Adventure Date: April 6, 2012
Last Updated: April 1, 2012
NOTE: "Handling" an animal companion to do a trick it knows is a free action and DC 10, while "pushing" an animal companion to do a "trick" it doesn't know is a move action and DC 25. Raven gets a +4 circumstance bonus to her "Handle Animal" skill check involving her animal companion Blackheart. Giant Raven (use hawk stats): tiny magical beast (animal companion) AL = neutral HD = 3 = 3d8 hp = 4 +2d8 = ?? Init = +4 Spd = 10 ft, fly 60 ft (average) AC = 20 (21?) = 10 + 0 + 0 + 4 + 2 + 4 + 0 + 1? base + armor + shield + dex + size + nat + deflect + misc touch AC = 16 flat-foot AC = 16 space/reach = 2.5 ft/0 ft, base attack = +2 grapple = (base attack + STR + size = 2 -2 -8 ) = -8 Atk = talons (ba + size + DEX): +8 melee (1d4-2) full attack = talons (ba + size + DEX): +8 melee (1d4-2) dive attack = must move 30 ft, and 10 ft down = treat as a charge, damage = double (2d4-4) STR = 7 -2 INT = 2 -4 DEX = 18 +4 WIS = 14 +2 CON = 10 +0 CHA = 6 -2 Total = base +Mod +magic +misc Fortitude: +3 = 3 +0 Reflex: +7 = 3 +4 Will: +3 = 1 +2 Special Qualities: - low-light vision Feats: - Alertness (+2 to listen and spot checks) - Weapon Finesse - TBD (3rd HD bonus feat) Animal Companion Abilities - HD = 1 + Bonus HD = 1 +2 = 3 - Nat AC = 2 + Natural Armor Adjustment = 2 +2 = 4 - STR Adjustment = +1 = 6 +1 = 7 - DEX Adjustment = +1 = 7 +1 = 18 - Bonus Tricks = +2 - Link: - handle animal is a free action, push animal is a move action - Raven has +4 to wild empathy and handle animal checks on Blackheart - Share Spells: - if Blackheart within 5 ft, any spell cast on Raven will also affect Blackheart, stops affecting if move 5 ft away. - Raven can also cast a spell with a target of "you" on Blackheart instead of on herself (as a touch range spell) - Evasion: - if attack allows reflex save and if save is made, then takes 0 damage ===================================================================================== Tricks (8/6): - DM Eyes Only (one) - DM Eyes Only (two) - DM Eyes Only (three) - DM Eyes Only (four) - DM Eyes Only (five) - DM Eyes Only (six) - guard (bonus trick #1) - DM Eyes Only (eight - bonus trick #2) =================================================================================== Class Skills = listen +2 (+2 alertness errata) = +4 spot +14 (+2 alertness errata) = +16 Blackheart gets a +8 racial bonus on spot checks - gained +2 skill points at 3 HD (total = 6), still to be allocated ==================================================================================== SKILLS: Total = 4+2 max = 6/3 Ability Mod Ranks Misc -4 appraise INT -4 +4 balance DEX +4 -0 armor-load -2 bluff CHA -2 -2 climb STR -2 -0 armor-load +0 concentration CON +0 -4 craft INT -4 no decipher script INT -4 -2 diplomacy CHA -2 no disable device INT -4 -2 disguise CHA -2 +4 escape artist DEX +4 -0 armor-load -4 forgery INT -4 -2 gather information CHA -2 -2 handle animal CHA -2 +2 heal WIS +2 +12 hide DEX +4 -0 armor-load/+8 tiny -2 intimidate CHA -2 -2 jump STR -2 -0 armor-load no knowledge, arcana INT -4 no knowledge, architect/engineer INT -4 no knowledge, dungeoneering INT -4 no knowledge, geography INT -4 no knowledge, history INT -4 no knowledge, local INT -4 no knowledge, nature INT -4 no knowledge, nobility/royalty INT -4 no knowledge, religion INT -4 no knowledge, the planes INT -4 +4 listen WIS +2 +2 alertness +4 move silently DEX +4 -0 armor-load no open lock DEX +4 -2 perform CHA -2 no profession WIS +2 +4 ride DEX +4 -4 search INT -4 +2 sense motive WIS +2 no sleight of hand DEX +4 -0 armor-load no spellcraft INT -4 +16 spot WIS +2 4r +2 alertness/+8 racial +2 survival WIS +2 -2 swim STR -2 -0 armor-load x2 no tumble DEX +4 -0 armor-load no use magic device CHA -2 +3 use rope DEX +3 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ none ============================================================================== Carrying Capacity: drag = 200 lbs - light load = 10 lbs (10 ft; run x4), fly = 60 ft, run x4 - medium load = 20 lbs (5 ft; run x4), fly 40 ft; run x4 - heavy load = 30 lbs (5 ft; run x3), fly 40 ft; run x3 GEAR Total WT= 0 + 0 = 0 (light load) WT Item --- --------------------- 0 THROAT: Magic Amulet ? - Amulet of Natural Armor +1 (2,000 gp)? - grants +1 natural armor AC enhancement bonus? =============================================================================== Notes: Barding - buy tiny leather (cost x1, wt x1/10) = 10 gp armor AC = +1, max DEX = +6, AC Check = 0, speed = normal, wt = 1.5 lbs - buy tiny studded leather (cost x1, wt x1/10) = 25 gp armor AC = +1, max DEX = +5, AC Check = -1, speed = normal, wt = 2.0 lbs - buy tiny hide (cost x1, wt x1/10) = 15 gp armor AC = +1, max DEX = +4, AC Check = -3, speed = 5ft, 40 ft fly, wt = 2.5 lbs - buy tiny chainshirt (cost x1, wt x1/10) = 100 gp armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs - buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs