dam = cr/thr+2 = 1d, reach = C & 1, hit = 19, parry = 12
Battle Tactics:
White Lightning usually has his radio hearing blaring away at full volume to a local hard rock/alternative music station.
As a result, anyone who comes within 4 hexes of White Lightning suffers from the Hard of Hearing disadvantage (all hearing and language skill rolls are at -4).
This can cause confusion, as the heroes (and villains) in the area of effect must make language skill checks (at -4 to the roll) or lip reading skill checks in order to successfully understand what someone else is saying.
(Note: A player needs to make this roll before the GM let's another player provide advice or strategize with the affected player.)
White Lightning will usually try to stay out of hand to hand combat, but keep within 4 hexes of an opponent.
Since he has 2 lightning bolts /turn and 2 actions /turn, he usually releases 1 lightning bolt /action.
Since the lightning bolts are instantaneous, his usual tactic is to shoot a lightning bolt at his opponent, move 1 hex, attack hand to hand, then move back 2 hexes away from his opponent.
This will force most opponents to waste moving a hex towards him, and can only attack if they have a weapon with a reach of 1 hex or more (kicking would work).
Typical Dialogue:
"You are slow dude ... <zap> ... Yup, definately slow ... <zap> ..."