Adventure Date: October 21, 2023
Last Updated: October 22, 2023
=================================================================== LOOT BREAKDOWN BY CHAPTER =================================================================== Chapter 18 ---------- Farway ------ Captain Joham Belford (palace guard?) - Obsidiana Harper contact in Farway Orland Beuvelard - The Duke of Farway - former wizard of the court, defeated the old duke Journey - uneventful Meeting with the Duke Orland - escort a chest to the kingdoms capital, silver pieces, to pay royal taxes. - 6000 sp total, half up front = 3,000 sp or 50 gp each (distributed) - wagon trip several days journey through the dark wood, going to Waterdeep. sold loot to blacksmith/magic shop - offered items at 10% off - sold items at normal 50% rumors - late duke ferdinand was practicing necromantic magic, wife and daughter executed for dark magic - undead increasing in forest and has been attacking the convoys, but not the village Captain gives 6 Greater Healing Potions (so 1 each) Cleric of Lathandar gave Pearl 2 Vials of Holy Water (throw, 2d6 radiant vs fiends/undead) - given to Xenon journey to Waterdeep 10 bandits attack at night (9 dead, 1 alive but captured) - have spotter (blue dot dude) saw leave town, hoped to steal their goods captured lights - did not see first convoy - have seen lights south of here phantom lady - dreadful howl through the woods (coming from the south down by the river) - "You are not welcome here, the blood that soils this land is on your hands" - glowing floating screaming crazy lady approaching (to be continued) =================================================================== Chapter 19 ---------- bandit prisoner - robbing since new duke has trippled taxes apparition approaching could be banshee - vengeful spirit - daughter of old duke - yells at us, curse us and our master, who paid you to come this way - what he stole from us will never truly be his - the treasure you carry is no more - laughs - open the chest - the silver is no more - chest is now full coal coins - has cursed duke's treasure so as to be worthless when leaves Farway - obsidiana no clue how to break the curse - answers lie in abondaned cottage with a shiny brand new lock with fresh supplies around zombie - skeleton - weapons rusty not worth it. 10 bandits - still to search - 10 leather armor = 10 gp each = 100 gp - 10 scimatars = 25 gp each = 250 gp - 10 longbow and 20 arrows each = 50 gp each = 500 gp supplies (iron rations - 20-30 people) in crates around outside cabin = 15 gp total = 5 days each ************* Xenon unlocks door lock Xenon unlocks trap door lock under bed dusty wine cellar under trap door secret door in cellar skeleton warrior - rusty shortsword, mildew shortbow chest in storage room, along with crates - coal shaped coins altar/chapel room - 2 statues on the altar - blood moon cult - inscription - "Levram Goodshire" on statue, leader of cult - other statue looks like new duke - both statues in Dusk's bag of holding. - 1 skeleton - old rusty stuff - worthless - 2 spell caster (acolytes) - black facial tattoos, black robes and gloves with gold trim - dagger each (unholy daggers x2) - SELL *************** check for magic ???? - black oozie' - magical key was in the ooze - opens a magical lock - ethereal chest =================================================================== Chapter 20 ---------- hallway - 5 zombies in hallway, 2 more around corner - dead - 3 divine alcolyte spellcaster's - protective black flame around one dead - south hallway - 2+3 zombies - 1+3+3 skeleten - 1+1+1 female spellcaster? - 1+1 acolyte - 3 super prime zombie king cultist sorcerer (female) Poisoned Daggers - 3 poisoned daggers +1 hit/1d4+2 poisoned dam, drip and ooze, no piercing damage (rare) - Sigh, Obsidiana, Xenon - used by Blood Moon Cult sorcerers 5 male cultist - 5 unholy daggers +1 hit /+1d4+2 necrotic damage each hit, dark metal, unpleasant, unholy, no piercing damagev (rare) - Sigh, Obsidiana, Xenon, Corwyn, Deikonran - used by Blood Moon Cult acolytes - lantern with continual light x1 - in dusk bag of holding bottom bottom antechamber - door blocked by Corwyn's immovable rod (retreived) Bottom Room - torture room - nothing (dead decaying) Middle Room - big altar room - used for unholy room - still to search (done 9/16) - large open stairwell going down, - 2 greater healing potions - Corwyn, Deikenran - chest 1 - chest 2 = 200 gp - chest 3 = 4 dark fruit (plums) - dark fruit of red moon tree - ****************** - if consumed, go into trance, makes compliance to suggestion Top room - still to search (dormitory done 9/16) chest 1 - 2 gems - opals (10 gp each) - 170 gp chest 2 - 300 gp chest 3 - 200 gp chest 4 - 200 gp chest 5 - gold necklace (200 gp) - 320 gp - 3 garnets (20 gp each) under carpet has key for all simple locks on chests --------------------------- next level down - raised dias, 35 foot dome, ceremonial chamber head priest = gilded robes - 10 people - mix of skeleton, zombies, sorcerers, acolytes Levram Goodshire - ????? 2 acolytes 1 sorcerer 4 skeletons 2 zombies 2 maurader zombies storage room south chest 1 - 130 gp - 120 sp chest 2 6 silver goblets = 15gp each = 90 gp chest 3 - ivory chess set = 100 gp - pearl neacklace = 300 gp chest 4 - documents of assaulted travellers who were robbed box 1 - golden statue of goddess = 500 gp - golden comb encrusted with gems = 250 gp box 2 - 240 gp - 320 sp big rug for our base 10' x 20 ft = 10 gp north storage room/bedroom --------------------- jade skeleton = 250 gp 2 gold goblets = 150 gp each = 300 gp 15 gems = 100 gp each = 1,500 gp desk - box - 240 gp, 100 pp, - letters from the duke, forged travel documents ------------------------------------- Levran Goodshire (Evil Caster on altar) 4 scrolls: - inflict wounds (usable by cleric) - Pearl - blindness / deafness (usable by bard, cleric, sorcerer) - Sigh - Bestow Curse (usable by bard, cleric) - Obsidiana - Remove Curse (usable by cleric, warlock) - Pearl - Dagger of Wounding - dusk - rare (requires attunement) - wound = 15 CON save or 1d4 necrotic damage/hit/turn - Winged Boots - sell - uncommon (requires attunement) - fly move = walking move, 1 minute minimum/use, 4 hours max, regains 2 hrs/12 hours no use - Headband of Wisdom - dusk - rare (requires attunement) - WIS 19 = +4 WIS saves, +4 perception/other skills - Brooch of Shielding - sell - uncommon (requires attunement) - force resistance/immune magic missile Acolytes (2) - combined haul - 2 unholy daggers +1 = Pearl x2 - rare - necrotic base damage - not piercing - Necklace of Prayer Beads - Pearl - rare (requires attunement by a cleric, druid, or paladin) - 4 magic beads - Bless, Curing & 2 Branding Smite - Handy Haversack - Obsidiana - rare - wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action - Staff of the Python - Pearl - uncommon (requires attunement by a cleric, druid, or warlock) - transforms into giant constrictor snake - Robe of useful items - Sigh - uncommon - base patches + can roll 10 times on to get random patches - 98, 93, 88, 49, 38, 20, 93, - 4 potions of healing = dusk x2 (drunk 1), Corwyn, Deikenran - silver coffer (500 gp) x2 = loot Sorcerer on Altar - poison dagger +1 = Deikonran - rare - poison base damage - not piercing - Boots of Speed = Obsidiana - rare (requires attunement) - double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest - Robe of Eyes = Pearl - rare (requires attunement) - advantage with perception, darkvision/see invisible/see ethereal = 120 ft - cannot close/avert eyes, vulnerable to light/daylight spell = blindness NOTE: have distributed - 5 unholy daggers +1 (rare) = Sigh, Obsidiana, Xenon, Corwyn, Dusk II - 3 poison daggers +1 (rare) = Sigh, Obsidiana, Xenon with total of 7 unholy daggers, 4 poison daggers and 1 wounding dagger (dusk) = 12 magic daggers - suggest each character can claim 2 daggers each to keep, sell or give to a minion to use - unholy dagger x7 = Sigh, Obsidiana, Xenon, Deikonran, Corwyn, Pearl x2 - poison dagger x4 = Sigh, Obsidiana, Xenon, Deikonran - wounding x1 = Corwyn (Dusk II) =================================================================== Chapter 21 ---------- Lady Patricia Farway - thank-you, for defeating Lord Orland expose him to expunge her families name Pearl unattunes to Pearl of Power during short rest ------------- bottom 3 room - 6 zombies bottom 4 room Ethereal chest with key - non-ethereal when open - magic gone - wand of binding (rare) ************* Sell - ring of free movement ************* Deikenrun - 20 crossbow bolts +1 ************* Sigh - 4 potions under chest - greater healing ************* Pearl, Sigh, Deikenrun, Dusk Wand of Binding Requires Attunement by a Spellcaster. This wand has 7 Charges for the following properties. It regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells: While holding the wand, you can use an action to expend some of its Charges to cast one of the following Spells (save DC 17): Hold Monster (5 charges) or Hold Person (2 charges). Assisted Escape: While holding the wand, you can use your Reaction to expend 1 charge \ and gain advantage on a saving throw you make to avoid being Paralyzed or Restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple Ring of Free Movement - Deikenrun This ring looks like a small iron chain, looped around itself. It grants the user the ability of treating any difficult terrain as normal terrain for movement. ----------------------- upper west corridor - 5 zombies lower zombie feeding room - 6 zombies - 1 female caster (acolyte) - unholy dagger +1 = sell - potion of greater healing = corwyn library - 8 skeletons - 1 acolyte - unholy dagger +1 = sell - 5 scrolls mirror image = SORCERER, WARLOCK, WIZARD - sigh scorching ray = SORCERER, WIZARD - sigh web = SORCERER, WIZARD - sigh silence = BARD, CLERIC, RANGER - pearl continual flame = CLERIC, WIZARD - pearl - documents linking cult to orcus - hallway bench outsid of tree room - 2 potions of defence (+2 AC for 5 rounds) - 1 drunk by Deik - Deik x1 - Tree Room - burnt tree - 6 zombies =================================================================== Chapter 22 ---------- - Cafeteria Room - 4 casters - zombies - skeletons chest - magic necklace of harvest - resistance to necrotic damage (attunement) - 230 gp bench - 80 gp - 180 sp table - map of farway (duchy) showing ambush points acolytes - unholy dagger x3 sorcerer - poison dagger x1 ------------- 3 zombie chest 1 - scroll - knock - bard, sorcerer - knock - scroll - hold monster - bard, sorcerer, warlock - obsidiana chest 2 - 3 potions - holiness potions x2 - convert all damage you do to radiant for 5 rounds - deikenrun, xenon - potion of defence - corwyn -------------- wine room - baron's personal stash of cognac, bottles of wine, and caviar (not something that others could import) banshee curse was lifted and coal in wagon back to silver (5,000 sp) - same with coal bin in cottage (5,000 sp) - return both to citizens of Farway? or just the wagon to the people? xxxx --------------------- 6 bugbear - wandering monsters on way back to Farway 6 morningstars 18 javalins 6 hide armor 6 shields ---------------- 2nd watch - orcus revenge - not 6 zombies 5 skeletons 4 spellcasters - 2 poison daggers - sell - 2 unholy daggers - sell reach town in start of Chapter 23 =================================================================== LOOT SUMMARY =================================================================== Story Awards ------------ - Gundren and Nundro Rockseeker, two dwarven brothers, grateful for rescue and clearing Wave Echo Cave agree to provide the adventurer's with 10% of the profits from Wave Echo Cave (Chapter 16) - For defeating the Black Spider and minions, the Townmaster of Phandalin award the adventurers with Tresendar Manor to use as a base, but they will need to pay for repairs and upkeep (Chapter 16) -------------------------------------- Loot for Chapters 1 to 2 (distributed) coins = 99.5 gp each store credit = 55 gp each --------------------------------------- Loot for Chapters 3 to 5 (distributed) coins = 123 gp each store credit = 112 gp each --------------------------------------- Loot for Chapters 6 to 8 (distributed) coins = 72 gp each store credit = 324 gp each kitty = 4 gp, 7 sp --------------------------------------- Loot for Chapters 9 to 11 (distributed) coins = 345 gp each store credit = 256 gp each kitty = 5 gp, 9 sp --------------------------------------- Loot for Chapters 12A (distributed) coins = 149 gp each kitty = 6 gp --------------------------------------- Loot for Chapters 13 to 16a (distributed) coins = 325 gp store credit = 47 gp each kitty = 3 cp --------------------------------------- Loot for Chapters 16b to 17 (distributed) coins = 486 gp each kitty = 221 cp (donated to surivors of Nargustal) --------------------------------------- Loot for Chapters 18 (distributed) coins = 500 sp each (advance for escorting royal tax wagon) --------------------------------------- Group Kitty = 0 coins/gems = 0 lbs = 0 gp = 50 gp/lb pp = 100 = 1,000.00 gp = 500 gp/lb gp = 2,000 = 2,000.00 gp = 50 gp/lb sp = 440 = 44.00 gp = 5 gp/lb cp = 0 = 0.00 gp = 0.5 gp/lb misc = 3,580 = 3,580.00 gp Loot for Chapters 19 to ?? (to be distributed) coins = 6,624 gp = 1,104 gp each + 0 gp kitty sold items = 850 gp ch 19 = 200 gp ch 20 = 1,000 gp ch 21 = ? gp ch 22 total = 2,050 gp X 50% = 1,025 gp = 170 gp each (+ 5 gp kitty) TOTAL EACH = 1,104 GP + 170 GP = 1,274 GP EACH (kitty = 5 gp) =================================================================== DM HOUSE RULE: characters can attune to number of magic items = 1 + proficiency bonus characters can now attune to 1 + 3 = 4 magic items. DM HOUSE RULE: Potions can be drunk as a bonus action DEIKONRAN - 1st watch - Number of attuned items = 4/4 - Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase) - Belt of Hill Giant Strength (rare, attuned) = STR 21 = 500 gp (purchase) - Cloak of Displacement (rare, attuned) = attacks on you at dis = 500 gp (purchase) - Periapt of Wound Closure (uncommon, attuned) = stabilize, double hit die healed = 100 gp (purchase) ------------ - Scuro's Gauntlets of Ogre Power (uncommon, not attuned) = STR 19 = 100 gp (loot) (in case needed for that "Hammer of Thunderbolts" triple combo) - Thor's Javalin (uncommon, not attuned) = 200 gp (loot) ------------ - Broom of Flying (uncommon) = 100 gp (purchase) - Clockwork Amulet (common) = to hit roll= 10 + bonuses 1/day = 50 gp (purchase) - "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot) - Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot) - Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) ------------ - Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot) - Flask of Demon Fire x5 = 100 gp each (loot) - Potion of Defence x1 (uncommon) = +2 AC for 5 rounds = 50 gp (loot) - Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot) - Potion of Healing x2 (common) = 50 gp (loot) SIGH - 1st watch - Number of attuned items = 4/4 - "Bird Glass Staff" (rare, attuned) = 550 gp (loot) - Staff of Birdcalls (common ability) = +50 gp - Staff of Defense (rare ability, requires attunement) = +500 gp - Bloodwell Vial +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain socery points = 500 gp (purchase) - Fire Elemental Essence Shard (rare, attuned, sorcerer only) = one target of metamagic spell takes extra 2d10 damage = 500 gp (purchase) - Merfolk Friendship Ring (rare, attuned) = 600 gp (purchase) - Cloak of the Manta Ray = (uncommon ability) = +100 gp - Ring of Protection +1 (rare ability, requires attunement) = +1 AC, +1 saves = +500 gp ------------ - Astral Shard (rare, not attuned, sorcerer only) = teleport 30 ft = 500 gp (purchase) - Far Realm Shard (rare, not attuned, sorcerer only) = psychic tentacle slap/frighten = 500 gp (purchase) ------------ - Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase) - Decanter of Endless Water (uncommon) = 100 gp value (purchase) - Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot) - Robe of useful items (uncommon) = 100 gp (loot) - Dagger x2, Bullseye lantern (filled and lit) x2, Steel mirror x2, - 10-foot pole x2, Hempen rope (50 feet, coiled) x2, Sack x2 - Iron door, Portable ram, Window x2, Wooden ladder (24 feet long) - 2 mastiffs, riding horse with saddle bags - Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase) - Periapt of Health (uncommon ability) = immune disease = +100 gp - Periapt of Proof against Poison (rare ability) = immune poison = +500 gp - Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) - Wand of Magic Missile (uncommon) = 100 gp value (loot) - spell component: identify (100 gp pearl) x1 ------------ - Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot) - Flask of Demon Fire x5 = 100 gp each (loot) - Golden Statuette of Sun Elf (10 gp value) with a single use Augury spell (uncommon, 2nd lvl spell) = 50 gp (loot) - Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot) - Potion of Healing x1 (common) = 50 gp (loot) - Scroll = blindness / deafness - Scroll = lightning bolt (uncommon, 3rd lvl spell) = 75 gp (loot) - Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot) CORYN - 2nd watch - Number of attuned items = 4/4 - Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase) - Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (loot) - Rod of the Pact Keeper +2 (rare, attuned) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp - Sun Blade (rare, attuned) = 500 gp (purchase) ------------ - Pearl of Power (uncommon, not attuned) = recover 3rd lvl spell slot = 100 gp (purchase) - Spear of Wounding (rare, not attuned) = 500 gp (loot) ------------ - Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase) - Clockwork Amulet (common) = to hit roll = 10 + bonuses 1/day = 50 gp (purchase) - "Dragonguard" (rare) = adamantine breastplate +1, no crits, adv on saves vs dragon type breathe = 1,100 gp (loot) - Immovable Rod (uncommon) = rod no move = 100 gp (purchase) - Longbow +1 (uncommon) = 100 gp (loot) - Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp - Sentinel Shield +1 = 200 gp (purchase) - "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot) - Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) ------------ - Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot) - Flask of Demon Fire x5 = 100 gp each (loot) - Potion of Greater Healing x4 (uncommon) = 4d4+4 hp = 100 gp (loot) - Potion of Healing x3 (common) = 50 gp - Potion of Vitality x1 (loot) - Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot) OBSIDIANA - 2nd watch - Number of attuned items = 4/4 - Instrument of the Bards - "Cli Lyre (rare, attuned) = cast extra spells = 500 gp (purchase) - Reveler's Tambourine (rare, attuned) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase) - Stone of Good Luck (uncommon, attuned) = +1 ability checks, +1 saves = 100 gp (purchase) ------------ - Boots of Speed (rare, requires attunement) = 500 gp (loot) - double move, foe get disadvantage on oppurtunity attack, 10 minute/long rest - "Deikonran Stunner" Wand of Lightning Bolts (rare, attuned) = 500 gp (loot) - Dusk II using --------------- - Boots of Elvenkind and False Tracks (uncommon) = 150 gp (purchase) ********* - Boots of Elvenkind (uncommon ability) = stealth at adv = +100 gp (purchase) - Boots of False Tracks (common ability) = +50 gp (purchase) - Cape of the Manta Ray Mountebank (rare) = 600 gp (purchase) - Cape of the Mountebank (rare ability) = cast dimension door = +500 gp - Cloak of the Manta Ray = (uncommon ability) = +100 gp - "Deikonran Poker" Shortbow +1 (uncommon) = 100 gp (loot) - Elven Glamerweave (rare) = 800 gp (purchase) - Chain Shirt (base armor) = +50 gp - Armor +1 (rare ability) = +500 gp - Glamoured property (uncommon ability) = disguise armor = +100 gp - Glamerweave (uncommon ability) = +1d4 perform or persuasion 1/day = +100 gp - Guardian minor property (uncommon ability) = +2 initiative = +50 gp - Feather Staff, a.k.a. "The Tickler" (uncommon) Celestial Quarterstaff +1, cast "feather fall" = 100 gp value (loot) - Gloves of Thievery (100 gp purchase) - Goggles of the Owlette = 200 gp total (purchase) - Eyes of Minute Seeing - Goggle of Night - 120 ft total - Handy Haversack (rare) = 500 gp (loot) - wgt 5 lbs, holds 80 lbs + 20 lbs + 20 lbs, retrieve object = 1 action - Helm of Comprehend Languages (uncommon) = 100 gp (purchase) - Periapt of Immunity and Good Fortune (rare) = 750 gp (purchase) - Amulet of the Drunkard (uncommon ability) = heal from beer = +100 gp - Clockwork Amulet (common ability) = to hit roll = 10 + bonuses 1/day = 50 gp - Periapt of Health (uncommon ability) = immune disease = +100 gp - Periapt of Proof against Poison (rare ability) = immune poison = +500 gp - Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot) - Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) ------------ - Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot) - Flask of Demon Fire x5 = 100 gp each (loot) - Potion of Healing x1 (common) = 50 gp (loot) - Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot) - Scroll - Bestow Curse - Scroll = charm person (common) = 25 gp (loot) - Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) PEARL - 3rd watch - Number of attuned items = 4/4 - Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 100 gp (loot) - Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk = 200 gp (purchase) - Cloak of Protection +1 (uncommon ability, requires attunement) = +1 AC, +1 saves = +100 gp - Ring of Waterwalking (uncommon ability) = walk on any liquid = +100 gp - Robe of Eyes (rare, requires attunement) = 500 gp (group loot if sold) - advantage with perception, darkvision/see invisible/see ethereal = 120 ft - cannot close/avert eyes, vulnerable to light/daylight spell = blindness (dc 15 con) - Selune's Crescent Moon Amulet +2 (uncommon, requires attunement) = 500 gp (purchase) ------------ - Necklace of Prayer Beads (rare, requires attunement by a cleric, druid, or paladin) = 500 gp (group loot if sold) - 4 magic beads - Bless, Curing & 2 Branding Smite - Pearl of the Moon (uncommon, requires attunement) = Pearl of Power - recover 3rd lvl spell slot = 100 gp (purchase) - Staff of the Python (uncommon, requires attunement by a cleric, druid, or warlock) = 100 gp (group loot if sold) - transforms into giant constrictor snake --------------- - Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase) - Jebalek's Clockwork Amulet (common) = +2 initiative, to hit roll= 10 + bonuses 1/day = 50 gp (purchase) - Lightbringer (uncommon) = Mace +1, +1d6 radiant damage vs undead = 200 gp (loot) - Mace of the Moonmaiden (uncommon, silvered) = Silver Mace +1, detect weres r=120 ft = 200 gp (purchase) - Pearl's Plate (uncommon) = Unbreakable Celestial Cast-off Adamantine Plate Armor = 1,700 gp (purchase) - Plate Armor (base armor) = +1,500 gp - Adamantine (uncommon ability) = +100 gp - Cast-off (common ability) = +50 gp - Unbreakable (common ability) = +50 gp - Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp - Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) x2 ------------ - Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot) - Potion of Healing x1 (common) = 50 gp (loot) - Scroll - continual flame - Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot) - Scroll - inflict wounds - Scroll - Remove Curse - Scroll - silence - diamonds (100 gp each) x6 - spell component for revivify = x2 XENON - 3rd watch - Number of attuned items = 4/4 - Amulet of Health (rare, attuned) = CON 19 = 500 gp (purchase) - Cloak of the Elven Montebank (rare, attuned) = 600 gp (purchase) - Cape of the Mountebank (rare ability) = cast dimension door = +500 gp - Cloak of Elvenkind (uncommon ability, requires attunement) = stealth at adv, other's perception at dis = +100 gp (purchase) - Ring of Protection +1 (rare, attuned) = +1 AC, +1 saves = 500 gp (purchase) - Slippers of Spider Climbing (uncommon, attuned) = walk walls, climb speed = 100 gp (purchase) ------------ - Ring of Thunder Resistance (rare, not attuned) = 500 gp (loot) ------------- - Arrows of Wolloping (common, one use each) = 25 gp each = x15 (loot) - Gloves of Thievery (uncommon) = 100 gp (purchase) - Longbow +1 (uncommon) = 100 gp (loot) - Poisoned Dagger +1 (rare) = +1 hit/poison damage instead of piercing (1d4+2) = 500 gp value (loot) - Rope of Climbing (uncommon) = 100 gp (loot) - "Tango" Shortsword +1 (uncommon) = 100 gp (loot) - Unholy Dagger +1 (rare) = +1 hit/necrotic damage instead of piercing (1d4+2) = 500 gp value (loot) ------------ - Bead of Force x2 (rare) = 100 gp/bead = 200 gp (loot) - Flask of Demon Fire x5 = 100 gp each (loot) - Potion of Bless x1 (uncommon) = 50 gp (loot) - Potion of Greater Healing x3 (uncommon) = 4d4+4 hp = 100 gp (loot) - Potion of Healing x2 (common) = 50 gp (loot) - Potion of Vitality x1 (loot) - Vial of Holy Water x2 (loot) DUSK THE IMP - Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase) - lantern with continual light (for Tresken Manor) - Bead of Force x1 (rare) = 100 gp/bead = 100 gp (loot) - Flask of Demon Fire x3 = 100 gp each (loot) - Potion of Healing x1 (common) = 50 gp (loot) - Restorative Ointment - 4 doses (uncommon) = 50 gp/dose = 200 gp (loot) - Dagger of Wounding (rare, attunement) = 500 gp - Headband of Wisdom (rare, attunement) - WIS 19 = +4 WIS saves, +4 perception/other skills = 500 gp (group loot if sold) - Obsidiana's Wand of Lightning (attunement) TRESENDAR MANOR - big rug for our base 10' x 20 ft = 10 gp - excellent wolf pelt x2 = 3 gp - excellent owlbear pelt x1 = 6 gp - large iron key - locks/unlocks all the doors in cellar at Tresendar Manor - taken fom "eye-patch" bugbear - Urman's Adventure Journal - history of the Lost Mine of Phandelver and the Forge of Spells - written in Dwarvish. - collection of basic texts on alchemy - still in alchemy room of cellar at Tresendar Manor ====================================================================