Adventure Date: March 27, 2010
Last Updated: March 4, 2010
class: Ranger race: human
level: 1 alignment: DM Eyes Only
xp: 0 deity: DM Eyes Only
size: medium age: 21 gender: male height: 6'0"
eyes: brown hair: brown skin: tan weight: 290 lbs
Campaign: The Tide of Shadows
Home Region: The North
Languages: Illuskan (native), Chondathan, Giant, Orc
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STR: 18 +4 HP: 11 Speed: 30 ft (run x4)
DEX: 10 0 AC: 15
CON: 16 +3 = 10 + 4+1 + 0 + 0 + 0 + 0 + 0 + 0
INT: 16 +3 base + armor + shield + dex + size + nat + deflect + misc
WIS: 8 -1 AC touch: 10
CHA: 8 -1 AC flat-footed: 15 Initiative: +0
Base Attack: +1
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Total = base +Mod +magic +misc
Fortitude: +5 = 2 +3
Reflex: +2 = 2 +0
Will: -1 = 0 -1
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orcs = +2 damage
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
spiked chain +5 2d4+6 x2 - P 2-handed
reach = 5 ft & 10 ft
Trip = make a melee touch attack, no attack of opportunity
PHB = if attack succeeds, do a check of attacker's STR vs foe's STR or DEX
p.158 = attacker's STR = +4 (STR) +4 (improved trip) +0 (medium-size) = +8
= if win, the defender is tripped and prone (Melee AC = -4, Ranged AC = +4),
and attacker can make an immediate melee attack at same base attack
= if tripped, standing up = move action and provoke attack of opportunity
= if lose, defender can immediately do a STR check vs attacker's STR
or DEX to try and trip attacker instead
= if this happens, can drop weapon to avoid being tripped
= can trip a mounted opponent to pull a rider from mount (STR vs Ride skill)
Disarm = provoke an attack of opportunity, if damaged, disarm attempt fails
PHB = opposed attack rolls: Attacker vs Defender
p.155 Attacker = +5 (attack bonus) +2 (spiked chain) +4 (2-handed weapon)
+0 (medium-size) +0 (improved disarm)
= +11
= if win, defender's weapon is on ground in defender's square
= if pick up weapon = move action and provoke attack of opportunity
= if lose, defender may attempt opposed attack roll to disarm attacker
light hammer +5 1d4+4 x2 20 ft B cold iron
dagger +5 1d4+4 19-20/x2 10 ft P/S
javalin +5 1d6+4 x2 30 ft P
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
chainshirt light 4 +4 -2 20% 30 ft 25 lbs
armor
dastana +armor +1 - -1 5% - 5 lbs
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SKILLS: Total = 40 max = 4/2 Ability Mod Ranks Misc
+3 appraise INT +3
-3 balance DEX +0 -3 armor/load
-3 bluff CHA -1 -1 uncivil/-1 abrassive
DM Eyes Only
+3 # climb STR +4 2 -3 armor/load
+7 # concentration CON +3 4
+3 # craft INT +3
no decipher script INT +3
-3 diplomacy CHA -1 -1 uncivil/-1 abrassive
DM Eyes Only
no disable device INT +3
-1 disguise CHA -1
DM Eyes Only
-3 escape artist DEX +0 -3 armor/load
+3 forgery INT +3
-2 gather information CHA -1 -1 uncivil
DM Eyes Only
+4 # handle animal CHA -1 4 +1 uncivil
-1 # heal WIS -1
-3 # hide DEX +0 -3 armor/load
+0 intimidate CHA -1 +1 abrassive
DM Eyes Only
+3 # jump STR +4 2 -3 armor/load
no knowledge, arcana INT +3
no knowledge, architect/engineer INT +3
+4 # knowledge, dungeoneering INT +3 1
+4 # knowledge, geography INT +3 1
no knowledge, history INT +3
no knowledge, local INT +3
+4 # knowledge, nature INT +3 1
no knowledge, nobility/royalty INT +3
no knowledge, religion INT +3
no knowledge, the planes INT +3
+3 # listen WIS -1 4
DM Eyes Only
-3 # move silently DEX +0 -3 armor/load
no open lock DEX +0
-1 perform CHA -1
DM Eyes Only
no # profession WIS -1
+1 # ride DEX +0 1
+7 # search INT +3 4
-1 sense motive WIS -1
DM Eyes Only
no sleight of hand DEX +0 -3 armor/load
no spellcraft INT +3
+3 # spot WIS -1 4
DM Eyes Only
+3 # survival WIS -1 4
DM Eyes Only
+2 # swim STR +4 4 -6 armor/load x2
no tumble DEX +0 -3 armor/load
no use magic device CHA -1
+4 # use rope DEX +0 4
- speak languages n/a
class skills: # = ranger
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: all (except tower shields)
Weapons: all simple, all martial, spiked chain
Track: use survival skill
Wild Empathy:
1d20 + Ranger level + CHA + handle animal synergy + uncivilized
= 1d20 + 1 + -1 + 0 + 1 = 1d20+1
Favoured Enemy:
- against a favoured enemy, receive bonus to damage rolls and a
skill bonus to bluff, listen, sense motive, spot, survival
- Orcs = +2
Axethrower: "The North" regional feat (human bonus feat)
- add STR bonus instead of DEX bonus to the attack roll for all
thrown ranged weapons
Exotic Weapon: Spiked Chain (1st level bonus feat)
Combat Expertise (flaw bonus feat)
- select during an attack action or full-attack action
- changes to attack roll and AC last until your next action
- attack roll = -1 max
- AC dodge bonus = +1 max
Improved Trip (flaw bonus feat)
- do not provoke an attack of opportunity when unarmed
- strength check = +4 bonus
- if trip an opponent, can make an immediate melee attack at same base attack
DM Eyes Only (flaw)
- DM Eyes Only
DM Eyes Only (flaw)
- DM Eyes Only
Abrasive (trait)
- You are difficult and demanding in conversation, which tends to
oppress those around you.
- You gain a +1 bonus on Intimidate checks.
- You take a -1 penalty on Diplomacy checks and Bluff checks.
Uncivilized (trait)
- You relate better to animals than you do to people.
- You gain a +1 bonus on Handle Animal checks and wild empathy checks.
- You take a -1 penalty on Bluff checks, Diplomacy checks,
and Gather information checks.
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GEAR Total WT= 49.5 + 49 = 98.5
load: light = 100 medium = 200 heavy = 300
WT Item
--- ---------------------
0 explorer's outfit
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
25 BODY: chainshirt
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
5 ARMS: dastanas
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
10 spiked chain
- reach = 5 ft or 10 ft
- trip: can drop chain to avoid a trip
- disarm: +2 bonus on all opposed attack rolls for disarm
1 dagger (2 gp)
2 cold iron light hammer (4 gp)
1 quiver
4 - javalins x2
0.5 belt pouch
1 - COINS
2 backpack
5 - DM Eyes Only
4 - waterskin, full
10 - trail rations, 10 days
5 - bedroll
3 - winter blanket
3 - Tabitha's Journal (DM Eyes Only)
2 - Tabitha's Pouch (DM Eyes Only)
10 - hemp rope, 50 ft (hp 2, burst = STR DC 23)
4 - grappling hook ("use rope" check to hook DC 10 +2/10 ft)
1 - empty sack x2
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TREASURE 15 gp for 1 charge of cure light wounds wand
cp =
sp = 2
gp =
pp =
DM Eyes Only
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SPECIAL NOTES:
- DM Eyes Only
- Ska'arr has a wicked ugly scar starting on the right-side of his face on
the forehead, then crossing his eyebrow and the bridge of his nose, then
down along his left cheek to his jaw.