Last Updated: December 14, 2010
Figurine of Wondrous Power: Serpentine Owl (9,100 gp)
- Appears to be a miniature statuette of a creature an inch or so high
- When the figurine is tossed down and the correct command word spoken,
it becomes either a normal-sized horned owl or a giant owl according
to the command word used
- "Who-now" = normal-sized horned owl
- "Boo-now" = giant owl
- The transformation can take place once per day, with a maximum duration
of 8 continuous hours
- However, after three transformations into giant owl form, the statuette
loses all its magical properties: transformations left = 3
- The creature obeys and serves its owner
- The creature understands Chondathan but does not speak
- The owl communicates with its owner by telepathic means,
informing her of all it sees and hears.
(Remember the limitations of its Intelligence.)
- Moderate transmutation; CL 11th; Craft Wondrous Item, animate objects;
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normal-sized horned owl: tiny animal
AL = neutral
HD = 1d8
hp = 4
Init = +3
Speed = 10 ft, fly 40 ft. (average)
AC = 17
= 10 + 0 + 0 + 3 + 2 + 2 + 0 + 0
base + armor + shield + dex + size + nat + deflect + misc
touch AC = 15
flat-foot AC = 14
space/reach = 2.5 ft/0 ft
base attack = +0
grapple (base attack + STR + Size) = + 0 - 3 - 8 = -11
Atk = talons: (base + DEX + size) = +0 +3 +2 = +5 melee (1d4-3)
full attack = talons: (base + DEX + size) = +0 +3 +2 = +5 melee (1d4-3)
STR = 4 -3 INT = 2 -4
DEX = 17 +3 WIS = 14 +2
CON = 10 +0 CHA = 4 -3
Total = base +Mod +magic +misc
Fortitude: +2 = 2 +0
Reflex: +5 = 2 +3
Will: +2 = 0 +2
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Special Qualities: low-light vision
Feats = Alertness: +2 on Listen and Spot checks
weapon finesse
- The statistics presented here describe nocturnal birds of prey
from 1 to 2 feet long, with wingspans up to 6 feet.
- They combine both talons into a single attack.
Combat
- Owls swoop quietly down onto prey, attacking with their powerful talons.
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Class Skills = Listen +14 (errata: alertness +2 = +16)
Move Silently +17
Spot +6* (errata: alertness +2 = +8)
- Owls have a +8 racial bonus on Listen checks
- Owls have a +14 racial bonus on Move Silently checks
- They have a +8 racial bonus on Spot checks in areas of shadowy illumination
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SKILLS: Total = 8 max = 4/2 Ability Mod Ranks Misc
-4 appraise INT -4
+3 balance DEX +3 -0 armor
-3 bluff CHA -3
-3 climb STR -3 -0 armor
+0 concentration CON +0
-4 craft INT -4
no decipher script INT -4
-3 diplomacy CHA -3
no disable device INT -4
-3 disguise CHA -3
+3 escape artist DEX +3 -0 armor
-4 forgery INT -4
-3 gather information CHA -3
no handle animal CHA -3
+2 heal WIS +2
+11 hide DEX +3 -0 armor/+8 tiny
-3 intimidate CHA -3
-3 jump STR -3 -0 armor
no knowledge, arcana INT -4
no knowledge, architect/engineer INT -4
no knowledge, dungeoneering INT -4
no knowledge, geography INT -2
no knowledge, history INT -4
no knowledge, local INT -4
no knowledge, nature INT -4
no knowledge, nobility/royalty INT -4
no knowledge, religion INT -4
no knowledge, the planes INT -4
+16 listen WIS +2 4 +8 owl/+2 alertness
+17 move silently DEX +3 -0 armor/+14 owl
no open lock DEX +3
-3 perform CHA -3
no profession WIS +2
+3 ride DEX +3
-4 search INT -4
+2 sense motive WIS +2
no sleight of hand DEX +3 -0 armor
no spellcraft INT -4
+8 spot WIS +2 4 +2 alertness
+16 spot, shadowy illumination WIS +2 " & +8 owl
+2 survival WIS +2
-3 swim STR -3 -0 armor x2
no tumble DEX +2 -0 armor
no use magic device CHA -3
+3 use rope DEX +3
- speak languages n/a
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Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
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Carrying Capacity: drag = 112.5 lbs
- light load = 7.5 lbs (20 ft; run x4)
- medium load = 15 lbs (15 ft; run x4)
- heavy load = 22.5 lbs (15 ft; run x3)
GEAR Total WT= 0 + 0 = 0
WT Item
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0 none
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giant owl: large magical beast
AL = neutral
HD = 4d10+4
hp = 26
Init = +3
Speed = 10 ft, fly 70 ft. (average)
AC = 15
= 10 + 0 + 0 + 3 + -1 + 3 + 0 + 0
base + armor + shield + dex + size + nat + deflect + misc
touch AC = 12
flat-foot AC = 12
space/reach = 10 ft/5 ft
base attack = +4
grapple (base attack + STR + Size) = + 4 + 4 + 4 = +12
Atk = claw: (base + STR + size) = +4 +4 -1 = +7 melee (1d6+4)
full attack = 2 claws: = +7 melee (1d6+4) x2
& 1 bite: = +2 melee (1d8+2)
STR = 18 +4 INT = 10 +0
DEX = 17 +3 WIS = 14 +2
CON = 12 +1 CHA = 10 +0
Total = base +Mod +magic +misc
Fortitude: +5 = 4 +1
Reflex: +7 = 4 +3
Will: +3 = 1 +2
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Special Qualities:
- superior low-light Vision
- A giant owl can see five times as far as a human can in dim light.
Feats:
- Alertness: +2 on Listen and Spot checks
- Wingover
Notes:
- Giant owls are nocturnal birds of prey, feared for their ability to hunt
and attack in near silence.
- They are intelligent, and though naturally suspicious, sometimes associate
with good creatures.
- A typical giant owl stands about 9 feet tall, has a wingspan of up to 20 feet,
and resembles its smaller cousins in nearly every way except size.
- Giant owls speak Common and Sylvan.
Combat:
- A giant owl attacks by gliding silently just a few feet above its prey
and plunging to strike when directly overhead.
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Class Skills = Knowledge (nature) +2
Listen +17
Move Silently +8
Spot +10
- Giant Owls have a +8 racial bonus on Listen checks
- Giant Owls have a +4 racial bonus on Spot checks
- Owls have a +8 racial bonus on Move Silently checks, when in flight
TRAINING A GIANT OWL:
- Although intelligent, a giant owl requires training before it can
bear a rider in combat.
- To be trained, a giant owl must have a friendly attitude toward the trainer
(this can be achieved through a successful Diplomacy check).
- Training a friendly giant owl requires six weeks of work
and a DC 25 Handle Animal check.
- Riding a giant owl requires an exotic saddle.
- A giant owl can fight while carrying a rider, but the rider cannot also
attack unless he or she succeeds on a Ride check.
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SKILLS: Total = 14 max = 5/2 Ability Mod Ranks Misc
+0 appraise INT +0
+3 balance DEX +3 -0 armor
+0 bluff CHA +0
+4 climb STR +4 -0 armor
+1 concentration CON +1
+0 craft INT +0
no decipher script INT +0
+0 diplomacy CHA +0
no disable device INT +0
+0 disguise CHA +0
+3 escape artist DEX +3 -0 armor
+0 forgery INT +0
+0 gather information CHA +0
no handle animal CHA +0
+2 heal WIS +2
-1 hide DEX +3 -0 armor/-4 large
+0 intimidate CHA +0
+4 jump STR +4 -0 armor
no knowledge, arcana INT +0
no knowledge, architect/engineer INT +0
no knowledge, dungeoneering INT +0
no knowledge, geography INT +0
no knowledge, history INT +0
no knowledge, local INT +0
+2 knowledge, nature INT +0 2
no knowledge, nobility/royalty INT +0
no knowledge, religion INT +0
no knowledge, the planes INT +0
+17 listen WIS +2 5 +8 giant owl/+2 alertness
+8 move silently DEX +3 5 -0 armor
+16 move silently, when in flight DEX +3 " & +8 giant owl
no open lock DEX +3
+0 perform CHA +0
no profession WIS +2
+3 ride DEX +3
+0 search INT +0
+2 sense motive WIS +2
no sleight of hand DEX +3 -0 armor
no spellcraft INT +0
+10 spot WIS +2 2 +4 giant owl/+2 alertness
+2 survival WIS +2
+4 swim STR +4 -0 armor x2
no tumble DEX +2 -0 armor
no use magic device CHA +0
+3 use rope DEX +3
- speak languages n/a
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Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
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Carrying Capacity: drag = xxxx lbs
- light load = 300 lbs (10 ft; fly 70 ft; run x4)
- medium load = 600 lbs (5 ft; fly 50 ft; run x4)
- heavy load = 900 lbs (5 ft; fly 50 ft; run x3)
GEAR Total WT= 0 + 0 = 0
WT Item
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0 none
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