Lord Faragut - Level 2 - Chapter 4

Adventure Date: July 3, 2010
Last Updated: June 26, 2009


NOTE: 	"Handling" an animal to do a trick it knows is a move action 
	and DC 10, while "pushing" an animal to do a "trick" it doesn't 
	know is a full-round action and DC 25. 

	In practical terms, Ska'arr would have to spend a move action 
	and succeed on a "handle animal" roll for each animal he commands
	to do a trick, such as "Fetch the ******* cell key!!!!"


   	Ferret: tiny animal 
	AL = neutral
	HD = 1/2 d8 
	hp = 2 
	Init = +2 
	Spd = 20 ft, climb 20 ft

	AC = 14 	
	   = 10   + 0     + 0      + 2   + 2    + 0   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 14
		flat-foot AC = 12

	space/reach = 2.5 ft/0 ft, 
	base attack/grapple = +0/-12

	Atk = bite: +4 melee (1d3-4)
	full attack = bite: +4 melee (1d3-4) 

	STR = 3 	-4		INT = 2		-4
	DEX = 15	+2		WIS = 12	+1
	CON = 10 	+0	 	CHA = 5		-3

			Total	= base	+Mod	+magic	+misc
	Fortitude:	+2	= 2	+0
	Reflex:		+4	= 2	+2	
	Will:		+1	= 0	+1		


	SQ: low-light vision
	    scent 
	    attach (MM p282, bite damage/turn, ferret gets no dex to AC)

	Feats = Agile: +2 on Balance and Escape Artist checks
		weapon finesse

	Tricks (6/6): 
		General Purpose = performance 
					- come
					- fetch
					- heel
					- perform
					- stay
				= other tricks
					- guard


	Class Skills = 	balance 	+10 (includes +8 racial bonus)
		 	climb 		+10 (includes +8 racial bonus, 
					     always take 10, use DEX not STR)
		 	hide 		+11 (includes +8 tiny bonus)
		 	move silently 	+8 (includes +4 racial bonus) 
		 	spot 		+3


====================================================================================
SKILLS: Total = 5	max = 4/2	Ability	Mod	Ranks	Misc
-4	appraise			INT	-4		
+12	balance				DEX	+2		-0 armor/+8 racial/+2 agile
-3	bluff				CHA	-3		
+10	climb (always take 10)		DEX	+2		-0 armor/+8 racial	
+0	concentration			CON	+0		
-4	craft				INT	-4		
no	decipher script			INT	-4		
-3	diplomacy			CHA	-3		
no	disable device			INT	-4		
-3	disguise			CHA	-3		
+4	escape artist			DEX	+2		-0 armor/+2 agile	
-4	forgery				INT	-4		
-3	gather information		CHA	-3		
-3	handle animal			CHA	-3		
+1	heal				WIS	+1		
+11	hide				DEX	+2	1	-0 armor/+8 tiny	
-3	intimidate			CHA	-3		
-4	jump				STR	-4		-0 armor			
no	knowledge, arcana		INT	-4	
no	knowledge, architect/engineer	INT	-4	
no	knowledge, dungeoneering	INT	-4	
no	knowledge, geography		INT	-4	
no	knowledge, history		INT	-4	
no	knowledge, local		INT	-4	
no	knowledge, nature		INT	-4	
no	knowledge, nobility/royalty	INT	-4	
no	knowledge, religion		INT	-4	
no	knowledge, the planes		INT	-4	
+1	listen				WIS	+1	
+8	move silently			DEX	+2	2	-0 armor/+4 racial	
no	open lock			DEX	+2		
-3	perform				CHA	-3		
no	profession			WIS	+1		
+2	ride				DEX	+2		
-4	search				INT	-4		
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+2		-0 armor			
no	spellcraft			INT	-4	
+3	spot				WIS	+1	2
+1	survival			WIS	+1		
-4	swim				STR	-4		-0 armor x2			
no	tumble				DEX	+2		-0 armor		
no	use magic device		CHA	-3		
+2	use rope			DEX	+2
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
	

==============================================================================

	Carrying Capacity: drag = 112.5 lbs
	- light load = 7.5 lbs  (20 ft; run x4)
	- medium load = 15 lbs (15 ft; run x4)
	- heavy load = 22.5 lbs  (15 ft; run x3)

GEAR	Total WT= 0 + 0 = 0 

WT	Item
---	---------------------
0	none



===============================================================================
Notes:

- buy tiny explorer's outfit (cost x1, wt x1/10) = 10 gp, wt = 0.8 lbs
- buy tiny noble's outfit (cost x1, wt x1/10) = 75 gp, wt = 1.0 lbs

- buy tiny leather (cost x1, wt x1/10) = 10 gp
	armor AC = +1, max DEX = +6, AC Check = 0, speed = normal, wt = 1.5 lbs
- buy tiny chainshirt (cost x1, wt x1/10) = 100 gp
	armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs
- buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp
	armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs

- buy tiny backpack (cost x1, wt x1/10) = 2 gp, wt = 0.2 lbs


- DM Eyes Only