Katharina "Whisper" Shadowfeet - Level 6 - Chapter 12

Adventure Date: October 28, 2011
Last Updated: September 8, 2011


class:		rogue/swashbuckler/swordsage	race:		gnome (whisper)
level:		6 = 4/1/1			alignment:	DM Eyes Only
xp:		15,000 +			deity:		DM Eyes Only

size: small	age:  48	gender:	female	height:	3'6"	
eyes: blue	hair: black	skin: 	grey	weight:	36 lbs

Campaign: 	The Tide of Shadows
Home Region: 	DM Eyes Only
Languages:	Gnome, Chondathan, Illuskan, Shaaran, Goblin, Orc


====================================================================================
STR:	10	0	HP: 	49			Speed:	40 ft 
DEX:	21	+5	AC:	17 (18?)				
CON:	14	+2	= 10   + 2     + 0      + 5   + 1    + 1?  + 0       + -1
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	15
CHA:	 6	-2	AC flat-footed: 12		Initiative:	+12
							Base Attack:	+4

			- gain +4 AC dodge bonus vs Giant Type


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+5	= 3	+2
Reflex:		+11	= 6	+5	
Will:		+7	= 3	+4

- save vs fear = -2
- evasion: reflex save = 0 damage if original save was for 1/2 damage 


====================================================================================
- Attack: +1 hit vs kobolds and goblinoids
- Attack: +1 hit (small size bonus: already included)
- Sneak attack: +2d6+6 damage

Attack			Bonus	Damage	Critical        Range	Type	Notes
------------		------	------	--------        -----	----	-----
small shortsword        +12	1d4	19-20/x2        -	P	masterwork,
- two weapon fighting	+10						cold iron

small shortsword        +12	1d4	19-20/x2        -	P	masterwork
- two weapon fighting	+10						

small sling		+10	1d3	x2		50 ft	B

Returning Dagger +1     +4      1d4+1   19-20/x2        10 ft   P/S     magic
- medium sized          (+9 thrown)
(small wielder = -2 hit included, and is a one-handed weapon, so no weapon finesse)



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
leather armor,	armor	+2	+6	0	10%	30 ft	7.5 lbs
small


====================================================================================
SKILLS: Total = 84+8+10	   max = 9/4	Ability	Mod	Ranks	Misc  
+4	appraise                        INT	+4		
+5	*balance                        DEX	+5		-0 armor-load
-2	*bluff				CHA	-2		
+5	*climb				STR	+0		-0 armor-load/+5 DM Eyes Only
+2	concentration			CON	+2
+4	*craft				INT	+4		
+6	decipher script			INT	+4	2	
-2	*diplomacy			CHA	-2
+15	disable device			INT	+4	9	+2 tools, mw
+2	disguise                        CHA	-2	4	
+8	*escape artist			DEX	+5	2	+1 skinny/-0 armor-load 
+6	forgery				INT	+4	2	
-2	gather information		CHA	-2		
no	handle animal			CHA	-2		
+4	heal			(INT)	WIS	+4
+21	hide				DEX	+5	8	-0 armor-load/+4 whisper gnome/+4 small	
-2	intimidate			CHA	-2		
+19     jump				STR	+0	8	-0 armor-load/+2 tumble/+5 boots/+4 MV=40
+5	knowledge, arcana		INT	+4	1cc
no	knowledge, architect/engineer	INT	+4
no	knowledge, dungeoneering        INT	+4
no	knowledge, geography		INT	+4
no	knowledge, history		INT	+4
+8	knowledge, local                INT	+4	4
no	knowledge, nature		INT	+4
no	knowledge, nobility/royalty	INT	+4
no	knowledge, religion		INT	+4	
no	knowledge, the planes		INT	+4	
+11	listen				WIS	-1	9	+2 whisper gnome/+1 helmet
+12	listen, doors			WIS	-1	"	+2 whisper gnome/+2 cone
+17	move silently			DEX	+5	8	-0 armor-load/+4 whisper gnome	
+16	open lock			DEX	+5	9	+2 tools, mw
-2	perform				CHA	-2		
no	*profession			WIS	-1		
+5	ride				DEX	+5		
+13	search				INT	+4	9	
+4	*sense motive		(INT)	WIS	+4
+13	sleight of hand			DEX	+5	8	-0 armor-load
no	spellcraft			INT	+4	
+15	spot			(INT)	WIS	+4	9	+2 whisper gnome
+4	survival                (INT)	WIS	+4		
+0	*swim				STR	+0		-0 armor-load x2
+16	*tumble				DEX	+5	9	-0 armor-load/+2 jump
no	use magic device                CHA	-2		
+7	*use rope			DEX	+5		+2 silk rope
no	speak languages			n/a		0 cc		

* = swashbuckler class skills


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, all martial, gnome hooked hammer, hand crossbow


Gnome (Whisper): Races of Stone p96
- favoured class - rogue
- special feats available - extra silence, silencing strike
- DEX+2, CON+2, STR-2, CHA-2
- small: AC size bonus = +1, to hit size bonus = +1, hide skill size bonus = +4
         use small weapons, armor & equipment, encumbrance = x3/4
- base MV = 30 ft
- low-light vision = x2 human
- dark vision 60 ft (black/white only)
- weapon familiarity: treat gnome hooked hammers as martial weapons
- get +1 racial bonus to attack rolls vs kobolds and goblinoids
- get +4 dodge bonus to AC vs giant type
- get +4 racial bonus to hide and move silently checks
- get +2 racial bonus to listen and spot checks
- spell-like ability: silence, 1/day


Rogue
- sneak attack: +2d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage 
- penetrating strike (3rd level Dungeonscape alternative class feature, replace trap sense)
	- sneak attack undead, etc... for 1/2 damage
- disruptive attack (4th level PHB2 alternative class feature, replace uncanny dodge)
        - instead of sneak attack damage, target gets -5 to AC for 1 round


Swashbuckler: Complete Warrior - page 11
- hit die = d10
- arcane stunt (1st level alternative class feature, replace grace, Complete Mage p32)
        - expedious retreat (spell-like ability), swift action, dur = 1 round, 5/day


Swordsage: Tome of Battle - page 15
- quick to act: intiative +1
- weapon focus: shadow hand, 
        - get +1 hit with dagger, shortsword, sai, siangham, unarmed strike & spiked chain
- stance: 
	- Island of Blades (shadow stance; flank by being adjacent)
- maneuvers: 
	- Cloak of Deception (shadow boost 2; invisible as greater invisibility)
	- Shadow Jaunt (shadow 2; teleport up to 50 ft away through shadows)
	- Distracting Ember (desert boost 1; summons flanker)
	- Flashing Sun (desert strike 2; extra attack, all at -2 to hit)
	- Rabid Wolf Strike (tiger strike 2; +4 to hit, +2d6 damage, -4 AC)
	- Sudden Leap (tiger boost 1; jump as a swift action)


Weapon Finesse (1st level swashbuckler bonus feat)
- use DEX bonus, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain


Two Weapon Fighting (1st level bonus feat)


Craven (3rd level bonus feat)
- gain +1 damage/character level on sneak attacks = +5
- save vs fear = -2


Shadow Blade: Tome of Battle - page 32 (6th level bonus feat)
- Dex modifier to damage while in Shadow Hand Stance/using Shadow Hand weapons 
  (Short Swords, Daggers, Sais, Spiked Chain, Unarmed)


Improved Initiative (flaw bonus feat)
- gain +4 to initiative


Keen Intellect (flaw bonus feat)
- Use INT bonus for Heal, Sense Motive, Spot, Survival and Will


DM Eyes Only (flaw)
- DM Eyes Only


Righteous (flaw)  
- The end justifies the means. 
- You are willing to perform morally repugnant actions in order to achieve 
  noble goals. Unfortunately, this can alienate those people who might 
  support your cause if you didn't use such heavy-handed methods.
- Once per game session, the DM or another player can activate your Flaw in 
  order to dispel any doubts you might have about the moral justifiability 
  of your actions. This includes, but is not limited to, overriding any 
  Qualms (as per the flaw) that you may have, and forcing you to act against 
  your alignment.


Aggressive (trait)
- initiative checks = +2
- Armor Class = -1 


Skinny (trait)
- escape artist checks = +1
- avoid bull rush or being overrun = -2 on strength checks


==============================================================================
GEAR	Total WT= 16.985 + 6.50 = 23.485
	load(small):	light = 25	medium = 50	heavy = 75

WT	Item
---	---------------------
0	traveler's outfit
0.25	HEAD:	  thieving helmet
			- grant a +1 circumstance bonus on Listen checks
0	FACE:	  OPEN SLOT
0	THROAT:	  Magic Amulet (Amulet of Natural Armor +1?; 2,000 gp ?)
			- grants +1 natural armor AC bonus ?
0	SHOULDER: OPEN SLOT
7.5	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0.25	FEET:	  Boots of Striding and Springing (5,500 gp)
			- enhancement bonus to base land speed = +10 ft
			- grant +5 competence bonus to jump skill
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT

1	small cold iron shortsword, masterwork (320 gp)
1	small shortsword, masterwork (310 gp)
0	small sling
0	small bullets = 0
1	Medium-sized Returning Dagger +1 (8,302 gp)
		- returns to thrower's original location just before creature's next turn
		- free action to catch, and ready to use right away
		- if cannot be caught, or thrower has moved away, weapon falls to ground

1	potion belt = 6/6 vials
	- retrieving a potion/vial is a free action once per round
                - Oil of Magic Weapon (50 gp) = x1
		- Potion of Cure Light Wounds: 1d8+1 (50 gp) = x1
		- Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp) = x1
                - Potion of Haste (750 gp) = x1
                - Potion of Neutralize Poison (750 gp) = x1
                - Potion of Protection from Arrows: 3 hrs or 30 hp, DR 10/magic, (300 gp) = x1
0.125	small belt pouch
2.36		- coins

0.5	Sending Stones (700 gp each, 1,400 gp & 1 lb for pair)
		- pair of two identical round fist sized chunks of unworked stone
                - each stone must be in different creature's possession to work
                - each stone can be used 1/day
                - bearer can send a message (as "sending" spell) to the bearer
                          of the other stone (Shribryn)
                        - if stone not in creature's possession no message is sent, 
                          and you know communication has failed
                        - if either pair destroyed, the other becomes useless
1	thunderstone (30 gp)
0	sheets of paper x2
0	vial of darkvision powder = x1
0	Packet of Scoundrel's Edge x2
		- lasts 10 minutes, gives +4 to hit

0.5	small backpack
1.75		- small trail rations, 7 days
1		- small waterskin, full
1		- listening cone
			- grants a +2 circumstance bonus on Listen checks made 
			  through a door or other relatively thin, solid obstacle
2		- thieves' tools, masterwork
			- grant +2 circumstance bonus to open locks
			  and disable device
0.25		- small silent shoes
			- grant a +1 circumstance bonus on Move Silently checks




Carried by Raven
5		- silk rope (50 ft)
			- grant +2 circumstance bonus on Use Rope checks


==============================================================================
TREASURE (wt = 2.36)
pp = 6			
gp = 109			
sp = 3			
cp = 			

silver chain with silver medallion etched with the image of a single eye
- indicates is a friend of Zandever "Nighteyes" Eyredanus


==============================================================================
SPECIAL NOTES: