COVID 5.0 - The Lost Mine - Chapter 22 - Loot

Adventure Date: October 21, 2023

Last Updated: October 22, 2023


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LOOT BREAKDOWN BY CHAPTER
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Chapter 18
----------
Farway
------
Captain Joham Belford (palace guard?) - Obsidiana Harper contact in Farway
Orland Beuvelard - The Duke of Farway - former wizard of the court, defeated the old duke

Journey - uneventful

Meeting with the Duke Orland
- escort a chest to the kingdoms capital, silver pieces, to pay royal taxes.
- 6000 sp total, half up front = 3,000 sp or 50 gp each (distributed)
- wagon trip several days journey through the dark wood, going to Waterdeep.

sold loot to blacksmith/magic shop
- offered items at 10% off
- sold items at normal 50%

rumors
- late duke ferdinand was practicing necromantic magic, wife and daughter executed for dark magic
- undead increasing in forest and has been attacking the convoys, but not the village

Captain gives 6 Greater Healing Potions (so 1 each) 
Cleric of Lathandar gave Pearl 2 Vials of Holy Water (throw, 2d6 radiant vs fiends/undead) - given to Xenon

journey to Waterdeep
10 bandits attack at night (9 dead, 1 alive but captured)
- have spotter (blue dot dude) saw leave town, hoped to steal their goods
captured lights
- did not see first convoy
- have seen lights south of here
phantom lady
- dreadful howl through the woods (coming from the south down by the river)
- "You are not welcome here, the blood that soils this land is on your hands"
- glowing floating screaming crazy lady approaching (to be continued)


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Chapter 19
----------
bandit prisoner - robbing since new duke has trippled taxes

apparition approaching could be banshee - vengeful spirit - daughter of old duke
- yells at us, curse us and our master, who paid you to come this way
- what he stole from us will never truly be his
- the treasure you carry is no more - laughs
- open the chest - the silver is no more - chest is now full coal coins 
- has cursed duke's treasure so as to be worthless when leaves Farway
- obsidiana no clue how to break the curse
- answers lie in abondaned cottage with a shiny brand new lock with fresh supplies around


zombie - skeleton 
- weapons rusty not worth it.

10 bandits - still to search
- 10 leather armor			= 10 gp each = 100 gp
- 10 scimatars				= 25 gp each = 250 gp
- 10 longbow and 20 arrows each		= 50 gp each = 500 gp

supplies (iron rations - 20-30 people) in crates around outside cabin = 15 gp total = 5 days each  *************
Xenon unlocks door lock
Xenon unlocks trap door lock under bed
dusty wine cellar under trap door
secret door in cellar

skeleton warrior - rusty shortsword, mildew shortbow

chest in storage room, along with crates
- coal shaped coins

altar/chapel room
- 2 statues on the altar - blood moon cult - inscription - "Levram Goodshire" on statue, leader of cult
	- other statue looks like new duke - both statues in Dusk's bag of holding.

- 1 skeleton - old rusty stuff - worthless

- 2 spell caster (acolytes) 
	- black facial tattoos, black robes and gloves with gold trim
	- dagger each	(unholy daggers x2) - SELL						*************** check for magic ????

- black oozie'
	- magical key was in the ooze - opens a magical lock - ethereal chest


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Chapter 20
----------
hallway
- 5 zombies in hallway, 2 more around corner - dead
- 3 divine alcolyte spellcaster's - protective black flame around one  dead
- 

south hallway
- 2+3 zombies
- 1+3+3 skeleten
- 1+1+1 female spellcaster?
- 1+1 acolyte
- 3 super prime zombie king

cultist sorcerer (female) Poisoned Daggers
- 3 poisoned daggers +1 hit/1d4+2 poisoned dam, drip and ooze, no piercing damage (rare)
- Sigh, Obsidiana, Xenon
- used by Blood Moon Cult sorcerers
 
5 male cultist
- 5 unholy daggers +1 hit /+1d4+2 necrotic damage each hit, dark metal, unpleasant, unholy, no piercing damagev (rare)
- Sigh, Obsidiana, Xenon, Corwyn, Deikonran
- used by Blood Moon Cult acolytes

- lantern with continual light x1 - in dusk bag of holding

bottom bottom antechamber
- door blocked by Corwyn's immovable rod (retreived)

Bottom Room - torture room - nothing (dead decaying)


Middle Room - big altar room - used for unholy room - still to search (done 9/16)
- large open stairwell going down, 
- 2 greater healing potions - Corwyn, Deikenran - chest 1
- chest 2 = 200 gp 
- chest 3 = 4 dark fruit (plums) - dark fruit of red moon tree - ******************
  - if consumed, go into trance, makes compliance to suggestion

Top room - still to search (dormitory done 9/16)
chest 1
- 2 gems - opals (10 gp each)
- 170 gp
chest 2
- 300 gp
chest 3
- 200 gp
chest 4
- 200 gp
chest 5
- gold necklace (200 gp)
- 320 gp
- 3 garnets (20 gp each)
 
under carpet has key for all simple locks on chests


---------------------------
next level down - raised dias, 35 foot dome, ceremonial chamber
 head priest = gilded robes
- 10 people - mix of skeleton, zombies, sorcerers, acolytes
	Levram Goodshire
	- ?????	
	2 acolytes 
	1 sorcerer 
	4 skeletons
	2 zombies
	2 maurader zombies

storage room south
chest 1
- 130 gp
- 120 sp

chest 2
6 silver goblets = 15gp each = 90 gp

chest 3
- ivory chess set = 100 gp
- pearl neacklace = 300 gp

chest 4
- documents of assaulted travellers who were robbed 

box 1
- golden statue of goddess = 500 gp
- golden comb encrusted with gems = 250 gp

box 2
- 240 gp
- 320 sp

big rug for our base 10' x 20 ft = 10 gp

north storage room/bedroom
---------------------
jade skeleton = 250 gp
2 gold goblets = 150 gp each = 300 gp
15 gems = 100 gp each = 1,500 gp
desk
- box - 240 gp, 100 pp, 
- letters from the duke, forged travel documents

-------------------------------------
Levran Goodshire (Evil Caster on altar)
4 scrolls:
- inflict wounds (usable by cleric) - Pearl
- blindness / deafness (usable by bard, cleric, sorcerer) - Sigh
- Bestow Curse (usable by bard, cleric) - Obsidiana
- Remove Curse (usable by cleric, warlock) - Pearl

- Dagger of Wounding - dusk
	- rare (requires attunement)
	- wound = 15 CON save or 1d4 necrotic damage/hit/turn
- Winged Boots - sell
	- uncommon (requires attunement)
	- fly move = walking move, 1 minute minimum/use, 4 hours max, regains 2 hrs/12 hours no use
- Headband of Wisdom - dusk
	- rare (requires attunement)
	- WIS 19 = +4 WIS saves, +4 perception/other skills
- Brooch of Shielding - sell
	- uncommon (requires attunement) 
	- force resistance/immune magic missile

Acolytes (2) - combined haul
- 2 unholy daggers +1 = Pearl x2
	- rare
	- necrotic base damage - not piercing
- Necklace of Prayer Beads - Pearl
	- rare (requires attunement by a cleric, druid, or paladin)
	- 4 magic beads - Bless, Curing & 2 Branding Smite
- Handy Haversack - Obsidiana
	- rare
	- wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action
- Staff of the Python - Pearl
	- uncommon (requires attunement by a cleric, druid, or warlock)
	- transforms into giant constrictor snake
- Robe of useful items - Sigh
	- uncommon
	- base patches + can roll 10 times on to get random patches
	- 98, 93, 88, 49, 38, 20, 93, 
	- 4 potions of healing = dusk x2 (drunk 1), Corwyn, Deikenran
	- silver coffer (500 gp) x2 = loot

Sorcerer on Altar
- poison dagger +1 = Deikonran
	- rare
	- poison base damage - not piercing
- Boots of Speed = Obsidiana
	- rare (requires attunement) 
	- double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest
- Robe of Eyes = Pearl
	- rare (requires attunement)
	- advantage with perception, darkvision/see invisible/see ethereal = 120 ft
	- cannot close/avert eyes, vulnerable to light/daylight spell = blindness

NOTE: have distributed
- 5 unholy daggers +1 (rare) = Sigh, Obsidiana, Xenon, Corwyn, Dusk II
- 3 poison daggers +1 (rare) = Sigh, Obsidiana, Xenon

with total of 7 unholy daggers, 4 poison daggers and 1 wounding dagger (dusk) = 12 magic daggers
- suggest each character can claim 2 daggers each to keep, sell or give to a minion to use
- unholy dagger x7 = Sigh, Obsidiana, Xenon, Deikonran, Corwyn, Pearl x2
- poison dagger x4 = Sigh, Obsidiana, Xenon, Deikonran
- wounding      x1 = Corwyn (Dusk II)


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Chapter 21
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Lady Patricia Farway - thank-you, for defeating Lord Orland
expose him to expunge her families name

Pearl unattunes to Pearl of Power during short rest
-------------
bottom 3 room 
- 6 zombies

bottom 4 room

Ethereal chest with key
- non-ethereal when open - magic gone
	- wand of binding (rare)				************* Sell
	- ring of free movement					************* Deikenrun
	- 20 crossbow bolts +1					************* Sigh
	- 4 potions under chest	- greater healing		************* Pearl, Sigh, Deikenrun, Dusk

Wand of Binding
Requires Attunement by a Spellcaster.
This wand has 7 Charges for the following properties. It regains 1d6 + 1 expended Charges daily at dawn. 
If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells: While holding the wand, you can use an action to expend some of its Charges to cast one of the following Spells 
(save DC 17): Hold Monster (5 charges) or Hold Person (2 charges).
Assisted Escape: While holding the wand, you can use your Reaction to expend 1 charge \
and gain advantage on a saving throw you make to avoid being Paralyzed or Restrained, 
or you can expend 1 charge and gain advantage on any check you make to escape a grapple

Ring of Free Movement - Deikenrun
This ring looks like a small iron chain, looped around itself. 
It grants the user the ability of treating any difficult terrain as normal terrain for movement.

-----------------------
upper west corridor
- 5 zombies

lower zombie feeding room
- 6 zombies
- 1 female caster (acolyte)
	- unholy dagger +1 = sell
	- potion of greater healing = corwyn

library 
- 8 skeletons
- 1 acolyte
	- unholy dagger +1 = sell

- 5 scrolls
	mirror image 	= SORCERER, WARLOCK, WIZARD - sigh
	scorching ray	= SORCERER, WIZARD - sigh
	web		=  SORCERER, WIZARD - sigh
	silence		= BARD, CLERIC, RANGER - pearl
	continual flame	= CLERIC, WIZARD - pearl

- documents linking cult to orcus

- hallway bench outsid of tree room
	- 2 potions of defence (+2 AC for 5 rounds) - 1 drunk by Deik - Deik x1

- Tree Room - burnt tree
- 6 zombies


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Chapter 22
----------
- Cafeteria Room
- 4 casters
- zombies
- skeletons

chest
- magic necklace of harvest - resistance to necrotic damage (attunement)
- 230 gp

bench
- 80 gp
- 180 sp

table
- map of farway (duchy) showing ambush points

acolytes
- unholy dagger x3

sorcerer
- poison dagger x1
-------------
3 zombie
chest 1
- scroll - knock - bard, sorcerer 			- knock
- scroll - hold monster - bard, sorcerer, warlock	- obsidiana

chest 2
- 3 potions
	- holiness potions x2 - convert all damage you do to radiant for 5 rounds - deikenrun, xenon
	- potion of defence - corwyn

--------------
wine room
- baron's personal stash of cognac, bottles of wine, and caviar (not something that others could import)


banshee curse was lifted and coal in wagon back to silver (5,000 sp)
- same with coal bin in cottage (5,000 sp)
- return both to citizens of Farway? or just the wagon to the people? xxxx 

---------------------
6 bugbear - wandering monsters on way back to Farway
6 morningstars
18 javalins
6 hide armor
6 shields
----------------
2nd watch - orcus revenge - not
6 zombies
5 skeletons
4 spellcasters
- 2 poison daggers - sell
- 2 unholy daggers - sell

reach town in start of Chapter 23




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LOOT SUMMARY
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Story Awards
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- Gundren and Nundro Rockseeker, two dwarven brothers, grateful for rescue and clearing Wave Echo Cave
  agree to provide the adventurer's with 10% of the profits from Wave Echo Cave (Chapter 16)

- For defeating the Black Spider and minions, the Townmaster of Phandalin award the adventurers with 
  Tresendar Manor to use as a base, but they will need to pay for repairs and upkeep (Chapter 16)

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Loot for Chapters 1 to 2 (distributed)
coins = 99.5 gp each 
store credit = 55 gp each

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Loot for Chapters 3 to 5 (distributed)
coins = 123 gp each 
store credit = 112 gp each

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Loot for Chapters 6 to 8 (distributed)
coins = 72 gp each 
store credit = 324 gp each
kitty = 4 gp, 7 sp

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Loot for Chapters 9 to 11 (distributed)
coins = 345 gp each 
store credit = 256 gp each
kitty = 5 gp, 9 sp

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Loot for Chapters 12A (distributed)
coins = 149 gp each 
kitty = 6 gp

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Loot for Chapters 13 to 16a (distributed)
coins = 325 gp
store credit = 47 gp each
kitty = 3 cp
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Loot for Chapters 16b to 17 (distributed)
coins = 486 gp each
kitty = 221 cp (donated to surivors of Nargustal)
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Loot for Chapters 18 (distributed)
coins = 500 sp each (advance for escorting royal tax wagon)


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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp =   100	   	   	= 1,000.00 gp        =   500 gp/lb
gp = 2,000	           	= 2,000.00 gp        =    50 gp/lb
sp =   440	     	        =    44.00 gp        =     5 gp/lb
cp =   0 		   	=     0.00 gp        =     0.5 gp/lb
misc =  3,580		   	= 3,580.00 gp


Loot for Chapters 19 to ?? (to be distributed)

coins 		= 6,624 gp 		= 1,104 gp each + 0 gp kitty

sold items 	=   850 gp 	ch 19 
 		=   200 gp 	ch 20	
 		= 1,000 gp 	ch 21
 		=     ? gp 	ch 22

	total	= 2,050 gp X 50%     
		= 1,025 gp		= 170 gp each (+ 5 gp kitty)

TOTAL EACH = 1,104 GP + 170 GP = 1,274 GP EACH (kitty = 5 gp)


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DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus 
               characters can now attune to 1 + 3 = 4 magic items.
DM HOUSE RULE: Potions can be drunk as a bonus action


DEIKONRAN - 1st watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Belt of Hill Giant Strength (rare, attuned) = STR 21 = 500 gp (purchase)
- Cloak of Displacement (rare, attuned) = attacks on you at dis = 500 gp (purchase)
- Periapt of Wound Closure (uncommon, attuned) = stabilize, double hit die healed = 100 gp (purchase)
------------
- Scuro's Gauntlets of Ogre Power (uncommon, not attuned) = STR 19 = 100 gp (loot) 
  (in case needed for that "Hammer of Thunderbolts" triple combo) 
- Thor's Javalin (uncommon, not attuned) = 200 gp (loot)
------------
- Broom of Flying (uncommon) = 100 gp (purchase)
- Clockwork Amulet (common) = to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot)
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Defence x1 (uncommon) = +2 AC for 5 rounds = 50 gp (loot)
- Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x2 (common) = 50 gp (loot)


SIGH - 1st watch - Number of attuned items = 4/4
- "Bird Glass Staff" (rare, attuned) = 550 gp (loot)
	- Staff of Birdcalls (common ability) = +50 gp
	- Staff of Defense (rare ability, requires attunement) = +500 gp
- Bloodwell Vial +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain socery points = 500 gp (purchase)
- Fire Elemental Essence Shard (rare, attuned, sorcerer only) = one target of metamagic spell takes extra 2d10 damage = 500 gp (purchase)
- Merfolk Friendship Ring (rare, attuned) = 600 gp (purchase)
	- Cloak of the Manta Ray = (uncommon ability) = +100 gp
	- Ring of Protection +1 (rare ability, requires attunement) = +1 AC, +1 saves = +500 gp
------------
- Astral Shard (rare, not attuned, sorcerer only) = teleport 30 ft = 500 gp (purchase)
- Far Realm Shard (rare, not attuned, sorcerer only) = psychic tentacle slap/frighten = 500 gp (purchase)
------------
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Decanter of Endless Water (uncommon) = 100 gp value (purchase)
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Robe of useful items (uncommon) = 100 gp (loot)
	- Dagger x2, Bullseye lantern (filled and lit) x2, Steel mirror x2, 
	- 10-foot pole x2, Hempen rope (50 feet, coiled) x2, Sack x2
	- Iron door, Portable ram, Window x2, Wooden ladder (24 feet long)
	- 2 mastiffs, riding horse with saddle bags
- Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase)
	- Periapt of Health (uncommon ability) = immune disease = +100 gp
	- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
- Wand of Magic Missile (uncommon) = 100 gp value (loot)
- spell component: identify (100 gp pearl) x1
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Golden Statuette of Sun Elf (10 gp value) with a single use Augury spell (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x1 (common) = 50 gp (loot)
- Scroll = blindness / deafness
- Scroll = lightning bolt (uncommon, 3rd lvl spell) = 75 gp (loot)
- Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot)


CORYN - 2nd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (loot)
- Rod of the Pact Keeper +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp 
- Sun Blade (rare, attuned) = 500 gp (purchase)
------------
- Pearl of Power (uncommon, not attuned) = recover 3rd lvl spell slot = 100 gp (purchase)
- Spear of Wounding (rare, not attuned) = 500 gp (loot)
------------
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- Clockwork Amulet (common) = to hit roll = 10 + bonuses 1/day = 50 gp (purchase)
- "Dragonguard" (rare) = adamantine breastplate +1, no crits, adv on saves vs dragon type breathe = 1,100 gp (loot)
- Immovable Rod (uncommon) = rod no move = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot) 
- Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp
- Sentinel Shield +1 = 200 gp (purchase)
- "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Greater Healing x4 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x3 (common) = 50 gp
- Potion of Vitality x1 (loot)
- Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot)


OBSIDIANA - 2nd watch - Number of attuned items = 4/4
- Instrument of the Bards - "Cli Lyre (rare, attuned) = cast extra spells = 500 gp (purchase)
- Reveler's Tambourine (rare, attuned) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase)
- Stone of Good Luck (uncommon, attuned) = +1 ability checks, +1 saves = 100 gp (purchase)
------------
- Boots of Speed (rare, requires attunement) = 500 gp (loot)
	- double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest
- "Deikonran Stunner" Wand of Lightning Bolts (rare, attuned) = 500 gp (loot) - Dusk II using
---------------
- Boots of Elvenkind and False Tracks (uncommon) = 150 gp (purchase) 			*********
	- Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase)
	- Boots of False Tracks (common ability) = +50 gp (purchase)
- Cape of the Manta Ray Mountebank (rare) = 600 gp (purchase)
	- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp 
	- Cloak of the Manta Ray = (uncommon ability) = +100 gp
- "Deikonran Poker" Shortbow +1 (uncommon) = 100 gp (loot)
- Elven Glamerweave (rare) = 800 gp (purchase)
	- Chain Shirt (base armor) = +50 gp 
	- Armor +1 (rare ability) = +500 gp
	- Glamoured property (uncommon ability) = disguise armor = +100 gp
	- Glamerweave (uncommon ability) = +1d4 perform or persuasion 1/day = +100 gp
	- Guardian minor property (uncommon ability) = +2 initiative = +50 gp
- Feather Staff, a.k.a. "The Tickler" (uncommon) Celestial Quarterstaff +1, cast "feather fall" = 100 gp value (loot)
- Gloves of Thievery (100 gp purchase)
- Goggles of the Owlette = 200 gp total (purchase)
	- Eyes of Minute Seeing 
	- Goggle of Night - 120 ft total
- Handy Haversack (rare) = 500 gp (loot)
	- wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action
- Helm of Comprehend Languages (uncommon) =  100 gp (purchase)
- Periapt of Immunity and Good Fortune (rare) = 750 gp (purchase)
	- Amulet of the Drunkard (uncommon ability) = heal from beer = +100 gp
	- Clockwork Amulet (common ability) = to hit roll = 10 + bonuses 1/day = 50 gp
	- Periapt of Health (uncommon ability) = immune disease = +100 gp
	- Periapt of Proof against Poison (rare ability) = immune poison = +500 gp
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
------------
- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Healing x1 (common) = 50 gp (loot)
- Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Scroll - Bestow Curse
- Scroll = charm person (common) = 25 gp (loot) 
- Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) 


PEARL - 3rd watch - Number of attuned items = 4/4
- Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 100 gp (loot) 
- Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk = 200 gp (purchase)
	- Cloak of Protection +1 (uncommon ability, requires attunement) = +1 AC, +1 saves = +100 gp 
	- Ring of Waterwalking (uncommon ability) = walk on any liquid  = +100 gp 
- Robe of Eyes (rare, requires attunement) = 500 gp (group loot if sold)
	- advantage with perception, darkvision/see invisible/see ethereal = 120 ft
	- cannot close/avert eyes, vulnerable to light/daylight spell = blindness (dc 15 con)
- Selune's Crescent Moon Amulet +2 (uncommon, requires attunement) = 500 gp (purchase)
------------
- Necklace of Prayer Beads (rare, requires attunement by a cleric, druid, or paladin) = 500 gp (group loot if sold)
	- 4 magic beads - Bless, Curing & 2 Branding Smite
- Pearl of the Moon (uncommon, requires attunement) = Pearl of Power - recover 3rd lvl spell slot = 100 gp (purchase)
- Staff of the Python (uncommon, requires attunement by a cleric, druid, or warlock) = 100 gp (group loot if sold)
	- transforms into giant constrictor snake
---------------
- Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
- Jebalek's Clockwork Amulet (common) = +2 initiative, to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- Lightbringer (uncommon) = Mace +1, +1d6 radiant damage vs undead = 200 gp (loot)
- Mace of the Moonmaiden (uncommon, silvered) = Silver Mace +1, detect weres r=120 ft = 200 gp (purchase)
- Pearl's Plate (uncommon) = Unbreakable Celestial Cast-off Adamantine Plate Armor = 1,700 gp (purchase)
	- Plate Armor (base armor) = +1,500 gp 
	- Adamantine (uncommon ability) = +100 gp
	- Cast-off (common ability) = +50 gp
	- Unbreakable (common ability) = +50 gp
- Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) x2
------------
- Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x1 (common) = 50 gp (loot) 
- Scroll - continual flame
- Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot) 
- Scroll - inflict wounds
- Scroll - Remove Curse 
- Scroll - silence
- diamonds (100 gp each) x6 - spell component for revivify = x2


XENON - 3rd watch - Number of attuned items = 4/4
- Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase)
- Cloak of the Elven Montebank (rare, attuned) = 600 gp (purchase)
	- Cape of the Mountebank (rare ability) = cast dimension door = +500 gp 	
	- Cloak of Elvenkind (uncommon ability, requires attunement) = stealth at adv, other's perception at dis = +100 gp (purchase)
- Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (purchase)
- Slippers of Spider Climbing (uncommon, attuned) = walk walls, climb speed = 100 gp (purchase)
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- Ring of Thunder Resistance (rare, not attuned)  = 500 gp (loot)
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- Arrows of Wolloping (common, one use each) = 25 gp each = x15 (loot) 
- Gloves of Thievery (uncommon) = 100 gp (purchase)
- Longbow +1 (uncommon) = 100 gp (loot) 
- Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot)
- Rope of Climbing (uncommon) = 100 gp (loot)
- "Tango" Shortsword +1 (uncommon) = 100 gp (loot) 
- Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot)
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- Bead of Force x2 (rare) = 100 gp/bead = 200 gp (loot)
- Flask of Demon Fire x5 = 100 gp each (loot)
- Potion of Bless x1 (uncommon) = 50 gp (loot) 
- Potion of Greater Healing x3 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x2 (common) = 50 gp (loot) 
- Potion of Vitality x1 (loot)
- Vial of Holy Water x2 (loot)


DUSK THE IMP
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
	- lantern with continual light (for Tresken Manor)
	- Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot)
	- Flask of Demon Fire x3 = 100 gp each (loot)
	- Potion of Healing x1 (common) = 50 gp (loot)
	- Restorative Ointment - 4 doses (uncommon) = 50 gp/dose = 200 gp (loot) 
- Dagger of Wounding (rare, attunement) = 500 gp
- Headband of Wisdom (rare, attunement) - WIS 19 = +4 WIS saves, +4 perception/other skills = 500 gp (group loot if sold)
- Obsidiana's Wand of Lightning (attunement)


TRESENDAR MANOR
- big rug for our base 10' x 20 ft = 10 gp
- excellent wolf pelt x2 = 3 gp
- excellent owlbear pelt x1 = 6 gp	
- large iron key - locks/unlocks all the doors in cellar at Tresendar Manor - taken fom "eye-patch" bugbear
- Urman's Adventure Journal - history of the Lost Mine of Phandelver and the Forge of Spells - written in Dwarvish.
- collection of basic texts on alchemy - still in alchemy room of cellar at Tresendar Manor

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