Adventure Date: September 10, 2010
Last Updated: July 10, 2010
class: Ranger/Fighter race: human level: 2 = 1/1 alignment: DM Eyes Only xp: 1,000 + deity: DM Eyes Only size: medium age: 21 gender: male height: 6'0" eyes: brown hair: brown skin: tan weight: 290 lbs Campaign: The Tide of Shadows Home Region: The North Languages: Illuskan (native), Chondathan, Giant, Orc ==================================================================================== STR: 18 +4 HP: 24 Speed: 40 ft (run x4) *boots DEX: 10 0 AC: 15 30 ft (run x4) w. backpack CON: 16 +3 = 10 + 4+1 + 0 + 0 + 0 + 0 + 0 + 0 INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 10 CHA: 8 -1 AC flat-footed: 15 Initiative: +0 Base Attack: +2 - combat expertise: attack roll = -2 max, AC dodge bonus = +2 max ==================================================================================== Total = base +Mod +magic +misc Fortitude: +7 = 4 +3 Reflex: +2 = 2 +0 Will: -1 = 0 -1 ==================================================================================== - power attack: one-handed weapons; -2 hit = +2 damage - power attack: two-handed weapons; -2 hit = +4 damage - favoured enemy: orcs = +2 damage Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spiked chain, +7 2d4+6 x2 - P 2-handed weapon masterwork reach = 5 ft & 10 ft trip attacks, +2 disarm Trip = make a melee touch attack, no attack of opportunity PHB = if attack succeeds, do a check of attacker's STR vs foe's STR or DEX p.158 = attacker's STR = +4 (STR) +4 (improved trip) +0 (medium-size) = +8 = if win, the defender is tripped and prone (Melee AC = -4, Ranged AC = +4), and attacker can make an immediate melee attack at same base attack = if tripped, standing up = move action and provoke attack of opportunity = if lose, defender can immediately do a STR check vs attacker's STR or DEX to try and trip attacker instead = if this happens, can drop weapon to avoid being tripped = can trip a mounted opponent to pull a rider from mount (STR vs Ride skill) Disarm = provoke an attack of opportunity, if damaged, disarm attempt fails PHB = opposed attack rolls: Attacker vs Defender p.155 Attacker = +7 (attack roll) +2 (spiked chain) +4 (2-handed weapon) +0 (medium-size) +0 (improved disarm) = +13 = if win, defender's weapon is on ground in defender's square = if pick up weapon = move action and provoke attack of opportunity = if lose, defender may attempt opposed attack roll to disarm attacker heavy flail, +6 1d10+6 19-20/x2 - B 2-handed weapon cold iron trip attacks, +2 disarm falchion +6 2d4+6 18-20/x2 - S 2-handed weapon handaxe, +6 1d6+3 x3 - S silver javalin +6 1d6+4 x2 30 ft P longbow, +3 1d8 x3 100 ft P cold iron arrows masterwork +3 1d8-1 x3 silver arrows +3 1d8+1? x3 magic arrows torch +2 1d3+4 x2 10 ft B improvised weapon +1 fire damage fire Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chainshirt light 4 +4 -2 20% 30 ft 25 lbs armor dastana +armor +1 - -1 5% - 5 lbs medium load n/a n/a +3 -3 n/a 20 ft - magic boots n/a n/a n/a n/a n/a +10 ft 1 lb ==================================================================================== SKILLS: Total = 46 max = 5/2 Ability Mod Ranks Misc +3 appraise INT +3 -3 balance DEX +0 -3 armor-load -3 bluff CHA -1 -1 uncivil/-1 abrassive DM Eyes Only +4 climb STR +4 3 -3 armor-load +7 concentration CON +3 4 +3 craft INT +3 no decipher script INT +3 -3 diplomacy CHA -1 -1 uncivil/-1 abrassive DM Eyes Only no disable device INT +3 -1 disguise CHA -1 DM Eyes Only -3 escape artist DEX +0 -3 armor-load +3 forgery INT +3 -2 gather information CHA -1 -1 uncivil DM Eyes Only +5 handle animal CHA -1 5 +1 uncivil -1 heal WIS -1 -3 hide DEX +0 -3 armor-load +0 intimidate CHA -1 +1 abrassive DM Eyes Only +11 jump STR +4 5 -3 armor-load/+5 boots no knowledge, arcana INT +3 no knowledge, architect/engineer INT +3 +4 knowledge, dungeoneering INT +3 1 +4 knowledge, geography INT +3 1 no knowledge, history INT +3 no knowledge, local INT +3 +4 knowledge, nature INT +3 1 no knowledge, nobility/royalty INT +3 no knowledge, religion INT +3 no knowledge, the planes INT +3 +3 listen WIS -1 4 DM Eyes Only -3 move silently DEX +0 -3 armor-load no open lock DEX +0 -1 perform CHA -1 DM Eyes Only no profession WIS -1 +3 ride DEX +0 1 +2 handle animal +7 search INT +3 4 -1 sense motive WIS -1 DM Eyes Only no sleight of hand DEX +0 -3 armor-load no spellcraft INT +3 +3 spot WIS -1 4 DM Eyes Only +3 survival WIS -1 4 DM Eyes Only +3 swim STR +4 5 -6 armor-load x2 no tumble DEX +0 -3 armor-load/+2 jump no use magic device CHA -1 +4 use rope DEX +0 4 - speak languages n/a =================================================================================== SPECIAL ABILITIES / FEATS Armor: all armor (light, medium, heavy) Shields: all shields (including tower shields) Weapons: all simple, all martial, spiked chain Track: use survival skill Wild Empathy: 1d20 + Ranger level + CHA + handle animal synergy + uncivilized = 1d20 + 1 + -1 + 2 + 1 = 1d20+3 Favoured Enemy: - against a favoured enemy, receive bonus to damage rolls and a skill bonus to bluff, listen, sense motive, spot, survival - Orcs = +2 Axethrower: "The North" regional feat (human bonus feat) - add STR bonus instead of DEX bonus to the attack roll for all thrown ranged weapons Exotic Weapon: Spiked Chain (1st level bonus feat) Power Attack (1st level fighter feat) - melee bonus only, no light weapons (except unarmed strike or natural weapons) - one-handed weapons; -2 hit = +2 damage - two-handed weapons; -2 hit = +4 damage Combat Expertise (flaw bonus feat) - select during an attack action or full-attack action - changes to attack roll and AC last until your next action - attack roll = -2 max - AC dodge bonus = +2 max Improved Trip (flaw bonus feat) - do not provoke an attack of opportunity when unarmed - strength check = +4 bonus - if trip an opponent, can make an immediate melee attack at same base attack Intolerance: Orcs (flaw) - Ska'arr has an irrational dislike of Orcs (i.e. anything with "Orc Blood" racial ability, thus he is also intolerant of Half-Orcs and Orogs.) - DM Eyes Only DM Eyes Only (flaw) - DM Eyes Only Abrasive (trait) - You are difficult and demanding in conversation, which tends to oppress those around you. - You gain a +1 bonus on Intimidate checks. - You take a -1 penalty on Diplomacy checks and Bluff checks. Uncivilized (trait) - You relate better to animals than you do to people. - You gain a +1 bonus on Handle Animal checks and wild empathy checks. - You take a -1 penalty on Bluff checks, Diplomacy checks, and Gather information checks. ============================================================================== GEAR Total WT= 91 + 56 = 147 (medium load) load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 explorer's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chainshirt (100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 1 FEET: Boots of Striding and Springing (5,500 gp) - enhancement bonus to base land speed = +10 ft - grant +5 competence bonus to jump skill 5 ARMS: dastanas (25 gp) 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 10 spiked chain, masterwork (325 gp) - reach = 5 ft or 10 ft - trip: can drop chain to avoid a trip - disarm: +2 bonus on all opposed attack rolls for disarm 10 cold iron heavy flail (30 gp) - trip: can drop flail to avoid a trip - disarm: +2 bonus on all opposed attack rolls for disarm 3 silver handaxe (26 gp) 8 falchion (75 gp) 3 longbow, masterwork (375 gp) 3 quiver - cold iron arrows x10 - silver arrows x5 - magic arrows x5 (arrows +1 ?) 1 quiver 20 - javalins x10 1 Potion Belt = 0/6 vials (1gp) - retrieving a potion/vial is a free action once per round 0.5 belt pouch 0.5 - COINS 0 Wand of Cure Light Wounds (15 gp/charge = 105 gp) - command word: "Fun-Ghoul-Low", charges = 7 - CL = 1, heal 1d8+1 hp/charge 2 backpack 5 - Lord Faragut the Ferret 4 - waterskin, full 6 - trail rations, 6 days 5 - bedroll 3 - winter blanket 3 - Tabitha's Journal (DM Eyes Only) 2 - Tabitha's Pouch (DM Eyes Only) 10 - hemp rope, 50 ft (hp 2, burst = STR DC 23) 4 - grappling hook ("use rope" check to hook DC 10 +2/10 ft) 2 - empty sack x4 5 - torch x5 - burns 1 hour, clear light = 20 ft, shadowy = 40 ft 5 - DM Eyes Only (100 gp) 0 Group Treasure (backpacks and sacks, total value = 0 gp) ============================================================================== TREASURE pp = DM Eyes Only (100 gp) gp = 1 sp = 5 cp = silver chain with silver medallion etched with the image of a single eye - indicates is a friend of Zandever "Nighteyes" Eyredanus ============================================================================== SPECIAL NOTES: - Ska'arr has a wicked ugly scar starting on the right-side of his face on the forehead, then crossing his eyebrow and the bridge of his nose, then down along his left cheek to his jaw. - 2 bites from amphibian frog-like creature (10 hp & 5 hp) - 1 bite from giant centipede (1 hp + poison-saved) - 1 bite from amphibian frog-like creature (8 hp) - feet burned by oozy acid (5 hp) - crossbow bolt (7 hp) - DM Eyes Only ================================