Karakal (600 pts)

Name:
Assignment: Ottawa
Nationality: Turkish
Appearance:

Abilities: (230 pts)
ST: 15 (60 pts)
DX: 18 (125 pts)
IQ: 10 (0 pts)
HT: 14 (45 pts)

Advantages: (145 pts)
Alertness +4 (20 pts)
Combat Reflexes (15 pts)
Danger Sense (15 pts)
High Pain Threshold (10 pts)
IST Membership (65 pts)
  • Patron: U.N.
  • Duty: (15 or less) U.N.
  • Legal Enforcement Powers
  • Reaction: +3 citizens member nations, -1 non-member nations, -3 criminals
    IST Rank 4 (20 pts)
  • Status: 1

    Disadvantages: (-85 pts)

    Super Advantages: (295 pts)
    Catfall (10 pts)
    Discriminatory Smell (15 pts)
    Increased Speed +4 (100 pts)
    Infravision (15 pts)
    Long Talons (110 pts)
  • damage is sw+2/cut and thr+2/imp
  • armor piercing [DR x 1/2] (+100%)
    Parabolic hearing [x1] (4 pts)
    Perfect Balance (15 pts)
    Polarized Eyes (5 pts)
    Sensitive Touch (10 pts)
    Telescopic Vision [x1] (6 pts)
    Ultrahearing (5 pts)

    Super Disadvantages: (-15 pts)
    Unnatural Features [x3] (-15 pts)
  • Slitted eyes like a cat (glow yellow when reflecting light)
  • Fangs and retractable claws from fingers/toes)
  • Ears are cat-like even though they are in the same spot as a human.

    Equipment:
    IST Com Unit
    Polykev-Envirosuit (PD=2, DR=16, temp. tolerance= -25 to 150, wt=2.5 lbs)
    Psi Shield (mindshield, Power 12, Skill 3)

    Skills: (33 pts) - 8 unused
    Acrobatics - ( pts) p/h +1
    Area Knowledge (Ottawa) - 10 (1 pt) m/e
    Area Knowledge (Canada) - 10 (1 pt) m/e
    Computer Operations/TL8 - 10 (1 pt) m/e
    History (International,U.N.) - 9 (2 pts) m/h
    Karate - 20 (16 pts) p/h
    Shadowing - ( pts) m/a
    Stealth - ( pts) p/a
    Strategy - 9 (2 pts) m/h
    Tactics - 9 (2 pts) m/h
    Tracking - ( pts) m/a +7

    Languages: (2 pts)
    Turkish - 10 (native tongue)
    English - 10 (2 pts)

    Quirks: (-5 pts)






  • Story:

    Campaign Role:

    Personality:

    Abilities:

    With his incredible move of 12 hexes/turn, Karakal is able to have 2 full maneuvers/turn, each with a step of 3 hexes.

    His claws on his hands and feet are capable of ignoring half of an opponents DR, and can inflict either 4d cutting damage or 3d impalling damage.

    Battle Tactics:

    Typical Dialogue: