Lord Faragut - Level 10 - Chapter 22

Adventure Date: October 25, 2014
Last Updated: September 20, 2014


   	Ferret: tiny magical beast (wizard's familiar) 
	AL = chaotic good
	HD = master's HD = 10  
	hp = master's hp/2 = 109/2 = 54; current hp = 
	Init = +2 
	Spd = 20 ft, climb 20 ft

	AC = 17 (25 w. shield)	
	   = 10   + 2     + 0(8)   + 2   + 2    + 1   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 14 (14 w. shield)
		flat-foot AC = 15 (23 w. shield)

	space/reach = 2.5 ft/0 ft, 
	base attack (master's) = +9/+4 
	grapple (base attack + STR + Size = + 9 - 4 - 8 = -3

	Atk = bite: (base + DEX + size) = +9 +2 +2 = +13 melee (1d3-4)
	full attack = bite: +13/+8 melee (1d3-4) 


	STR = 3         -4              INT = 6		-2
	DEX = 15        +2              WIS = 12        +1
	CON = 10 	+0	 	CHA = 5		-3

			Total	= base	+Mod	+magic	+misc             (Ska'arr)
	Fortitude:	+7	= 7	+0                                (7:2)
	Reflex:		+6	= 4	+2                                (4:2)	
	Will:		+8	= 7	+1                                (7:0)		


====================================================================================
	SQ: low-light vision
	    scent 
	    attach (MM p282, auto bite damage/turn, ferret gets no dex to AC)


	Feats = Agile: +2 on Balance and Escape Artist checks
		weapon finesse


	Familiar Abilities:
		- Master gains a +2 bonus on Reflex saves when the master and 
		  familiar are within 1 mile of each other
		- Master gains the "Alertness" feat While familiar within arm’s reach 
		- Natural AC bonus = +1
		- INT = 6
		- Improved Evasion: 
			- if attack allows reflex save and if save is made,
			  then takes 0 damage, or 1/2 damage if save failed
		- Share Spells:
			- if familiar within 5 ft, any spell cast on master will 
			  also affect the familiar, stops affecting if move 5 ft away.
			- Master can also cast a spell with a target of "you" on 
			  the familiar instead of on himself (as a touch range spell)
		- Empathic Link:
			- master has empathic link with familiar up to 1 mile. 
			- master cannot see through the familiar’s eyes, but can 
			  communicate empathically. Because of limited nature of link, 
			  only general emotional content (such as fear, hunger, 
			  happiness, curiosity) can be communicated.


====================================================================================
	Class Skills = 	balance 	+12 (includes +8 racial bonus/+2 agile)
		 	climb 		+10 (includes +8 racial bonus, 
					     always take 10, use DEX not STR)
		 	hide 		+11 (includes +8 tiny bonus)
		 	move silently 	+8 (includes +4 racial bonus) 
		 	spot 		+3

	For each skill in which either the master or the familiar has ranks, use 
	either the normal skill ranks for an animal of that type or the master’s 
	skill ranks, whichever are better. In either case, the familiar uses its 
	own ability modifiers. Regardless of a familiar’s total skill modifiers,
	some skills (such as Craft) may remain beyond the familiar’s ability to use.


====================================================================================
SKILLS: Total = 3f+94	max = 13/6	Ability	Mod	Ranks	Misc
-2	appraise                        INT	-2		
+10	balance				DEX	+2		-2 armor/+8 racial/+2 agile
-3	bluff				CHA	-3		
+17	climb (always take 10)		DEX	+2	9	-2 armor/+8 racial	
+13	concentration			CON	+0	13	
-2	craft				INT	-2		
no	decipher script			INT	-2		
-3	diplomacy			CHA	-3		
no	disable device			INT	-2		
-3	disguise                        CHA	-3		
+2	escape artist			DEX	+2		-2 armor/+2 agile	
-2	forgery				INT	-2		
-3	gather information		CHA	-3		
+10	handle animal			CHA	-3	13	
+1	heal				WIS	+1		
+9	hide				DEX	+2	1f	-2 armor/+8 tiny	
-3	intimidate			CHA	-3		
+3	jump				STR	-4	9	-2 armor			
+5	knowledge, arcana		INT	-2	7
no	knowledge, architect/engineer	INT	-2	
-1	knowledge, dungeoneering        INT	-2	1
-1	knowledge, geography		INT	-2	1
no	knowledge, history		INT	-2	
no	knowledge, local                INT	-2	
-1	knowledge, nature		INT	-2	1
no	knowledge, nobility/royalty	INT	-2	
no	knowledge, religion		INT	-2	
no	knowledge, the planes		INT	-2	
+5	listen				WIS	+1	4
+6	move silently			DEX	+2	2f	-2 armor/+4 racial	
no	open lock			DEX	+2		
-3	perform				CHA	-3		
no	profession			WIS	+1		
+5	ride				DEX	+2	1	+2 handle animal
+2	search				INT	-2	4	
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+2		-2 armor			
+5	spellcraft			INT	-2	7
+5	spot				WIS	+1	4
+5	survival                        WIS	+1	4	
+4	swim				STR	-4	12	-4 armor x2			
no	tumble				DEX	+2		-2 armor/+2 jump		
no	use magic device                CHA	-3		
+6	use rope                        DEX	+2      4
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt      armor   +2      +4      -2      20 %    normal  2.5     tiny
	

==============================================================================

	Carrying Capacity: drag = 112.5 lbs
	- light load = 7.5 lbs  (20 ft; run x4)
	- medium load = 15 lbs (15 ft; run x4)
	- heavy load = 22.5 lbs  (15 ft; run x3)

GEAR	Total WT= 2.5 + 2.2 = 4.7 

WT	Item
---	---------------------
2.5     BODY: tiny chainshirt (100 gp)
0       ARMS: Goodberry Bracelet (2,000 gp)
              - to be sold as party treasure eventually, meanwhile...
              - create Goodberry (as the spell) = 5/day
                - heal 1 hp/creature/day, dur: 24 hrs or until used
                - also provides nourishment = normal meal for medium sized creature            
0.2     tiny backpack (2 gp)
2.0             - spell component pouch (tiny backpack) = 5 gp, wt = 2.0 lbs




===============================================================================
Notes:

- Lord Faragut carries one goodberry a day (from Pelias' bracelet) so that he can 
  feed it to anyone bleeding in order to stabilize them, but if unused will eat 
  and savour it at night

- Skaarr has a 50 ft roll of twine that Lord Faragut can carry one end in his teeth
  while climbing so that it can be tied to a heavier silk rope to be pulled and 
  looped about stuff.

- Lord Faragut was slain by a vampiric mindflayer in the undead plane (Chapter 17)

- Lord Faragut was raised by Throar in the undead plane (Chapter 18), but something
  else followed him through and his hitching a ride on his soul.

- Lord Faragut was slain when caught in a Maw of Stone trap (Chapter 19), but was 
  raised by Thraor once they left the undead plane.

==========
- buy tiny explorer's outfit (cost x1, wt x1/10) = 10 gp, wt = 0.8 lbs
- buy tiny noble's outfit (cost x1, wt x1/10) = 75 gp, wt = 1.0 lbs

- buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp
	armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs
- buy tiny mithral chainshirt (cost x1, wt x1/10) = 1,100 gp
	armor AC = +2, max DEX = +4, AC Check = 0, speed = normal, wt = 1.0 lbs