Adventure Date: May 28, 2010
Last Updated: May 8, 2010
class: Ranger/Fighter race: human
level: 2= 1/1 alignment: DM Eyes Only
xp: 1,000 deity: DM Eyes Only
size: medium age: 21 gender: male height: 6'0"
eyes: brown hair: brown skin: tan weight: 290 lbs
Campaign: The Tide of Shadows
Home Region: The North
Languages: Illuskan (native), Chondathan, Giant, Orc
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STR: 18 +4 HP: 24 Speed: 30 ft (run x4)
DEX: 10 0 AC: 15 20 ft with backpack/loot
CON: 16 +3 = 10 + 4+1 + 0 + 0 + 0 + 0 + 0 + 0
INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc
WIS: 8 -1 AC touch: 10
CHA: 8 -1 AC flat-footed: 15 Initiative: +0
Base Attack: +2
- combat expertise: attack roll = -2 max, AC dodge bonus = +2 max
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Total = base +Mod +magic +misc
Fortitude: +7 = 4 +3
Reflex: +2 = 2 +0
Will: -1 = 0 -1
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- power attack: one-handed weapons; -2 hit = +2 damage
- power attack: two-handed weapons; -2 hit = +4 damage
- favoured enemy: orcs = +2 damage
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
spiked chain +6 2d4+6 x2 - P 2-handed weapon
reach = 5 ft & 10 ft
Trip = make a melee touch attack, no attack of opportunity
PHB = if attack succeeds, do a check of attacker's STR vs foe's STR or DEX
p.158 = attacker's STR = +4 (STR) +4 (improved trip) +0 (medium-size) = +8
= if win, the defender is tripped and prone (Melee AC = -4, Ranged AC = +4),
and attacker can make an immediate melee attack at same base attack
= if tripped, standing up = move action and provoke attack of opportunity
= if lose, defender can immediately do a STR check vs attacker's STR
or DEX to try and trip attacker instead
= if this happens, can drop weapon to avoid being tripped
= can trip a mounted opponent to pull a rider from mount (STR vs Ride skill)
Disarm = provoke an attack of opportunity, if damaged, disarm attempt fails
PHB = opposed attack rolls: Attacker vs Defender
p.155 Attacker = +6 (attack bonus) +2 (spiked chain) +4 (2-handed weapon)
+0 (medium-size) +0 (improved disarm)
= +12
= if win, defender's weapon is on ground in defender's square
= if pick up weapon = move action and provoke attack of opportunity
= if lose, defender may attempt opposed attack roll to disarm attacker
falchion +6 2d4+6 18-20/x2 - S 2-handed weapon
light hammer +6 1d4+4 x2 20 ft B cold iron
dagger +6 1d4+4 19-20/x2 10 ft P/S
javalin +6 1d6+4 x2 30 ft P
longbow +2 1d8 x3 100 ft P normal arrows
+3? 1d8+1? magic arrows
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
chainshirt light 4 +4 -2 20% 30 ft 25 lbs
armor
dastana +armor +1 - -1 5% - 5 lbs
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SKILLS: Total = 46 max = 5/2 Ability Mod Ranks Misc
+3 appraise INT +3
-3 balance DEX +0 -3 armor-load
-3 bluff CHA -1 -1 uncivil/-1 abrassive
DM Eyes Only
+4 climb STR +4 3 -3 armor-load
+7 concentration CON +3 4
+3 craft INT +3
no decipher script INT +3
-3 diplomacy CHA -1 -1 uncivil/-1 abrassive
DM Eyes Only
no disable device INT +3
-1 disguise CHA -1
DM Eyes Only
-3 escape artist DEX +0 -3 armor-load
+3 forgery INT +3
-2 gather information CHA -1 -1 uncivil
DM Eyes Only
+5 handle animal CHA -1 5 +1 uncivil
-1 heal WIS -1
-3 hide DEX +0 -3 armor-load
+0 intimidate CHA -1 +1 abrassive
DM Eyes Only
+6 jump STR +4 5 -3 armor-load
no knowledge, arcana INT +3
no knowledge, architect/engineer INT +3
+4 knowledge, dungeoneering INT +3 1
+4 knowledge, geography INT +3 1
no knowledge, history INT +3
no knowledge, local INT +3
+4 knowledge, nature INT +3 1
no knowledge, nobility/royalty INT +3
no knowledge, religion INT +3
no knowledge, the planes INT +3
+3 listen WIS -1 4
DM Eyes Only
-3 move silently DEX +0 -3 armor-load
no open lock DEX +0
-1 perform CHA -1
DM Eyes Only
no profession WIS -1
+3 ride DEX +0 1 +2 handle animal
+7 search INT +3 4
-1 sense motive WIS -1
DM Eyes Only
no sleight of hand DEX +0 -3 armor-load
no spellcraft INT +3
+3 spot WIS -1 4
DM Eyes Only
+3 survival WIS -1 4
DM Eyes Only
+3 swim STR +4 5 -6 armor-load x2
no tumble DEX +0 -3 armor-load/+2 jump
no use magic device CHA -1
+4 use rope DEX +0 4
- speak languages n/a
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SPECIAL ABILITIES / FEATS
Armor: all armor (light, medium, heavy)
Shields: all shields (including tower shields)
Weapons: all simple, all martial, spiked chain
Track: use survival skill
Wild Empathy:
1d20 + Ranger level + CHA + handle animal synergy + uncivilized
= 1d20 + 1 + -1 + 2 + 1 = 1d20+3
Favoured Enemy:
- against a favoured enemy, receive bonus to damage rolls and a
skill bonus to bluff, listen, sense motive, spot, survival
- Orcs = +2
Axethrower: "The North" regional feat (human bonus feat)
- add STR bonus instead of DEX bonus to the attack roll for all
thrown ranged weapons
Exotic Weapon: Spiked Chain (1st level bonus feat)
Power Attack (1st level fighter feat)
- melee bonus only, no light weapons (except unarmed strike or natural weapons)
- one-handed weapons; -2 hit = +2 damage
- two-handed weapons; -2 hit = +4 damage
Combat Expertise (flaw bonus feat)
- select during an attack action or full-attack action
- changes to attack roll and AC last until your next action
- attack roll = -2 max
- AC dodge bonus = +2 max
Improved Trip (flaw bonus feat)
- do not provoke an attack of opportunity when unarmed
- strength check = +4 bonus
- if trip an opponent, can make an immediate melee attack at same base attack
Intolerance: Orcs (flaw)
- Ska'arr has an irrational dislike of Orcs (i.e. anything with "Orc Blood"
racial ability, thus he is also intolerant of Half-Orcs and Orogs.)
- DM Eyes Only
DM Eyes Only (flaw)
- DM Eyes Only
Abrasive (trait)
- You are difficult and demanding in conversation, which tends to
oppress those around you.
- You gain a +1 bonus on Intimidate checks.
- You take a -1 penalty on Diplomacy checks and Bluff checks.
Uncivilized (trait)
- You relate better to animals than you do to people.
- You gain a +1 bonus on Handle Animal checks and wild empathy checks.
- You take a -1 penalty on Bluff checks, Diplomacy checks,
and Gather information checks.
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GEAR Total WT= 79 + 49 + 43 + 15 = 186 (medium load)
load: light = 100 medium = 200 heavy = 300
WT Item
--- ---------------------
0 explorer's outfit
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
25 BODY: chainshirt
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT - barefoot, no boots
5 ARMS: dastanas
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
10 spiked chain (25 gp)
- reach = 5 ft or 10 ft
- trip: can drop chain to avoid a trip
- disarm: +2 bonus on all opposed attack rolls for disarm
8 falchion (75 gp)
1 dagger (2 gp)
2 cold iron light hammer (4 gp)
1 quiver
20 - javalins x10
3 longbow (75 gp)
3 quiver
- normal arrows x13
- magic arrows x6
0.5 belt pouch
0.5 - COINS
2 backpack
5 - DM Eyes Only
4 - waterskin, full
10 - trail rations, 10 days
5 - bedroll
3 - winter blanket
3 - Tabitha's Journal (DM Eyes Only)
2 - Tabitha's Pouch (DM Eyes Only)
10 - hemp rope, 50 ft (hp 2, burst = STR DC 23)
4 - grappling hook ("use rope" check to hook DC 10 +2/10 ft)
1 - empty sack x2
0 Group Treasure (backpacks and sacks, total value = 737 gp)
0 - Orc Ears x5 (1 gp each, ~ gp/lb = 5gp total)
0 - Zombie Orc Ears x1 (1 gp each, ~ gp/lb = 1gp total)
8 - bolts of silk x8 (90 gp each, 90 gp/lb = 720 gp total)
15 - leather armor x1 (10/2 = 5 gp each, 0.333 gp/lb = 5 gp total)
- Unseeing white eye split by a slashing bolt of lightning
16 - large greatclub x1 (10/2 = 5 gp each, 0.3125 gp/lb = 5 gp total)
- but could use as prop to tell a great story
4 - large javelin x1 (2/2 = 1 gp each, 0.25 gp/lb = 1 gp total)
Scuro's stuff in backpack
15 - leather armor (10 gp)
Note: Ska'arr has claimed 1 falchion, 8 javalins,
longbow and arrows since he can use
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TREASURE
cp =
sp = 2
gp =
pp =
silver chain with silver medallion etched with the image of a single eye
- indicates is a friend of Zandever "Nighteyes" Eyredanus
DM Eyes Only
Note: contributed 15 gp for 1 charge of cure light wounds wand
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GROUP TREASURE Total value = 917 gp + ?? gp
Carried by: Wt: Value:
Ska'arr 43 737 gp + ?? gp
Beast 171 180 gp + ?? gp
------------------------
Chapter 2 loot
- dagger (2 gp, 1 lb) => Pelias
- leather armor (magic, cursed? will save?, 15 lbs) => Ro-Lund-Do
- potion vial (conjuration) => Whisper
- longbow (75 gp, 3 lbs) => Ska'arr
- quiver & 13 arrows (1 gp, 3 lbs) => Ska'arr
- 6 magic arrows (evocation) => Ska'arr
- unique large antlers (peryton, 30 lbs but 45 lbs encumbrance) => Beast
- 2 vials (labelled: Peryton Bane) => Whisper
- 1 vial (mystery spice/flakes - value????) => Whisper
And we lost one falchion to the ooze
------------------------
Contributions to Wand of Cure Light Wounds (to be reimbursed from kitty)
- Katharina = 0 gp
- Pelias = 142 gp
- Raven = 30 gp
- Ro-Lund-Do = 0 gp
- Shribryn = 53 gp
- Ska'arr = 15 gp
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SPECIAL NOTES:
- Ska'arr has a wicked ugly scar starting on the right-side of his face on
the forehead, then crossing his eyebrow and the bridge of his nose, then
down along his left cheek to his jaw.
- 2 bites from amphibian frog-like creature (10 hp & 5 hp)
- 1 bite from giant centipede (1 hp + poison-saved)
- 1 bite from amphibian frog-like creature (8 hp)
- feet burned by oozy acid (5 hp)
DM Eyes Only