Last Updated: December 17, 2013
class: Rogue/Wizard race: elf (Moon)
level: 4 = 2/2 alignment: chaotic evil
xp: 9,451 deity: Cyric
size: M age: 129 gender: female height: 5'5"
eyes: blue hair: silver skin: blue white weight: 100 lbs
Campaign: Cyric's Squad
Home Region:
Languages: Elven (native), Chondathan (automatic), Damaran, Giant, Sylvan
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STR: 14 +2 HP: 12 Speed: 30 ft
DEX: 18 +4 AC: 16/20/24
CON: 9/10 -1/0 = 10 + 0(4) + 0(4) + 4 + 0 + 0 + 1 + 1
INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc
WIS: 8 -1 AC touch: 16/16/16
CHA: 11 0 AC flat-footed: 12/16/20 Initiative: +4
Base Attack: +2
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Total = base +Mod +magic +misc
Fortitude: +1 = 0 +0 +1
Reflex: +8 = 3 +4 +1
Will: +3 = 3 -1 +1
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sneak attack = +1d6 damage (flanking)
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
rapier +5 1d6+2 18-20/x2 - P masterwork
dagger +5 1d4+3 19-20/x2 10 ft P/S magic +1
(+7 thrown)
+4 1d4+1 19-20/x2 10 ft P/S silver
(+6 thrown)
darkwood composite longbow (STR 14; +2 damage), masterwork
+7 1d8+2 x3 110 ft P normal arrow
+7 1d8-1 silver arrow
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 1 hr (scroll)
Shield scroll shield +4 n/a n/a n/a n/a n/a dur = 10 rounds
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SKILLS: Total = 55+10 max = 7/3 Ability Mod Ranks Misc
+6 appraise INT +3 3
+6 balance DEX +4 +0 armor/+2 tumble
+5 bluff CHA +0 5
+9 climb STR +2 +0 armor/+2 kit/+5 ring
+4 concentration CON +0 3 +1 headband
+3 craft INT +3
+10 decipher script INT +3 7
+2 diplomacy CHA +0 +2 bluff
+11 disable device INT +3 6 +2 tool
+2 disguise CHA +0 +2 bluff
+11 escape artist DEX +4 6 +0 armor/+1 skinny
+3 forgery INT +3
+2 gather information CHA +0 +2 know-local
no handle animal CHA +0
-1 heal WIS -1
+8 hide DEX +4 4 +0 armor
+2 intimidate CHA +0 +2 bluff
+4 jump STR +2 +0 armor/+2 tumble
+4 knowledge, arcana INT +3 1
no knowledge, architect/engineer INT +3
no knowledge, dungeoneering INT +3
no knowledge, geography INT +3
no knowledge, history INT +3
+8 knowledge, local(dalelands) INT +3 5
no knowledge, nature INT +3
no knowledge, nobility/royalty INT +3
no knowledge, religion INT +3
no knowledge, the planes INT +3
+3 listen WIS -1 +2 elf/+2 cat
+12 move silently DEX +4 4 +0 armor/+3 cat/+1 shoes
+10 open lock DEX +4 4 +2 tool
+0 perform CHA +0
no profession WIS -1
+4 ride DEX +4
+9 search INT +3 4 +2 elf
-1 sense motive WIS -1
+8 sleight of hand DEX +4 1 +0 armor/+1 gloves/+2 bluff
+6 spellcraft INT +3 3
+3 spot WIS -1 +2 elf/+2 cat
-1 survival WIS -1
+2 swim STR +2 +0 armor(x2)
+9 tumble DEX +4 5 +0 armor
+4 use magic device CHA +0 4
+6 use magic device, scrolls CHA +0 " +2 script
+6 use rope DEX +4 +2 silk rope
n/a speak languages n/a 0 cc
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: none
Weapons: simple weapons, hand crossbow, sap, shortsword,
longsword, rapier, shortbow, composite shortbow,
longbow, composite longbow
Elf: Moon
- DEX+1, CON-1
- low-light vision
- immune to sleep
- saving throw vs enchantment = +2
- listen+2, search+2, spot+2
Rogue
- sneak attack: +1d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage
Scribe Scroll
Summon Familiar: "Sneak", Cat
- alertness (listen+2, spot+2)
- move silently +3
Luck of Heroes: Regional Feat (1st level bonus feat)
- AC luck bonus = +1
- saving throw luck bonus = +1
Alacritous Cogitation: Complete Mage, p37 (3rd level bonus feat)
- can leave one arcane spell slot open when preparing spells,
and use to cast any known spell of the same level or lower.
- casting spell is full-round action, usable 1/day
Skinny (trait)
- escape artist checks = +1
- avoid bull rush or being overrun = -2 on strength checks
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WIZARD SPELLS
0: 4 1: 2+1 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 13 acid splash, message, resistance
1: 14 shocking grasp, sleep, OPEN SLOT
LOREAL'S SPELLBOOK: Level 0 and Level 1 Spells (41/100 pages)
Level 0 = 19 pages
(1/1) Abjur: resistance
(1/1) Conj: acid splash
(3/3) Div: detect poison, detect magic, read magic
(1/1) Ench: daze
(4/4) Evoc: dancing lights, flare, light, ray of frost
(1/1) Illus: ghost sound
(2/2) Necro: disrupt undead, touch of fatigue
(4/4) Trans: magehand, mending, message, open/close
(2/2) Univ: arcane mark, prestidigitation
Level 1 = 22 pages
(1/5) Abjur: alarm, shield
(4/6) Conj: mage armor, mount, summon monster I, unseen servant
(3/5) Div: comprehend languages, detect undead, identify
(2/3) Ench: charm person, sleep
(2/4) Evoc: magic missile, shocking grasp
(4/5) Illus: color spray, disguise self, Nystul's magic aura
silent image
(2/3) Necro: chill touch, ray of enfeeblement
(3/8) Trans: feather fall, jump, magic weapon
LOREAL'S SPELLBOOK #2: Level 2 Spells (12/100 pages)
(1/4) Abjur: resist energy
(0/6) Conj:
(1/3) Div: see invisibility
(0/3) Ench:
(0/6) Evoc:
(1/8) Illus: invisibility
(1/6) Necro: command undead
(2/14) Trans: cat's grace, spider climb
LOREAL'S SPELLBOOK #3: Level 3 Spells (3/100 pages)
(0/5) Abjur:
(0/5) Conj:
(1/3) Div: clairaudience/clairvoyance,
(0/5) Ench:
(0/5) Evoc:
(0/4) Illus:
(0/4) Necro:
(0/11) Trans:
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GEAR Total WT= 22.5 (+43) = 65.5
STR 14 load: light = 58 medium = 116 heavy = 175
STR 15 load: light = 66 medium = 133 heavy = 200 (lifting belt)
WT Item
--- ---------------------
0 traveler's outfit
0 wooden unholy symbol: Cyric
0 signal whistle (on cord around neck)
0 HEAD: Headband of Concentration (100 gp)
- grant +1 competence bonus to Concentration checks
- Red Wizards/Scardale mark
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
0 BODY: OPEN SLOT
1 TORSO: Tunic of Health +1 (1,000 gp)
- grant +1 enhancement bonus to Constitution
- Red Wizards/Scardale mark
1 WAIST: Lifting Belt (500 gp)
- STR = +1 enhancement bonus = 15
- only to determine carry capacity
1 FEET: silent shoes (10 gp)
- grant a +1 circumstance bonus on Move Silently checks
0 ARMS: OPEN SLOT
0 HANDS: Gloves of Prestidigitation (100 gp)
- grant +1 competence bonus to Sleight of Hand checks
- Red Wizards/Scardale mark
0 RING1: OPEN SLOT
0 RING2: Ring of Climbing (2,500 gp)
- gain +5 competence bonus with "climb" checks
0 SHIELD: OPEN SLOT
2 rapier, masterwork (320 gp)
1 Dagger +1 (2,302 gp)
1 silver dagger (22 gp)
1.5 darkwood composite longbow (STR 14; +2 damage), masterwork (630 gp)
3 quiver
- arrows x20
3 quiver
- arrows x10
- silver arrows x10
1 potion belt, masterwork (10/10 vials)
- Potion of Clairaudience/Clairvoyance: CL = 15 (0 gp); x6
- becomes non-magical vial of water after 1 hour
once removed from magic scrying pool
- Potion of Cure Light Wounds: 1d8+1 hp (50 gp)
- Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp)
- Potion of Endure Elements (50 gp)
- Potion of Neutralise Poison (750 gp)
2 spell component pouch
0.5 belt pouch
1 - COINS
2 - thieves' tools, masterwork
0 - flint and steel
0.5 scroll case
- Arcane Scroll: comprehend languages - CL 1 (25 gp)
- Arcane Scroll: jump - CL 1 (25 gp);
- Arcane Scroll: mage hand (RWS) - CL 1 (12.5 gp)
- Arcane Scroll: magic weapon - CL 1 (25 gp)
- Arcane Scroll: ray of enfeeblement - CL 1 (25 gp); x2
- Arcane Scroll: ray of frost (RWS) - CL 1 (12.5 gp)
(RWS = scroll with Red Wizards/Scardale mark)
1 700-year old decorated bronze scroll case (75 gp)
- Arcane Scroll: mage armor - CL 1 (25 gp); x4
- Arcane Scroll: shield - CL 1 (25 gp); x4
0 Wand of Magic Missiles (105 gp/charge = 415 gp)
- caster level 7, charges = 3
- missiles/charge = 4
- command word "Ratatouille"
2 backpack
3 - Loreal's Spellbook #1
3 - Loreal's Spellbook #2
3 - Loreal's Spellbook #3
4 - waterskin (full)
9 - trail rations, 9 days
5 - bedroll
5 - climber's kit
- grant +2 circumstance bonus on Climb checks
5 - silk rope (50 ft)
- grant +2 circumstance bonus on Use Rope checks
4 - grappling hook
0 "Cooper", light horse
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TREASURE
pp = 17 aquamarine gem (50 gp)
gp = 3 gold ring (30 gp)
sp = 8 pearls (100 gp) x2
cp = 9
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IN ROOM: bottle of fine elven wine (45 gp)
pp =
gp =
sp =
cp =
bedroll (0.1 gp) x4
winter blanket (0.5 gp) 2 quivers & 23 arrows
trail rations, 10 days (5 gp) thieves' tools (30 gp)
waterskin, full (1 gp) x2 sunrod (2 gp)
flint and steel (1 gp)
belt pouch (1 gp) x3
============================================================================
ESCAPE PACK (wt = 43 lbs; value = 185.6 gp)
2 backpack (2 gp)
8 - explorer's outfit (10 gp)
10 - trail rations, 10 days (5 gp)
4 - waterskin, full (1 gp)
5 - bedroll (0.1 gp)
3 - winter blanket (0.5 gp)
0.5 - belt pouch (1 gp)
0 - flint and steel (1 gp)
0.5 - belt pouch (1 gp)
1 - COINS: 50 gp
1 - sunrod (2 gp)
1 - dagger (2 gp)
2 - thieves' tools, masterwork (100 gp)
5 - silk rope, 50 ft (10 gp)
- grant +2 circumstance bonus on Use Rope checks
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SPECIAL NOTES:
Loreal Appleblossum cast an Arcane Scroll with "Animate Dead" on it.
Caster Level = 7, so can create 14 HD and control up to 28 HD of undead.
Created:
- 1 Ogre Zombie: 8 HD - base stats = Ogre Barbarian
- 1 Ogre Skeleton: 4 HD - base stats = normal Ogre
- 2 Orc Skeletons: 1 HD each
Slain by a Spirit Naga's fireball in Chapter 5, then raised from the dead
- her 2 Orc Skeletons were also incinerated
prestige class = arcane trickster
- decipher script 7, disable device 7, escape artist 7, knowledge arcana 4
- cast arcane 3rd level spell, +2d6 sneak attack
wants to get
- twighlight mithral chainshirt +1
interested in Reserve Feats, Complete Mage p37
get the weapon finesse feat