Adventure Date: tbd
Last Updated: April 12, 2023
Campaign: Tablets of the Old Ones - Chapter 14 class: Sorcerer?/Cleric? species: elf (drow) level: 6? = 5?/1? alignment: xp: 0 deity: Background: Home Region: underdark size: medium age: 20 gender: female height: 5'6" eyes: blue hair: blue skin: white weight: 130 lbs Languages: common, elvish hp = HD: ==================================================================================== STR: 10 +0 HP: 6 Healing HD: 1d6 inspiration = DEX: 12 +1 AC: 15 CON: 10 +0 = 14 + 0 + 1 + 0 + 0 INT: 10 +0 armor + shield + dex + magic + misc WIS: 10 +0 AC other: 15 CHA: 11 +0 Initiative: +0.10 Speed: 30 ft Proficiency: +3 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +0 = +0 +0 DEX: +0 = +0 +0 CON: +0 = +0 +0 INT: +0 = +0 +0 WIS: +0 = +0 +0 CHA: +0 = +0 +0 - You have advantage on saving throws against being charmed, and magic can't put you to sleep. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- drow shortsword +? 1d6+? piercing finesse, light drow hand crossbow +? 1d6+? piercing 30/120 ammunition, light, loading + drow sleep poison Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +0 acrobatics DEX +0 +0 animal handling WIS +0 +0 arcana INT +0 +0 athletics STR +0 +0 deception CHA +0 +0 history INT +0 +0 insight WIS +0 +0 intimidation CHA +0 +0 investigation INT +0 +0 medicine WIS +0 +0 nature INT +0 +0 perception WIS +0 +0 performance CHA +0 +0 persuasion CHA +0 +0 religion INT +0 +0 sleight of hand DEX +0 +0 stealth DEX +0 +0 survival WIS +0 tool- ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Weapons: rapiers, shortswords, and hand crossbows Tools: none SPECIES: DROW ELF (DEX+2, CHA+1) Superior Darkvision. - Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Senses. - uou have proficiency in the Perception skill. Fey Ancestry. - You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance. - Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Languages. - You can speak, read, and write Common and Elvish. Sunlight Sensitivity. - You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Drow Magic. - You know the dancing lights cantrip. - at 3rd level, you can cast the faerie fire spell once per long rest. - at 5th level, you can cast the darkness spell once per long rest. - Charisma is your spellcasting ability for these spells. Drow Weapon Training. - You have proficiency with rapiers, shortswords, and hand crossbows. BACKGROUND: Skill Proficiencies: CLASS: SORCERER? Skills: MULTI-CLASS: CLERIC OF TBD? ============================================================================= SPELLS spell casting ability = TBD spell save DC = 8 + TBD + Prof = 8 + 0 + 3 = 11 spell attack bonus = TBD + Prof = 0 + 3 = +3 total number of spells known = 6 sorcery points = 5 drow (each once per long rest) - fairie fire, darkness 0: cantrips = 5+1 - dancing lights 1: slots = 4 remaining = 0 - 2: slots = 3 remaining = 0 - 3: slots = 2 remaining = 0 - counterspell 4: slots = 0 remaining = 0 5: slots = 0 remaining = 0 6: slots = 0 remaining = 0 7: slots = 0 remaining = 0 8: slots = 0 remaining = 0 9: slots = 0 remaining = 0 ============================================================================== GEAR Total WT= 27 + 0 = 0 lbs load: STR x 15 = 150 lbs push/drag/lift: STR x 30 = 300 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (1) WT Item --- --------------------- 20 Elven Chain (rare) - Chain Shirt +1, grants proficiency in its use (took from Vlad) 2 drow shortsword 3 drow hand crossbow 1 case 1 drow hand crossbow bolts = x20 (? bolts are coated in drow sleep poison) 0 Tablet of TBD (artifact, requires attunement) ============================================================================== TREASURE store credit = 0 gp pp = gp = 0 sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: