Adventure Date: March 27, 2010
Last Updated: March 14, 2010
class: rogue race: DM Eyes Only level: 1 alignment: DM Eyes Only xp: 0 deity: DM Eyes Only size: small age: 48 gender: female height: 3'6" eyes: blue hair: black skin: grey weight: 36 lbs Campaign: The Tide of Shadows Home Region: DM Eyes Only Languages: Gnome, Chondathan, Illuskan, Shaaran, Goblin, Orc ==================================================================================== STR: 10 0 HP: 8 Speed: 30 ft DEX: 20 +5 AC: 17 CON: 14 +2 = 10 + 2 + 0 + 5 + 1 + 0 + 0 + -1 INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 15 CHA: 6 -2 AC flat-footed: 12 Initiative: +11 Base Attack: +0 - gain +4 AC dodge bonus vs Giant Type ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 0 +2 Reflex: +7 = 2 +5 Will: +4 = 0 +4 ==================================================================================== - Attack: +1 hit vs kobolds and goblinoids - Attack: +1 hit (small size bonus: already included) Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- small shortsword +2 1d4 19-20/x2 - P masterwork - two weapon fighting +0 small shortsword +1 1d4 19-20/x2 - P - two weapon fighting -1 small sling +6 1d3 x2 50 ft B Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ leather armor, armor +2 +6 0 10% 30 ft 7.5 lbs small ==================================================================================== SKILLS: Total = 48 max = 4/2 Ability Mod Ranks Misc +4 appraise INT +4 +5 balance DEX +5 -0 armor/load -2 bluff CHA -2 +0 climb STR +0 -0 armor/load +2 concentration CON +2 +4 craft INT +4 +6 decipher script INT +4 2 -2 diplomacy CHA -2 +10 disable device INT +4 4 +2 tools, mw +2 disguise CHA -2 4 +6 escape artist DEX +5 +1 skinny/-0 armor/load +6 forgery INT +4 2 -2 gather information CHA -2 no handle animal CHA -2 +4 heal (INT) WIS +4 +17 hide DEX +5 4 +4 DM Eyes Only/+4 small & -0 armor/load -2 intimidate CHA -2 +0 jump STR +0 -0 armor/load +5 knowledge, arcana INT +4 1cc no knowledge, architect/engineer INT +4 no knowledge, dungeoneering INT +4 no knowledge, geography INT +4 no knowledge, history INT +4 +8 knowledge, local INT +4 4 no knowledge, nature INT +4 no knowledge, nobility/royalty INT +4 no knowledge, religion INT +4 no knowledge, the planes INT +4 +6 listen WIS -1 4 +2 DM Eyes Only/+1 helmet +7 listen, doors WIS -1 " +2 DM Eyes Only/+2 cone +14 move silently DEX +5 4 +4 DM Eyes Only/+1 shoes & -0 armor/load +11 open lock DEX +5 4 +2 tools, mw -2 perform CHA -2 no profession WIS -1 +5 ride DEX +5 +8 search INT +4 4 +4 sense motive (INT) WIS +4 +7 sleight of hand DEX +5 2 -0 armor/load no spellcraft INT +4 +10 spot (INT) WIS +4 4 +2 DM Eyes Only +4 survival (INT) WIS +4 +0 swim STR +0 -0 armor/load x2 +9 tumble DEX +5 4 -0 armor/load no use magic device CHA -2 +7 use rope DEX +5 +2 silk rope no speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, hand crossbow, rapier, sap, shortbow, and short sword Racial Abilities (DM Eyes Only) - DM Eyes Only - Attack +1 Size Bonus - Armor Class +1 Size Bonus - Attack +1 vs Kobold Goblinoid - Dodge +4 vs Giant Type Rogue - sneak attack: +1d6 - trapfinding Two Weapon Fighting (1st level bonus feat) Improved Initiative (flaw bonus feat) - gain +4 to initiative Keen Intellect (flaw bonus feat) - Use INT bonus for Heal, Sense Motive, Spot, Survival and Will DM Eyes Only (flaw) - DM Eyes Only Righteous (flaw) - The end justifies the means. - You are willing to perform morally repugnant actions in order to achieve noble goals. Unfortunately, this can alienate those people who might support your cause if you didn't use such heavy-handed methods. - Once per game session, the DM or another player can activate your Flaw in order to dispel any doubts you might have about the moral justifiability of your actions. This includes, but is not limited to, overriding any Qualms (as per the flaw) that you may have, and forcing you to act against your alignment. Aggressive (trait) - initiative checks = +2 - Armor Class = -1 Skinny (trait) - escape artist checks = +1 - avoid bull rush or being overrun = -2 on strength checks ============================================================================== GEAR Total WT= 14.25 + 10.5 = 24.75 load(small): light = 25 medium = 50 heavy = 75 WT Item --- --------------------- 0 traveler's outfit 0.5 HEAD: thieving helmet - grant a +1 circumstance bonus on Listen checks 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 7.5 BODY: leather armor 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0.5 FEET: silent shoes - grant a +1 circumstance bonus on Move Silently checks 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 1 small shortsword, masterwork 1 small shortsword 0 small sling 2.5 small bullets = 10 1 potion belt = 2/6 vials - retrieving a potion/vial is a free action once per round 0 - vial of darkvision powder 0 - vial of ink 0.125 small belt pouch 0.125 - coins 0.5 small backpack 1 - small trail rations, 2 days 1 - small waterskin, full 0 - sheets of paper x2 5 - silk rope (50 ft) - grant +2 circumstance bonus on Use Rope checks 1 - listening cone - grants a +2 circumstance bonus on Listen checks made through a door or other relatively thin, solid obstacle 2 - thieves' tools, masterwork - grant +2 circumstance bonus to open locks and disable device ============================================================================== TREASURE (wt = 0.125) cp = sp = 1 gp = 5 pp = ============================================================================== SPECIAL NOTES: