Ska'arr - Level 3 - Chapter 6

Adventure Date: October 15, 2010
Last Updated: October 14, 2010


class:		Ranger/Fighter/Transmuter		race:		human
level:		3 = 1/1/1                               alignment:	DM Eyes Only
xp:		3,000 +					deity:		DM Eyes Only

size: medium	age:  21        gender:	male	height:	6'0"	
eyes: brown	hair: brown	skin: tan	weight:	290 lbs

Campaign: 	The Tide of Shadows
Home Region: 	The North
Languages:	Illuskan (native), Chondathan, Giant, Orc

====================================================================================
STR:	18	+4	HP: 30			Speed:	40 ft (run x4) *boots
DEX:	10	0	AC: 15				30 ft (run x4) w. backpack
CON:	16	+3	= 10   + 4+1   + 0      + 0   + 0    + 0   + 0       + 0
INT:	16	+3	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	10
CHA:	 8	-1	AC flat-footed: 15		Initiative:	+0
							Base Attack:	+2

		- combat expertise: attack roll = -2 max, AC dodge bonus = +2 max

		- enlarged stats hgt x2, wgt x8
		 	STR = +2 size bonus = 20
		 	    = +5 hit/dam (+7 dam 2-handed weapons)
		 	DEX = 9 = -1 modifier (reflex, AC, etc...)
		 	to hit = -1 size +5 STR = +4 (no change)
		 	AC = -2 (-1 size, -1 dex)
		 	space = 10 feet, reach = 10 feet (20 feet with spiked chain)
		 	large spiked chain = 2d6+7 damage
		 	get +4 size bonus to trip and disarm attempts


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+7	= 4	+3
Reflex:		+4	= 2	+0		+2 ferret
Will:		+1	= 2	-1		


====================================================================================
- power attack: one-handed weapons; -2 hit = +2 damage
- power attack: two-handed weapons; -2 hit = +4 damage
- favoured enemy: orcs = +2 damage


Attack		Bonus	Damage	Critical        Range	Type	Notes
------------	------	------	--------        -----	----	-----
spiked chain,	+7	2d4+6	x2		-	P	2-handed weapon
masterwork							reach = 5 ft & 10 ft
								trip attacks, +2 disarm

heavy flail,	+6	1d10+6	19-20/x2        - 	B	2-handed weapon
cold iron							trip attacks, +2 disarm

falchion        +6	2d4+6	18-20/x2	-	S	2-handed weapon

handaxe,        +6	1d6+3	x3		-	S	
silver

javalin		+6	1d6+4	x2		30 ft	P

longbow,        +3	1d8	x3		100 ft 	P	cold iron arrows
masterwork	+3	1d8-1	x3				silver arrows
		+3	1d8+1	x3				magic arrows +1

torch		+2	1d3+4	x2		10 ft	B	improvised weapon
			+1 fire damage			fire


Trip	= make a melee touch attack, no attack of opportunity 
PHB 	= if attack succeeds, do a check of attacker's STR vs foe's STR or DEX
p.158	= attacker's STR = +4 (STR) +4 (improved trip) +0 (medium-size) = +8
	= if win, the defender is tripped and prone (Melee AC = -4, Ranged AC = +4), 
	  and attacker can make an immediate melee attack at same base attack
	= if tripped, standing up = move action and provoke attack of opportunity
	= if lose, defender can immediately do a STR check vs attacker's STR 
	  or DEX to try and trip attacker instead
	= if this happens, can drop weapon to avoid being tripped
	= can trip a mounted opponent to pull a rider from mount (STR vs Ride skill)


Disarm	= provoke an attack of opportunity, if damaged, disarm attempt fails
PHB	= opposed attack rolls: Attacker vs Defender
p.155	  Attacker = +7 (attack roll) +2 (spiked chain) +4 (2-handed weapon) 
		     +0 (medium-size) +0 (improved disarm)
		   = +13
	= if win, defender's weapon is on ground in defender's square
	= if pick up weapon = move action and provoke attack of opportunity
	= if lose, defender may attempt opposed attack roll to disarm attacker


====================================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt	light	4	+4	-2	20%	30 ft	25 lbs
		armor	

dastana		+armor	+1	-	-1	5%	-	5 lbs	

medium load	n/a	n/a	+3	-3	n/a	20 ft	-	

magic boots	n/a	n/a	n/a	n/a	n/a	+10 ft 	1 lb


====================================================================================
SKILLS: Total = 40+6+6	    max = 6/3	Ability	Mod	Ranks	Misc
+3	 appraise			INT	+3		
-3	 balance                        DEX	+0		-3 armor-load
-3	 bluff				CHA	-1		-1 uncivil/-1 abrassive
								DM Eyes Only
+4 	 climb				STR	+4	3	-3 armor-load	
+9 	 concentration			CON	+3	6	
+13      concentration, defense casting	CON	+3	"	& +4 combat casting
+3       craft				INT	+3		
no 	 decipher script                INT	+3		
-3	 diplomacy			CHA	-1		-1 uncivil/-1 abrassive
								DM Eyes Only
no	 disable device			INT	+3		
-1	 disguise			CHA	-1		
								DM Eyes Only
-3	 escape artist			DEX	+0		-3 armor-load
+3	 forgery                        INT	+3		
-2	 gather information		CHA	-1		-1 uncivil
								DM Eyes Only
+5 	 handle animal			CHA	-1	5	+1 uncivil
-1  	 heal				WIS	-1		
-3 	 hide				DEX	+0		-3 armor-load	
+0 	 intimidate			CHA	-1		+1 abrassive
								DM Eyes Only	
+11      jump				STR	+4	5	-3 armor-load/+5 boots			
+4 	 knowledge, arcana		INT	+3	1
no 	 knowledge, architect/engineer	INT	+3	
+4 	 knowledge, dungeoneering	INT	+3	1
+4 	 knowledge, geography		INT	+3	1
no  	 knowledge, history		INT	+3	
no  	 knowledge, local		INT	+3	
+4 	 knowledge, nature		INT	+3	1
no 	 knowledge, nobility/royalty	INT	+3	
no 	 knowledge, religion		INT	+3	
no 	 knowledge, the planes		INT	+3	
+5 	 listen				WIS	-1	4	+2 ferret
								DM Eyes Only
-3 	 move silently			DEX	+0		-3 armor-load	
no	 open lock			DEX	+0		
-1	 perform                        CHA	-1		
								DM Eyes Only
no 	 profession			WIS	-1		
+3 	 ride				DEX	+0	1	+2 handle animal
+7 	 search				INT	+3	4	
-1 	 sense motive			WIS	-1
								DM Eyes Only
no	 sleight of hand                DEX	+0		-3 armor-load			
+6 	 spellcraft			INT	+3	3
+8 	 spellcraft, transmutation	INT	+3	"	& +2 transmuter
+5 	 spot				WIS	-1	4	+2 ferret
								DM Eyes Only
+3 	 survival			WIS	-1	4	
								DM Eyes Only
+3       swim				STR	+4	5	-6 armor-load x2			
no	 tumble				DEX	+0		-3 armor-load/+2 jump		
no	 use magic device		CHA	-1		
+4 	 use rope			DEX	+0	4
-	 speak languages		n/a				


===================================================================================
SPECIAL ABILITIES / FEATS
Armor: 		all armor (light, medium, heavy)
Shields:        all shields (including tower shields)
Weapons:        all simple, all martial, spiked chain


Track: use survival skill
Wild Empathy: 
	1d20 + Ranger level + CHA + handle animal synergy + uncivilized 
	= 1d20 + 1 + -1 + 2 + 1 = 1d20+3
Favoured Enemy: 
	- against a favoured enemy, receive bonus to damage rolls and a 
	skill bonus to bluff, listen, sense motive, spot, survival
	- Orcs   = +2


Transmuter - Focused Specialist: Complete Mage page 34
- 1st prohibited school = conjuration
- 2nd prohibited school = enchantment
- 3rd prohibited school	= necromancy 
- lose 1 generic spell slot/spell level
- gain 3 bonus transmutation spell slots/spell level


Scribe Scroll (1st level wizard feat)


Summon Familar: Lord Faragut the Ferret (1st level wizard ability)
- grants Master Alertness (listen +2, spot +2)
- grants Master Reflex save bonus = +2


Axethrower: "The North" regional feat (human bonus feat)
- add STR bonus instead of DEX bonus to the attack roll for all 
  thrown ranged weapons


Exotic Weapon: Spiked Chain (1st level bonus feat)


Combat Casting (3rd level bonus feat)
- gain +4 bonus on Concentration checks made to cast a spell defensively 
  (PHB page 140) or while you are grappling or pinned.


Power Attack (1st level fighter feat)
- melee bonus only, no light weapons (except unarmed strike or natural weapons) 
- one-handed weapons; -2 hit = +2 damage
- two-handed weapons; -2 hit = +4 damage


Combat Expertise (flaw bonus feat)
- select during an attack action or full-attack action
- changes to attack roll and AC last until your next action
- attack roll = -2 max
- AC dodge bonus = +2 max


Improved Trip (flaw bonus feat)
- do not provoke an attack of opportunity when unarmed
- strength check = +4 bonus
- if trip an opponent, can make an immediate melee attack at same base attack


Intolerance: Orcs (flaw)
- Ska'arr has an irrational dislike of Orcs (i.e. anything with "Orc Blood" 
  racial ability, thus he is also intolerant of Half-Orcs and Orogs.)
- DM Eyes Only


DM Eyes Only
- DM Eyes Only


Abrasive (trait) 
	- You are difficult and demanding in conversation, which tends to 
	  oppress those around you. 
	- You gain a +1 bonus on Intimidate checks. 
	- You take a -1 penalty on Diplomacy checks and Bluff checks. 


Uncivilized (trait) 
	- You relate better to animals than you do to people. 
	- You gain a +1 bonus on Handle Animal checks and wild empathy checks. 
	- You take a -1 penalty on Bluff checks, Diplomacy checks, 
	  and Gather information checks. 


==============================================================================
SPELLS  0: 2+3T  1: 0+1+3T  	2: 0  	3: 0  	4: 0  	5: 0  
	6: 0  	 7: 0  		8: 0  	9: 0
	
   DC	
0: 13	flare, light, mage hand, open/close, open/close
1: 14	enlarge person, enlarge person, feather fall, shield


SKA'ARR's SPELLBOOK #1: Level 0 and Level 1 Spells (22/100 pages)
- conjuration, enchantment and necromancy prohibited
Level 0 = 16 pages  
 (1/1) Abjur:  	resistance(vsm)                                      
 (3/3) Div:    	detect magic(vs), read magic(vsf)         
 (3/4) Evoc:   	dancing lights(vs), electric jolt(vs), flare(v), light(vm)             
 (0/1) Illus:  	silent portal(s)             
 (3/4) Trans:  	launch bolt(vsm), launch item(s), magehand(vs), mending(vs), 
       		message(vsf), open/close(vsf) 
 (2/2) 	Univ:   arcane mark(vs), prestidigitation(vs) 
Level 1 = 6 pages 
 (2/5) Abjur:  	shield(vs), hold portal(v) 
 (1/5) Div:    	true strike(vf)      
 (0/4) Evoc:                 
 (0/5) Illus:               
 (3/8) Trans:  	enlarge person(vsm), expeditious retreat(vs), 
                featherfall(v) 


==============================================================================
GEAR	Total WT= 91 + 56  = 147 (medium load) 
	load: light = 100	medium = 200	heavy = 300

WT	Item
---	---------------------
0	explorer's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
25	BODY: 	  chainshirt (100 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
1	FEET:	  Boots of Striding and Springing (5,500 gp)
			- enhancement bonus to base land speed = +10 ft
			- grant +5 competence bonus to jump skill
5	ARMS:	  dastanas (25 gp)
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
10	spiked chain, masterwork (325 gp)
		- reach = 5 ft or 10 ft
		- trip:	can drop chain to avoid a trip
		- disarm: +2 bonus on all opposed attack rolls for disarm
10	cold iron heavy flail (30 gp)
		- trip:	can drop flail to avoid a trip
		- disarm: +2 bonus on all opposed attack rolls for disarm
3	silver handaxe (26 gp)
8	falchion (75 gp)
3	longbow, masterwork (375 gp)
3	quiver
		- cold iron arrows x10
		- silver arrows x5
		- Arrows +1 x5 (47 gp each)
1	quiver 
20		- javalins x10
1	Potion Belt = 0/6 vials (1gp)
		- retrieving a potion/vial is a free action once per round
0.5	belt pouch
0.5		- COINS
0	Wand of Cure Light Wounds (15 gp/charge = 105 gp)
		- command word: "Fun-Ghoul-Low", charges = 7
		- CL = 1, heal 1d8+1 hp/charge
2	backpack
5		- Lord Faragut the Ferret
4		- waterskin, full
6		- trail rations, 6 days
5		- bedroll
3		- winter blanket
3		- Tabitha's Journal (spellbook)
2		- Tabitha's Pouch (spell component pouch)
10		- hemp rope, 50 ft (hp 2, burst = STR DC 23)
4		- grappling hook ("use rope" check to hook DC 10 +2/10 ft) 
2		- empty sack x4
5		- torch x5
			- burns 1 hour, clear light = 20 ft, shadowy = 40 ft
5		- magical material to obtain a familiar (100 gp)	

0	Group Treasure (backpacks and sacks, total value = 0 gp)




==============================================================================
TREASURE	
pp = 		magical material to obtain a familiar (100 gp)	
gp = 1			
sp = 5			
cp = 			

silver chain with silver medallion etched with the image of a single eye
- indicates is a friend of Zandever "Nighteyes" Eyredanus

- DM Eyes Only


==============================================================================
SPECIAL NOTES:

- Ska'arr has a wicked ugly scar starting on the right-side of his face on 
  the forehead, then crossing his eyebrow and the bridge of his nose, then 
  down along his left cheek to his jaw. 
	- 2 bites from amphibian frog-like creature (10 hp & 5 hp)
	- 1 bite from giant centipede (1 hp + poison-saved)
	- 1 bite from amphibian frog-like creature (8 hp)
	- feet burned by oozy acid (5 hp)
	- crossbow bolt (7 hp)

- DM Eyes Only


===========================================