon) = 100 gp value (loot)
- spell component: identify (100 gp pearl) x1
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Crossbow Bolts +1 (uncommon) = 10 gp each (loot) = x20 
- Flask of Demon Fire x5 = 100 gp each (loot)
- Golden Statuette of Sun Elf (10 gp value) with a single use Augury spell (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Potion of Greater Healing x5 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x1 (common) = 50 gp (loot)
- Scroll = blindness / deafness
- Scroll = knock (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = mirror image (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = scorching ray (uncommon, 2nd lvl spell) = 50 gp (loot)
- Scroll = web (uncommon, 2nd lvl spell) = 50 gp (loot)


CORYN - 2nd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (loot)
- Rod of the Pact Keeper +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp 
- Sun Blade (rare, attuned) = 500 gp (purchase)
------------
- Pearl of Power (uncommon, not attuned) = recover 3rd lvl spell slot = 100 gp (purchase)
- Spear of Wounding (rare, not attuned) = 500 gp (loot)
------------
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- Boots of Elvenkind and False Tracks (uncommon) = 150 gp (purchase) 	********* on loan from Obsidiana
	- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
	- Boots of False Tracks (common ability) = +50 gp (purchase)
- Clockwork Amulet (common) = to hit roll = 10 + bonuses 1/day = 50 gp (purchase)
- "Dragonguard" (rare) = adamantine breastplate +1, no crits, adv on saves vs dragon type breathe = 1,100 gp (loot)
- Immovable Rod (uncommon) = rod no move = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot) 
- Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp
- Sentinel Shield +1 = 200 gp (purchase)
- Shield +2 = 500 gp (loot)
- "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Defence x1 (uncommon) = +2 AC for 5 rounds = 50 gp (loot)
- Potion of Greater Healing x6 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp
- Potion of Vitality x1 (loot)
- Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot)


OBSIDIANA - 2nd watch - Number of attuned items = 4/4
- Boots of Speedy Stealth and Deception (rare, requires attunement) = 650 gp (loot)
	- double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest (500 gp)
	- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
	- Boots of False Tracks (common ability) = +50 gp (purchase)
- Instrument of the Bards - "Cli Lyre (rare, attuned) = cast extra spells = 500 gp (purchase)
- Reveler's Tambourine (rare, attuned) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase)
- Stone of Good Luck (uncommon, attuned) = +1 ability checks, +1 saves = 100 gp (purchase)
---------------
- Cape of the Manta Ray Mountebank (rare) = 600 gp (purchase)
	- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp 
	- Cloak of the Manta Ray = (uncommon ability) = +100 gp
- "Deikonran Poker" Shortbow +1 (uncommon) = 100 gp (loot)
- Elven Glamerweave (rare) = 800 gp (purchase)
	- Chain Shirt (base armor) = +50 gp 
	- Armor +1 (rare ability) = +500 gp
	- Glamoured property (uncommon ability) = disguise armor = +100 gp
	- Glamerweave (uncommon ability) = +1d4 perform or persuasion 1/day = +100 gp
	- Guardian minor property (uncommon ability) = +2 initiative = +50 gp
- Feather Staff, a.k.a. "The Tickler" (uncommon) Celestial Quarterstaff +1, cast "feather fall" = 100 gp value (loot)
- Gloves of Thievery (100 gp purchase)
- Goggles of the Owlette = 200 gp total (purchase)
	- Eyes of Minute Seeing 
	- Goggle of Night - 120 ft total
- Handy Haversack (rare) = 500 gp (loot)
	- wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action
- Helm of Comprehend Languages (uncommon) =  100 gp (purchase)
- Periapt of Immunity and Good Fortune (rare) = 750 gp (purchase)
	- Amulet of the Drunkard (uncommon ability) = heal from beer = +100 gp
	- Clockwork Amulet (common ability) = to hit roll = 10 + bonuses 1/day = 50 gp
	- Periapt of Health (uncommon ability) = immune disease = +100 gp
	- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Wand of Magic Missile (uncommon) = 100 gp value (purchase)
------------
- Potion of Healing x1 (common) = 50 gp (loot)
- Potion of Greater Healing x4 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Scroll = charm person (common) = 25 gp (loot) 
NOTE: Has used a Tome of Leadership and Influence CHA 22
-----------------
- super nice non-magical owlbear pelt, can be worn as a mantle to get advantage on intimidation rolls



PEARL - 3rd watch - Number of attuned items = 4/4
- Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 150 gp (loot) 
- Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk, temperate, billowing = 300 gp (purchase)
- Robe of Eyes (rare, requires attunement) = 500 gp
- Selune's Crescent Moon Amulet +2, compass (uncommon, requires attunement) = 550 gp (purchase)
------------
- Necklace of Prayer Beads (rare, not attuned by a cleric, druid, or paladin) = 500 gp (group loot if sold)
	- 4 magic beads - Bless, Curing & 2 Branding Smite
- Pearl of the Moon (uncommon, not attuned spellcaster) = Pearl of Power - recover 3rd lvl spell slot = 150 gp (purchase)
---------------
- Bag of Holding (uncommon) = 100 gp (purchase)
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Heraldic Shield (rare) = Shield +2, change heraldy on front = 500 gp
- Jebalek's Clockwork Amulet (uncommon) = +2 initiative, to hit roll= 10 + bonuses 1/day = 100 gp (purchase)
- "Loudmouth" (rare) = 15-foot cone, 5d6 thunder damage and push 10 feet, DC 15 saving throw for half = 500 gp (loot)
- Mace of the Moonmaiden (rare, silvered) = Silver Mace +2, detect weres r=120 ft, +1d6 rad dam vs were/Malar = 755 gp (purchase)
- Moon Bracers (rare) = dimension door 1/day = 500 gp
- Moon Mote (uncommon) = cast dancing lights cantrip = 100 gp
- Pearl's Plate (rare) = Unbreakable Celestial Cast-off Adamantine Plate Armor +1 = 2,200 gp (purchase)
- Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 
------------
- Deck of Illusions (uncommon) = has 34 cards = 100 gp (purchase)
- Potion of Greater Healing x4 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Scroll - commune (rare, 5th lvl spell - DC 17/+9 attack) = 1,000 gp (gift for returning Lightbringer)
- Scroll - continual flame (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Scroll - remove curse (uncommon, 3rd lvl spell) = 100 gp (loot) 
- Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot) 
- Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) 
- diamonds (100 gp each) x6 - spell component for revivify = x2


XENON - 3rd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Cloak of the Elven Montebank (rare, attuned) = 600 gp (purchase)
	- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp 	
	- Cloak of Elvenkind (uncommon ability, requires attunement) = stealth at adv, other's perception at dis = +100 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (purchase)
- Slippers of Spider Climbing (uncommon, attuned) = walk walls, climb speed = 100 gp (purchase)
------------
- Ring of Thunder Resistance (rare, not attuned)  = 500 gp (loot)
-------------
- Arrows of Wolloping (common, one use each) = 25 gp each = x15 (loot) 
- Gloves of Thievery (uncommon) = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot) 
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- "Rumba" Rapier +2 (rare)
- Rope of Climbing (uncommon) = 100 gp (loot)
- "Tango" Shortsword +1 (uncommon) = 100 gp (loot) 
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- Bead of Force x2 (rare) = 100 gp/bead = 200 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Bless x1 (uncommon) = 50 gp (loot) 
- Potion of Greater Healing x5 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x2 (common) = 50 gp (loot)
- Potion of Holiness x1 (rare) = 250 gp (loot) 
- Potion of Vitality x1 (loot)
- Vial of Holy Water x2 (loot)


DUSK THE IMP
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
	- lantern with continual light (for Tresken Manor)
	- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
	- Flask of Demon Fire x2 = 100 gp each (loot)
	- Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot)
	- Potion of Healing x1 (common) = 50 gp (loot)
	- Restorative Ointment - 4 doses (uncommon) = 50 gp/dose = 200 gp (loot) 
- Dagger of Wounding (rare, attuned) = 500 gp
- Headband of Wisdom (rare, attuned) - WIS 19 = +4 WIS saves, +4 perception/other skills = 500 gp (group loot if sold)
- Obsidiana's "Deikonran Stunner" Wand of Lightning Bolts (rare, attuned) = 500 gp (loot) - Dusk II "borrowing"


TRESENDAR MANOR
- big rug for our base 10' x 20 ft = 10 gp
- excellent wolf pelt x2 = 3 gp
- excellent owlbear pelt x5 = 6 gp	
- large iron key - locks/unlocks all the doors in cellar at Tresendar Manor - taken fom "eye-patch" bugbear
- Urman's Adventure Journal - history of the Lost Mine of Phandelver and the Forge of Spells - written in Dwarvish.
- collection of basic texts on alchemy - still in alchemy room of cellar at Tresendar Manor


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