Last Updated: October 2, 2010
This deck is designed to overwhelm your opponent with hordes upon hordes of little creatures. Cards that allow you to generate these little critters include:
Saprolings can be sacrificed for additional life or to pump up a Thallid Devourer. Creatures can also be sacrificed to the Fallen Angel and the Ravenous Vampire to pump them up as well. The Celestial Sword, Heart of Yavimaya, Howl from Beyond, and the Thrull Champion can all be used to make your little creatures into instant big creatures. Soul exchange can be used to bring back one of your big creatures as an even bigger creature, all for sacrificing a lonely little thrull or other token.
The Gate to Phyrexia can be used to sacrifice creatures to destroy any pesky artifacts.
The Meekstone should hinder most of your opponent's creatures from attacking but allow you to attack at will with your horde and pumpable army. The Soldevi Golem ability allows it to get around the Meekstone's limitations.
Your opponent(s) will feel death from a thousand pin pricks and will likely pull a brain muscle trying to keep track of all your options to attack, defend and annoy. This deck is best played in a multiplayer game.
This deck also has several directed damage attacks (like a "Tim") through the Hecatomb, Krovikan Horror, Skull Catapult, and the Thorn Thallid. It also has its fair share of flying defence.
You can also replenish your LIFE from the Elvish Farmer and the Dark Heart of the Woods.
This deck is dependent upon the use of several enchantements. It also lacks the ability to remove enchantments that have been played by your opponent.
This is also a slow deck, since it takes time to build up your hordes, especially if your opponent is attacking you each turn, forcing you to block and lose one of your little creatures.