Ska'arr - Level 2 - Chapter 5

Adventure Date: September 10, 2010
Last Updated: July 10, 2010

class:		Ranger/Fighter				race:		human
level:		2 = 1/1					alignment:	DM Eyes Only
xp:		1,000 +					deity:		DM Eyes Only

size: medium	age:  21	gender:	male	height:	6'0"	
eyes: brown	hair: brown	skin: tan	weight:	290 lbs

Campaign: 	The Tide of Shadows
Home Region: 	The North
Languages:	Illuskan (native), Chondathan, Giant, Orc

====================================================================================
STR:	18	+4	HP: 24			Speed:	40 ft (run x4) *boots
DEX:	10	0	AC: 15				30 ft (run x4) w. backpack
CON:	16	+3	= 10   + 4+1   + 0      + 0   + 0    + 0   + 0       + 0
INT:	16	+3	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	10
CHA:	 8	-1	AC flat-footed: 15		Initiative:	+0
							Base Attack:	+2

		- combat expertise: attack roll = -2 max, AC dodge bonus = +2 max


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+7	= 4	+3
Reflex:		+2	= 2	+0	
Will:		-1	= 0	-1		


====================================================================================
- power attack: one-handed weapons; -2 hit = +2 damage
- power attack: two-handed weapons; -2 hit = +4 damage
- favoured enemy: orcs = +2 damage


Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spiked chain,	+7	2d4+6	x2		-	P	2-handed weapon
masterwork							reach = 5 ft & 10 ft
								trip attacks, +2 disarm
Trip	= make a melee touch attack, no attack of opportunity 
PHB 	= if attack succeeds, do a check of attacker's STR vs foe's STR or DEX
p.158	= attacker's STR = +4 (STR) +4 (improved trip) +0 (medium-size) = +8
	= if win, the defender is tripped and prone (Melee AC = -4, Ranged AC = +4), 
	  and attacker can make an immediate melee attack at same base attack
	= if tripped, standing up = move action and provoke attack of opportunity
	= if lose, defender can immediately do a STR check vs attacker's STR 
	  or DEX to try and trip attacker instead
	= if this happens, can drop weapon to avoid being tripped
	= can trip a mounted opponent to pull a rider from mount (STR vs Ride skill)

Disarm	= provoke an attack of opportunity, if damaged, disarm attempt fails
PHB	= opposed attack rolls: Attacker vs Defender
p.155	  Attacker = +7 (attack roll) +2 (spiked chain) +4 (2-handed weapon) 
		     +0 (medium-size) +0 (improved disarm)
		   = +13
	= if win, defender's weapon is on ground in defender's square
	= if pick up weapon = move action and provoke attack of opportunity
	= if lose, defender may attempt opposed attack roll to disarm attacker

heavy flail,	+6	1d10+6	19-20/x2	- 	B	2-handed weapon
cold iron							trip attacks, +2 disarm

falchion	+6	2d4+6	18-20/x2	-	S	2-handed weapon

handaxe,	+6	1d6+3	x3		-	S	
silver

javalin		+6	1d6+4	x2		30 ft	P

longbow,	+3	1d8	x3		100 ft 	P	cold iron arrows
masterwork	+3	1d8-1	x3				silver arrows
		+3	1d8+1?	x3				magic arrows

torch		+2	1d3+4	x2		10 ft	B	improvised weapon
			+1 fire damage			fire

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt	light	4	+4	-2	20%	30 ft	25 lbs
		armor	

dastana		+armor	+1	-	-1	5%	-	5 lbs	

medium load	n/a	n/a	+3	-3	n/a	20 ft	-	

magic boots	n/a	n/a	n/a	n/a	n/a	+10 ft 	1 lb


====================================================================================
SKILLS: Total = 46	max = 5/2	Ability	Mod	Ranks	Misc
+3	 appraise			INT	+3		
-3	 balance			DEX	+0		-3 armor-load
-3	 bluff				CHA	-1		-1 uncivil/-1 abrassive
								DM Eyes Only
+4 	 climb				STR	+4	3	-3 armor-load	
+7 	 concentration			CON	+3	4	
+3       craft				INT	+3		
no 	 decipher script		INT	+3		
-3	 diplomacy			CHA	-1		-1 uncivil/-1 abrassive
								DM Eyes Only
no	 disable device			INT	+3		
-1	 disguise			CHA	-1		
								DM Eyes Only
-3	 escape artist			DEX	+0		-3 armor-load	
+3	 forgery			INT	+3		
-2	 gather information		CHA	-1		-1 uncivil
								DM Eyes Only
+5 	 handle animal			CHA	-1	5	+1 uncivil
-1  	 heal				WIS	-1		
-3 	 hide				DEX	+0		-3 armor-load	
+0 	 intimidate			CHA	-1		+1 abrassive
								DM Eyes Only	
+11      jump				STR	+4	5	-3 armor-load/+5 boots			
no 	 knowledge, arcana		INT	+3	
no 	 knowledge, architect/engineer	INT	+3	
+4 	 knowledge, dungeoneering	INT	+3	1
+4 	 knowledge, geography		INT	+3	1
no  	 knowledge, history		INT	+3	
no  	 knowledge, local		INT	+3	
+4 	 knowledge, nature		INT	+3	1
no 	 knowledge, nobility/royalty	INT	+3	
no 	 knowledge, religion		INT	+3	
no 	 knowledge, the planes		INT	+3	
+3 	 listen				WIS	-1	4
								DM Eyes Only
-3 	 move silently			DEX	+0		-3 armor-load	
no	 open lock			DEX	+0		
-1	 perform			CHA	-1		
								DM Eyes Only
no 	 profession			WIS	-1		
+3 	 ride				DEX	+0	1	+2 handle animal
+7 	 search				INT	+3	4	
-1 	 sense motive			WIS	-1
								DM Eyes Only
no	 sleight of hand		DEX	+0		-3 armor-load			
no 	 spellcraft			INT	+3	
+3 	 spot				WIS	-1	4
								DM Eyes Only
+3 	 survival			WIS	-1	4	
								DM Eyes Only
+3       swim				STR	+4	5	-6 armor-load x2			
no	 tumble				DEX	+0		-3 armor-load/+2 jump		
no	 use magic device		CHA	-1		
+4 	 use rope			DEX	+0	4
-	 speak languages		n/a				


===================================================================================
SPECIAL ABILITIES / FEATS
Armor: 		all armor (light, medium, heavy)
Shields:	all shields (including tower shields)
Weapons:	all simple, all martial, spiked chain


Track: use survival skill
Wild Empathy: 
	1d20 + Ranger level + CHA + handle animal synergy + uncivilized 
	= 1d20 + 1 + -1 + 2 + 1 = 1d20+3
Favoured Enemy: 
	- against a favoured enemy, receive bonus to damage rolls and a 
	skill bonus to bluff, listen, sense motive, spot, survival
	- Orcs   = +2


Axethrower: "The North" regional feat (human bonus feat)
- add STR bonus instead of DEX bonus to the attack roll for all 
  thrown ranged weapons


Exotic Weapon: Spiked Chain (1st level bonus feat)


Power Attack (1st level fighter feat)
- melee bonus only, no light weapons (except unarmed strike or natural weapons) 
- one-handed weapons; -2 hit = +2 damage
- two-handed weapons; -2 hit = +4 damage


Combat Expertise (flaw bonus feat)
- select during an attack action or full-attack action
- changes to attack roll and AC last until your next action
- attack roll = -2 max
- AC dodge bonus = +2 max


Improved Trip (flaw bonus feat)
- do not provoke an attack of opportunity when unarmed
- strength check = +4 bonus
- if trip an opponent, can make an immediate melee attack at same base attack


Intolerance: Orcs (flaw)
- Ska'arr has an irrational dislike of Orcs (i.e. anything with "Orc Blood" 
  racial ability, thus he is also intolerant of Half-Orcs and Orogs.)
- DM Eyes Only


DM Eyes Only (flaw)
- DM Eyes Only


Abrasive (trait) 
	- You are difficult and demanding in conversation, which tends to 
	  oppress those around you. 
	- You gain a +1 bonus on Intimidate checks. 
	- You take a -1 penalty on Diplomacy checks and Bluff checks. 


Uncivilized (trait) 
	- You relate better to animals than you do to people. 
	- You gain a +1 bonus on Handle Animal checks and wild empathy checks. 
	- You take a -1 penalty on Bluff checks, Diplomacy checks, 
	  and Gather information checks. 


==============================================================================
GEAR	Total WT= 91 + 56  = 147 (medium load) 
	load: light = 100	medium = 200	heavy = 300

WT	Item
---	---------------------
0	explorer's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
25	BODY: 	  chainshirt (100 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
1	FEET:	  Boots of Striding and Springing (5,500 gp)
			- enhancement bonus to base land speed = +10 ft
			- grant +5 competence bonus to jump skill
5	ARMS:	  dastanas (25 gp)
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
10	spiked chain, masterwork (325 gp)
		- reach = 5 ft or 10 ft
		- trip:	can drop chain to avoid a trip
		- disarm: +2 bonus on all opposed attack rolls for disarm
10	cold iron heavy flail (30 gp)
		- trip:	can drop flail to avoid a trip
		- disarm: +2 bonus on all opposed attack rolls for disarm
3	silver handaxe (26 gp)
8	falchion (75 gp)
3	longbow, masterwork (375 gp)
3	quiver
		- cold iron arrows x10
		- silver arrows x5
		- magic arrows x5 (arrows +1 ?)
1	quiver 
20		- javalins x10
1	Potion Belt = 0/6 vials (1gp)
		- retrieving a potion/vial is a free action once per round
0.5	belt pouch
0.5		- COINS
0	Wand of Cure Light Wounds (15 gp/charge = 105 gp)
		- command word: "Fun-Ghoul-Low", charges = 7
		- CL = 1, heal 1d8+1 hp/charge
2	backpack
5		- Lord Faragut the Ferret
4		- waterskin, full
6		- trail rations, 6 days
5		- bedroll
3		- winter blanket
3		- Tabitha's Journal (DM Eyes Only)
2		- Tabitha's Pouch (DM Eyes Only)
10		- hemp rope, 50 ft (hp 2, burst = STR DC 23)
4		- grappling hook ("use rope" check to hook DC 10 +2/10 ft) 
2		- empty sack x4
5		- torch x5
			- burns 1 hour, clear light = 20 ft, shadowy = 40 ft
5		- DM Eyes Only (100 gp)


0	Group Treasure (backpacks and sacks, total value = 0 gp)


==============================================================================
TREASURE	
pp = 		DM Eyes Only (100 gp)	
gp = 1			
sp = 5			
cp = 			

silver chain with silver medallion etched with the image of a single eye
- indicates is a friend of Zandever "Nighteyes" Eyredanus


==============================================================================
SPECIAL NOTES:

- Ska'arr has a wicked ugly scar starting on the right-side of his face on 
  the forehead, then crossing his eyebrow and the bridge of his nose, then 
  down along his left cheek to his jaw. 
	- 2 bites from amphibian frog-like creature (10 hp & 5 hp)
	- 1 bite from giant centipede (1 hp + poison-saved)
	- 1 bite from amphibian frog-like creature (8 hp)
	- feet burned by oozy acid (5 hp)
	- crossbow bolt (7 hp)

- DM Eyes Only


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