Adventure Date: April 30, 2010
Last Updated: March 2, 2010
class: Cleric race: human (Netherese Noble) level: 1 alignment: neutral xp: 0 deity: Universal Death size: medium age: 35 gender: male height: 6’ 1" eyes: silver hair: silver skin: silver weight: 137 lbs Campaign: The Tide of Shadows Home Region: The Golden Water - Dupari Languages: Dupari (native), Chondathan, Draconic, Mulhorandi, Netherese ==================================================================================== STR: 8 -1 HP: 8 Speed: 30 ft (20 ft w. backpack) DEX: 10 +0 AC: 12 CON: 10 +0 = 10 + 2 + 0 + 0 + 0 + 0 + 0 + 0 INT: 17 +3 base + armor + shield + dex + size + nat + deflect + misc WIS: 17 +3 AC touch: 10 CHA: 14 +2 AC flat-footed: 12 Initiative: +0 Base Attack: +0 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 2 +0 -1 Reflex: -1 = 0 +0 -1 Will: +7 = 2 +3 +2 - May, when making a Reflex or Fortitude save, choose to use a Will save instead. - However, this imposes a cumulative -1 penalty on all subsequent Will saving throws for that day. ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- Quarter staff -1 1d6-1 x2 - B -5/-9 1d6-1/1d6-1 x2 - B two-weapon fighting dagger -1 1d4-1 19-20/x2 - P (thrown) +0 1d4-1 19-20/x2 10’ P Lt. CrossBow +0 1d8 19-20/x2 80’ P Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Leather Armor light +2 +6 0 10% 30’ 15 lb armor ==================================================================================== SKILLS: Total = 24 max = 4/2 Ability Mod Ranks Misc +3 appraise INT +3 +0 balance DEX +0 -0 armor/load +2 bluff CHA +2 -1 climb STR -1 -0 armor/load +4 concentration CON +0 4 +3 craft INT +3 no decipher script INT +3 +2 diplomacy CHA +2 no disable device INT +3 +2 disguise CHA +2 +0 escape artist DEX +0 -0 armor/load +3 forgery INT +3 +2 gather information CHA +2 no handle animal CHA +2 +9 heal WIS +3 4 +2 kit +0 hide DEX +0 -0 armor/load +2 intimidate CHA +2 -1 jump STR -1 -0 armor/load +7 knowledge, arcana INT +3 4 no knowledge, architect/engineer INT +3 no knowledge, dungeoneering INT +3 no knowledge, geography INT +3 no knowledge, history INT +3 no knowledge, local INT +3 no knowledge, nature INT +3 no knowledge, nobility/royalty INT +3 +6 knowledge, religion INT +3 3 +6 knowledge, the planes INT +3 3 +3 listen WIS +3 +0 move silently DEX +0 -0 armor/load no open lock DEX +0 +2 perform CHA +2 no profession WIS +3 +0 ride DEX +0 +3 search INT +3 +3 sense motive WIS +3 no sleight of hand DEX +0 -0 armor/load +7 spellcraft INT +3 4 +3 spot WIS +3 +3 survival WIS +3 -1 swim STR -1 -0 armor/load x2 no tumble DEX +0 -0 armor/load no use magic device CHA +2 +0 use rope DEX +0 no speak languages, Chondathan n/a 1cc Note: additional -3 armor/load penalty when wearing backpack (-6 with swim) ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (except tower shields) Weapons: all simple Human: - Medium-size - base land speed = 30 feet. - +1 extra feat at 1st level. - +4 extra skill points at 1st level and 1 extra skill point at each additional level. - Favored Class: Any Cleric: - spontaneous casting: - lose prepared spell to cast "inflict" spells of equal or lower level - Death Domain: - Can use a death touch once per day. - Your death touch is a spell-like ability that is a death effect. - You must succeed at a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per your cleric level. If the total at least equals the creature's current hit points, it dies. - Undeath Domain: - Extra-Turning (Undeath Domain Power bonus feat) - Turn or Rebuke undead four more times per day. - Rebuke Undead: - A rebuked undead creature cowers as if in awe (attack rolls against the creature get a +2 bonus). The effect lasts 10 rounds. - range = 60 ft, standard action - Times/Day = 3 + CHA + extra-turning = 3 + 2 + 4 = 9/day - Turning Checks = 1d20 + CHA + Divine Energy Focus + Knowledge synergy = 1d20 + 2 + 2 + 0 = 1d20+4 (see table in PHB pg 159 for highest HD rebuked) - Turning Damage = 2d6 + cleric level + CHA + Divine Energy Focus = 2d6 + 1 + 2 + 2 = 2d6+5 (total HD rebuked) - Command Rebuked Undead: - take a standard action to give mental orders to a commanded undead. - can voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones. - Total No. of undead HD being commanded: = cleric level + Divine Energy Focus = 1 + 2 = 3 HD - Bolster Undead: - bolster undead creatures against "positive energy" turning in advance. - make a "rebuke" turning check, check HD on table in PHB pg 159, result becomes undead's effective HD for purposes of being turned by another cleric - duration = 10 rounds - Dispel Turning: - can dispel a "positive energy" turning check of another cleric - contest of "Rebuke" Turning Check vs "Positive Energy" Turning Check - roll turning damage to determine No. of HD no longer affected by "positive energy" turning check. Wedded To History: Dragon # 354 pg. 54 (1st level bonus Feat) - Born in the distant past, you enjoy a special insight or possess uncanny abilities that distinguish you from those of present times. - As a survivor, you may, when making a Reflex or Fortitude save, choose to use your Will save instead. However, this imposes a cumulative -1 penalty on all subsequent Will saving throws for that day. Divine Energy Focus: Ghostwalk, pg. 30 (Human bonus feat) - You have a gift for channelling positive or negative energy. - You gain a +2 bonus on turning checks and turning damage rolls. - Treat your cleric level as two higher than normal for the purpose of determining if you destroy or command undead rather than just turning or rebuking them. Fey-Soul: Races of Renown, pg. 90 (Flaw Bonus Feat) - You have the soul of a muse, sustained by beauty and your own force of personality. - At every even level, you may gain bonus hp from Charisma modifier instead of Constitution modifier. Spontaneous Healer: Complete Divine, pg. 84 (Flaw Bonus Feat) - Prerequisites: Knowledge (religion) 4 ranks, nonevil alignment, able to cast any cure wounds spell. - Benefit: You can use your spellcasting ability to spontaneously cast cure spells (from your class spell list) just as a cleric can. - You may use this ability a total number of times per day equal to your Wisdom modifier = 3/day Merciless (Flaw) - Begging will do you no good. - Effect: Whenever you would normally be given the chance to show mercy, you must make a DC 15 + (1/2HD) Will save or be unable to show mercy. For example: An enemy has surrendered and is begging for to you his life. You roll a 14... Off with his 'ead Righteous (Flaw) - The end justifies the means. - You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods. - Once per game session, the DM or another player can activate your Flaw in order to dispel any doubts you might have about the moral justifiability of your actions. This includes, but is not limited to, overriding any Qualms (as per the flaw) that you may have, and forcing you to act against your alignment. Detached (Trait) - You maintain a distance from events that keeps you grounded but limits your reaction speed. - You gain a +1 bonus on Will saves. You take a -1 penalty on Reflex saves. Plucky (Trait) - You have a strength of will not reflected in your limited physical gifts - You gain a +1 bonus on Will saves. You take a -1 penalty on Fortitude saves. ============================================================================= SPELLS 0: 3 1: 2+D 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 13 detect magic, detect poison, read magic 1: 14 bane, cause fear (D), protection from evil Death Domain Spells: (1) Cause Fear; (2) Death Knell; (3) Animate Dead; (4) Death Ward; (5) Slay Living; (6) Create Undead; (7) Destruction; (8) Create Greater Undead; (8) Create Crypt Thing; (9) Wail of the Banshee Undeath Domain Spells: (1) Detect Undead; (2) Desecrate; (3) Animate Dead; (4) Death Ward; (5) Inflict Light Wounds, Mass; (6) Create Undead; (7) Control Undead; (8) Create Greater Undead; (9) Energy Drain ============================================================================== GEAR Total WT= 26 + 23 = 49 (maxDex=+3, AC check= -3, speed = 20 ft) (can drop backpack and have a light load) load: light = 26 medium = 53 heavy = 80 WT Item --- --------------------- 0 explorer's outfit 0 wooden holy symbol (1 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 15 BODY: Leather Armour (10 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 Quarterstaff (0 gp) 1 dagger (2 gp) 4 Light Crossbow (35 gp) 1 Quiver and 10 bolts (1 gp) 1 Potion Belt = 0/6 vials (1gp) - retrieving a potion/vial is a free action once per round 0 Wand of Cure Light Wounds (15 gp/charge = 300 gp) - command word: "Fun-Ghoul-Low", charges = 20 2 backpack (2 gp) 1 - waterskin, empty (1gp) 0.5 - dehydrated food 8 days (16 gp) 0 - powered water 6 vials (3 gp) 5 - bedroll (2gp) 3 - winter blanket (0.5 gp) 3 - 3 sunrods (6 gp) 0 - 3 tindertwigs (3 gp) 3 - 3 torches (.03) 1 - Healer’s Kit 10 uses (50 gp) - grant +2 circumstance bonus on Heal checks 0.5 - Scuro's Coins 2 2 acid vials; attached to hooks outside of backpack (20 gp) 2 2 alchemist fire; attached to hooks outside of backpack (40 gp) ============================================================================== TREASURE (Scuro's COINS wt = 0.5 lbs) cp = 7 sp = 4 gp = 6 pp = ============================================================================== SPECIAL NOTES: Long Silver hair, silver eyes, silver skin - Tall. Lanky, weak muscles - used to giving orders = Netherese Noble - A Blast from the Past!