Adventure Date: October 28, 2011
Last Updated: September 8, 2011
class: rogue/swashbuckler/swordsage race: gnome (whisper) level: 6 = 4/1/1 alignment: DM Eyes Only xp: 15,000 + deity: DM Eyes Only size: small age: 48 gender: female height: 3'6" eyes: blue hair: black skin: grey weight: 36 lbs Campaign: The Tide of Shadows Home Region: DM Eyes Only Languages: Gnome, Chondathan, Illuskan, Shaaran, Goblin, Orc ==================================================================================== STR: 10 0 HP: 49 Speed: 40 ft DEX: 21 +5 AC: 17 (18?) CON: 14 +2 = 10 + 2 + 0 + 5 + 1 + 1? + 0 + -1 INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 15 CHA: 6 -2 AC flat-footed: 12 Initiative: +12 Base Attack: +4 - gain +4 AC dodge bonus vs Giant Type ==================================================================================== Total = base +Mod +magic +misc Fortitude: +5 = 3 +2 Reflex: +11 = 6 +5 Will: +7 = 3 +4 - save vs fear = -2 - evasion: reflex save = 0 damage if original save was for 1/2 damage ==================================================================================== - Attack: +1 hit vs kobolds and goblinoids - Attack: +1 hit (small size bonus: already included) - Sneak attack: +2d6+6 damage Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- small shortsword +12 1d4 19-20/x2 - P masterwork, - two weapon fighting +10 cold iron small shortsword +12 1d4 19-20/x2 - P masterwork - two weapon fighting +10 small sling +10 1d3 x2 50 ft B Returning Dagger +1 +4 1d4+1 19-20/x2 10 ft P/S magic - medium sized (+9 thrown) (small wielder = -2 hit included, and is a one-handed weapon, so no weapon finesse) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather armor, armor +2 +6 0 10% 30 ft 7.5 lbs small ==================================================================================== SKILLS: Total = 84+8+10 max = 9/4 Ability Mod Ranks Misc +4 appraise INT +4 +5 *balance DEX +5 -0 armor-load -2 *bluff CHA -2 +5 *climb STR +0 -0 armor-load/+5 DM Eyes Only +2 concentration CON +2 +4 *craft INT +4 +6 decipher script INT +4 2 -2 *diplomacy CHA -2 +15 disable device INT +4 9 +2 tools, mw +2 disguise CHA -2 4 +8 *escape artist DEX +5 2 +1 skinny/-0 armor-load +6 forgery INT +4 2 -2 gather information CHA -2 no handle animal CHA -2 +4 heal (INT) WIS +4 +21 hide DEX +5 8 -0 armor-load/+4 whisper gnome/+4 small -2 intimidate CHA -2 +19 jump STR +0 8 -0 armor-load/+2 tumble/+5 boots/+4 MV=40 +5 knowledge, arcana INT +4 1cc no knowledge, architect/engineer INT +4 no knowledge, dungeoneering INT +4 no knowledge, geography INT +4 no knowledge, history INT +4 +8 knowledge, local INT +4 4 no knowledge, nature INT +4 no knowledge, nobility/royalty INT +4 no knowledge, religion INT +4 no knowledge, the planes INT +4 +11 listen WIS -1 9 +2 whisper gnome/+1 helmet +12 listen, doors WIS -1 " +2 whisper gnome/+2 cone +17 move silently DEX +5 8 -0 armor-load/+4 whisper gnome +16 open lock DEX +5 9 +2 tools, mw -2 perform CHA -2 no *profession WIS -1 +5 ride DEX +5 +13 search INT +4 9 +4 *sense motive (INT) WIS +4 +13 sleight of hand DEX +5 8 -0 armor-load no spellcraft INT +4 +15 spot (INT) WIS +4 9 +2 whisper gnome +4 survival (INT) WIS +4 +0 *swim STR +0 -0 armor-load x2 +16 *tumble DEX +5 9 -0 armor-load/+2 jump no use magic device CHA -2 +7 *use rope DEX +5 +2 silk rope no speak languages n/a 0 cc * = swashbuckler class skills ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, all martial, gnome hooked hammer, hand crossbow Gnome (Whisper): Races of Stone p96 - favoured class - rogue - special feats available - extra silence, silencing strike - DEX+2, CON+2, STR-2, CHA-2 - small: AC size bonus = +1, to hit size bonus = +1, hide skill size bonus = +4 use small weapons, armor & equipment, encumbrance = x3/4 - base MV = 30 ft - low-light vision = x2 human - dark vision 60 ft (black/white only) - weapon familiarity: treat gnome hooked hammers as martial weapons - get +1 racial bonus to attack rolls vs kobolds and goblinoids - get +4 dodge bonus to AC vs giant type - get +4 racial bonus to hide and move silently checks - get +2 racial bonus to listen and spot checks - spell-like ability: silence, 1/day Rogue - sneak attack: +2d6 - trapfinding - evasion: reflex save = 0 damage if original save was for 1/2 damage - penetrating strike (3rd level Dungeonscape alternative class feature, replace trap sense) - sneak attack undead, etc... for 1/2 damage - disruptive attack (4th level PHB2 alternative class feature, replace uncanny dodge) - instead of sneak attack damage, target gets -5 to AC for 1 round Swashbuckler: Complete Warrior - page 11 - hit die = d10 - arcane stunt (1st level alternative class feature, replace grace, Complete Mage p32) - expedious retreat (spell-like ability), swift action, dur = 1 round, 5/day Swordsage: Tome of Battle - page 15 - quick to act: intiative +1 - weapon focus: shadow hand, - get +1 hit with dagger, shortsword, sai, siangham, unarmed strike & spiked chain - stance: - Island of Blades (shadow stance; flank by being adjacent) - maneuvers: - Cloak of Deception (shadow boost 2; invisible as greater invisibility) - Shadow Jaunt (shadow 2; teleport up to 50 ft away through shadows) - Distracting Ember (desert boost 1; summons flanker) - Flashing Sun (desert strike 2; extra attack, all at -2 to hit) - Rabid Wolf Strike (tiger strike 2; +4 to hit, +2d6 damage, -4 AC) - Sudden Leap (tiger boost 1; jump as a swift action) Weapon Finesse (1st level swashbuckler bonus feat) - use DEX bonus, not STR for melee attack rolls with light weapons, rapier, whip and spiked chain Two Weapon Fighting (1st level bonus feat) Craven (3rd level bonus feat) - gain +1 damage/character level on sneak attacks = +5 - save vs fear = -2 Shadow Blade: Tome of Battle - page 32 (6th level bonus feat) - Dex modifier to damage while in Shadow Hand Stance/using Shadow Hand weapons (Short Swords, Daggers, Sais, Spiked Chain, Unarmed) Improved Initiative (flaw bonus feat) - gain +4 to initiative Keen Intellect (flaw bonus feat) - Use INT bonus for Heal, Sense Motive, Spot, Survival and Will DM Eyes Only (flaw) - DM Eyes Only Righteous (flaw) - The end justifies the means. - You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods. - Once per game session, the DM or another player can activate your Flaw in order to dispel any doubts you might have about the moral justifiability of your actions. This includes, but is not limited to, overriding any Qualms (as per the flaw) that you may have, and forcing you to act against your alignment. Aggressive (trait) - initiative checks = +2 - Armor Class = -1 Skinny (trait) - escape artist checks = +1 - avoid bull rush or being overrun = -2 on strength checks ============================================================================== GEAR Total WT= 16.985 + 6.50 = 23.485 load(small): light = 25 medium = 50 heavy = 75 WT Item --- --------------------- 0 traveler's outfit 0.25 HEAD: thieving helmet - grant a +1 circumstance bonus on Listen checks 0 FACE: OPEN SLOT 0 THROAT: Magic Amulet (Amulet of Natural Armor +1?; 2,000 gp ?) - grants +1 natural armor AC bonus ? 0 SHOULDER: OPEN SLOT 7.5 BODY: leather armor 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0.25 FEET: Boots of Striding and Springing (5,500 gp) - enhancement bonus to base land speed = +10 ft - grant +5 competence bonus to jump skill 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 1 small cold iron shortsword, masterwork (320 gp) 1 small shortsword, masterwork (310 gp) 0 small sling 0 small bullets = 0 1 Medium-sized Returning Dagger +1 (8,302 gp) - returns to thrower's original location just before creature's next turn - free action to catch, and ready to use right away - if cannot be caught, or thrower has moved away, weapon falls to ground 1 potion belt = 6/6 vials - retrieving a potion/vial is a free action once per round - Oil of Magic Weapon (50 gp) = x1 - Potion of Cure Light Wounds: 1d8+1 (50 gp) = x1 - Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp) = x1 - Potion of Haste (750 gp) = x1 - Potion of Neutralize Poison (750 gp) = x1 - Potion of Protection from Arrows: 3 hrs or 30 hp, DR 10/magic, (300 gp) = x1 0.125 small belt pouch 2.36 - coins 0.5 Sending Stones (700 gp each, 1,400 gp & 1 lb for pair) - pair of two identical round fist sized chunks of unworked stone - each stone must be in different creature's possession to work - each stone can be used 1/day - bearer can send a message (as "sending" spell) to the bearer of the other stone (Shribryn) - if stone not in creature's possession no message is sent, and you know communication has failed - if either pair destroyed, the other becomes useless 1 thunderstone (30 gp) 0 sheets of paper x2 0 vial of darkvision powder = x1 0 Packet of Scoundrel's Edge x2 - lasts 10 minutes, gives +4 to hit 0.5 small backpack 1.75 - small trail rations, 7 days 1 - small waterskin, full 1 - listening cone - grants a +2 circumstance bonus on Listen checks made through a door or other relatively thin, solid obstacle 2 - thieves' tools, masterwork - grant +2 circumstance bonus to open locks and disable device 0.25 - small silent shoes - grant a +1 circumstance bonus on Move Silently checks Carried by Raven 5 - silk rope (50 ft) - grant +2 circumstance bonus on Use Rope checks ============================================================================== TREASURE (wt = 2.36) pp = 6 gp = 109 sp = 3 cp = silver chain with silver medallion etched with the image of a single eye - indicates is a friend of Zandever "Nighteyes" Eyredanus ============================================================================== SPECIAL NOTES: