Adventure Date: August 3, 2011
Last Updated: April 22, 2011
class: rogue/swashbuckler/swordsage race: DM Eyes Only
level: 5 = 3/1/1 alignment: DM Eyes Only
xp: 10,000 + deity: DM Eyes Only
size: small age: 48 gender: female height: 3'6"
eyes: blue hair: black skin: grey weight: 36 lbs
Campaign: The Tide of Shadows
Home Region: DM Eyes Only
Languages: Gnome, Chondathan, Illuskan, Shaaran, Goblin, Orc
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STR: 10 0 HP: 41 Speed: 40 ft
DEX: 21 +5 AC: 17 (18?)
CON: 14 +2 = 10 + 2 + 0 + 5 + 1 + 1? + 0 + -1
INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc
WIS: 8 -1 AC touch: 15
CHA: 6 -2 AC flat-footed: 12 Initiative: +12
Base Attack: +3
- gain +4 AC dodge bonus vs Giant Type
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Total = base +Mod +magic +misc
Fortitude: +5 = 3 +2
Reflex: +10 = 5 +5
Will: +7 = 3 +4
- save vs fear = -2
- evasion: reflex save = 0 damage if original save was for 1/2 damage
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- Attack: +1 hit vs kobolds and goblinoids
- Attack: +1 hit (small size bonus: already included)
- Sneak attack: +2d6+5 damage
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
small shortsword +11 1d4 19-20/x2 - P masterwork,
- two weapon fighting +9 cold iron
small shortsword +11 1d4 19-20/x2 - P masterwork
- two weapon fighting +9
small sling +9 1d3 x2 50 ft B
Returning Dagger +1 +3 1d4+1 19-20/x2 10 ft P/S magic
- medium sized (+8 thrown)
(small wielder = -2 hit included, and is a one-handed weapon, so no weapon finesse)
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
leather armor, armor +2 +6 0 10% 30 ft 7.5 lbs
small
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SKILLS: Total = 72+8+10 max = 8/4 Ability Mod Ranks Misc
+4 appraise INT +4
+5 *balance DEX +5 -0 armor-load
-2 *bluff CHA -2
+5 *climb STR +0 -0 armor-load/+5 DM Eyes Only
+2 concentration CON +2
+4 *craft INT +4
+6 decipher script INT +4 2
-2 *diplomacy CHA -2
+13 disable device INT +4 7 +2 tools, mw
+2 disguise CHA -2 4
+8 *escape artist DEX +5 2 +1 skinny/-0 armor-load
+6 forgery INT +4 2
-2 gather information CHA -2
no handle animal CHA -2
+4 heal (INT) WIS +4
+21 hide DEX +5 8 -0 armor-load/+4 DM Eyes Only/+4 small
-2 intimidate CHA -2
+19 jump STR +0 8 -0 armor-load/+2 tumble/+5 boots/+4 MV=40
+5 knowledge, arcana INT +4 1cc
no knowledge, architect/engineer INT +4
no knowledge, dungeoneering INT +4
no knowledge, geography INT +4
no knowledge, history INT +4
+8 knowledge, local INT +4 4
no knowledge, nature INT +4
no knowledge, nobility/royalty INT +4
no knowledge, religion INT +4
no knowledge, the planes INT +4
+10 listen WIS -1 8 +2 DM Eyes Only/+1 helmet
+11 listen, doors WIS -1 " +2 DM Eyes Only/+2 cone
+17 move silently DEX +5 8 +4 DM Eyes Only
& -0 armor-load
+14 open lock DEX +5 7 +2 tools, mw
-2 perform CHA -2
no *profession WIS -1
+5 ride DEX +5
+11 search INT +4 7
+4 *sense motive (INT) WIS +4
+11 sleight of hand DEX +5 6 -0 armor-load
no spellcraft INT +4
+13 spot (INT) WIS +4 7 +2 DM Eyes Only
+4 survival (INT) WIS +4
+0 *swim STR +0 -0 armor-load x2
+15 *tumble DEX +5 8 -0 armor-load/+2 jump
no use magic device CHA -2
+7 *use rope DEX +5 +2 silk rope
no speak languages n/a 0 cc
* = swashbuckler class skills
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: none
Weapons: all simple, all martial, hand crossbow
Racial Abilities (DM Eyes Only)
- DM Eyes Only
- Low-Light Vision
- Dark Vision 60 ft
- Attack +1 Size Bonus
- Armor Class +1 Size Bonus
- Attack +1 vs Kobold Goblinoid
- Dodge +4 vs Giant Type
Rogue
- sneak attack: +2d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage
- penetrating strike (Dungeonscape alternative class feature, replace trap sense)
- sneak attack undead, etc... for 1/2 damage
Swashbuckler (Complete Warrior - page 11)
- hit die = d10
Swordsage
- quick to act: intiative +1
- weapon focus: shadow hand +1 hit
- stance: DM Eyes Only
- maneuvers: DM Eyes Only
Weapon Finesse (1st level swashbuckler bonus feat)
- use DEX bonus, not STR for melee attack rolls with light weapons,
rapier, whip and spiked chain
Two Weapon Fighting (1st level bonus feat)
Craven (3rd level bonus feat)
- gain +1 damage/character level on sneak attacks = +5
- save vs fear = -2
Improved Initiative (flaw bonus feat)
- gain +4 to initiative
Keen Intellect (flaw bonus feat)
- Use INT bonus for Heal, Sense Motive, Spot, Survival and Will
DM Eyes Only (feats/class abilities)
- DM Eyes only
DM Eyes Only (flaw)
- DM Eyes Only
Righteous (flaw)
- The end justifies the means.
- You are willing to perform morally repugnant actions in order to achieve
noble goals. Unfortunately, this can alienate those people who might
support your cause if you didn't use such heavy-handed methods.
- Once per game session, the DM or another player can activate your Flaw in
order to dispel any doubts you might have about the moral justifiability
of your actions. This includes, but is not limited to, overriding any
Qualms (as per the flaw) that you may have, and forcing you to act against
your alignment.
Aggressive (trait)
- initiative checks = +2
- Armor Class = -1
Skinny (trait)
- escape artist checks = +1
- avoid bull rush or being overrun = -2 on strength checks
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GEAR Total WT= 15.985 + 7.50 = 23.485
load(small): light = 25 medium = 50 heavy = 75
WT Item
--- ---------------------
0 traveler's outfit
0.25 HEAD: thieving helmet
- grant a +1 circumstance bonus on Listen checks
0 FACE: OPEN SLOT
0 THROAT: Magic Amulet (Amulet of Natural Armor +1?; 2,000 gp ?)
- grants +1 natural armor AC bonus ?
0 SHOULDER: OPEN SLOT
7.5 BODY: leather armor
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0.25 FEET: Boots of Striding and Springing (5,500 gp)
- enhancement bonus to base land speed = +10 ft
- grant +5 competence bonus to jump skill
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
1 small cold iron shortsword, masterwork (320 gp)
1 small shortsword, masterwork (310 gp)
0 small sling
0 small bullets = 0
1 Medium-sized Returning Dagger +1 (8,302 gp)
- returns to thrower's original location just before creature's next turn
- free action to catch, and ready to use right away
- if cannot be caught, or thrower has moved away, weapon falls to ground
0 Packet of Scoundrel's Edge x3
- lasts 10 minutes, gives +4 to hit
1 potion belt = 6/6 vials
- retrieving a potion/vial is a free action once per round
- Potion of Cure Moderate Wounds: 2d8+3 hp (300 gp) = x2
- Potion of Cure Serious Wounds; 3d8+5 hp (750 gp) = x1
- Potion of Haste (750 gp) = x1
- Potion of Neutralize Poison (750 gp) = x1
- Potion of Protection from Arrows: 3 hrs or 30 hp, DR 10/magic, (300 gp) = x1
0.125 small belt pouch
2.36 - coins
0.5 - Sending Stones (700 gp each, 1,400 gp & 1 lb for pair)
- pair of two identical round fist sized chunks of unworked stone
- each stone must be in different creature's possession to work
- each stone can be used 1/day
- bearer can send a message (as "sending" spell) to the bearer
of the other stone (Shribryn)
- if stone not in creature's possession no message is sent,
and you know communication has failed
- if either pair destroyed, the other becomes useless
0.5 small backpack
1.75 - small trail rations, 7 days
1 - small waterskin, full
1 - thunderstone (30 gp)
0 - sheets of paper x2
1 - listening cone
- grants a +2 circumstance bonus on Listen checks made
through a door or other relatively thin, solid obstacle
2 - thieves' tools, masterwork
- grant +2 circumstance bonus to open locks
and disable device
0.25 - small silent shoes
- grant a +1 circumstance bonus on Move Silently checks
0 - vial of darkvision powder = x1
- Oil of Magic Weapon (50 gp) = x1
- Potion of Cure Light Wounds: 1d8+1 (50 gp) = x1
Carried by Raven
5 - silk rope (50 ft)
- grant +2 circumstance bonus on Use Rope checks
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TREASURE (wt = 2.36)
pp = 6
gp = 109
sp = 3
cp =
silver chain with silver medallion etched with the image of a single eye
- indicates is a friend of Zandever "Nighteyes" Eyredanus
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SPECIAL NOTES: