Katharina "Whisper" Shadowfeet - Level 5 - Chapter 10

Adventure Date: April 16, 2011
Last Updated: April 17, 2011


class:		rogue/swashbuckler/swordsage	race:		DM Eyes Only
level:		5 = 3/1/1			alignment:	DM Eyes Only
xp:		10,000 +			deity:		DM Eyes Only

size: small	age:  48	gender:	female	height:	3'6"	
eyes: blue	hair: black	skin: 	grey	weight:	36 lbs

Campaign: 	The Tide of Shadows
Home Region: 	DM Eyes Only
Languages:	Gnome, Chondathan, Illuskan, Shaaran, Goblin, Orc


====================================================================================
STR:	10	0	HP: 	41			Speed:	40 ft 
DEX:	21	+5	AC:	17 (18?)				
CON:	14	+2	= 10   + 2     + 0      + 5   + 1    + 1?  + 0       + -1
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	15
CHA:	 6	-2	AC flat-footed: 12		Initiative:	+12
							Base Attack:	+3

			- gain +4 AC dodge bonus vs Giant Type


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+5	= 3	+2
Reflex:		+10	= 5	+5	
Will:		+7	= 3	+4

- save vs fear = -2
- evasion: reflex save = 0 damage if original save was for 1/2 damage 


====================================================================================
- Attack: +1 hit vs kobolds and goblinoids
- Attack: +1 hit (small size bonus: already included)
- Sneak attack: +2d6+5 damage

Attack			Bonus	Damage	Critical        Range	Type	Notes
------------		------	------	--------        -----	----	-----
small shortsword        +11	1d4	19-20/x2        -	P	masterwork,
- two weapon fighting	+9						cold iron

small shortsword        +11	1d4	19-20/x2        -	P	masterwork
- two weapon fighting	+9						

small sling		+9	1d3	x2		50 ft	B

Returning Dagger +1     +3      1d4+1   19-20/x2        10 ft   P/S     magic
- medium sized          (+8 thrown)
(small wielder = -2 hit included, and is a one-handed weapon, so no weapon finesse)



Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
leather armor,	armor	+2	+6	0	10%	30 ft	7.5 lbs
small


====================================================================================
SKILLS: Total = 72+8+10	   max = 8/4	Ability	Mod	Ranks	Misc  
+4	appraise                        INT	+4		
+5	*balance                        DEX	+5		-0 armor-load
-2	*bluff				CHA	-2		
+5	*climb				STR	+0		-0 armor-load/+5 DM Eyes Only
+2	concentration			CON	+2
+4	*craft				INT	+4		
+6	decipher script			INT	+4	2	
-2	*diplomacy			CHA	-2
+13	disable device			INT	+4	7	+2 tools, mw
+2	disguise                        CHA	-2	4	
+8	*escape artist			DEX	+5	2	+1 skinny/-0 armor-load 
+6	forgery				INT	+4	2	
-2	gather information		CHA	-2		
no	handle animal			CHA	-2		
+4	heal			(INT)	WIS	+4
+21	hide				DEX	+5	8	-0 armor-load/+4 DM Eyes Only/+4 small	
-2	intimidate			CHA	-2		
+19     jump				STR	+0	8	-0 armor-load/+2 tumble/+5 boots/+4 MV=40
+5	knowledge, arcana		INT	+4	1cc
no	knowledge, architect/engineer	INT	+4
no	knowledge, dungeoneering        INT	+4
no	knowledge, geography		INT	+4
no	knowledge, history		INT	+4
+8	knowledge, local                INT	+4	4
no	knowledge, nature		INT	+4
no	knowledge, nobility/royalty	INT	+4
no	knowledge, religion		INT	+4	
no	knowledge, the planes		INT	+4	
+10	listen				WIS	-1	8	+2 DM Eyes Only/+1 helmet
+11	listen, doors			WIS	-1	"	+2 DM Eyes Only/+2 cone
+17	move silently			DEX	+5	8	+4 DM Eyes Only
								& -0 armor-load	
+14	open lock			DEX	+5	7	+2 tools, mw
-2	perform				CHA	-2		
no	*profession			WIS	-1		
+5	ride				DEX	+5		
+11	search				INT	+4	7	
+4	*sense motive		(INT)	WIS	+4
+11	sleight of hand			DEX	+5	6	-0 armor-load
no	spellcraft			INT	+4	
+13	spot			(INT)	WIS	+4	7	+2 DM Eyes Only
+4	survival                (INT)	WIS	+4		
+0	*swim				STR	+0		-0 armor-load x2
+15	*tumble				DEX	+5	8	-0 armor-load/+2 jump
no	use magic device                CHA	-2		
+7	*use rope			DEX	+5		+2 silk rope
no	speak languages			n/a		0 cc		

* = swashbuckler class skills


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, all martial, hand crossbow


Racial Abilities (DM Eyes Only)
- DM Eyes Only
- Low-Light Vision
- Dark Vision 60 ft
- Attack +1 Size Bonus
- Armor Class +1 Size Bonus
- Attack +1 vs Kobold Goblinoid
- Dodge +4 vs Giant Type


Rogue
- sneak attack: +2d6
- trapfinding
- evasion: reflex save = 0 damage if original save was for 1/2 damage 
- penetrating strike (Dungeonscape alternative class feature, replace trap sense)
	- sneak attack undead, etc... for 1/2 damage
 

Swashbuckler (Complete Warrior - page 11)
- hit die = d10


Swordsage
- quick to act: intiative +1
- weapon focus: shadow hand +1 hit
- stance: DM Eyes Only
- maneuvers: DM Eyes Only


Weapon Finesse (1st level swashbuckler bonus feat)
- use DEX bonus, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain


Two Weapon Fighting (1st level bonus feat)


Craven (3rd level bonus feat)
- gain +1 damage/character level on sneak attacks = +5
- save vs fear = -2


Improved Initiative (flaw bonus feat)
- gain +4 to initiative


Keen Intellect (flaw bonus feat)
- Use INT bonus for Heal, Sense Motive, Spot, Survival and Will


DM Eyes Only (feats/class abilities)
- DM Eyes only


DM Eyes Only (flaw)
- DM Eyes Only


Righteous (flaw)  
- The end justifies the means. 
- You are willing to perform morally repugnant actions in order to achieve 
  noble goals. Unfortunately, this can alienate those people who might 
  support your cause if you didn't use such heavy-handed methods.
- Once per game session, the DM or another player can activate your Flaw in 
  order to dispel any doubts you might have about the moral justifiability 
  of your actions. This includes, but is not limited to, overriding any 
  Qualms (as per the flaw) that you may have, and forcing you to act against 
  your alignment.


Aggressive (trait)
- initiative checks = +2
- Armor Class = -1 


Skinny (trait)
- escape artist checks = +1
- avoid bull rush or being overrun = -2 on strength checks


==============================================================================
GEAR	Total WT= 15.485 + 8.75 = 24.235
	load(small):	light = 25	medium = 50	heavy = 75

WT	Item
---	---------------------
0	traveler's outfit
0.25	HEAD:	  thieving helmet
			- grant a +1 circumstance bonus on Listen checks
0	FACE:	  OPEN SLOT
0	THROAT:	  Magic Amulet (Amulet of Natural Armor +1?; 2,000 gp ?)
			- grants +1 natural armor AC bonus ?
0	SHOULDER: OPEN SLOT
7.5	BODY: 	  leather armor
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0.25	FEET:	  Boots of Striding and Springing (5,500 gp)
			- enhancement bonus to base land speed = +10 ft
			- grant +5 competence bonus to jump skill
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT

1	small cold iron shortsword, masterwork (320 gp)
1	small shortsword, masterwork (310 gp)
0	small sling
0	small bullets = 0
1	Medium-sized Returning Dagger +1 (8,302 gp)
		- returns to thrower's original location just before creature's next turn
		- free action to catch, and ready to use right away
		- if cannot be caught, or thrower has moved away, weapon falls to ground

0	Packet of Scoundrel's Edge x3
		- lasts 10 minutes, gives +4 to hit
1	potion belt = 4/6 vials
	- retrieving a potion/vial is a free action once per round
0		- potion of cure moderate wounds: 2d8+3 hp (300 gp) = x2
0		- potion of neatralize poison (750 gp) = x1
0		- vial of darkvision powder = x1
0.125	small belt pouch
2.36		- coins

0.5	small backpack
2		- small trail rations, 8 days
1		- small waterskin, full
1		- thunderstone (30 gp)
0		- sheets of paper x2
1		- listening cone
			- grants a +2 circumstance bonus on Listen checks made 
			  through a door or other relatively thin, solid obstacle
2		- thieves' tools, masterwork
			- grant +2 circumstance bonus to open locks
			  and disable device
0.25		- small silent shoes
			- grant a +1 circumstance bonus on Move Silently checks
1		- Magic Stones (??? gp)
			- pair of two identical round fist sized chunks of unworked stone


Carried by Raven
5		- silk rope (50 ft)
			- grant +2 circumstance bonus on Use Rope checks


==============================================================================
TREASURE (wt = 2.36)
pp = 6			
gp = 109			
sp = 3			
cp = 			

silver chain with silver medallion etched with the image of a single eye
- indicates is a friend of Zandever "Nighteyes" Eyredanus


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SPECIAL NOTES: