COVID 5.0 - The Lost Mine - Chapter 12 - Loot

Adventure Date: December 10, 2022

Last Updated: December 10, 2022


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LOOT BREAKDOWN BY CHAPTER
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Chapter 9
--------- 
from earlier chapters

Spellbook of Kost the Red Wizard
- cantrip: light, mage hand, shocking grasp
- level 1: magic missile, charm person
- level 2: hold person, misty step

Agatha reward from temple
- Potion of Healing x3 = Pearl, Xenon, corwyn

From hobgoblin patrol with Coryn wanted poster (ch 7)
- Potion of Greater Healing x1 = 4d4+4 hp = Deik, 
- Potion of Bless x1 = Xenon

6 wolves (dead)
- nothing

2 ogres (dead)
- "Flattener" large maul = Deik
- 4 large javelins = 1 gp each = 4 gp
- large great club = 4 sp

Thundertree
-----------
need to go to General store for necklace
Druid name is Reidoth

Dragon Tower (formerly a wizard tower)
- young green dragon - venomfang (Dead)

- magic battle axe +2 = rusty old battle axe, dwarven runes on axe head say "Hew" under rubble stairs
- max damage to any plant

Hew (weapon, rare) = Deik
Hew is a +2 Battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. 
The axe’s creator was a dwarf smith who feuded with the dryads of a Forest where he cut firewood. 
Whoever carries the axe feels uneasy whenever he or she travels through a Forest.


Chest
- coins = 800 gp, 150 sp, 4 silver goblets (with moonstone) = 60 gp each
- scroll 1 - lightning bolt - Sigh
- scroll 2 - misty step - Sigh

Ask druid to Harvest dragon parts for Dragon Scale Mail, give to druid
- also draws map to wave echo cave


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Chapter 10
---------- 
cottage 2 - ruins in chest with 6 blights
700 sp 
250 gp

cottage 1 - ruins in chest with 2 blights
- nothing

brown horse inn - 4 dust zombies
- nothing

statue of Palion - neverwinter hero

guard barracks - 5 dust zombies
-rotted, rusty weapons - no value

ruined buildings x2
- nothing

cottage - 6 blights
- rotting textiles and loom- no value

strong building
= human trying to woo the she dragon "venomfang"
- Favrick and the 5 cultists
- Boots of Speed (500 gp value) - sell
rare, Requires Attunement
While you wear these boots, you can use a bonus Action and click the boots' heels together. 
If you do, the boots double your walking speed, and any creature that makes an opportunity 
Attack against you has disadvantage on the Attack roll. If you click your heels together again, 
you end the Effect.
When the boots' property has been used for a total of 10 minutes, 
the magic ceases to function until you finish a Long Rest.
- bloody robes x6
- black draconic masks x6
- holy symbol (silver=1, wooden x5)
- 6 scimitars = 25 gp each = 150 gp - sell
- 60 day trail rations (using them for our travels)
- scibbled notes trying to woo dragon
- coffer
	- 3 diamonds (100 gp each) - spell component for revivify - Pearl

stable 
- nothing

ruined shop
- gold necklace with emerald pendant = to return to Mirna Dendrar

webbed workshop - 2 large spiders + 6 blights
- corpse in web
- small leather pouch
- 25 gp
- 25 sp
- Potion of Greater Healing x1 = 4d4+4 hp = corwyn
- Potion of Greater Healing x1 = 4d4+4 hp = xenon

blacksmith shop
- nothing of value

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Chapter 11
---------- 
ooze (ochre jelly - slashing weapons bad) at lunch first day
- nothing 

5 stirges at night 2nd watch
- nothing

KRAGMAW CASTLE
east tower - 2 hobgoblins dead - still to search (see below)


bugbear-dead, wolf-dead and drow lady-dead into gray hairless creature (fake black spider)
- injured dwarf - now healed
- paper map - interior of wave echo cave
- bugbear				total = 37 gp
	- javalin x4			= 2 gp
	- shield			= 10 gp
	- hide				= 10 gp
	- morningstar 			= 15 gp
under bed
220 gp 160 sp
 - 3 glowing vials
	1= greater healing - sigh
	2= greater healing - obsidiana
	3= greater healing - xenon

serpent creature with tentacle on head with suction cups- dead

southeast tower = owlbear dead
chest
90 gp
120 sp
scroll - silence - obsidiana
scroll - revivify - pearl
potion - greater healing - obsidiana

big battle

MITS LIST
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From Goblins (12)		total = 70 gp x12 = 840 gp
scimitar			= 25 gp
shortbow +15 arrows		= 25 gp
leather armour			= 10 gp
shield				= 10 gp

From Goblin leader (Yegg)	total = 35 gp
Leather Armour			= 10 gp
scimitar			= 25 gp
MAGIC	Bracers of Archery - uncommon (requires attunement) = +2 damage long/short bow = 100 gp (sold)
MAGIC	+1 Shortbow - uncommon = Deik
MAGIC	15 arrows of Wolloping - common, one use = Xenon
		- if hit, DC 10 Strength saving throw or be knocked prone

From 9 Hobgoblins		total = 150 gp x9 = 1,350 gp
Longsword			= 15 gp
Longbow + 15 arrows		= 50 gp
Chainmail			= 75 gp
Shield				= 10 gp

From Hobgoblin Leader - 	total = 100 gp
Longsword			= 15 gp
15 arrows
chainmail			= 75 gp
shield				= 10 gp	
MAGIC	+1 Longbow - uncommon = Xenon

chalice (150 gp)  + knife (60gp) + censor (120gp) + 
MAGIC	golden statuette of Sun Elf 10 gp with single use Augury spell = ????

from armoury: total = 165 gp
5 spears			= 1 gp x5	= 5 gp
4 longswords			= 15 gp x4	= 60 gp
2 greatswords			= 50 gp x2	= 100 gp
MAGIC	+1 quarterstaff decorated with feathers = uncommon = Obsidiana
		- allows use of featherfall spell 1d4-1 times per day 
		- "Feather Staff"

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Chapter 12
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night camp - 2nd watch - 2 wolves (snarl, rolf) and 8 hobgoblins
Longsword			= 15 gp x8 = 120 gp
Longbow + 20 arrows		= 50 gp x8 = 400 gp
Chainmail			= 75 gp x7 = 525 gp
Shield				= 10 gp x8 = 80 gp
Mithral Chainmail +1		= 575 gp x1 = 575 gp (sold)
						total = 1,700 gp /2 = 850 gp /6 = 141 gp + 4 gp kitty

night camp - 3rd watch - 2 owl bears

in town
-------
- selling bracers 100 gp /2 = 50 gp / 6 = 8 gp + 2 gp kitty

silk rope x3 from rescued lady

2 dwarven brothers still at mine

wave echo cave 
--------------
entrance
- dwarf corpse
- MAGIC - rope - transmutation = Rope of Climbing (uncommon, no atunement) - Xenon
	This 60-foot length of Silk rope weighs 3 pounds and can hold up to 3,000 pounds. 
	If you hold one end of the rope and use an Action to speak the Command word, the rope animates. 
	As a bonus Action, you can Command the other end to move toward a destination you choose. 
	That end moves 10 feet on Your Turn when you first Command it and 10 feet on each of your turns 
	until reaching its destination, up to its maximum length away, or until you tell it to stop. 
	You can also tell the rope to fasten itself securely to an object or to unfasten itself, 
	to knot or unknot itself, or to coil itself for carrying.
	If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. 
	While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.
	The rope has AC 20 and 20 Hit Points. It regains 1 hit point every 5 minutes 
	as long as it has at least 1 hit point. If the rope drops to 0 Hit Points, it is destroyed.
	command word = echo (writen in dwarf)

mine tunnels
- ooze (blunt only, no sharpy stuff)
- Magic Ring - Ring of Thunder Resistance (rare, requires attunement) - Xenon

cave pool
- ancient dwarven skeleton filled with orc arows, clutching a wand
- Magic Wand - Wand of Lightning Bolts (rare, requires attunement by a spellcaster)- Coryn
	Requires Attunement by a Spellcaster
	This wand has 7 Charges. While holding it, you can use an Action to expend 1 
	or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. 
	For 1 charge, you cast the 3rd-level version of the spell. 
	You can increase the spell slot level by one for each additional charge you expend.
	The wand regains 1d6 + 1 expended Charges daily at dawn. 
	If you expend the wand's last charge, roll a d20. 
	On a 1, the wand crumbles into ashes and is destroyed.



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LOOT SUMMARY
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Loot for Chapters 3 to 5 (distributed)
coins = 123 gp each 
store credit = 112 gp each

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Loot for Chapters 6 to 8 (distributed)
coins = 72 gp each 
store credit = 324 gp each
kitty = 4 gp, 7 sp

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Loot for Chapters 9 to 11 (distributed)
coins = 345 gp each 
store credit = 256 gp each
kitty = 5 gp, 9 sp

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Loot for Chapters 12 (distributed)
coins = 149 gp each 
kitty = 6 gp

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Group Kitty	= 0 coins/gems  = 0 lbs = 0 gp = 50 gp/lb 

pp =  			   =     0.00 gp        =   500 gp/lb
gp =  1,389                = 1,389.00 gp        =    50 gp/lb
ep =                       =     0.00 gp	=    25 gp/lb
sp =  1,162  	           =   116.20 gp        =     5 gp/lb
cp =    		   =     0.00 gp        =     0.5 gp/lb
misc =  570		   =   570.00 gp
- 4 silver goblets (with moonstone) = 60 gp each
- 1 dragon cult silver holy symbol = ?? gp
- chalice (150 gp) 
- knife (60gp) 
- censor (120gp)


Loot for Chapters 9 to 11 (not distributed)

coins 		= 2,075.2 gp 		= 345 gp each + 5.2 gp kitty

store credit 	=     4.4 gp 	ch 9
 		=   650.0 gp 	ch 10	(assumes Boots of Speed sold)
		= 2,527.0 gp	ch 11

	total	= 3,181.4 gp X 50%     
		= 1,590.7 gp		= 256 gp each + 0.7 gp in kitty

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DM HOUSE RULE: Since characters are now 5th level, and proficiency has increased by +1,
               characters can now attune to 3+1 = 4 magic items.


DEIKONRAN - 1st watch
- "Hew" (rare) silver battleaxe +2, max damage vs plants = 700 gp (loot)
- Shortbow +1 (uncommon) = 100 gp value (loot)
- Belt of Hill Giant Strength (rare, requires attunement) = STR 21 = 500 gp (purchase)
- Cloak of Displacement (rare, requires attunement) = attacks on you at dis = 500 gp (purchase)
- Periapt of Wound Closure (uncommon, requires attunement) = stabilize, double hit die healed = 100 gp (purchase)
- Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot)
- Potion of Healing x1 (common) = 50 gp (loot)
sold
- "Flattener" (non-magical) large maul:  4d6 base damage, but disadvantage to hit since too big = 20 gp (loot)
- "Pounder" (uncommon) Large Greatclub +1: 2d8 base damage, but disadvantage to hit since too big = 100 gp (loot)	


SIGH - 1st watch
- "Glass Staff" Staff of Defense (rare, requires attunement) = 500 gp (loot)
- Bloodwell Vial +1 (uncommon, requires attunement) = +1 spell attack, +1 spell DC, regain socery points = 100 gp (purchase)
- Merfolk Friendship Ring (ring, rare, requires attunement) = 600 gp (purchase)
- Scuro's Double-Proof Periapt (wondrous item, rare) = 600 gp (purchase)
- Decanter of Endless Water (uncommon) = 100 gp value (purchase)
- Wand of Magic Missile (uncommon) = 100 gp value (loot)
- spell component: identify (100 gp pearl) x1
- Potion of Healing x1 (common) = 50 gp (loot)
- Potion of Greater Healing x1 = 4d4+4 hp = 100 gp (loot)
- Scroll = lightning bolt (uncommon, 3rd lvl spell) = 75 gp (loot)
- Scroll = misty step (uncommon, 2nd lvl spell) = 50 gp (loot)
- shard
MAGIC	golden statuette of Sun Elf 10 gp with single use Augury spell = ????


CORYN - 2nd watch
- Adamantine Scale Mail (uncommon) = no crits against you = 150 gp (purchase)
- "Talon" Silver Longsword +1 (uncommon) = 200 gp (loot)
- Bag of Holding (uncommon) = holds 500 lbs = 100 gp (purchase)
- Pearl of Power (uncommon, requires attunement) = recover 3rd lvl spell slot = 100 gp (purchase)
- Ring of Protection +1 (rare, requires attunement) = +1 AC, +1 saves = 500 gp (loot)
- Rod of the Pact Keeper +2 (rare, requires attunement) = +2 spell attack, +2 spell DC, regain warlock spell = 500 gp (purchase)
- Immovable Rod (uncommon) = rod no move = 100 gp (purchase)
- Selune's Warding Bond (platinum ring spell component: matching pair on Pearl) = 50 gp
- Potion of Healing x2 (common) = 50 gp
- Potion of Greater Healing x1 = 4d4+4 hp = 100 gp (loot)
- Scroll = darkness (uncommon, 2nd lvl spell) = 50 gp (loot)
- Wand of Lightning Bolts (rare, requires attunement by a spellcaster) = 500 gp (loot)
buy
- Amulet of Health


OBSIDIANA - 2nd watch
- Feather Staff, a.k.a. "The Tickler" (uncommon) Quarterstaff +1, cast "feather fall" = 100 gp value (loot)
- Cape of the Mountebank (rare) = cast dimension door = 500 gp (purchase)
- Instrument of the Bards - "Cli Lyre (rare, requires attunement) = cast extra spells = 500 gp (purchase)
- Reveler's Tambourine (rare, requires attunement) = +2 DC bard spell, cast Otto's dance = 500 gp (purchase)
- Stone of Good Luck (uncommon, requires attunement) = +1 ability checks, +1 saves = 100 gp (purchase)
- Potion of Healing x1 (common) = 50 gp (loot) 
- Potion of Greater Healing x1 = 4d4+4 hp = 100 gp (loot)
- Scroll = charm person (common) = 25 gp (loot) 
- Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Periapt of Health/Proof against Poison (uncommon/rare) = 600 gp
- boots of elvenkind = 100 gp


PEARL - 3rd watch
- Scuro's Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 100 gp (loot) 
- Netheril Splint Armor (rare) = Splint Armor +1 = 700 gp (loot)
- Heraldic Shield (uncommon) = Shield +1, display any heraldic symbol = 100 gp (purchase)
- Mace of the Moonmaiden (uncommon, silvered) = Silver Mace +1, detect weres r=120 ft = 200 gp (purchase)
- Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk = 200 gp (purchase)
- Pearl of the Moon (uncommon, requires attunement) = Pearl of Power - recover 3rd lvl spell slot = 100 gp (purchase)
- Jebalek's Clockwork Amulet (common) = +2 initiative, to hit roll= 10 + bonuses 1/day = 50 gp (purchase)
- Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 
- 3 diamonds (100 gp each) - spell component for revivify, one use
- Potion of Healing x1 (common) = 50 gp (loot) 
- Scroll - augury (uncommon, 2nd lvl spell) = 50 gp (loot) 
- Scroll - revivify (uncommon, 3rd lvl spell) = 100 gp (loot) 
- Selune's Crescent Moon Amulet +1 (uncommon, requires attunement) = 100 gp (purchase)
- 4 silver goblets (with moonstone) = 60 gp each

XENON - 3rd watch
- "Tango" Shortsword +1 (uncommon) = 100 gp (loot) 
- Longbow +1 (uncommon) = 100 gp (loot) 
- Arrows of Wolloping (common, one use each) = 25 gp each = x15
- Cloak of Elvenkind (uncommon, requires attunement) = stealth at adv, other perception at dis = 100 gp (purchase)
- Ring of Protection +1 (rare, requires attunement) = +1 AC, +1 saves = 500 gp (purchase)
- Slippers of Spider Climbing (uncommon, requires attunement) = walk walls, climb speed = 100 gp (purchase)
- Potion of Bless x1 (uncommon) = 50 gp (loot) 
- Potion of Healing x2 (common) = 50 gp (loot) 
- Potion of Greater Healing x2 = 4d4+4 hp = 100 gp (loot)
- Rope of Climbing (uncommon, no atunement)
- Ring of Thunder Resistance (rare, requires attunement) 


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